RE: Things that are certain
Characters
Lords
Zenith Lord - 300 - Updated to 8th Edition
M 4 / WS 6 / BS 0 / S 5 / T 6 / W 4 / I 5 / A 4 / Ld 10
Magic
The Dread Lord knows all four Rituals of Nagash and may cast one per magic phase. However he does not have access to the pool dice and does not count as a wizard in any other respect.
Equipment
-Hand Weapon
-Full Plate Armor(4+ armor save)
Special Rules
-Undead
-Wight Blades
-Terror
-Implacable Will: Any unit which the Dread Lord joins may march move heedless of march block, or any other marching restrictions. In addition any unit subject to the Alive! special rule will become unbreakable, and any Undead unit will lose one less wound due to combat resolution, if joined by the Dread Lord.
Options
Great Weapon.................12 pts.
Additional Hand Weapon.................8 pts.
Lance(if mounted)...............8 pts.
Shield..................... 10 pts
Mount(one choice only)
Skeletal Steed..................21 pts.
~ Barding 7 pts.
Greater Carrion...................30pts
Ancient Bone Dragon...........370pts
Dragon Shade....................300pts
Fellbeast...........................185pts
Magic Items
Common/Nagash's Legion lists up to a total of...........100 pts.
Disciple of Nagash - 260 pts - Updated to 8th Edition
Amongst the most powerful of Nagash's servants are his loyal Disciples. To become one of the chosen few is an honour reserved only for the Mortuary Priests who possess the power and skills to become masters of the necromantic arts. Such skill only comes from hundreds of years of training and practise, they are all ancient beyond belief, a rare few even as old as the Great Necromancer himself.
Each is taught personally by Nagash himself in the ways of death, though none possess all the evil Liches knowledge. However even just part of the Dark Lords knowledge makes the Disciples terrible foes, able to lash flesh from bones with just a look, or command an army of dead that none can match save Nagash. They are also granted access to the remaining books of Nagash except the ninth. The secrets and power these books contain combined with the Disciple's already vast knowledge makes them truly unstoppable.
Once a Disciple has truly proved his loyalty and Nagash is assured that he will not be betrayed, a choice few are sent into the world. Masked by potent amulets they walk unnoticed in the lands of men, elves, dwarves and other creatures. Here they work as the shadowy agents of Nagash, working to create events that will benefit their Lord, whilst at all times ensuring any knowledge of the ancient Liche is destroyed. Thus the world has been lulled into a false sense of security, believing the stories are just that, little knowing the the Great Lord of Undeath is slowly growing in power once more, and when he marches to war once more he will do so with his trusted Disciples at his right hand side.
M 4 / WS 3 / BS 3 / S 3 / T 4 / W 3 / I 4 / A 1 / Ld 9
Magic
A Disciple of Nagash is a Lvl 3 wizard. He may choose spells from either the Lore of Shadows, Death, or Ngash and may cast two Rituals of Nagash per turn.
Equipment
-Hand Weapon
-Scarab Jar: Strength 4 breath weapon.
Options
-May be upgraded to a Lvl 4 wizard for +35 pts.
Special Rules
-Undead
-Master of Undeath: The High Priest gains a +1 to cast spells from the Lore of Nagash.
Mount(one choice only)
Skeletal Steed..................21 pts.
~ Barding 7 pts.
Greater Carrion...................30pts
Ancient Bone Dragon...........370pts
Dragon Shade....................300pts
Fellbeast...........................185pts
Magic Items
Common/Nagash's Legion Lists up to a total of..............100 pts.
A Disciple of Nagash must choose one Book of Nagash as described in the Magic Item section. This does not count towards his magic item allowance.
Revenant...............275pts - Updated to 8th Edition
Their will defies death itself, and though their bodies have long since rotted away, leaving not even bone, the souls of these heroes live on, trapped to the material realm.
