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1500 Points - VC vs. High Elves!
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Post: #1
1500 Points - VC vs. High Elves!

So, here's a little background about this battle. This was my first one-on-one game against High Elves (I had only played team battles against them before), but nonetheless, I knew fairly well what to expect from them. My opponent, however, had never played a game of Warhammer before! In fact, his army cost him somewhere around $15 USD. That's right, he created his models out of plastic figures from the dollar store, with broken and bent toothpicks serving as weapons. Some of his models were even completely hand-made like his Play-Doh Great Eagles. All in all, he had a seriously ghetto-looking army, and I was more than happy to show him the ropes.

The Vampire Counts


Count Drystus von Richthoven

Vampire Lord
Dark Acolyte
Forbidden Lore (Vampires)
Infinite Hatred
Flayed Hauberk
Sword of Might
Helm of Commandment
Dragonbane Gem

King Demeter the Late

Wight King
Battle Standard
Sword of Kings
Dragonhelm
The Other Trickster's Shard

Drystus' Undying Legion

Skeleton Warriors x20
Spears
Full Command
Warbanner

The Forsaken

Crypt Ghouls x20
Crypt Ghast

The Drakenhof Guard

Grave Guard x19
Great Weapons
Full Command
Banner of the Barrows

The Cursed Riders of Mousillion

Black Knights x8
Barding
Full Command
Royal Standard of Strigos

So, all in all, I'm pretty happy with my list. I have a nice all-around Vampire Lord who is sure to have access to Vanhel's, and my Wight King assassin is toting the army's Battle Standard. The only iffy unit is the Black Knight block. I've never really gotten much production out of those guys, typically due to 'rubber lance syndrome.' But still, I realize that if I get some average rolling, they should inflict a serious amount of pain.


The High Elves


Tellion of the Midnight Wind

Noble
Great Weapon
Dragon Armor
Dragonscale Shield
Helm of Fortune (Yes, I know this is illegal. I'll get to that later)

Ithilien of Hoeth

Great Weapon
Heavy Armor
Battle Standard
Battle Banner

Cokey the Clown

Mage
Elven Steed

Defenders of Ulthuan

Archers x10
Light Armor

Defenders of Ulthuan

Archers x10
Light Armor

Protectors of the Coast

Seaguard x14
Shields

The Phoenix Guard of Ulthuan

Phoenix Guard x10
Standard

Slashy-slashy-cut-cut

Swordmasters x10
Standard

The Shiny Helms

Silver Helms x5
Standard

Dragon Princes of Caledor

Dragon Princes x5

Great Eagle

Great Eagle

The Badass Chariot of Sheer Badassery

Lion Chariot of Chrace

So, from the start, I knew I was going to be badly outmaneuvered. This guy brought out an army with tons of units, and when deployed, it stretched across the entire board. That said, all of his units are small (only the Seaguard have over 10 models), so if I could divide and conquer, then I knew I would have a relatively easy time of it.


Deployment and Terrain


For terrain, we rolled up 3 buildings, a wizard's tower, and a Dwarven Brewhouse. Essentially, two buildings were placed at the center-line of the table, about equally spaced from the edges. The wizard's tower was dead-center in the board. This effectively created two bottleneck areas between the buildings (which were farther off to the sides) and the central tower, which we were treating as impassible terrain except for its special effect (I mean honestly, five buildings is a bit much). Then, we placed the third building in one deployment zone, off to the side. The Dwarven Brewhouse was in the other deployment zone, opposite the building.

I got to choose which side to deploy in, so I picked the one with the non-magical building (I didn't want to give my opponent's archers a place to bunker down in from the get-go. I set up the Skeletons to the left of the house, followed by the Ghouls on its right, then the Grave Guard. The Black Knights were on the flank, but close enough to stay within the 12" march bubble. My general was in the Ghoul unit, and the BSB took his place in the Grave Guard.

