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Disciple of Nagash
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Poll: Necrarch Bloodline Powers
This poll is closed.
Yes - The powers are fine 33.33% 1 33.33%
Maybe - Needs tweaking, please post your suggestion -33.33% -1 -33.33%
No - A bad idea, please post why 100.00% 3 100.00%
Total 3 votes 100%
* You voted for this item. [Show Results]

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Necrach Bloodline Powers
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Disciple of Nagash
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Post: #1
Necrach Bloodline Powers

This thread is for voting on the Necrarch Bloodline Powers

Please note: This is not to vote whether they fit in with the theme etc. That is what the discussion in the threads is for.

It is to check and ensure we have created fair rules that are not unbalancing, or there is not something grossly wrong that has been over looked.

This Poll will close on 25/06/09


Spirit Link - 20pts
Jealously do the Necrach's horde their power, even from those of their own line.
A vampire with this power may use PD from any friendly vampire on the board. However for every PD used from another vampire, the "donor" vampire takes a S2 hit, no armour save of any kind allowed.

Warrior Familiar - 30pts
This diminutive warrior darts around his master, stopping those who would dare hurt its creator
The Necrarch does not class as being a character for issuing or accepting challenges. Any models wishing to allocate their attacks against the Necrarch in CC must roll a 4+ on 1D6. If they fail the roll they may select another target as normal.

Experimentation - 30pts
The Necrarch has experimented on his own troops, producing potent is sometimes unexpected results.
At the start of the battle pick one core unit and roll 1D6, then consult the following table. The results only affect troops, not any characters in the unit.

1 - Failure! - The experiment has gone wrong. The unit suffers from stupidity for the duration of the battle.
2/3 - Vigour - The unit does not need a vampire within 6" to march for the duration of the battle.
4/5 - Disdain - The unit gains the hatred rule for the duration of the battle.
6 - Amazing Success! - The unit becomes subject to Frenzy which is can never lose,hatred for the duration of the battle, and may march move as per the BRB. The experiment is a little too perfect and the unit cannot capture table quarters as it will disintegrate as soon as the battle is over.

Dark Acolyte - 30pts
As per the VC AB

Forbidden Lore - 35pts
As per the VC AB

Complete Focus - 40pts
Ignoring those around him, the vampire opens his mind to the winds of Shyish, controlling them with unparalleled skill
A vampire with this power treats all spells in the Lore of Vampire as if they were Necromancy spells, and as such may be recast.
It also enables the vampire to cast a RiP spell and continue casting without negating the RiP spell. The vampire may cast an additional RiP and run both together, however they may not cast any more spells until one of the RiP spells is stopped. This ability only works if the vampire is not in combat and has not moved in his previous movement phase.

Master of the Black Arts - 50pts
As per the VC AB

Bloodline of W'soran - 100pts
So ancient is the vampire its teacher might have been the dread lord W'soran himself. Manipulating the flow of magic comes as naturally to the vampire as breathing does to a living human.
Whilst the vampire is still in play all enemy wizards suffer a -1 modifier to casting spells, this can be combined with other negative modifiers such as Balefire. The vampire also ignores miscasts and does not have to roll on the miscast table - however the spell still fails as normal. In addition the vampire adds 6" to all his spells when checking if in range.

Disciple of Nagash, the perverted master,
The more you struggle, the more he goes faster.
Give him breast, and give him bust,
The more you give the more he thrusts.
And as you all shall soon see, there is nothing that he will not conceive
Whether dark or whether weird, its guaranteed to make you real
But in the end we all see, he is the forum master and perverted seed.
Written by Mr Nightwere
06-11-2009 09:25 PM
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Post: #2
RE: Necrach Bloodline Powers

I am liking the bloodline powers as a lot of them are very vivid visually. My only gripe is Expermentation. I believe that this should work in a manner similar to that of Fabius Bile in 40k OR Skavenbrew. It would look something like this for the table:

An undead unit designated by the Necrach has undergone 'Experimentation'. At the beginning of the battle it rolls on the following table;

1 - Failure! - The experiment has gone wrong. The unit suffers from stupidity for the duration of the battle.
2/3 - Vigour - The unit does not need a vampire within 6" to march for the duration of the battle.
4/5 - Disdain - The unit gains the hatred rule for the duration of the battle.
6 - Amazing Success! - The unit becomes subject to Frenzy which is can never lose and hatred for the duration of the battle. The experiment is a little too perfect and the unit cannot capture table quarters as it will disintegrate as soon as the battle is over.

Don't know how that sounds but makes the cost of 25 points a much more round figure.

How does that sound?

06-11-2009 10:02 PM
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Post: #3
RE: Necrach Bloodline Powers

The only one im not sure of is complete focus, the ability to have saveral RiP spells on the table at once, or one RiP and then lots of other, seems a bit much for 40pts. However I think the real Op factor is treating ALL spells as Necromancy spells. It's a scary idea. I would say either remove that particular rule, or up it to say 50pts.

