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My first 2400 points game
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Ohris
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Post: #1
My first 2400 points game

NOTE: I dont write batreps so this is just fast written... Read at your own peril.


Just played my first game with the vampire counts against wood elves.
Some might say that wood elves are not the toughest opponent and perhaps that is true. My opponent had pretty bad luck so cant say how well my vampires worked but I won in 3 rounds.

My units:

Master necro level 4
Vampire level 2 metal
Necromancer level 2
Necromancer level 1

40 zombies full command
20 zombies full command
20 zombies
40 skeletons full command
11 Dire wolves

Spirit host
Corpse cart with lodestone
6 Vargheist
5 Hexwraiths

Terrorgheist
Mortis engine with book

Opponent had about (might forget something and numbers are not accurate):

Level 4 life mage
General on horse

10-12 Dryads
10-12 Dryads
12 Glade guard
10 Glade guard
12 Glare guard

10 Wild riders
12 wardancers
6 Treekin

Treeman


I got the first turn in which I just moved forward a bit and summoned about 30-40 more zombies and skeletons on different units. I moved my dire wolf unit right in front of my opponents Wildriders in which his general was in. I kept my hexwraiths way back because I knew he had the magic item that made one arrow turn into 3d6 magic arrows.
My Vargheist moved forward closer to the enemy wardancers and treeman (15" away).

Enemy charged the dire wolves and tried to charge the Vargheist with wardancers but failed. Wood elf mage got only about 6 power dice and casted the dwellers below on my skeleton unit in which I had my general and vampire (both made checks) and I lost maybe 15 or so skeletons. Sadly here it turned very bad for him because his general was sucked into the warp. So now he was without a caster. His units got a little closer and his archers shot 3 wounds from my terrorgheist.

My next turn my Vargheist failed their frenzy check and had to charge the treeman. Terrorgheist flew 8" away from the wardancers and other units also moved a bit closer. My dire wolves had gotten killed so now I moved my spirit host in front of the enemy Wildriders to slow them down. I raised more undead easily cause the enemy had lost his mage and also healed the terrorgheist to full health. It then yelled at the wardancers killing 7 of them ( 5 left). The vargheist dealed 2 wounds on the treeman only takin 2 back and won but it stuck.

Enemys next turn the wardancers charged the vargheist trying to help the treeman but they rolled very poorly and the cargheist killed them all (at this point I had 3 vargheist left and next turn was mine). Enemys Treekin charged my skeleton unit and Dryad unit charged a bit block of zombies ( at this point maybe about 60 zombies). Mortis engine had given all my rank and file units regen 6+ and corpse cart had given them allways strikes first. The treekin lost the combat against the skeletons and my vampire (necro lord had left the unit a round earlier) and were run down (skeletons had re-rolls to wound from hellish vigour and they had ASF). Zombies lost to the Dryads but they just crumbled a bit but were okay.

At this point we decided to end it...


On several points my opponent rolled very poorly getting something like 3-4 hits from 15 dices when he needed 3s to hit... It was pretty bad. Also he rolled double 1's maybe 4 times in this game from different rolls.


My thoughts:

Terrorgheist was awesome and healing it was not that difficult
Vargheist were very killy and even endured somewhat
Zombies and skeletons can endure a ton of pain and you can raise them well if you get even a decent winds of magic
Mortis engine was awesome! +2 to casts helps on those invocations a lot and +1 to regen also saved some skeletons & zombies.
Hellish vigour can make even skeletons deal some damage... They even caused wounds on treekin because of it.


My next opponent is Empire this friday so I think im in for a tougher opponent... well if he atleast has better luck with his dice its gonna be tougher.
(This post was last modified: 01-18-2012 09:47 PM by Ohris.)
01-18-2012 09:31 PM
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Aren
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Post: #2
RE: My first 2400 points game

Hahahahah smile sorry, that juat sounded so casual "and summoned about 30-40 more zombies and skeletons". I have never raised as many in a whole game (mostly due to the fact I dont use zombies and the most I have used of skeletons is 15) Essentially you have raised another horde on the table and even a horde of zombies can deal massive damage.....I liked it, Im just worried we are overpowered again, because if we go around raising 30-40 zombies a turn then we might be going a bit over-the-top with raising.

