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TVC Signup Thread - New
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Get of W'soran
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Post: #41
RE: TVC Signup Thread - New

Akarin Von Carstein

Full Name: Akarin Von Carstein
Associated Names: The Shadowed Advisor.
Occupation: Noble, Count’s Apothecary (Cover), Counts personal Advisor (A more recent Cover), Count’s Arch-Assassin.
Age: 613 (Sired in 1909)
Bloodline: Von Carstein
Generation: 3rd
Sire: Fitz Von Carstein
Place of Birth: Sylvania

Description
Standing at about 5”10 foot and with a slim build Akarin is not the most frightening figure in the ranks of the von Carsteins. A pretty, perhaps charming man, he has long black hair which is usually either loose with the fringe covering his left eye or pulled back into a ponytail. He is often garbed in the nobleman’s guise of the empire or in black hooded garments with armour strapped over it and a cloak of similar colour thrown over his left shoulder
He looks to be about twenty five or twenty six years of age and when he speaks the slightly cultured accent of a Sylvania nobleman can be heard.
In battle he will often try to get the jump on his enemies and kill them as quickly and silently as possible. When a fight on more equal terms is required the vampire often fights with two identical swords, moving at supernatural speeds even beyond most vampires.
His most unique ability is his vampiric hypnosis, which is quite useful against mortal and immortal alike. It requires eye contact with his right eye which turns Crimson Red when active.

Personality
Personality wise he is a rather friendly and polite although withdrawn man, when involved on duty to his master he can however become ruthless and cold.
Most mortals in Sylvania do not know he is an Assassin instead originally believing him to be the Count’s Apothecary and in the last two decades he has been known as the Sylvania's Financial Advisor.
He spends most of his free time reading or practicing his various talents.

Brief History
Akarin Von Carstein was born Akarin Von Haulf, a noble of the Sylvanian Banking Family. He was the second son of his family and as such was never expected to inherit much, instead his father raised him for a specific purpose-To Kill His Political Enemies. For many years Akarin did this and grew better as he did, he had no wish for the responsibilities of being a noble and was happy in his place. For the next few years he continued to increase his killing skills whilst developing his abilities in fighting, infiltration and with chemicals, elixirs and medicines taking on the appearance of a young apothecary he also spent much time learning the banking trade from his father more from interest than any real need. At the age of 26, in 1909, his father set him another target, a powerful noble by the name of Vlad Von Carstein.
For the first time Akarin failed in his mission, he was caught by a man called Fritz Von Carstein. However this was a lucky turn impressed by the mortal assassin and made him into one of the living dead.
Akarin's first mission for the Count was a simple one he killed his father and brother without hesitation, for his steadfast loyalty he was given the title of head of the von Haulf family.
Over his many years Akarin has achieved many things, one of the greatest of which is training and leading small groups of vampiric assassins out against the counts enemies. He has always served the Counts of Sylvannia, although the time of Konrad was turbulent.
His private life is rather quite although it is believed he somehow lost someone he cared deeply for.

Basic Stats
Speed: 7
Agility: 8 (As an lightly armoured fighter he has trained his ability to evade attack to its fullest on top of this he has always been naturally gifted with agile grace)
Weapon Skill: 6 (7)
Ballistic Skill: 5
Raw Strength: 5
Technique Strength: 6 (7)
Toughness: 4 (5)
Tactical Knowledge: 1 (He does not lead armies and never has, as such he has no knowledge in the command of anything larger than his Assassins.)

Magic
Magical Lores Known: Lore of Vampires/ Necromancy, Lore of Shadow
Raw Magical Power: 6
Magical Skill: Necromancy 2 and Lore of Shadows 6

Technology
Skill Set: Apothecary (Herbs and the concotion of different chemical mixes, used mostly to make poisons but can make mortal medicines.)
Skill Level: 8
Skill Set: Economist (Highly trained in financial book keeping and investments he has on more than one occassion been put in charge of Sylvania's treasury)
Skill Level: 9