My opponent lined up his guys in a chaotic scramble across the field. Here's how it looked:

Chariot----Eagle-Eagle----Archers---Silver Helms---Seaguard----Mage---Swordmasters---Phoenix Guard---Archers----Dragon Princes

His general lined up in the Seaguard, his BSB joined the Swordmasters, and the mage sat by himself on a horse. The mage rolled up some useless augment spell (from the Lore of Light), so he substituted it with Shem's Burning Gaze.

Well, we're all set up, so let the battle begin! Tomorrow...

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05-17-2011 05:08 AM
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Post: #2
RE: 1500 Points - VC vs. High Elves!

VC Turn 1

Drystus willed his entire army forward. The Drakenhof Guard marched as far as their legs would take them, and the Black Knights positioned themselves in front of a building on the right flank. The Undying Legion marched forward as well, wheeling slightly to the left in order to threaten the left side of the board. Finally, Drystus and his retinue of Ghouls leisurely strutted forth, carefully maintaining distance between themselves and the Elvish cavalry.

The magic phase saw an average amount of power dice, and neither wizard was able to channel any more power from the winds of magic. Without many targets in need of augmenting support, he decided to throw down the gauntlet and hammer the Silver Helms with a Gaze of Nagash. His pitiful opposite number, the Elf Mage, didn't even try to dispel Drystus' four-dice effort. The vampire lord stared intently at the Elvish cavalry, and lasers shot forth from his eyes! However, the beams deflected harmlessly off of the Silver Helms' formidable armor, causing no casualties. Drystus then attempted a Raise Dead to block the High Elves from advancing, but he was slapped down by the Mage's successful dispelling. His one-dice attempt at the same spell failed, and the magic phase was over.

Well played, sir elf,
Drystus thought to himself. Well played...

HE Turn 1


The battle line surged forth! Both eagles flew overtop of the building (which had been blocking their line of sight to the Undying Legion), and positioned themselves on the flank for possible later-turn annoyance. Everyone else moved up, and the mage was careful to stay behind the Phoenix Guard and the Swordmasters. The archers on my left flank garrisoned the building that the eagles had flown over, and the Dragon Princes began a long march around my right flank. Lastly, the Lion Chariot slowly edged its way around my left.

Magic was not the High Elves strong suit. Cokey the Clown rolled up a huge amount of power dice, but his unskilled hands were unsure what to do with them. In a cavalier fashion that could be expected from an inexperienced wizard, he threw as much power as he could into his single spell. Miraculously, he did not miscast. Drystus was so surprised by this that he mispronounced a few key words in his counter-spell incantation, and the dispel attempt failed. Cokey looked towards the Black Knights, and torrents of fire poured forth at them. The entire unit was engulfed in a great blaze! As the fire subsided, it became clear that only one Black Knight had succumbed to the heat. They stared defiantly at the foolish mage, their empty eye sockets boring holes into his head.

Seeing that their wizard had failed them, the archers did what they could to make up for his lack of magical prowess. The group on the right let fly a volley at the Drakenhof Guard and hit home with almost all of their arrows. However, they all bounced off the Wights' magically-enhanced skeletons. The archers on the left had better luck, opening fire from long range. A single arrow imbedded itself in a Drakenhof Guardsman's skull, fracturing it, and extinguishing the Balefire from his eyes. The Seaguard, for their part, fired at the Wights as well, but they saw just as much success as the first group of archers.

VC Turn 2


The Riders of Mousillion bellowed out a charge at the Phoenix Guard, and they galloped their way through the building that obscured half of their unit! But the charge quickly lost impetus, and the Knights moved a lowly 3" (okay, so I really flubbed that roll). The other units were too far out to feasibly reach their opponents, so the Undying Legion and Drakenhof Guard marched forward as far as possible. Drystus and his Forsaken bodyguard marched forth, then wheeled 90 degrees to the left so as to avoid both eagles charging in the flank.

The winds of magic responded well to Drystus' able hands, and he brought an enormous amount of power to bear against his foes. Invoking the power of the great Van Hel, he dansed his Wights straight into the face of the Phoenix guard, then moved the Skeletons into the Silver Helms (who elected to hold) with unholy speed. The elvish mage now realized that he was in over his head, and he completely failed to dispel anything Drystus could throw at him. Again, the powerful vampire lord directed his gaze at one of the eagles, and the beams that shot from his eyes fried it to death in one shot! Drystus laughed maniacally, obviously satisfied that his plans were falling into place.

