RE: 1500 Points - VC vs. High Elves!
HE Turn 3
Tellion now had some interesting tactical problems to deal with. For starters, he charged the Lion Chariot right into the face of Count Drystus and his Ghouls, hoping to either hold them up until the Dragon Princes arrive, or maybe attempt to assassinate the undead general. The Dragon Princes charged head-long into the Zombies (they didn't really have any other choice). On the right flank, the unit of archers finally decided to garrison their building, and the Phoenix guard milled about uselessly because they were blocked by both the Swordmasters and the brewhouse. Tellion himself decided to re-form his Seaguard to face down the Skeletons. Little did he know that this simple maneuver would cost him his life...
The magic phase was completely uneventful. Cokey the Clown didn't have line of sight to anybody who was in combat, so he simply chilled out on his horse and didn't bother casting his magic missile.
In the shooting phase, both units of archers took pot shots at the Undead Legion, but they were remarkably unsuccessful. The heroic Skeletons blocked countless arrows with their armor and shields (OOC: No really. One archer block rolled amazingly and wounded me five times...then I made 4 of my 5+ saves). The seaguard attempted to shoot as well, but they completely failed to do any wounds.
At last, some juicy winnable combat! The fight with the Lion Chariot was resolved first, and its impact hits alone accounted for three dead Ghouls. The two crewmen attacked, but only managed to kill a single member of Drystus' bodyguard. Then, it was the vampire lord's turn...in an incredible display of pure hatred, Drystus hit home with everything, slicing and dicing the chariot down to a single remaining wound. After the lions had their way with some more Ghouls, the remaining Forsaken cracked the chariot into splinters! They reformed to face the Seaguard, who had unwittingly exposed their rear. On the other side of the battlefield, the last remaining Black Knight faced certain death. Or did he?...the Swordmasters completely whiffed, inflicting only two wounds, both of which were negated by the rider's rock-solid armor save. The knight, in turn, failed to do any damage, and we were left with a drawn combat! This single soldier held the Swordmasters in place for another round of combat.
Oh, and the zombies...um...yeah. They didn't survive. The Dragon Princes reformed again to face the Ghouls.
VC Turn 4
Drystus needed to sieze the initiative here with one decisive combat. He ordered his Forsaken to charge the Seaguard in the rear, and charge they did! The vampire lord and his bunker crashed into the elves, eager to do some serious damage. Elsewhere on the field, a single horn sounded above the cacophonous din of battle...the Undying Legion's musician reformed his unit to face the Seaguard with a single bugle call, and the Skeletons advanced steadily towards their foe.
In the magic phase, Drystus rolled up a HUGE amount of power dice. He knew that his opposite number would be relatively powerless to stop him, so he started off by again using Vanhel's Danse Macabre to bring the Undying Legion smashing into the Seaguard's front. He then spammed away with Invocation of Nehek, bringing both the Ghouls and Skeletons all the way back to full strength. The elf mage looked on with horror as the undead got up and pieced themselves together. He was powerless to stop Drystus, who was without a doubt his superior.
Close combat started with a bang. Drystus called out Tellion in a challenge. The elf, believing himself to be doomed anyway, accepted. An epic battle ensued between the two generals! (OOC: At this point, I realized that my opponent had given his character two pieces of magic armor. I told him that this was against the rules, but I offered a compromise: because he paid for both in his army list, I let him choose which piece of equipment to use in each combat phase. This way, he could benefit from the rules of both, but not at the same time. He accepted this, and we proceeded with the game.) Tellion lashed out at Drystus with his sword, actually succeeding in knocking a wound off of the powerful vampire. But again, Drystus seemed possessed with an infinite amount of pure hatred, and he completely demolished the elf. When the dust settled, there was only a pile of meat and organs where Tellion once stood. The Seaguard, their morale broken, only succeeded in doing a single wound to the Undying Legion, and they were wiped out down to two men by the combined power of the Ghouls and Skeletons. They ran for it, and both undead units successfully restrained pursuit and reformed to face the Swordmasters.
Finally, the last Black Knight could no longer hold on against the sheer weight of attacks. He was butchered, and the Swordmasters reformed to face the remains of the undead host.