Vampire code:manipulate,kill,drain of blood but for heavens sake don't sparkle!Slap face
01-18-2012 11:01 PM
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Ohris
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Post: #3
RE: My first 2400 points game

(01-18-2012 11:01 PM)Aren Wrote:  Hahahahah smile sorry, that juat sounded so casual "and summoned about 30-40 more zombies and skeletons". I have never raised as many in a whole game (mostly due to the fact I dont use zombies and the most I have used of skeletons is 15) Essentially you have raised another horde on the table and even a horde of zombies can deal massive damage.....I liked it, Im just worried we are overpowered again, because if we go around raising 30-40 zombies a turn then we might be going a bit over-the-top with raising.

Im interested in seeing how often I can do it like that... The spell affected about 4 units so even with one cast of invocation its on average like 11, 11, 11, 7 so 40 models... Then I also had the corpse cart with lodestone so it raises the average slightly.

You raise a lot of models but in different units. Then when you get the spell off two or three times it gets really good grin

That mortis engine with its +2 to casting vampire spells is HUGE at least according to my first game..
01-19-2012 07:12 AM
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Pladvoncarstein
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Post: #4
RE: My first 2400 points game

(01-19-2012 07:12 AM)Ohris Wrote:  
(01-18-2012 11:01 PM)Aren Wrote:  Hahahahah smile sorry, that juat sounded so casual "and summoned about 30-40 more zombies and skeletons". I have never raised as many in a whole game (mostly due to the fact I dont use zombies and the most I have used of skeletons is 15) Essentially you have raised another horde on the table and even a horde of zombies can deal massive damage.....I liked it, Im just worried we are overpowered again, because if we go around raising 30-40 zombies a turn then we might be going a bit over-the-top with raising.

Im interested in seeing how often I can do it like that... The spell affected about 4 units so even with one cast of invocation its on average like 11, 11, 11, 7 so 40 models... Then I also had the corpse cart with lodestone so it raises the average slightly.

You raise a lot of models but in different units. Then when you get the spell off two or three times it gets really good grin

That mortis engine with its +2 to casting vampire spells is HUGE at least according to my first game..

Did you swap spells for invocation so you had it on every wizard
01-19-2012 08:31 AM
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Ohris
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Post: #5
RE: My first 2400 points game

I had 3 necromancers (including the master one) and a vampire and I had the following spells on them.

Master necromancer(lv4):
- Invocation of nehek
- Vanhels danse macabre
- Hellish vigour
- Wind of undeath

Necromancer(lv2):
- Invocation of nehek
- Curse of the years

Necromancer(lv1):
- Invocation of nehek

Vampire with lore of metal(lv2):
- Glittering scales
- Cure of rust or what ever that lower armor for rest of game

Yes I took invocation with all my vampire lore casters... cant imagine not doing it every time.
01-19-2012 08:50 AM
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Drathys
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Post: #6
RE: My first 2400 points game

you said adding wounds back to the terrorgheist was easy. how did you do it tho as you can only add one wound through each IoN? the best way that i saw was to have the caster within 12" and use the vamp lore attribute plus IoN.
01-19-2012 05:48 PM
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Mikael.K
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Post: #7
RE: My first 2400 points game

No miscasts? Hurts a lot when in close proximity to mortis engine...just saying cheesygrin. Also, test flying backwards with the vargheists to controll frenzy. Daemon players has done this for ages with their ´thirsters.

[Image: CN_banner1.jpg]
(This post was last modified: 01-20-2012 08:59 AM by Mikael.K.)
01-20-2012 08:55 AM
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Ohris
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Post: #8
RE: My first 2400 points game

(01-19-2012 05:48 PM)Drathys Wrote:  you said adding wounds back to the terrorgheist was easy. how did you do it tho as you can only add one wound through each IoN? the best way that i saw was to have the caster within 12" and use the vamp lore attribute plus IoN.

Well when I got 2-3 Vampire lore casters near the gheist its not that hard to heal... Every invocation heals it for 2 wounds since you get 1 from the spell and 1 from lore attribue...
01-21-2012 09:56 PM
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Drathys
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Post: #9
RE: My first 2400 points game

(01-19-2012 04:48 PM)Drathys Wrote:
you said adding wounds back to the terrorgheist was easy. how did you do it tho as you can only add one wound through each IoN? the best way that i saw was to have the caster within 12" and use the vamp lore attribute plus IoN.

Well when I got 2-3 Vampire lore casters near the gheist its not that hard to heal... Every invocation heals it for 2 wounds since you get 1 from the spell and 1 from lore attribue...


So you kept the terrorgheist close? my problem is that i find if it stays near the centre it gets the shit shot out of it so i try and send it downa flank but then that moves it away from the march move and casters...maybe i should just chance the shots a bit more
01-29-2012 01:10 PM
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