In close combat, the Silver Helms still remained confident that they could out-fight their slow Skeletal opponents. But something was wrong...the Skeletons wielded their spears with utmost precision, and there seemed to be almost a grace to their strokes. Drystus grinned smugly and pointed to his helmet. The elves realized in horror that, with this strange item's magical augmentation, the lowly Skeletons could outfight them! Still, they did their best, sending one bonehead to an early (second) grave. The skeletons fought back fiercely, connecting on several blows, but the tough armor of the Silver Helms was enough to stop any of them from being injured. In the end, they lost combat by a bundle, but they miraculously held their ground. On the other side of the field, the Drakenhof Guard readied themselves to tear the feeble Phoenix guardsmen limb from limb! Only they didn't...the elves had a poor showing, only killing three or so Wights, but the undead soldiers completely whiffed on almost all of their attacks. The elves lost combat by two, but the sweet aromas wafting from the Dwarven Brewhouse caused them to take heart and stay in the fight! (OOC: this was a HUGE mistake here. I completely forgot about the brewhouse, and I had expected the GG to break through the Phoenix Guard in one go.)

HE Turn 2


Tellion sensed an opportunity to swing the battle in his favor, and he seized it immediately. At his orders, Ithilien and the Swordmasters charged forth, slamming into the flank of the Drakenhof Guard. No other charges were declared, but the Seaguard took up a position on the Skeletons' flank, readying themselves to charge in next turn. Cokey the Clown scampered about on his horse but had no real impact on the battle, and the Dragon Princes continued their march around the right, this time taking up a position directly next to the Black Knights. On the VC's left, the Lion Chariot brought itself around to deal with the Ghouls, and the remaining eagle flew over to Drystus' deployment zone.

Magic was a big disappointment. The mage had only six power dice to call his own, and Drystus held four dispel dice (it was three at first, but he channeled). He threw everything at Shem's Burning Gaze, but he failed to put a substantial amount of 'oomph' into his spell. Drystus dispelled easily.

As more units became engaged in close combat, the archers found that they had fewer and fewer targets to shoot at. The archers on Drystus' right shot everything they had at the Black Knights, and a single arrow caught one of the horses in the leg, tearing its feeble undead limb in half. It lost its footing, and after a sickening crunch of breaking bones, its rider was sent back to hell. On the other side, the Seaguard and second archer squad unleashed a hail of arrows at the Forsaken, but most of them bounced off of the Ghouls' hardened skin.

And now, on to the good stuff: close combat! The fight involving the Skeletons and the Silver Helms was resolved first. Again, Drystus made use of his Helm of Commandment, bolstering the Skeletons' swordsmanship significantly and allowing them to down two of the Elvish riders. The elves in turn whiffed completely, and their blows were effortlessly deflected by light armor and shields. In the end, they ran for it, barely escaping the Skeletons' pursuit (which incidentally took them out of the Seaguard's charge arc). On the right flank, things were looking bleak. King Demeter could feel that his doom was at hand, but the tough old king wasn't going down without taking some elves with him. He bellowed out a challenge at Ithilien, and the elf standard bearer accepted! Ithilien struck first, but only succeeded in cracking a few of the Wight King's ribs. Demeter then unleashed his rage on the frail elf. With the Banner of the Barrows guiding his blade, he ran Ithilien through with his Sword of Kings. The elf crumpled to the ground, then shriveled up into a dry, lifeless husk as Demeter's magic blade sapped his life force (OOC: I killing blow'd him. Twice. Vampire3 ) However, the swordmasters chopped the hell out of the Wights, downing nine of them, and when the Phoenix guard were through, only three remained. Still, they attacked back defiantly and killed two PG's. The Vampire Counts lost by a truckload, and Demeter could only raise the middle finger on his left hand as he and his unit sank into the dirt.