Without a tomb to lay them at rest, they wander the world, perhaps haunting places of their slaughter, perhaps simply observing the world, or guarding artefacts . In form they appear as an insubstantial cloaked and robed figure, floating two feet above the ground, their faces the only remnant of their former visage. They are armored with metallic plate, hovering around their 'skin', this armor shifts to accommodate for blows, giving excellent protection. Being ethereal, the weapons they wield flow past armor, biting into the life-force of the victim, in this way they can become stronger, learning from their deceased victims.
A curious tendency to note is that they are attracted to dark-magic, this corrupts them, turning once noble soldiers into parodies, fallen angels. Cripple Peak is an almost irresistible lure and though possessed of free will, the promises of Nagash soon turn them to servants, some willing, the others not. Nagash teaches his favoured the secrets of his rituals, turning these powerful warriors into formidable battlemages.
To face one in combat is to face a soldier of incredible agility and speed, to flee is to watch a creature ignore terrain hazards and move indomitably on, scything down from the air, and turning ones fallen comrades against you. A vehement anger drives them on, a jealousy of freedom, or contempt of lesser races. Their presence on the battle field causes magical power to wax, as their absorbed dhar reinvigorates fellow magic users.
They are the Revenants, Lords of the Spirit World, Generals of Nagash.
M 5 / WS 7 / BS 0 / S 4 / T 4 / W 3 / I 6 / A 5 / Ld 9
Magic
The Revenant knows all four Rituals of Nagash and may cast two per magic phase. For the purposes of casting Rituals and dispelling the Revenant counts as a Level 2 wizard, however he cannot roll for any spells. This magic level can be reduced by items / spells that affect magic levels. Note however the removal of a magic level does not in anyway affect how many Rituals the Revenant knows.
Equipment
-Hand Weapon
-Floating Armour (Described below)
Special Rules
_Terror
-Undead
-Ethereal
-Hatred
-Unseen Death
The Revenants blade belongs to the world of spirits and death, its sharp edge cannot be seen but those struck by its cold edge feel it nonetheless.
All attacks made by the Revenants mundane weapons have the armour piercing special rule. Note this is classed as an ability of the Revenant and not the weapon and thus cannot be negated.
-Magical Aura
Each Revenant on the board adds one PD / DD in the appropriate magic phases to the armies pool, that may be used by any friendly caster.
Options
Great Weapon.................8 pts.
Additional Hand Weapon.................8 pts.
Magic Items
-Floating Armour - Magic Armour
The plates of ancient armour float atop the spirit form of Revenant, shifting and moving to protect its wearer as best as possible.
Confers a 4+ ward save
-Common/Nagash's Legion lists up to a total of...........100 pts. The Revenant may not choose a magic weapon or armour
Heros
Mortuary Priest - 105pts - Updated to 8th Edition
In ancient days, in the long-forgotten lands of Nehekhara, lived a people obsessed with death and eternal life. At the centre of all of this were their lords, the kings of Nehekhara, who desired to reign eternal in the undying splendour of the afterlife. However, Settra, first and greatest of the kings of Nehekhara, resented terribly his role in the great scheme of things and he wished to escape death altogether, so that he could forever be master of great temporal power, of the kingdom of Nehekhara. To this end he commanded that his priests should find a way to stave off death forever, so that he could become an immortal, and rule for an eternity. Thus was founded the Mortuary Cult. Each successive generation of priests took up the quest for immortality, and their combined knowledge pooled, so that it grew ever greater over the ages. Eventually the later generations of priests did achieve immortality, although Settra was long dead by this time, so that they became liches, little more than preserved corpses, but maintaining the entirety of their intelligence and freedom of will.