HE Turn 4
With their general dead, the remaining High Elves began to worry. Only the fool, Cokey the Clown, remained to lead the army, and he was standing like an idiot in between the Swordmasters and their target. But he was a brave idiot at the least. He charged directly into the front of the Ghouls, getting himself out of the way so that the Swordmasters could charge in as well. Additionally, the last great eagle (who I had completely forgotten about) flew over and impacted the Ghouls' flank. Elsewhere on the field, the Dragon Princes moved around the wizard's tower. Their prey, the Forsaken, had eluded them for the entire game.
Magic was non-existant, as the mage was in combat.
In the shooting phase, both units of archers unleashed a hail of arrows at the Skeletons. Their armor would not save them this time, and ten of them were sent back from whence they came! There was much rejoicing from the elf-controlled buildings.
In combat, Drystus again called out a challenge, this time against the feeble mage who had foolishly charged into combat. Cokey had no back rank to flee to, and he accepted the vampire's challenge. Not surprisingly, he whiffed hard and didn't do any damage at all. The same could not be said of Drystus. Again, he absolutely butchered his opponent (OOC: Yes, this is the second time I hit and wounded with EVERYTHING). He left literally no remains: the elf mage's body simply disappeared. The Swordmasters got ready to butcher some Ghouls, but...they were just s-so...sc-c-cary!!! That's right, at the beginning of the phase, the Swordmasters failed their fear test! With a weapon skill of only 1, they failed to do significant damage to the Ghouls and were grievously damaged in return. The eagle, too, completely fluffed its attacks, and the Ghouls poisoned two wounds off of it. In the end, all elvish units involved in the combat fled. The Swordmasters ran a mile, but the Ghouls ran a mile and a half! The elves were caught and slaughtered, while the spooked eagle dashed wildly across the battlefield.
Tellion stared defiantly at Drystus. "You shall not taint our homeland with your presence, vile thing! Prepare to have your filth expunged from this earth!" Drystus only laughed at the foolhardy elf. Without warning, Tellion lashed out and cut Drystus across the cheek. The vampire pressed a hand to his wound; he could feel his own blood oozing out. Almost instantly, an unholy fire filled his eyes, and he swung for the elf, screaming at the top of his lungs while doing it. He hacked, slashed, chopped, cleaved, and stabbed Tellion into submission. The elf was quickly disarmed, and he lay panting on the ground.
"If you strike me down, my followers will destroy you. Another will come to take my place!" Drystus didn't care. He raised his sword into the air, then brought it down, cleaving Tellion's head in two. He continued hacking away until nothing recognizable remained.
VC Turn 5
Drystus was completely consumed by bloodlust. He and his Ghouls charged into the depleted Phoenix guard! The elves said their final prayers, then prepared for the worst. Elsewhere, the Undying Legion again musically reformed to take the Dragon Princes int he front. If they were going to be destroyed, Drystus thought, then they should at least go down with some dignity.
The magic phase saw yet another high roll for power dice. Drystus realized that he still had a chance to save the Undying Legion! If he could summon up some forsaken spirits in front of the Dragon Princes, then he could delay their charge and give the Skeletons a chance to escape. He concentrated hard, trying with all his might to conjure up the unholy Wind of Undeath!
...
...
...
Drystus opened his eyes. He was on his knees, panting furiously. He had mishandled the winds of magic, and he failed to cast the spell. (OOC: Okay, so I threw four dice at this. No joke, the combined result, with the magic level included, was about a nine. I rolled 3 ones.)
In close combat, Drystus yet again brutalized his opponents. Their ward saves gave them a slight amount of protection, but the vampire lord still laid low three of them. They flailed about a bit, doing some decent damage to the Ghouls, but they fell under sheer weight of attacks. The ghouls reformed to face the archers in the building.
HE Turn 5
In the movement phase, the Dragon Princes charged into the Undying Legion, eager to finally start doing some real damage. However, both the Seaguard and the Eagle failed to rally. The SG ran off of the board, but the eagle decided that it would stick around for a while and give its elvish masters one last chance to bring it under control. That was all she wrote, as the other two units were safely tucked away in buildings.