VC Turn 3


Drystus was alarmed. Things weren't going quite the way he planned. Still, he felt confident that he could even the tide with some solid tactical maneuvering. He ordered charges on two fronts. First, the Undying Legion charged the rear of the fleeing Silver Helms, who again outran them, but their flight took them off of the board and out of the battle. Then the Black Knights, who were still six strong, charged out against the Swordmasters. Drystus and his Forsaken only moved up slightly, daring the Lion Chariot to make a frontal assault.

The vampire general knew that the magic phase would need to be dynamite, but he couldn't get much power from the winds of magic. Still, he manipulated what little he had with utmost skill. Using Van Hel's spell yet again, he set the Black Knights into a dancing frenzy. Then, he summoned up a wall of Zombies at a 45 degree angle to the Dragon Princes' line, blocking them from rear-charging his unit. Finally, he attempted a one-dice Invocation of Nehek on his own unit, but he could not conjure up enough power for the spell.

Close combat was, in every sense of the word, an absolute disaster. Drystus powered up the Black Knights with his Helm of Commandment, and they appeared ready to inflict some serious hurt on the Swordmasters. However, they missed almost all of their attacks, taking down only two elves with their pitiful rubber lances! The SM's then attacked back, absolutely demolishing the Black Knights and inflicting four casualties. Through static CR alone, the Knights survived with a single trooper remaining.

Halftime


Alright readers, I know it's been a long haul so far, but stay with me here! I apologize for the wall of text, and I'm sure that it will ease up a bit as more units get ousted. But anyway...

After some serious tactical errors and a bout of poor rolling, things were not looking good. I knew that it would be a long road back to the top, and I would have to be lucky to even come out of this one with a draw. Still, I wasn't going to give up on my vampires yet, and as bad as the right flank was going, the left was actually shaping up pretty well. Could Drystus turn the tide on his elven counterparts? We shall have to wait and see.

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(This post was last modified: 05-17-2011 08:35 PM by Bravo_10.)
05-17-2011 02:42 PM
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Post: #3
RE: 1500 Points - VC vs. High Elves!

HE Turn 3

Tellion now had some interesting tactical problems to deal with. For starters, he charged the Lion Chariot right into the face of Count Drystus and his Ghouls, hoping to either hold them up until the Dragon Princes arrive, or maybe attempt to assassinate the undead general. The Dragon Princes charged head-long into the Zombies (they didn't really have any other choice). On the right flank, the unit of archers finally decided to garrison their building, and the Phoenix guard milled about uselessly because they were blocked by both the Swordmasters and the brewhouse. Tellion himself decided to re-form his Seaguard to face down the Skeletons. Little did he know that this simple maneuver would cost him his life...

The magic phase was completely uneventful. Cokey the Clown didn't have line of sight to anybody who was in combat, so he simply chilled out on his horse and didn't bother casting his magic missile.

In the shooting phase, both units of archers took pot shots at the Undead Legion, but they were remarkably unsuccessful. The heroic Skeletons blocked countless arrows with their armor and shields (OOC: No really. One archer block rolled amazingly and wounded me five times...then I made 4 of my 5+ saves). The seaguard attempted to shoot as well, but they completely failed to do any wounds.

At last, some juicy winnable combat! The fight with the Lion Chariot was resolved first, and its impact hits alone accounted for three dead Ghouls. The two crewmen attacked, but only managed to kill a single member of Drystus' bodyguard. Then, it was the vampire lord's turn...in an incredible display of pure hatred, Drystus hit home with everything, slicing and dicing the chariot down to a single remaining wound. After the lions had their way with some more Ghouls, the remaining Forsaken cracked the chariot into splinters! They reformed to face the Seaguard, who had unwittingly exposed their rear. On the other side of the battlefield, the last remaining Black Knight faced certain death. Or did he?...the Swordmasters completely whiffed, inflicting only two wounds, both of which were negated by the rider's rock-solid armor save. The knight, in turn, failed to do any damage, and we were left with a drawn combat! This single soldier held the Swordmasters in place for another round of combat.

Oh, and the zombies...um...yeah. They didn't survive. The Dragon Princes reformed again to face the Ghouls.