Then came the birth of Nagash, now infamous and feared throughout the Known World as the Great Necromancer, the one who spawned the evils of the Black Arts and the fiendish undead created through them. Even more-so than most of Nehekhara’s people, Nagash had a morbid fascination with death in his youth, and joined the Mortuary Cult of his native city of Khemri at an early age. He eventually resolved that he would not allow death to steal existence from him, although he did not settle for the half-life of lichedom, at least not initially. Of course, Nagash eventually seized the throne from his brother, King Thutep, and, with the help of a captive Dark Elf sorceress brought to Khemri as a slave by chance; he learned much of Dark Magic. Now high priest and king of Khemri, Nagash distilled an elixir from human blood that perfectly restored and maintained the imbiber’s youth. Many ambitious and corrupt priests of Khemri’s Mortuary Cult sought favour with Nagash in order that they might partake of his Elixir of Life. The other kings of the various city-states of Nehekhara were disturbed by the happenings in Khemri and waged war against Nagash, crushing his armies and slaying his myriad followers and forcing him to flee into the desert-wildernesses of Nehekhara.
This was not the end for Nagash’s followers, however, for in time Nagash returned, having crafted his own magical lore and mastered it. He had become the Great Necromancer and achieved true immortality independent of the gods of his people. His followers he raised up once more, as liches preserved not by the power of the Nehekharan gods, but rather through the dire potency of Nagash’s formidable Necromancy. Now resurrected, the undead Mortuary Priests who had served Nagash in life gave up the ritualistic incantations of their folk in favour of the unholy magic of their master. As such the practices and tenets of the Mortuary Cult, which they had once abided by, were warped and twisted into the worship of the god-like Nagash, and the near deification of the state of undeath. These Mortuary Priests followed Nagash and served him in all of his wars, becoming masters of Necromancy in their own right. In modern times, most of the Mortuary Priests reside with the Great Necromancer in Nagashizzar, forever studying the Black Arts under the direction of the most powerful of their number, the Disciples of Nagash, in preparation for the day their master sends all his vast armies forth once more to conquer and despoil the lands of the living.
Though most of the Mortuary Priests are ancient beyond reckoning, it is not unknown for new members to be inducted into their ranks, for many aspiring necromancers of great promise are drawn by the lure of the libraries of lore held within Nagashizzar and by the notion of being taught by one of the mighty and learned liches that serve under Nagash himself.
M 4 / WS 3 / BS 3 / S 3 / T 3 / W 2 / I 4 / A 1 / Ld 8
Magic
A Mortuary Priest is a Level 1 caster. He may choose spells from either the Lore of Shadows, Death, or Nagash and may cast one Ritual of Nagash per turn.
Equipment
-Hand Weapon
-Lesser Scarab Jar: Strength 3 breath weapon. One Use Only
Options
-May be upgraded to a Lvl 2 wizard for +35 pts.
Special Rules
-Undead
Mount(one choice only)
Skeletal Steed..................21 pts.
~ Barding 7 pts.
Greater Carrion...................30pts
Magic Items
Common/Nagash's Legion Lists up to a total of..............50 pts.
A Mortuary Priest must choose one Book of Nagash as described in the Magic Item section. This does not count towards his magic item allowance.
Zenith Prince - 100pts - Updated to 8th Edition
Across the Old world and beyond, there are tales throughout history of the rise and fall of ancient civilisations. These long deceased empires were only small compared to what exists today, but each had warriors of power and skill, and when these champions fell they were buried with all the regalia of their leadership and exalted position. Weapons, armour, and all the gold and wealth accumulated in their life was placed into burial mounds and these sealed over my potent magic’s and charms, to allow the dead princes to slumber throughout the ages.
However, not all of these tombs remain inviolate. Many have been broken open and ransacked, their riches stolen and spread throughout the world. However, some would open these tombs for far darker purposes. In the Worlds Edge mountains, many of these mounds were erected, and Nagash soon noticed them from his throne in Nagashizzar. Using the dark magic at their command, his servants opened these tombs and raised the princes from death. These princes are filled with all the pride and arrogance of their former lives, and wish for nothing more than to rule empires anew, though the land they once had be little more than dust and memory now.
