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Azra'il's arabian fleet
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Josef Offline
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Post: #21
RE: Azra'il's arabian fleet
personaly what i would do depending on how many of these models you are going to need is get a casting kit from a hobby store and cast your own after all your doing the bulk of the armor your self.

so far stuff is looking nice.

Let falling boxes fall especially if they are not your stuff =P

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06-02-2009 01:40 PM
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angra Offline
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Post: #22
RE: Azra'il's arabian fleet
are you talking of casting this model? this is my Wight lord, I only need one unless it turns out really well and some people like him I could try and find out how to do that). The rest of the army is goign to be bare skeletons with just details added on to make them arabian.

Anyway, it's a good tip for when working on the r&f and I suddenly need alot of something. Thanks :thumb:

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06-02-2009 01:50 PM
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ironlord Offline
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Post: #23
RE: Azra'il's arabian fleet
it might be a good idea to cast some parts of the model, even just the helmet, so you can put it on your grave guard to link all of them together with the common theme of awesome hats!

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06-02-2009 08:17 PM
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angra Offline
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Post: #24
RE: Azra'il's arabian fleet
that's quite a cool idea actually. I'm thinking maybe I should do that before I complete the whole helmet, so the grave guard have slightly "lesser" helmets... does anyone know of a good way to cast small detail 3D stuff? (I'll be casting the whole head then)

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06-02-2009 11:33 PM
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Josef Offline
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Post: #25
RE: Azra'il's arabian fleet
you can use a cast kit and make a 2 part mold or you can make one outa green stuff., just google search how to make a 2 part mold...ill post a link later about to run out the door

Let falling boxes fall especially if they are not your stuff =P

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06-03-2009 12:18 AM
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Josef Offline
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Post: #26
RE: Azra'il's arabian fleet
heres a nice guide for making 2 part molds.

2 part molds

Let falling boxes fall especially if they are not your stuff =P

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06-03-2009 10:51 AM
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Disciple of Nagash Offline
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Post: #27
RE: Azra'il's arabian fleet
Great link Josef, it looks quite easy to do.....

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06-03-2009 07:11 PM
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dictator Offline
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Post: #28
RE: Azra'il's arabian fleet
Good stuff Josef. I agree all the work you've put into this shouldn't be wasted because you got burned out on making that fine figure. Unless your a professional with all the time in the world then I wouldn't try making the molds.

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06-05-2009 02:55 AM
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ironlord Offline
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Post: #29
RE: Azra'il's arabian fleet
so have you made any progress?
how is the mould coming along?
or the big bad pirate prince?

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06-05-2009 09:13 AM
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angra Offline
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Post: #30
RE: Azra'il's arabian fleet
@ Ironlord (and the rest): I'm afraid I haven't done any sculpting the last 2 weeks as I'm very busy with my finals an' all but I promise some progress after next week wednesday the latest as that will be the last day of the schoolyear!

@ Josef: Thanks for tutorial! I'm not quite sure how I'm gonna do this but that's certainly an educative one. I've also been looking at how Von Kerryathe made his shields which seems also awfully easy to do and is maybe a bit more handy for small bits. Anyway, time to figure that out after this weekend.

In the meantime:
[Image: Themail.jpg]
This arrived in the mail this morning! wohow! plus there were 6 extra skellies in the regiment box!
[Image: Total.jpg]
So this is what my undead amount to at the moment
[Image: theboy.jpg]
And this is The Boy. I found him in my bitzbox and thought he was a cool addition to the army. he will be the pet of my vampire and will have no gaming purpose whatsoever (I will arabia him up a bit)

I will disconnect one of the heads of the skellies and try to sculpt some sort of turban around it to make a mold from also, and maybe an arabian style helmet too.

I do have a favour to ask: I'm looking for loads of those scimitar-arms from the 6th edition skelleton box. Is there anyone around here who has some spare? (I will put this in trade also)
Might as well ask if anyone still has some spare ghoul arms lying around.

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06-10-2009 06:01 PM
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angra Offline
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Post: #31
RE: Azra'il's arabian fleet
What?! no VC player has skellie arms? or ghoul arms? (If you read this: Strangerben, your PM function is toggled off so I can't reply to your offer)

Anyway, I'll get updating then I guess. Nothing much for now but in the spare hour I found today I tried sculpting some turbans and I'm actually quite happy how they turned out! And they ar infact So easy to make I won't bother making a mold for them as I'll only use more GS that way.

Here's the previeuw:
[Image: Tagelmusttest.jpg]

Tell me what you think

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06-11-2009 06:58 PM
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Le Duc de Mousillon Offline
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Post: #32
RE: Azra'il's arabian fleet
I like the tulband. Maybe it would be nice to add some shoulder armor or something, to add more 'balance' to the model. (might make his head a bit smaller in comparison)

Btw, if you like, you could convert a Jinn/Geni/.. (you know, some kind of arabian spirit) to use as spirit host. Just an idea smile

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06-11-2009 08:20 PM
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angra Offline
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Post: #33
RE: Azra'il's arabian fleet
that's a pretty nice idea actually!tongue thanks.