VC Turn 4


Drystus needed to sieze the initiative here with one decisive combat. He ordered his Forsaken to charge the Seaguard in the rear, and charge they did! The vampire lord and his bunker crashed into the elves, eager to do some serious damage. Elsewhere on the field, a single horn sounded above the cacophonous din of battle...the Undying Legion's musician reformed his unit to face the Seaguard with a single bugle call, and the Skeletons advanced steadily towards their foe.

In the magic phase, Drystus rolled up a HUGE amount of power dice. He knew that his opposite number would be relatively powerless to stop him, so he started off by again using Vanhel's Danse Macabre to bring the Undying Legion smashing into the Seaguard's front. He then spammed away with Invocation of Nehek, bringing both the Ghouls and Skeletons all the way back to full strength. The elf mage looked on with horror as the undead got up and pieced themselves together. He was powerless to stop Drystus, who was without a doubt his superior.

Close combat started with a bang. Drystus called out Tellion in a challenge. The elf, believing himself to be doomed anyway, accepted. An epic battle ensued between the two generals! (OOC: At this point, I realized that my opponent had given his character two pieces of magic armor. I told him that this was against the rules, but I offered a compromise: because he paid for both in his army list, I let him choose which piece of equipment to use in each combat phase. This way, he could benefit from the rules of both, but not at the same time. He accepted this, and we proceeded with the game.) Tellion lashed out at Drystus with his sword, actually succeeding in knocking a wound off of the powerful vampire. But again, Drystus seemed possessed with an infinite amount of pure hatred, and he completely demolished the elf. When the dust settled, there was only a pile of meat and organs where Tellion once stood. The Seaguard, their morale broken, only succeeded in doing a single wound to the Undying Legion, and they were wiped out down to two men by the combined power of the Ghouls and Skeletons. They ran for it, and both undead units successfully restrained pursuit and reformed to face the Swordmasters.

Finally, the last Black Knight could no longer hold on against the sheer weight of attacks. He was butchered, and the Swordmasters reformed to face the remains of the undead host.

HE Turn 4


With their general dead, the remaining High Elves began to worry. Only the fool, Cokey the Clown, remained to lead the army, and he was standing like an idiot in between the Swordmasters and their target. But he was a brave idiot at the least. He charged directly into the front of the Ghouls, getting himself out of the way so that the Swordmasters could charge in as well. Additionally, the last great eagle (who I had completely forgotten about) flew over and impacted the Ghouls' flank. Elsewhere on the field, the Dragon Princes moved around the wizard's tower. Their prey, the Forsaken, had eluded them for the entire game.

Magic was non-existant, as the mage was in combat.

In the shooting phase, both units of archers unleashed a hail of arrows at the Skeletons. Their armor would not save them this time, and ten of them were sent back from whence they came! There was much rejoicing from the elf-controlled buildings.

In combat, Drystus again called out a challenge, this time against the feeble mage who had foolishly charged into combat. Cokey had no back rank to flee to, and he accepted the vampire's challenge. Not surprisingly, he whiffed hard and didn't do any damage at all. The same could not be said of Drystus. Again, he absolutely butchered his opponent (OOC: Yes, this is the second time I hit and wounded with EVERYTHING). He left literally no remains: the elf mage's body simply disappeared. The Swordmasters got ready to butcher some Ghouls, but...they were just s-so...sc-c-cary!!! That's right, at the beginning of the phase, the Swordmasters failed their fear test! With a weapon skill of only 1, they failed to do significant damage to the Ghouls and were grievously damaged in return. The eagle, too, completely fluffed its attacks, and the Ghouls poisoned two wounds off of it. In the end, all elvish units involved in the combat fled. The Swordmasters ran a mile, but the Ghouls ran a mile and a half! The elves were caught and slaughtered, while the spooked eagle dashed wildly across the battlefield.

Tellion stared defiantly at Drystus. "You shall not taint our homeland with your presence, vile thing! Prepare to have your filth expunged from this earth!" Drystus only laughed at the foolhardy elf. Without warning, Tellion lashed out and cut Drystus across the cheek. The vampire pressed a hand to his wound; he could feel his own blood oozing out. Almost instantly, an unholy fire filled his eyes, and he swung for the elf, screaming at the top of his lungs while doing it. He hacked, slashed, chopped, cleaved, and stabbed Tellion into submission. The elf was quickly disarmed, and he lay panting on the ground.