However, they are bound to the service of those who raised them. They are commanded by Nagash, and when he demands they lead his regiments to war. The Princes stride at the head of an undead horde, resplendent in shining armour, and wielding wicked weapons forged in ages past. Although they are long dead, these champions still feel the thrill of battle, and will slaughter all who stand against them. Facing one of these undead champions in battle is a terrifying experience; as they hack around themselves with brutal strokes, severing limbs and cutting open vital organs, while incoming attacks bounce from their bronze armour, or just sail through the gaps in their bones.
In life many of these princes were the champions of ruling Lords, their chosen man who carried their standard before them, leading the elite of the kingdom to battle. Nagash often uses them in the same way, but rather than heraldry and fanfare, these princes now carry dark banners, reeking with death and malice, as they lead regiments of the dreaded Pinnacle guard to war.
M 4 / WS 5 / BS 0 / S 4 / T 5 / W 3 / I 4 / A 3 / Ld 8
Equipment
-Hand Weapon
-Full Plate Armor(4+ armor save)
Special Rules
-Undead
-Wight Blades
-Commander of the Guard: Any Undead unit joined by by the Zenith Prince can march move as per the BRB. He confers no benefit onto Nagashi units
Options
May take a Shield (+2 pts)
May take any one of the following: GW (+4 pts), extra HW (+3 pts), or Halberd (+2 pts)
Mount(one choice only)
Skeletal Steed..................15 pts.
~ Barding 5 pts.
Greater Carrion...................30pts
Fellbeast...........................185pts
Magic Items
Common/Nagash's Legion lists up to a total of...........50 pts.
Nagashi Captain - 65pts - Updated to 8th Edition
M 4 / WS 5 / BS 3 / S 4 / T 4 / W 2 / I 5 / A 3 / Ld 8
Equipment
-Hand Weapon
-Full Plate Armor(4+ armor save)
Special Rules
-Nagashi
-Captain of the Nagashi
Feared and respected by the Nagashi followers, they will not dare flee within his sight, for they know their bodies will be put to better use as the mindless undead
The Captain may join any unit in the Legion of Nagash . Any Nagashi unit joined by the Captain may re-roll any break tests they may have to make. He confers no benefits onto Undead units.
Options
May take a Shield (+2 pts)
May take any one of the following: GW (+4 pts), extra HW (+3 pts), or Halberd (+2 pts)
Mount(one choice only)
Skeletal Steed..................15 pts.
~ Barding 5 pts.
Arabian Warsteed...............30pts
Fellbeast...........................185pts
Magic Items
Common/Nagash's Legion lists up to a total of...........50 pts.
Reaper - 125140pts (max of one upto 2000pts, an additional one may be taken for every full 2000pts after that.) - Updated to 8th Edition
Some would call the rats of Clan Eshin the deadliest assassins in the world. Many others would name these as the dreaded Druchii famed for their poisons and swift strokes, all are wrong, all pale in comparison to the dreaded Reapers of Nagash.
In the ages and centuries past many men have toyed with the art of Necromancy in vain hope of gaining immortality, few succeed however and when they die their spirits do not rest easy. Nagash summons the spirits of these men and binds them to his will arming them with deadly blades that cut both the victims soul and their mortal flesh. On the battlefield they are rarely seen but when called forth strike with a otherwordly strength and speed that few can match. Immune to the blades of mortals and nigh unstoppable they hunt the foe remorslessley until their destruction or their master sees fit to end the chase.
The most favoured of these Reapers are gifted with Rune forged blades capable of shatttering bones and poisoning minds with the slighest cut, truly they are to be feared by all who appose them.
These ethereal assassins are the vanguard of a Nagashi attack cutting down the enemies leaders and strategists before dissapearing into the wind leaving only dead in their wake.