Equipment
The blades of Day and Night
Two identical slim swords, one the darkest black and the other the brightest white.
Each blade bears a different blessing, the blade of day is potent against the Undead whilst the blade of night inflicts greater damage on the living. However even without their enchantments both swords are well crafted.
When using these swords his weapon skill and technique skill are increased by 1 due to his familiarity with the blades.
Drakenhof’s Shadow
A cloak gifted to Akarin by Vlad, its true origins are unknown but its abilities are quite obvious. The wearer more easily melds with the darkness around him.
A Cloak that makes moving quietly all the more easier for the wearer.
Akarin’s Dagger
A finely crafted dagger with a silver blade.
A dagger Akarin uses mostly for dealing with vampiric foes.
Throwing Knives
Well balanced blades
A few throwing blades
Akarin’s Armour
Light Armour wore over a Black hooded garment, the black leather armour was crafted by a vampire artificer and it consists of a light Chest Plate, Greaves, pauldrons and gauntlets.
Increases Toughness by 1
Akarin’s Bracers
The Bracers are specifically designed for the Assassin for within each is a hidden blade, also attached to the bottom of the left Bracer is a small one shot pistol.
Various Poisons
An Assassin should always have a few
Poisons which work against the living and the dead

Abilities
Ranald’s Eye
Akarin’s right eye can, upon eye contact, trap another in a formidable illusion.
Akarin can trap others in illusions, the ultimate effect could cause them to stand still as they believe they are still fighting or to attacking an ally for seeing them as an enemy. It does however require a significant amount of Dhar to use and can tire Akarin out especially if he is badly injured.
Only when this advanced illusionary power is activated will the eye become Crimson, at all other times it is pitch black like his other eye.
Even when not activated his hypnotic abilities are superior to many other vampires.
Shadow-Dancer
Akarin has lived in the Shadows for all his life and unlife, they protect and guide him
Akarin can teleport through shadows, he is also able to become a shadow himself to avoid attack but in turn can not attack others this also leaves him indistinguishable from the darkness around him.
Life-Long Assassin
Akarin has spent his entire existence perfecting the art of killing in silence he has also learnt how to use his talents to fight to the best of his abilities
Akarin is extremely silent and can hide in plain sight with ease, he also possesses great acrobatic abilities and is exceedingly agile. He also has the odd ability of being able to change his hair colour at will.
von Carstein
Akarin possesses only a few of the von Carstein traits, he can turn into a lean black wolf at will and with a greater effort a bat.
Akarin can shape shift into a black wolf with dark eyes or a normal bat.

Pro's
Stealthy
Stealth is Akarin’s greatest asset as he can move silently in almost any situation.
Quicksilver Speeds
Akarin’s speed is greater than even many Lahmians which makes him perhaps the quickest of all the living Von Carsteins.
Trained Killer
A skilled fighter with swords, daggers or hand-to-hand that also employs the use of more underhanded techniques and Illusions makes Akarin quiet dangerous.
Arch-Assassin
Akarin stands high in the ranks of the von Carstein family
Day Walker
Akarin feels no weakness against the Light of Day nor do religious Symbols repel him
Vampire
Akarin is a hunter of the night and bears the dark gifts that come with it. Such as advanced strength, speed, endurance and things such as hypnotic abilities and the ability to defy gravity allowing him to merely walk up walls and on roofs.

Con's
No Head for Command
He is not a leader and does not command any armed force other than his vampiric assassins.
Agile Fighter
His armour is far lighter than what others might wear.
Tiring Gaze
His eye-ability uses up a great deal of Dhar and can severly tire him.
Necromantically Challenged
Akarin is known amongst the von Carstiens for being amongst the worst Necromancers of the family although he is a highly trained illusionist
Not Ambitious
As a high assassin to the count of Sylvania, Akarin is quiet happy with his lot in life and is very unlikely to ever try and rebel against his masters.
High Birth
Despite his training Akarin is a noble, and never forgets this. As such he is prideful, naturally arrogant and believes himself better than those of peasant origins.

