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Disciple of Nagash
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1k Threat list
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sphere830
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Post: #1
1k Threat list

So I've been reading the rule book and the new Army book. Kudos to Mr. Kelly for another great contribution. So here to getting to it. I do hope to grow this list in the next couple of months and will be getting to play a campaign to get to working with the army. I'd appreciate any feedback, cheers.

Vampire
Dragon helm; Sword of battle; luckstone
heavy armor; shield

Necromancer
level 2

C. Wraith

Core:

29x skeletons
Full Command
swords and shields

40x zombies
musician; standard

Special:

5x Hexwraiths
Hellwraith

Rare:

Terrorgeist

total: 996

I figure placing the necro and c. wraith in the zombies. The vampire goes in the skeletons (using them as bubble wrap/tar pit). This list has some versatility, movement and damage capacity. The question lies in the magic phase. Is there enough magic?
01-28-2012 09:00 AM
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Tawg
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Post: #2
RE: 1k Threat list

Without stating any specific pts values on the forums, aren't you over your 250 limit on heroes?

I would think it would be tight between the one Necro + Vamp; There shouldn't be room for the Wraith, unless I am bad at this?

Seems pretty cool though otherwise. I learned a hard lesson though with VCs, don't engage with multiple units.. at least not unless you are certain to crush them. So much crumble with more than one in combat and a losing CR.

Your Terrorghiest is most likely going to be going kinda slow, since I assume he'll fly far away from your General (Vamp?). So keep in mind he'll only be flying like 10" once he leaves the bubble (Could probably get a single good 20" move).

Also might be worth keeping the Vamp out of the unit of skeletons for the first turn, to essentially extend the bubble if your unit spacing allows, then just have him join up with the skeletons after that, or the second turn.

I played a game with a Vamp and lvl 2 Necro, and magic was a pretty fair fight (VS Demons, with lvl 1 Pinky unit + lvl 2 Herald), might be harsh against more magic oriented list though, but who wouldn't have a harder time if they are trying to give you one Ghost

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01-28-2012 09:51 AM
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Will of Nagash
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Post: #3
RE: 1k Threat list

The question, is there enough magic, is for you to decide. If magic heavy is the route you want to take, though, there are definitely some more powerful options. On the 1k battlefield you have 250 points you can spend on Lords. That can give you a level 4 Master Necromancer with 50 points to spend on items (talisman of preservation). Combined with a Mortis Engine with the Blasphemous Tome that would replace your Terrorgheist, you would be adding +6 to any spells you cast from the Lore of the Vampires, and dispelling at +4. If magic dominance is what you want then go that route, otherwise, with your list I would probably focus on negating enemy leadership by choosing a Lore of Death Vampire (for Doom and Darkness spell) and also taking the Aura of Dark Majesty for a potential -4 to your target's leadership before the terrorgheist unleashes his mighty scream. If you decide to go that route, I would take at least one tomb banshee as well, to maximize the amount of armor-negating shrieks upon the demoralized enemy.
01-28-2012 09:58 AM
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Tawg
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Post: #4
RE: 1k Threat list

(01-28-2012 09:58 AM)Will of Nagash Wrote:  The question, is there enough magic, is for you to decide. If magic heavy is the route you want to take, though, there are definitely some more powerful options. On the 1k battlefield you have 250 points you can spend on Lords. That can give you a level 4 Master Necromancer with 50 points to spend on items (talisman of preservation). Combined with a Mortis Engine with the Blasphemous Tome that would replace your Terrorgheist, you would be adding +6 to any spells you cast from the Lore of the Vampires, and dispelling at +4. If magic dominance is what you want then go that route, otherwise, with your list I would probably focus on negating enemy leadership by choosing a Lore of Death Vampire (for Doom and Darkness spell) and also taking the Aura of Dark Majesty for a potential -4 to your target's leadership before the terrorgheist unleashes his mighty scream. If you decide to go that route, I would take at least one tomb banshee as well, to maximize the amount of armor-negating shrieks upon the demoralized enemy.

The General has to take Lore of Vampires, and in so few points, his Vampire will most likely be that General.. Unless he takes a naked vamp Ghost

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01-28-2012 10:10 AM
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Will of Nagash
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Post: #5
RE: 1k Threat list

A necromancer could take Lore of Death for pretty cheap and try to get that spell I guess... anyways the leadership modifiers are always fun to mess with when you have screamers as powerful as the Terrorgheist at your disposal!
01-28-2012 10:21 AM
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sphere830
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Post: #6
RE: 1k Threat list

All points well taken. I would love to add "Aura" for the Terrorgeist's scream, but can't find the points (I will probably goes this route in the 1.5k list though). That said, the c. wraith does put me over the 25% mark on heroes. So, I've added another level of versatility and managed the units to include some hounds. Now with there +1 to strength on charges, they should prove useful as flanks, harassing, screens and redirection. To address most folk's answers to the question of enough magic, I think in such a small game that I will be able to replenish my ranks enough to get stuck in with my vampire and at least a flank unit. All that said, here is the updated list. Thanks for the feedback.

Heroes:

General
Vampire
Dragon helm; Sword of Battle; luckstone
heavy armor; shield

Necromancer
level 2

Core:

29x skeletons
FC; swords and boards

34x zombies
musician & standard

Special:

5x Hexwraiths
Hellwraith

Rare:

Terrorgeist
01-28-2012 06:43 PM
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Will of Nagash
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Post: #7
RE: 1k Threat list

Nice list. Would love to know how it played out!
01-28-2012 08:33 PM
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