M 6 / WS 6 / BS 0 / S 4 / T 3 / W 2 / I 8 / A 4 / Ld 8
Equipment
-Scythe - Great Weapon
Special Rules
-Undead
-Ethereal (may only join Undead units)
-Terror
-Harbringer of Death
Clad in dark shrouds these fell creatures are much more than normal wraiths. They are the bringers of death, charged by the Dark Lord himself to destroy those individuals who would stand in his way
Reapers have the Killing Blow special rule, however it works on a 6 to hit, not to wound. Additionally at the start of the battle chose one enemy character. The Reaper may re-roll any failed to hit rolls when fighting the chosen character.
The Reaper may not be the armies general nor confer his Ld on any unit he joins.
-Walk Between Worlds
The Reaper has the ability to walk in the world of spirits, making sure he reaches his target without delay
The Reaper may scout as per the BRB, however he cannout use this ability if mounted
Mount(one choice only)
Dead Horse............14 pts.
Magic Items
The Reaper may only choose one of the following weapons
The Blade of Souls - 100pts
As per the Legion of Nagash Magic Weapon list.
The Rendering Blade - 40pts
Barbed and jagged beyond reasoning, even a glancing blow from this weapon can rip a body in twain
Great Weapon. The Reaper has the normal Killing Blow rule in addition to his special Killing Blow rule i.e. he will effect a Killing Blow on a 6 to hit and /or a 6 to wound.
Great Divide - 40pts
This unwieldy scythe would seem to be far too cumbersome, however its strikes kill dragons and daemons in a single blow
Great Weapon - The Reaper's special Killing Blow will affect creatures of any size in the same way as the Heroic Killing Blow.
Unseen Death - 40pts
Light and as insubstantial as a ghost, this blade allows its wielder to attack with almost unmatched speed
+2S, Bearer gains ASF and doubles their I in combat
Chill Touch - 35pts
The touch of the Reaper is deathly cold, sapping the strength and will to live of any foe it touches
Great Weapon. For every successful wound caused the enemy model permanently suffers a -1 to their S & T to a minimum of 1.
Spectral Blade - 35pts
This weapon has a life of its own, and can find its way past the stoutest parry, or defend from the strongest blows
Great Weapon. The reaper has +1 to hit. Also all enemies suffer -1 to hit when targeting the Reaper in Close Combat
Mounts - Updated to 8th Edition
Ancient Bone Dragon - 370pts - Updated to 8th Edition
For many years the dragons have travelled to the Plains of Bones when they knew their lives were nearing the end. At the centre of this place of death, carcasses the size of hills can be found, the remains of the fathers of the drakes. Only the acolytes of Nagash have the power to summon these giants back once more, but to do so gives them a servant that is nigh on indestructible.
M 6 / WS 3 / BS 0 / S 7 / T 6 / W 7 / I 2 / A 6 / Ld 5
Special Rules
Monster
Undead
Fly
Terror
Large Target
Bones of the Earth
Muscles and skin have long wasted away on these creatures, but the bones they leave behind are held together by a magic so strong that they are almost impossible to break.
The Dragon has a 3+ Scaly Skin save
Father of the Dragons
These beasts are the ancestors of the lesser drakes, and they are a stark reminder that they are not as immortal as some would believe. The sight of the long distant kin used in such a way can deter even the most determined of dragons
An Ancient Dragon causes fear in all other dragons with the exception of Dragons who are ItP.
Violated
To some extent the dragon's spirit clings to its bones, enraged beyond belief at the desecration of its long dead body. At times it grows strong enough to manifest with a roar of pure hate and terror.
One use only. This attack can only be used in the shooting phase, and may be used when the dragon is in combat. Roll 1D6+3. Any units within this range must take an immediate Panic check at -2 Ld. Violated has no effect on units which are ItP.