Three great men a king, a priest and a rich man stand in a room, all that's between them is a common sellsword. Each great man bids the sellsword to kill the other two. Who lives? Who dies? Power resides where men believe it resides, its a trick...a shadow on the wall. And a very small man can cast a very large shadow.
11-22-2009 08:06 PM
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Gree
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Post: #42
RE: TVC Signup Thread - New

The Shade

Full Name: The Shade
Associated Names: None
Age: ???
Bloodline: ???, it’s unknown if he is even a vampire or even exists at all.
Sire: ???
Generation: ???
Place of Birth: ???


Physical Description
The Shade is a humanoid figure, shouldered completely in black robes. Only a blank grey mask is visible, the eye sockets are shadowed and appear to be covered in darkness.

Personality
The Shade is mocking and mysterious, it is friendly one moment, yet launching hateful barbs the next. The personality of the Shade is one dedicated to twisting out the painful truths of a person.

Brief History
It’s unknown exactly what or who the Shade is, it appeared one day cryptically to taunt Mircea and left just as soon as it arrived, since then uit had haunted the Vampire Count for unknown reasons. It’s unknown whether this being truly a ghost, or simply one of Mircea’s hallucinations.


Basic Stats


Speed: 4 normally, however the Shade has the ability to seemingly disappear and teleport great distances.

Agility: 5

Weapon Skill: 0 (the Shade cannot harm anything)

Ballistic Skill: 0 (again, the Shade cannot harm anything)

Raw Strength: 2

Technique Strength: 0

Toughness: 10 (Requesting more than 10 here, the Shade is completely Ethereal to the point where not even magic can harm it, it’s drawback is that it has no offensive abilities or power at all, it’s unknown whether the Shade is this impossible to kill, or simply does not exist in the first place)

Tactical Knowledge: 0


Magic – you can have different power level and skills for different lores

Magical Lores Known: None, except for an ability to disappear, it’s unknown if this is magic at all.

Magical Skill: None shown

Technology –None

Other Abilities
If the character has additional abilities that are not covered by the above sections then list them here using the following format:

Invulnerability
The Shade cannot be harmed in any way, including magic, enchanted blades pass through like the Shade was made of air and magical missiles seem to disappear into the being like a black hole
The Shade cannot be harmed in any way, however the Shade has absolutely no offensive power whatsoever, although it can react to the physical world seemingly to some degree.

Transportation
The Shade can turn into a miasma of shadows, disappearing into the darkness of night, regardless of any barrier
The Shade has the ability to disappear and travel great distances at night, this cannot be blocked or contained by any means.

Shapeshifting
The Shade appears in the forms of other people and beings, both dead and living, he can appear as a perfect doppelganger of a person, or as a twisted revenant
The Shade can assume the form of other beings, although this ability is restricted to man-sized beings



Strengths
Cannot be harmed in any way shape or form
A sharp tongue
Can teleport great distances
Shapeshifting

Weaknesses
Has no offensive power or magic at all, a crippled, blind goblin has more combat ability than the Shade.

Additional Notes
The Shade is a character I have discussed with DoN, he is intended to be something of a personal daemon for Mircea, I want to make it unclear to whether the Shade even exists, or is the result of insane hallucinations.

[Image: voncarstein.gif]
Die Nacht-Fantasy Fiction, Mircea von Carstein
Dust to Dust-A Thousand Son short story
Reviews for both are welcomed and encouraged.
11-29-2009 12:04 AM
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Evanm7
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Post: #43
RE: TVC Signup Thread - New

Rick

Full Name: Rick
Associated Names: Moonbeam
Age: 442
Bloodline: Lahmian.
Sire: Jason Nightwere
Generation: 4th
Place of Birth: A small village on the border of the Border Princes, almost going into Athel Loren.


Physical Description
Rick is a average sized Vampire, weghing about 150 pounds, and standing at a height of 6 feet, 4 inches. He has a lean figure, which further enhances his Lahmian speed. The moonbow hangs over his shoulder, and a blood-dyed cape billows up behind him when he is angry.

Personality
Rick is a wicked Vampire, and will have his way. He has grown slightly stubborn and arrogant, due to the constant intrusions of the MoonBow, and is often regarded as insane. That is because he often mutters to his bow, telling it to stop commanding him. a non-imposing figure, many underestimate Rick.
During his time in Athel Loren, he has learned well the values of patience and control, and, unlike other Vampires, can control his temper.