And right now, I've got two men. Two men with a gut full of fear. Ladies and Gentlemen. Boys and Girls. Dyin times here...
06-11-2009 10:47 PM
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Post: #4
RE: Necrach Bloodline Powers

I agree with both the previous posters.

Experimentation - as Voltaire outlined (similar to Fabius Bile) looks good to me (at 25-30 points).

Complete Focus - treating all as Necromancy seems OTT, to me. As does allowing two RiP spells.

Maybe tone it down point-wise... and allow the casting of Necromancy spells even if a RiP spell exists [which would basically be: can cast Necromancy spells while maintaining Curse of Years], and make Summon Undead Horde count as Necromancy (Necarchs favour Zombies, iirc).

This avoids having double Curse of Years and spamming Vanhels, and all the other really bad things that the initial suggestion could bring.

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06-12-2009 12:13 AM
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Post: #5
RE: Necrach Bloodline Powers

There may be unlimited spells but there is a limit to your Power Dice. Kitting out a full army yo use complete focus is not possible by any stretch of the imagination. 2 RiP spells seems excessive but the worst that can happen in theory is 2 Curse of Years up at once from a Lord level vampire. Everyone else is going to be focused on repairing and moving the army too much to do anything and each progressive cast of something risky like Wind of Undeath also creates an equal and probably greater chance of there being a miscast.

06-12-2009 12:29 AM
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Post: #6
RE: Necrach Bloodline Powers

I think Bloodline should give all Necromancy spells as well. Otherwise it reads fine.

- Currently on hiatus - but reconsidering.


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06-12-2009 02:28 AM
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Post: #7
RE: Necrach Bloodline Powers

(06-11-2009 10:02 PM)Voltaire Wrote:  1 - Failure! - The experiment has gone wrong. The unit suffers from stupidity for the duration of the battle.
2/3 - Vigour - The unit does not need a vampire within 6" to march for the duration of the battle.
4/5 - Disdain - The unit gains the hatred rule for the duration of the battle.
6 - Amazing Success! - The unit becomes subject to Frenzy which is can never lose and hatred for the duration of the battle. The experiment is a little too perfect and the unit cannot capture table quarters as it will disintegrate as soon as the battle is over.

Looks ok. I would be willing to go with the except I think for 6 the unit should still be able to march move. Coupled with not being able to capture table quarters 25ps should be fine

(06-11-2009 10:47 PM)Marcus Von Drac Wrote:  The only one im not sure of is complete focus, the ability to have saveral RiP spells on the table at once, or one RiP and then lots of other, seems a bit much for 40pts. However I think the real Op factor is treating ALL spells as Necromancy spells. It's a scary idea. I would say either remove that particular rule, or up it to say 50pts.

(06-12-2009 12:13 AM)Bishop Wrote:  I agree with both the previous posters.

Experimentation - as Voltaire outlined (similar to Fabius Bile) looks good to me (at 25-30 points).

Complete Focus - treating all as Necromancy seems OTT, to me. As does allowing two RiP spells.

Maybe tone it down point-wise... and allow the casting of Necromancy spells even if a RiP spell exists [which would basically be: can cast Necromancy spells while maintaining Curse of Years], and make Summon Undead Horde count as Necromancy (Necarchs favour Zombies, iirc).

This avoids having double Curse of Years and spamming Vanhels, and all the other really bad things that the initial suggestion could bring.

I will echo Voltaires post. For a start a vampire only has limited amount of PD, so there is only a limited about the caster can do. This power is not really going to work well on Hero levels, mainly it will be used for Lord levels.

Secondly perhaps the wording is unclear. You could have 2 RiP spells going (Lore of Vampires only has one anyway), however you could not cast anything else. It is either keep one RiP spell going and still cast, or hold 2 RiP.

Whilst it sounds really powerful, when put into context it is not. The most use for this will be mainly casting Curse of Years and then still casting other spells.

Disciple of Nagash, the perverted master,
The more you struggle, the more he goes faster.
Give him breast, and give him bust,
The more you give the more he thrusts.
And as you all shall soon see, there is nothing that he will not conceive
Whether dark or whether weird, its guaranteed to make you real
But in the end we all see, he is the forum master and perverted seed.
Written by Mr Nightwere
06-13-2009 03:27 PM
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Post: #8
RE: Necrach Bloodline Powers

I echo DoNs views. Yes from me.

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06-13-2009 05:23 PM
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Post: #9
RE: Necrach Bloodline Powers

I still stand by treating some spells as Necromancy as a very bad idea.

Vampire Lord could have:
- lvl 3, MotBA, Comp Focus for 5 power dice
- lvl 3, DA (4), Spirit Link, Comp Focus for 4 power dice (plus dice sharing)

As well as, two Power Pool Dice. And then add on magic items (Black Periphat, Power Stones, etc).

ex: Making a Gaze of Nagash a Necromancy spell means that you should be able to easily cast it 3 (or 4 or more) times just from THIS Vampire (nevermind other casters).