"If you strike me down, my followers will destroy you. Another will come to take my place!" Drystus didn't care. He raised his sword into the air, then brought it down, cleaving Tellion's head in two. He continued hacking away until nothing recognizable remained.



VC Turn 5


Drystus was completely consumed by bloodlust. He and his Ghouls charged into the depleted Phoenix guard! The elves said their final prayers, then prepared for the worst. Elsewhere, the Undying Legion again musically reformed to take the Dragon Princes int he front. If they were going to be destroyed, Drystus thought, then they should at least go down with some dignity.

The magic phase saw yet another high roll for power dice. Drystus realized that he still had a chance to save the Undying Legion! If he could summon up some forsaken spirits in front of the Dragon Princes, then he could delay their charge and give the Skeletons a chance to escape. He concentrated hard, trying with all his might to conjure up the unholy Wind of Undeath!
...
...
...
Drystus opened his eyes. He was on his knees, panting furiously. He had mishandled the winds of magic, and he failed to cast the spell. (OOC: Okay, so I threw four dice at this. No joke, the combined result, with the magic level included, was about a nine. I rolled 3 ones.)

In close combat, Drystus yet again brutalized his opponents. Their ward saves gave them a slight amount of protection, but the vampire lord still laid low three of them. They flailed about a bit, doing some decent damage to the Ghouls, but they fell under sheer weight of attacks. The ghouls reformed to face the archers in the building.

HE Turn 5


In the movement phase, the Dragon Princes charged into the Undying Legion, eager to finally start doing some real damage. However, both the Seaguard and the Eagle failed to rally. The SG ran off of the board, but the eagle decided that it would stick around for a while and give its elvish masters one last chance to bring it under control. That was all she wrote, as the other two units were safely tucked away in buildings.

Shooting was brutal again, as both archer units unloaded volleys into the Ghouls. Many of them fell, to the point where there were only nine remaining (Drystus included). Could ranged attacks be the solution the elves were looking for? Could they succeed where cold, hard steel had failed? Could they finally kill Drystus?

In close combat, the Dragon Princes predictably mashed the Skeletons. Only one man was left standing after their lances hit home, and he quickly crumbled into dust. The Princes reformed to face Drystus and his Ghouls, the only undead unit still on the board.

VC Turn 6

Drystus and his Ghouls took the only option that was left to them: they made an assault on the building! Except, they didn't. They completely fluffed their charge distance, and they moved forward a lowly 2". Yuck.

In the magic phase, Drystus would not be denied. He continued to demonstrate his mastery of Vanhel's Danse Macabre, and he dansed his retinue straight into the building (OOC: in hindsight, I'm not sure if this was legal. But it didn't really matter anyway, as you'll soon see). He then invoked the power of Nehek, bringing back three of his Ghouls and giving him enough men to fill the assault party. Lastly, he tried again for a four-dice Wind of Undeath, and he whiffed once more.

Close combat was brutal. Drystus continued to employ the 'loaded dice' strategy, and he cut down four archers by himself. The Ghouls, however, didn't do so well, and they only managed to bring down two elves. The archers in turn, did their part and took out two Ghouls. This was it: if they passed their steadfast leadership test, then they would stick around, and Drystus would get charged in the rear by the Dragon Princes. If they failed, then Drystus would move safely into the building and out of charge range. Inevitably, the fear was just too much for the elves, who ran away like little girls. They did not, however, run off of the table.

HE Turn 6


The Dragon Princes hurled some nasty insults at Drystus and his Ghouls. They were completely out of charge range. The cowardly eagle failed to rally again, and this time it flew off of the battlefield. However, the archers composed themselves and turned around, thereby making Drystus' charge on the building completely pointless.

After some long-range shooting from the remaining archers, the elves realized that a stalemate had been reached. They turned around and headed for home, confident that they had at least decimated their opponent's forces.