Dragon Shade - 300pts - Updated to 8th Edition
Not content with summon the bodies of the ancient dragons, Nagash sought supremacy over their noble spirits as well. In time the most devious of his magics managed to corrupt their souls, chaining them to his command forever
M 6 / WS 6 / BS 0 / S 5 / T 5 / W 5 / I 5 / A 6 / Ld 8
Special Rules
Monster
Undead
Fly
Terror
Ethereal
Large Target
Cradle of Shadows
Whilst its ethereal form does not allow any to ride this dangerous creature, its magical nature allows it to takes it master inside itself, delivering them safely to wherever they are commanded
This rule overrides the normal ethereal rule and allows corporeal characters to use the Dragon Shades as mount if the option is available to them.
Essence of Decay
The merest touch from this dragon leeches vitality from its victims. Those who are not slain outright by its claws find themselves ageing rapidly unto decay as the years rush forth to claim them and even their equipment.
At the end of every combat phase every enemy model in BtB contact with the Dragon Shade must take a toughness test. If failed the model suffers a wound, no armour saves allowed.
Will of the Master
Dragons are noble creatures, and though dominated by another's will, an Inkling of their former personality shines through.
If the rider is killed, then the dragon starts is slain outright, no saves are possible against this.
Fellbeast - 185pts - Updated to 8th Edition
In the air above Nagashizzar, many terrible creatures swirl and glide around the spires and towers of the fortress. They are an unholy amalgamation of animals, twisted by the warpstone they are exposed to on that fell peak. The opposite of the noble Hippogryphs, they often have a sinuous snake-like body, with the wings of a bat and the head and front limbs of a dragon. However, whatever there varied may be appearance, there is no doubt that these creatures are deadly, capable of ripping a man in half with their claws, or devouring a horse in a bite.
M 5 / WS 4 / BS 0 / S 5 / T 5 / W 4 / I 4 / A 4 / Ld 6
Special Rules
Monster
Fly
Terror
Large Target
Scaly Skin (save of 4+)
Greater Carrion - 30pts - Updated to 8th Edition
The Land of the Dead lies to the south of Nagashizzar, and in its great expanse the armies of the Tomb Kings can often be seen. Like giant fleshless birds circling above, the Carrion are hideous creatures attracted to the scent of blood and battle. Nagash makes use of these creatures in his forces, and bestows the Carrion upon his generals. this is a great boon, letting them soar above the enemy, and as a steed the Carrion are as vicious as any creature in the desert lands.
M 2 / WS 3 / BS 0 / S 4 / T 4 / W 1 / I 2 / A 2 / Ld 3
Special Rules
Flying Cavalry
Undead
Fly
Arabian Warsteed Hero Mount +12pts / Lord Mount +18pts
In the deserts of Araby, to the south of the Land of the dead, the armies of the Sultans ride to war on great Warsteeds, large noble beasts with a fiery temperament. Nagash breeds many of these spirited horses for use in his armies, and those living followers of his will often be seen riding to battle atop one of them, ready to charge down his enemies in a mass of Man and Horse all but impossible to stop.
M 8 / WS 3 / BS 0 / S 3 / T 3 / W 1 / I 3 A 1 / Ld 5
Dead Horse - Updated to 8th Edition
Not content with living steeds, the Great Necromancer and his generals choose the fittest, most bloodthirsty Arabian warsteeds and flay the flesh from their bones with their dark powers. Their lively spirit remains bound to the bones now capable of carrying a man or undead tirelessly over league after league no matter what the terrain. These Skeletal Steeds are given to Nagash's elite, to spurn them on ever faster to greater acts of service to their lord.
M 8 / WS 2 / BS 0 / S3 / T3 / W 1 / I 2 / A 1 / Ld 5
Special Rules
Undead
Disciple of Nagash, the perverted master,
The more you struggle, the more he goes faster.
Give him breast, and give him bust,
The more you give the more he thrusts.
And as you all shall soon see, there is nothing that he will not conceive
Whether dark or whether weird, its guaranteed to make you real
But in the end we all see, he is the forum master and perverted seed.
Written by Mr Nightwere
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