Game 1 – Andrew Davies – Beastmen
Scenario – Dawn Attack
Beastlord (General)
- Blackened Plate
Great Bray Shaman (Lore of Shadow)
- Level 4
Wargor
- Battle Standard Bearer
Bray Shaman (Lore of Shadow)
- Herdstone Shard
Bray Shaman (Lore of Shadow)
30 Gor
- Full Command
20 Gor
- Full Command
Tuskgor Chariot
Tuskgor Chariot
Tuskgor Chariot
Tuskgor Chariot
35 Bestigor
- Full Command
Razorgor
Razorgor
5 Ungor Raiders
- Musician
5 Ungor Raiders
- Musician
Magic Selection
High Elves
Arch Mage – Lore of Metal
1. Searing Doom
2. Plague of Rust
3. Glittering Robes
4. Gehenna’s Golden Hounds
5. Final Transmutation
Beastmen
Great Bray Shaman – Lore of Shadow
1. Mystifying Miasma
2. The Withering
3. Penumbral Pendulum
4. Okkam’s Mind Razor
Bray Shaman – Lore of Shadow
1. Enfeebling Foe
Bray Shaman – Lore of Shadow
1. Mystifying Miasma
Table Set-up and Deployment
The table was almost a mirror image across the diagonal. In my left quarter there was a piece of impassable terrain about mid way across the deployment zone and just straddling the 12” line. There was a hill in the right quarter, just to the right of the centre line and almost touching the back board edge and then a wood about eight inches from the right board edge and in front of the deployment zone.
Things were pretty much the same from Andy’s point of view and there was just an obstacle wall in the centre.
Rolling for deployment in the left section I ended up with one Eagle, which I put close to the left corner, and the Bolt Thrower which I deployed just behind the impassable terrain piece.
In the right zone I got two units of Archers, one of which I deployed behind the wood, angled in towards the centre of the table, while the other was facing up the right flank. The Dragon Princes also ended up in that zone so I ended up deploying them behind the first unit of Archers, again, angled in towards the centre of the table.
Across the central zone I had a unit of Archers a couple of inches to the right of the Bolt Thrower, the Spearmen with the Arch Mage to their right, followed by the White Lions with the Mage and then the Sword Masters with the
BSB. Finally the second Eagle was to the right of the hill.
As I looked at the table, the Beastmen had a Razorgor in the left deployment area right on the board edge with a unit of Ungor Raiders about five inches to the right of it.
In the right zone was the larger unit of Gor with the Beastlord and
BSB, angled to face the centre of the board, and a Tuskgor Chariot facing down the right flank.
Across the central deployment zone the smaller Gor unit deployed with the two Bray Shamans a few inches from the back board edge close to the left deployment zone, along with the Herdstone Shard. On the front slope of the hill the Bestigor were deployed with the Bray Shaman while behind them on top of the hill was a Tuskgor Chariot. To the right of the hill were the other two chariots and in front of them was the second unit of Ungor Raiders. Finally the second Razorgor was to the right of the Raiders.
The Game
With the first turn there was a bit of movement forward from my blocks and the Dragon Princes but everything else stayed put. The Winds of Magic plus my channelling attempts and Banner of Sorcery delivered a maximum dice phase for me. First spell of the game was Flames of the Phoenix which went off irresistibly on the Bestigor, killing the champion plus six rank and file. For once the miscast result for the Level 2 was pretty kind with just two White Lions dying, although I did lose my remaining power dice.
That just left the shooting phase for me. The Archers on the right shot at the Tuskgor Chariot on the right flank and took two wounds off it. Their comrade behind the wood shot at the Bestigor and killed another while the Bolt Thrower on the left fired a volley at the Razorgor on that flank, doing one wound.
(Those of you paying attention may have noticed that I didn’t mention the unit of Archers on the left flank. I think that would be because I forgot to move them and so they were out of range or they did shoot at the Ungor Raiders and missed).
For the most part Andy’s army moved up, with the left hand Razorgor sprinting down the left flank. The Ungor on the left flank moved into the wood while the other Razorgor moved backwards onto the hill.