The Result


A draw! I killed the Swordmasters, Phoenix Guard, Lion Chariot, Seaguard, both eagles, and all of the characters. He took out my Grave Guard, BSB, Black Knights, and Skeletons. When the victory points were counted up (adding in things like standards and dead generals), the score was something like 1350-1200 in my favor. In my books, that's a dead stalemate! It was a well-played game by my opponent, and I certainly think he was quite impressed with his showing, considering how it was his first ever game of Warhammer. With regards to my own performance, I felt like I could have played better in the beginning, but the late-game was really my best effort. I don't think I could have done any better after turn 2.

All in all, it was a fun game for both of us! There was tons of murderous close combat action, and the dead piles were mountainous. Khorne would be pleased.

Man of the Match


VC: Count Drystus von Richthoven. Ah, it's good to be a vampire lord. Drystus literally wrecked everyone he came up against. The feeble elvish characters were no match for his high strength and Infinite Hatred. Plus, his clutch use of VHD, Raise Dead, and IoN in the magic phase really saved me in the end.

HE: Swordmasters of Hoeth. These guys were really choppy, and they accounted for the deaths of both my Grave Guard and my Black Knights. They kinda went out with a whimper though, failing that fear test and getting owned by Ghouls.

FAIL of the Match


VC: The Cursed Riders of Mousillion. Yet again, these guys totally failed to hit with their lances. Even with re-rolls, they whiffed hard. Plus, they failed an early charge against the Phoenix Guard that would have allowed the GG to charge in at the SM's single-handedly instead of getting double-teamed.

HE: Ithilien of Hoeth. This guy failed, plain and simple. He shouldn't have accepted the challenge from my Wight King, and he got cut to pieces before his unit could even benefit from the Battle Banner.

Well, that's all she wrote guys. I hope you enjoyed my batrep!

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(This post was last modified: 05-18-2011 02:15 AM by Bravo_10.)
05-17-2011 08:23 PM
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Post: #4
RE: 1500 Points - VC vs. High Elves!

Looks like a very detailed report!! I look forward to reading it (when I get a bit of time)

Fantasy: Vampire Counts - 4k, Bretonnians - 3k, Dark Elves - 2k, Beastmen - 2k
40k: Eldar - 6k+, Chaos (Emperor's Children) - 3k, Dark Eldar - 2.5k, Sisters of Battle - 2.5k,

My Biel-Tan Eldar (2k - Mixed list)


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05-18-2011 06:03 PM
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Bravo_10
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Post: #5
RE: 1500 Points - VC vs. High Elves!

Thanks! And sorry about the length. I like to give a bit of fluff to my batreps. Well, on second thought...it's more like a truckload of fluff. cheesygrin

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05-18-2011 06:04 PM
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Disciple of Nagash
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Post: #6
RE: 1500 Points - VC vs. High Elves!

Well I just fully read it and really enjoyed it! The fluff elements make it a really enjoyable read, and it was a very interested game.

The only thing that would make the batrep better would be pics, ideally from Battle Chronicler.

Disciple of Nagash, the perverted master,
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And as you all shall soon see, there is nothing that he will not conceive
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Written by Mr Nightwere
05-19-2011 12:16 AM
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Bishop
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Post: #7
RE: 1500 Points - VC vs. High Elves!

Thanks Bravo, I enjoyed reading that report. It would have been a little easier to follow with battle pics, yes. Though that would have made it harder to read on my phone grin The fluff adds alot to the report.

Crappy rolling with the Calvary on the charge is a problem. Even with the rerolls.. that's horrible luck. I see that problem with my Brets on a occassion too. It can be really brutal.

Fantasy: Vampire Counts - 4k, Bretonnians - 3k, Dark Elves - 2k, Beastmen - 2k
40k: Eldar - 6k+, Chaos (Emperor's Children) - 3k, Dark Eldar - 2.5k, Sisters of Battle - 2.5k,

My Biel-Tan Eldar (2k - Mixed list)


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05-19-2011 04:03 AM
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Bravo_10
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Post: #8
RE: 1500 Points - VC vs. High Elves!