I'm also thinking themed corpse carts and the like at the moment, just trying to figure out how I can make some unique units and make the whole arabian fleet look stand out more. Think I'm going to be basing the models on planks and mebbe a small vessel on wheels as corpse cart but I'm not certain about any other units than the skellies atm.

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06-11-2009 09:42 PM
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Vekarin the Dark Bladed Offline
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Post: #34
RE: Azra'il's arabian fleet
Those turbans look awesome!

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06-11-2009 11:11 PM
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Devo Offline
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Post: #35
RE: Azra'il's arabian fleet
I do like the turban/wraps.

Are you going to have flying carpets in the army, or is that too cliche'd?
06-12-2009 02:35 AM
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ironlord Offline
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Post: #36
RE: Azra'il's arabian fleet
(06-11-2009 09:42 PM)angra Wrote:  that's a pretty nice idea actually!tongue thanks.

I'm also thinking themed corpse carts and the like at the moment, just trying to figure out how I can make some unique units and make the whole arabian fleet look stand out more. Think I'm going to be basing the models on planks and mebbe a small vessel on wheels as corpse cart but I'm not certain about any other units than the skellies atm.

if you have the monsters and mercenaries collectors guide there is an arabic themed army which features a bunch of ideas that might be useful

btw have you thought about throwing a cheeky fez in there now and again, it will probably work best on a zombie...

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06-12-2009 05:23 AM
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angra Offline
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Post: #37
RE: Azra'il's arabian fleet
I have thought about that but I'd have to see what effect it will have. I'd need a comic relief model for that and I won't be taking zombies so that's the obvious option down. I guess The Boy will have it then tongue

EDIT:Update time as I couldn't work on my finals this evening so I put on Octopussy and did a bit of work on my skellies in the meantime. Nothing beats getting into the "badguys-vibe" than watching movies where arab guy with funky weaponry work together with russian terrorrist who have horrible german accents for some reason. (I really think when starting these films they draw cards at random from the "villain" pile to define who'll be the badguy this time :p)

Anyway, on to my undead arabs!

The first 3 test paints!
[Image: Firstskellies.jpg]
I know they don't have much colour but I think I quite like it, gives a nice ancient and dusty feel. I think I will define command groups by giving them more red and gold tints. Oh, and they all have grave markings on their head from when they we're buried in their mass grave.

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06-12-2009 09:12 PM
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Disciple of Nagash Offline
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Post: #38
RE: Azra'il's arabian fleet
I love the bandages, they are very well done, however I think they need to be finished in a lighter colour. A light brush of bleached bone should look the part.

Disciple of Nagash, the perverted master,
The more you struggle, the more he goes faster.
Give him breast, and give him bust,
The more you give the more he thrusts.
And as you all shall soon see, there is nothing the we will not conceive
Whether dark or whether weird, its guaranteed to make you real
But in the end we all see, he is the forum master and perverted seed.
Written by Mr Nightwere


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06-13-2009 12:08 PM
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ironlord Offline
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Post: #39
RE: Azra'il's arabian fleet
sorry DoN but i dont think so, they look fine as they are, giving them a bleached bone highlight will just make it look to much like the bone
maybe if you mixed some bleached bone into the last highlight like snakebight leather (i havent used that colour in ages) it might work

great update, whats the next steps? more skellies?

i think i may know why your not taking zombies, but,why no zombies?

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06-13-2009 01:00 PM
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angra Offline
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Post: #40
RE: Azra'il's arabian fleet
@ DoN: I agree with Ironlord here with good reason. Did the turbans like you said in bleached bone first but it just made the models look unfinished as they were pretty much completely the same colour so I repainted them giving them a nice dirty brown look like acnient rags that have dried and dusted for centuries in a tomb (well that's the feel I'm trying to achieve anyway) I have been thinking of mebbe starting from shadow grey for those rags but haven't tried it yet.

@ Ironlord: The next step will probably be a more finished version of that horseman and hopefully some progress on the Wight Lord. I won't be painting more skellies atm as the small box set I got only had 4 scimitar arms and I have 18 footsloggers who need 'em so they'll have to await their colours untill I get more swords.

The reason I don't take zombies is because I never actually liked them, they were actually the reason I thought I'd never get into undead and they will break the theme I'm going for here.

I have jury for my finals wednesday and thursday which means I have 3 days left to finish everything for school + my most used paints have run out and so has my glue which means I need to restock so I guess next update will probably only be somewhere around next weekend

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06-14-2009 03:51 PM
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