Andy also had a maximum dice first turn courtesy of the Herdstone Shard. He started off with a Bray Shaman casting Miasma at the Bolt Thrower which failed. The Great Bray Shaman was more competent in his casting, managing to get the spell off and dropping the crew’s ballistic skill by one. Next up was the Ruby Ring of Ruin used to launch a Fireball at the Sword Masters. This turned into a mere warm breeze thanks to the Banner of the World Dragon. Finally Andy used his last dice to dispel Flames of the Phoenix.
Last action of the turn was the Ungor shooting at the Sword Masters, killing one.
Second turn and my three blocks edged forwards again while the Archers on the left swift-reformed to be able to draw a bead on the Razorgor steaming down the flank. Magic saw Flames of the Phoenix on the Bestigor dispelled while Final Transmutation on the Bestigor went off irresistibly, killing five. From the miscast result the Arch Mage forgot Final Transmutation, Gehenna’s Golden Hounds and Searing Doom. (Just to add insult to injury, I forgot Andy needed to take Stupidity tests for those units within 12” of the Bestigor in Andy’s turn, although given the proximity of the General and
BSB I can’t imagine many would have failed.)
Shooting saw the Bolt Thrower take another wound off the Razorgor while the Archers on the right took another wound off the Tuskgor Chariot.
The second Beastmen turn saw the Razorgor on the left sprinting up the table again, angling in at the end to face the Bolt Thrower, and the Ungor Raiders also sprinting up the table in support of it. The other Ungor also sprinted up towards the Sword Masters and Dragon Princes while the Bestigor reformed and shuffled forwards with the other Tuskgor Chariots and large Gor block. The second Razorgor now came down the hill to the left of the Bestigor block
The Bray Shaman cast Miasma at the Dragon Princes, taking 3” off their movement and used the lore attribute to swap places with the Beastlord. A Bray Shaman attempted to cast Miasma at the Bolt Thrower again but this was dispelled. Shooting saw the right Ungor kill another Sword Master while the left unit shot at the Bolt Thrower to no effect.
High Elf turn three saw the Sword Masters and Dragon Princes back peddle a bit while the Eagle on the left flew out to block any charge attempt by the Razorgor on the Bolt Thrower.
The Arch Mage attempted to cast Plague of Rust on the Bestigor but this was dispelled while Flames of the Phoenix on them brought out Andy’s dispel scroll. The Mage then failed to cast Flames of the Phoenix.
On the right the Archers carried on their sterling shooting attempts by shooting the remaining wound off the Tuskgor Chariot in front of them. The Bolt Thrower shot down the Razorgor while the Archers on the left shot dead two Ungor Raiders causing the unit to flee. Finally the Archers behind the wood shot at the left most remaining Tuskgor Chariot, taking two wounds off it.
The furry brown hordes moved forward once more with the chariots pointing menacingly towards the Sword Masters while the Bestigor moved up to the obstacle in the middle. The remaining Razorgor hopped deftly over the wall to face the White Lions while the fleeing Ungor rallied and their kin moved up close to the Dragon Princes and Sword Masters again.
Miasma went off on the Dragon Princes again, reducing their movement by one. The Great Bray Shaman then cast Miasma at the highest level at the White Lions which went off irresistibly, reducing the stats by three. From the miscast result the Shaman took a wound and killed five Gor around him. The only shooting was the Ungor at the Sword Masters again although this turn no elves fell.
Despite the penalty to their stats, the fourth turn saw the White Lions charged the nearest Tuskgor chariot which fled, leaving them free to redirect at the Razorgor which also fled. The Sword Masters and Dragon Princes charged the Ungor in front of them, who held, while the Great Eagle on the left charged the other unit who fled. Finally, the Archers on the right advanced up round the edge of the wood to give themselves something to shoot at.
The Mage cast Flames of the Phoenix on the Bestigor which, thanks to the Blackened Plate on the Beastlord, only killed two of the beasts. Plague of Rust was successfully cast on the right hand Tuskgor Chariot but Curse of Arrow Attraction at the small Gor block and Drain Magic were both dispelled.