@ DoN

Well, I'm a Mac user, so I don't know if Battle Chronicler is really feasible. I tried getting it for Parallels (essentially a Windows emulator), but it's awfully buggy and difficult to use. sad That said, I was really kicking myself after this battle for forgetting to break out my new digital camera. My opponents models were really hilarious looking. Perhaps, if we play again, I'll have some pics of the action.

@Bishop

Yeah, I think that cavalry whiff may have cost me the victory. Had they broken through the SM's, I could have likely salvaged a minor win. Although, my Vampire lord made up for it with his re-rolls. I think he hit with all of his attacks in every round of combat.

I'm just kinda disappointed with my BK's. Every battle they seem to give me a lackluster performance, even when I put them in situations where they should succeed.

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05-19-2011 06:39 PM
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Bishop
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Post: #9
RE: 1500 Points - VC vs. High Elves!

Thankfully, I tend to have reasonable performance from my Black Knights.. the Wight King I usually stick in there is a great help grin

The Mac issue for BC is something that someone should look at! I haven't got one, so I can't help you. The problem is that it requires .Net 4 to run. Not sure if that can work on there on not. I think that Oni had to dual boot his Mac to be able to play.

Fantasy: Vampire Counts - 4k, Bretonnians - 3k, Dark Elves - 2k, Beastmen - 2k
40k: Eldar - 6k+, Chaos (Emperor's Children) - 3k, Dark Eldar - 2.5k, Sisters of Battle - 2.5k,

My Biel-Tan Eldar (2k - Mixed list)


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05-19-2011 06:44 PM
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The Night Masquerade
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Post: #10
RE: 1500 Points - VC vs. High Elves!

Hi,

great report !!! Just one question, you wrote:

Magic was non-existant, as the mage was in combat.

Ehhr,.... I'm not sure.... but I do not seem to remember you arent' allowed to cast if you are in combat, only if your wizard is fleeing or flying... Am I wrong about this???

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05-23-2011 11:00 AM
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Bishop
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Post: #11
RE: 1500 Points - VC vs. High Elves!

It could simply be that the wizard has no useable spells because he was in combat. (Magic missiles for example)

Fantasy: Vampire Counts - 4k, Bretonnians - 3k, Dark Elves - 2k, Beastmen - 2k
40k: Eldar - 6k+, Chaos (Emperor's Children) - 3k, Dark Eldar - 2.5k, Sisters of Battle - 2.5k,

My Biel-Tan Eldar (2k - Mixed list)


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05-23-2011 12:50 PM
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Bravo_10
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Post: #12
RE: 1500 Points - VC vs. High Elves!

Yup. The elf mage was only a level 1 wizard, and his single spell was a magic missile from the Lore of Light. So, he couldn't do anything.

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05-23-2011 11:39 PM
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Neferazo
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Post: #13
RE: 1500 Points - VC vs. High Elves!

Great report wink
05-25-2011 05:15 PM
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Will of Nagash
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Post: #14
RE: 1500 Points - VC vs. High Elves!

if im not mistaken that wight king is illegal due to being a BSB and carrying additional items. I'm pretty sure BSB's are limited to the standard they hold.
05-27-2011 11:23 PM
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Post: #15
RE: 1500 Points - VC vs. High Elves!

(05-27-2011 11:23 PM)Will of Nagash Wrote:  if im not mistaken that wight king is illegal due to being a BSB and carrying additional items. I'm pretty sure BSB's are limited to the standard they hold.

Nope. A BSB can carry a magical standard -or- 50 pts of magic items. Also, quite a few books no longer have restrictions on mundane equipment and BSB. (Sadly my Paladin BSB is not one of them)

Fantasy: Vampire Counts - 4k, Bretonnians - 3k, Dark Elves - 2k, Beastmen - 2k
40k: Eldar - 6k+, Chaos (Emperor's Children) - 3k, Dark Eldar - 2.5k, Sisters of Battle - 2.5k,

My Biel-Tan Eldar (2k - Mixed list)


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Useful links:
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(This post was last modified: 05-27-2011 11:45 PM by Bishop.)
05-27-2011 11:45 PM
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