There was CLEAR intent when certain spells were specified as being Necromancy spells. IMO, only Raise Dead should be upgraded to Necromancy... it fits very well within the confines of the Necrach fluff.

I see the concern being that making Summon Undead Horde a Necromancy spell, and allowing the caster to maintain Curse of Years while still casting other spells as simply not being worth 40 points (since it's possible that you may not even have Curse of Years). Perhaps add in something like "May substitute any non-necromancy spell rolled for a necromancy spell"

Suggestion Wrote:Necromantic Scholar - 40pts

When generating spells, a vampire with this power may also substitute any non-necromancy spell rolled for any other necromancy spell of their choosing
A vampire with this power treats Summon Undead Horde as a Necromancy spell, and as such it may be recast.
It also enables the vampire to cast Necromancy spells while maintaining a RiP spell. This ability only works if the vampire is not in combat and has not moved in his previous movement phase.

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06-14-2009 01:21 AM
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Post: #10
RE: Necrach Bloodline Powers

I still stand by my view. If enough people vote to change it then of course it will be.

Disciple of Nagash, the perverted master,
The more you struggle, the more he goes faster.
Give him breast, and give him bust,
The more you give the more he thrusts.
And as you all shall soon see, there is nothing that he will not conceive
Whether dark or whether weird, its guaranteed to make you real
But in the end we all see, he is the forum master and perverted seed.
Written by Mr Nightwere
06-14-2009 12:44 PM
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Post: #11
RE: Necrach Bloodline Powers

The 2 main reasons I was concernd were:
1) Multiple Gaze of Nagash - could shred an entire unit
2) Have Curse of years going, and still be able to raise units or propell them across the battlefield.
I like the idea, but 40pts for what was previously an ability held only by Teclis seems quite cheep.

And right now, I've got two men. Two men with a gut full of fear. Ladies and Gentlemen. Boys and Girls. Dyin times here...
06-15-2009 08:25 PM
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Post: #12
RE: Necrach Bloodline Powers

Bloodline of W'soran needs to either cost less or become better

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06-16-2009 02:58 PM
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Post: #13
RE: Necrach Bloodline Powers

In regards to Complete Focus, it looks like we are going to have to disagree, and let the vote decide.

Undead Vegetables - in what way do you think it is underpowered, and what would you suggest as an improvement.

Disciple of Nagash, the perverted master,
The more you struggle, the more he goes faster.
Give him breast, and give him bust,
The more you give the more he thrusts.
And as you all shall soon see, there is nothing that he will not conceive
Whether dark or whether weird, its guaranteed to make you real
But in the end we all see, he is the forum master and perverted seed.
Written by Mr Nightwere
06-16-2009 07:27 PM
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Post: #14
RE: Necrach Bloodline Powers

Well, unfortunately I have had to vote maybe. As for Bloodline of W'soran I think its fine.

And right now, I've got two men. Two men with a gut full of fear. Ladies and Gentlemen. Boys and Girls. Dyin times here...
06-20-2009 12:40 AM
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Post: #15
RE: Necrach Bloodline Powers

Well 6 yes to 4 maybe. Could still go through at this rate.......*fingers crossed*

Disciple of Nagash, the perverted master,
The more you struggle, the more he goes faster.
Give him breast, and give him bust,
The more you give the more he thrusts.
And as you all shall soon see, there is nothing that he will not conceive
Whether dark or whether weird, its guaranteed to make you real
But in the end we all see, he is the forum master and perverted seed.
Written by Mr Nightwere
06-20-2009 04:09 PM
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Post: #16
RE: Necrach Bloodline Powers

Haha, a little nervous are we DoN. grin
Seriously though, if it did go through I wouldnt have a problem, as I would almost certainly use complete focus because its an awesome power.

And right now, I've got two men. Two men with a gut full of fear. Ladies and Gentlemen. Boys and Girls. Dyin times here...
06-20-2009 11:49 PM
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Post: #17
RE: Necrach Bloodline Powers

I'll throw my vote in for Yes. I think that both the Focus and Bloodline look alright, though the image of one with W'soran's bloodline being restricted to a magic lvl of 3 and no MotBA is a bit strange. It should however be kept that way for game balance. wink

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06-22-2009 10:02 AM
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Post: #18
RE: Necrach Bloodline Powers

Just joined after lurking for sometime. Finally joined in order to take part in this project.

I think every Bloodline Power is fine except maybe Complete Focus for various reasons. I would actually like to see Bishop's suggestion take it's place as I feel this would work well and offers a good amount of power for its points cost without being OP.
06-24-2009 03:46 PM
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Post: #19
RE: Necrach Bloodline Powers

Well even with all the controversial discussion the powers still got voted through be a healthy amount.

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Disciple of Nagash, the perverted master,
The more you struggle, the more he goes faster.
Give him breast, and give him bust,
The more you give the more he thrusts.
And as you all shall soon see, there is nothing that he will not conceive
Whether dark or whether weird, its guaranteed to make you real
But in the end we all see, he is the forum master and perverted seed.
Written by Mr Nightwere
06-26-2009 07:48 PM
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