Elven shooting proved effective again this turn with the Archers on the right taking a wound off the closest chariot and the other Archers on that side of the table taking two wounds off the chariot next to it. The Archers on the left and the Repeater Bolt Thrower shot down six Gor from the small block between them, causing a panic that saw the unit run off the board.
Combat was short and brutal as the Sword Masters brutally cut down the Ungor. The Dragon Princes overran into the right hand Tuskgor Chariot while the Sword Masters were clearly a bit tired and only overran 5”.
Beastmen turn four saw the Bestigor start off declaring a charge at the White Lions. Knowing the reaction to this could be pivotal I spent a minute trying to make up my mind on what to do before electing to hold to that and the subsequent charge declared by the unengaged Tuskgor Chariot. The fleeing Ungor rallied but the Tuskgor went another 5”.
Andy put all his magic dice into casting Miasma on the White Lions but this was dispelled. Not that this mattered as the White Lions only managed to kill six Bestigor and were wiped out, leaving the Bestigor free to reform and face the Spearmen while their flank was, temporarily, protected by the chariot.
This good result for the Beastmen was tempered by the Dragon Princes destroying the Tuskgor Chariot they had overrun into and causing the Gor block to panic and flee.
Unsurprisingly the Sword Masters charged the Tuskgor Chariot in front of them while both the Spearmen and the victorious Dragon Princes charged the Bestigor. The Eagle on the left charged the Ungor Raiders while I finally remembered to move up the right hand Eagle.
It was a low dice magic phase with my three dice to Andy’s two and I seem to have forgotten write down what I attempted to cast – it would probably have been Plague of Rust on the Bestigor or Glittering Robes on the Spearmen but either way it was dispelled.
Shooting saw the right hand Archers put a wound on the Razorgor that was meandering a bit too close to the rear flank of the Dragon Princes and the Ungor Raiders wiped out.
Combat wasn’t quite as brutal as I’d expected with the Spearmen and Dragon Princes managing to put seven wounds on the Bestigor and the beasts in return doing eight wounds, three of which were overkill from a challenge between the Beastlord and Spearmen champion. The Bestigor held thanks to the Crown of Command on the Beastlord.
Closer to expectations the Sword Masters mangled the final wounds off the chariot and reformed to face the flank of the Bestigor.
The fleeing Gor block rallied, fortunately for Andy, as did the running chariot. Andy decided to chance Penumbral Pendulum at the Sword Masters, forgetting the Banner of the World Dragon and to add insult to injury, casting with Irresistible Force and killing three Gor as a result of the miscast.
The Bestigor concentrated their attacks on the Dragon Princes this turn, managing to reduce the unit down to the musician, although in return they took two casualties and still lost the combat.
For the final High Elf turn the Great Eagle on the left attempted to join the fray but failed to roll high enough to make it into combat. Keen to protect my general I charged the
BSB out of the Sword Masters and into the flank of the Bestigor, thinking that this gave me the best chance of protecting my Arch Mage. If I had been paying attention I’d have remembered that the Bestigor Champion was dead at this point so I could have just charged the Sword Masters in and challenged with the champion, thereby sparing both my
BSB and General. (I had only charged the
BSB in the first place as he would obviously have had flaming attacks from the banner in the Sword Masters giving the Beastlord a 2+ Ward Save to any of the Elf’s attacks that got through his armour).
Magic saw Plague of the Bestigor dispelled and Glittering Robes go through on the Spearmen. The Bolt Thrower shot down the surviving Razorgor although the surviving chariot was more fortunate. In the combat the surviving Gor were all cut down. Despite easily beating the
BSB to death the Beastlord was run down as he failed his break test.
The last actions of the game were a charge by the Tuskgor Chariot on the surviving Dragon Prince. With holding being the only option that possibly didn’t give up any points, as long as the chariot fluffed impact hits and normal attacks, the Dragon Prince held but was cut down.
At dice down the scores were 1364 to me and 1026 to Andy, meaning I’d scraped the win by 39 points (a 300 point margin being needed for a win under the tournament rules).