Shooting was brutal again, as both archer units unloaded volleys into the Ghouls. Many of them fell, to the point where there were only nine remaining (Drystus included). Could ranged attacks be the solution the elves were looking for? Could they succeed where cold, hard steel had failed? Could they finally kill Drystus?
In close combat, the Dragon Princes predictably mashed the Skeletons. Only one man was left standing after their lances hit home, and he quickly crumbled into dust. The Princes reformed to face Drystus and his Ghouls, the only undead unit still on the board.
VC Turn 6
Drystus and his Ghouls took the only option that was left to them: they made an assault on the building! Except, they didn't. They completely fluffed their charge distance, and they moved forward a lowly 2". Yuck.
In the magic phase, Drystus would not be denied. He continued to demonstrate his mastery of Vanhel's Danse Macabre, and he dansed his retinue straight into the building (OOC: in hindsight, I'm not sure if this was legal. But it didn't really matter anyway, as you'll soon see). He then invoked the power of Nehek, bringing back three of his Ghouls and giving him enough men to fill the assault party. Lastly, he tried again for a four-dice Wind of Undeath, and he whiffed once more.
Close combat was brutal. Drystus continued to employ the 'loaded dice' strategy, and he cut down four archers by himself. The Ghouls, however, didn't do so well, and they only managed to bring down two elves. The archers in turn, did their part and took out two Ghouls. This was it: if they passed their steadfast leadership test, then they would stick around, and Drystus would get charged in the rear by the Dragon Princes. If they failed, then Drystus would move safely into the building and out of charge range. Inevitably, the fear was just too much for the elves, who ran away like little girls. They did not, however, run off of the table.
HE Turn 6
The Dragon Princes hurled some nasty insults at Drystus and his Ghouls. They were completely out of charge range. The cowardly eagle failed to rally again, and this time it flew off of the battlefield. However, the archers composed themselves and turned around, thereby making Drystus' charge on the building completely pointless.
After some long-range shooting from the remaining archers, the elves realized that a stalemate had been reached. They turned around and headed for home, confident that they had at least decimated their opponent's forces.
The Result
A draw! I killed the Swordmasters, Phoenix Guard, Lion Chariot, Seaguard, both eagles, and all of the characters. He took out my Grave Guard, BSB, Black Knights, and Skeletons. When the victory points were counted up (adding in things like standards and dead generals), the score was something like 1350-1200 in my favor. In my books, that's a dead stalemate! It was a well-played game by my opponent, and I certainly think he was quite impressed with his showing, considering how it was his first ever game of Warhammer. With regards to my own performance, I felt like I could have played better in the beginning, but the late-game was really my best effort. I don't think I could have done any better after turn 2.
All in all, it was a fun game for both of us! There was tons of murderous close combat action, and the dead piles were mountainous. Khorne would be pleased.
Man of the Match
VC: Count Drystus von Richthoven. Ah, it's good to be a vampire lord. Drystus literally wrecked everyone he came up against. The feeble elvish characters were no match for his high strength and Infinite Hatred. Plus, his clutch use of VHD, Raise Dead, and IoN in the magic phase really saved me in the end.
HE: Swordmasters of Hoeth. These guys were really choppy, and they accounted for the deaths of both my Grave Guard and my Black Knights. They kinda went out with a whimper though, failing that fear test and getting owned by Ghouls.
FAIL of the Match
VC: The Cursed Riders of Mousillion. Yet again, these guys totally failed to hit with their lances. Even with re-rolls, they whiffed hard. Plus, they failed an early charge against the Phoenix Guard that would have allowed the GG to charge in at the SM's single-handedly instead of getting double-teamed.
HE: Ithilien of Hoeth. This guy failed, plain and simple. He shouldn't have accepted the challenge from my Wight King, and he got cut to pieces before his unit could even benefit from the Battle Banner.
Well, that's all she wrote guys. I hope you enjoyed my batrep!
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(This post was last modified: 05-18-2011 02:15 AM by Bravo_10.)
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