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1st Game under new rules vs. Lizardmen
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theangels77
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Post: #1
1st Game under new rules vs. Lizardmen

So my 1st game under new book ended up being me with a Major Victory, It went as follows,

250 pt battle,
Vamp Lord, Lvl 2 Necro on CC, 50 Skellie Horde, 40 Ghoul horde, 5 Hexwraiths, 10 Black nights, 2 x 10 Units of Wolves, 1 x Terorgheist, 1 X Varghulf.

I am not to familiar with the Lizards, All i know is he had a Massive looking Toad thing amongst a Bunch of Troops, 2 units of Sirmishes, a Stegadon and 2 x Dragon cannon looking things and some other troops.

Pitch Battle,

I deployed 1st but he had the 1st turn, Vanguard moves were taken.

He placed a Bunch of Scouts an inch away from my Black Knights, His movement phase he moved all his troops forward, No Charges, His mAgic phase was unbelievable, All three of his wizards irresitabled in his first round, fortunately only one took a wound as a result. Shooting phase, his scouts took a shot at the Blck Knights, 1 Died. (gotta love that 2+ AS.) NO Close Combat. My Tirn 1 nothing major, just moves asnormal, except Terrorgheist went Scout Hunting, Screamed at them and killed all but two of them.

T2 was basicly the beggiinng of the end, Opponent kept Irresitable forcing, Which even though was annoying to me was certainly entertaining to watch the fall out,

IN Short the hex Wraiths Single handedly took down a Steggadon, With Wizard riding it and Its handlers, I took them 3 Turns to do it, they then went on and Butchred a second unit of Skirmishes, and ended their 6th turn 3 inches away from a Elite unit of Skinks. Definatley AWESEOM trrop.

Terror Ghesit Spen most of the Match Hunting Skirmishes and Scouts, He cleaned up about three units of these and half a unit of Core. Black knights saw no action but distrated a unit of Blow darts sinks that terrorgheist eventually nailed. The Dogs Died..Didnt do anything accept deflect attention away from the Black Nights and Hex wraiths as i had one unit on the flank of each of these. Varghulf took down one of the cannon looking things but died at the hands of an elite unit on Combat Res, Corpse Cart and Necro kept Getting, IoN off and The Vamp lord was raising Skellies all over the place to hault the advance of the Lizards.

In the end it was a Major Victory I think, The Difference between the too Armies was a Massive 952 Points with too me and i still had Approx 1800 Pts left on the table. Twas an Aweosme game...

"Surrender and serve me in life, or die and slave for me in death."
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01-20-2012 09:30 PM
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Vampire Ron
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Post: #2
RE: 1st Game under new rules vs. Lizardmen

Sounds like a good match, though you can't deploy scouts within 12" of an enemy unit, let alone 1"... wink
01-20-2012 11:42 PM
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theangels77
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Post: #3
RE: 1st Game under new rules vs. Lizardmen

Oh Ok... Well He said that apparently wioth the Lizardmen Scouts he could go within 1 INch... So not sure if the LIzards have a special rule or not... didnt matter anyway, Terrorgheist used them For tooth picks... lol

"Surrender and serve me in life, or die and slave for me in death."
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01-21-2012 01:22 AM
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Vampire bk
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Post: #4
RE: 1st Game under new rules vs. Lizardmen

nope they cant
i read the book and they dont have any rules that say it
cuff him around the head when you see him

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ebil kills evil Suck
01-22-2012 05:22 PM
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Cobra7
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Post: #5
RE: 1st Game under new rules vs. Lizardmen

Vampire Bk is correct. Those are Chameleon Skinks and they need to start 12" away from any of your units. However in this case it would not have mattered as they can move 12" and shoot 12" (24" threat!). That does not mean it's alright though, if you had gone first it would have changed the game.

I would like to point out that it sounds like your opponent is new to LM and had his target priorities wrong.

For refrence, useing Hexwraiths vs that Engine of the Gods (Stegadon priest thingy) is chancy. It does D6 S5 hits to all units in 2d6 inches. The Stegadon is T6, W6 with 3+ armor. Also all hits are randomised so it might hit the crew (2+ armor). Your hexwraiths are your best bet of killing it needing 5+ to woud, but it also has a good chance of killing them.

Good job on your victory! Thumbs Up
01-30-2012 06:24 AM
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Vampire Count
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Post: #6
RE: 1st Game under new rules vs. Lizardmen

The Engine of the Gods does S4 hits, not S5. Should still have easily killed the hex wraiths in a couple of rounds then gone on to wreck face! Poor Stegadon! Also, Cobra, its armour would not have protected it at all from the hex wraiths! (you mention the 3+ armour save, and the 2+ on the priest)
(This post was last modified: 02-09-2012 09:39 PM by Vampire Count.)
02-09-2012 09:37 PM
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JoeVamp
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Post: #7
RE: 1st Game under new rules vs. Lizardmen

Hey Count,
Did you say that the steggadon doesn't get it's armour save from the Hexwraiths? Is that because their magical weapons? I'm just unsure how this could happen is all. It seams like it would take a whole lot longer for the Hexwraiths to do any kind of damage to the Steggadon. Isn't the Steggadon at a higher ws and toughness 6 vs the ws 3 s 3 of the Hexwraiths?

I'm only asking because I just used the Hexwraiths in a few battles and was unimpressed. Maybe I'm using them wrong or missed some rules. Let me know what your thoughts are. Thanks
02-16-2012 04:57 PM
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Count Edmund Von Redbeard
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Post: #8
RE: 1st Game under new rules vs. Lizardmen

No armour saves may be taken vs hexwraith attacks.
02-16-2012 07:22 PM
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JoeVamp
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Post: #9
RE: 1st Game under new rules vs. Lizardmen

Ugh!!! I need to read rules better. Right there black and white. That would definetly help them out more than the way I was using them. Thanks
02-16-2012 07:48 PM
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Vampire Count
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Post: #10
RE: 1st Game under new rules vs. Lizardmen

Also JoeVamp, you mentioned the "ws3 s3" of the hexwraiths. I assume this was a typo, but in case it wasn't, please note that hexwraiths have great weapons, making them S5! So they dish out some serious hurt (if they hit!).
02-17-2012 02:54 PM
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JoeVamp
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Post: #11
RE: 1st Game under new rules vs. Lizardmen

Oh man :/ Can't read and can't remember the rules! Not good. Thanks for the catch!
02-17-2012 04:18 PM
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Pladvoncarstein
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Post: #12
RE: 1st Game under new rules vs. Lizardmen

(02-09-2012 09:37 PM)Vampire Count Wrote:  The Engine of the Gods does S4 hits, not S5. Should still have easily killed the hex wraiths in a couple of rounds then gone on to wreck face! Poor Stegadon! Also, Cobra, its armour would not have protected it at all from the hex wraiths! (you mention the 3+ armour save, and the 2+ on the priest)

isnt engine of the gods strength 5 against demon and undead. will dig my LM book out and check.

just checked the book EOTG is strength 5 againd deamons,undead and forrest spirits strength 4 vs anything else

Now they will know why they are afriad of the dark. Now they will know why they fear the night.
(This post was last modified: 02-23-2012 03:18 PM by Pladvoncarstein.)
02-23-2012 03:14 PM
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Vampire Count
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Post: #13
RE: 1st Game under new rules vs. Lizardmen

Aha! Thanks, I overlooked that. Well that seals the deal on the Engine for me! Just got to finish painting the it now. Too many zombies to paint first though ;-)
02-24-2012 09:31 AM
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