Brief History
Rick was sired at the early age of 15, then was planned to be bought to the Silver Pinnacle, but rescued by his sire in the means of rescuing a certain Magic Item posessed by Neferata. He was never told if this was brought to finality.

Jason to him to the house of Vaskatch, where he helped Jason's Get's with the wars against the Lahmians. After the second and third Vampire Wars, he was sent by Jason to the wilds to get and train his powers there.



Basic Stats
Basics

Speed: 8 (Lahmian)

Agility: 8 (Lahmian)

Weapon Skill: 4 (He has never trained in his Weapon Skill exestinvly, but he has learned to protect himself to a certain extent.

Ballistic Skill: 7 (8) (He has trained long and hard with his Moonbow, and the living bow enhances his ability to hit)

Raw Strength: 4 (He has developed strength from pulling back his bowstring, so can throw a pretty hard punch)

Technique Strength: 5 (See WS)

Toughness: 4 [5] (He is average for a Vampire Lord.)

Tactical Knowledge: 0 (He has no knowledge whatsoever, even a Strigoi can command better than him.


Magic –

Magical Lores Known: Necromancy, Shadow, Beast, Death,
Raw Magical Power: 5 (N)... 5 (S)... 4 (B)... 5 (D)

Magical Skill: 4

Technology.
Skillset: Dwarven Runes.
Skill Level: 3.

Equipment
The Moonbow.
A magic bow cut from the wood of Athel Loren, this living bow influences its owners movements.
In RP terms, this increases Rick's Ballistic Skill by 1, making it 8.

Shade Armor
A armor made out of woven shadow, made by Rick's Sire, many spells and weapons have vanished into its deepest depths.
This increases Rick's toughness by 1, making it 5. It also shifts to reflect its surrondings.

Other Abilities

Moondancer
Rick always had a power over the moonlight, and it weaves through his being.
In RP terms, Rick can summon Moonlight in shard. He may only summon one at a time. The shards act as a transforming weapon, sometimes shifting into a sword. These shards drain magic, but they drain magic from Rick, too. If he leaves them in being for to long, it could kill him

Strengths
Good Archer.
Fairly Balanced.
Lahmian speed.

Weaknesses
Not good at Swordfighting.
No Tactical Knowledge.
Hated by the Lahmians.
11-29-2009 03:37 AM
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wraith
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Post: #44
RE: TVC Signup Thread - New

Full Name: Markus Kruelghar
Associated Names: The Cold, The Withering, The bastard
Age: 201
Bloodline: Lahmian
Sire: Jason
Generation: 4th
Place of Birth: A town close to The northern tribes


Physical Description
6'2'' long Blonde hair Cold blue eyes

Personality
He is arrogant and at times quiet, he is fairly young in being a vampire and is learning. He is often welcoming but at the same time paranoid, he is reliable to have on your side until his intrest runs out.

Brief History
He was the son of a norscan prince and a peasant woman, from a young age he enjoyed fighting and other leisure activities, though his father worshipped the dark gods he didn't care for gods or tales of them, he wanted to be the one having stories told about to children he wanted to be the one thing that would make norse children cry. From the age he could hold a sword he fought, He joined a band of marauders and pillaged and rape the countryside and became a proud warrior, before his black rebirth. Markus was his fathers pride, being his only son and being such a great warrior made him swell with pride, until one day markus returned from a siege With a new blade and a new suit of armour, he entered the house and as his father rose to greet him and markus slew him in cold blood and decapitated his screaming mother, he was only 27. His fate was sealed and he fled to the mountains were his transformation was completed, the armour and sword which had been sealed in the mountain bore the esscence of a long dead Lahmian vampire and in that cold place with the blood of his mother and father covering the ancient blade and armour he felt himself change, he emerged from that place eternally damned and soon one came apon him who would complete the ancient blood ritual. Jason Nightwere saw in him a brute force and deadly ambition that would one day serve him, Now a lord of the undead Markus has been traviling the cursed lands, a mysterious figure shrouded in darkness, He journeyed north once more to the mountainside were the events of 154 years ago had led to his damnation and there in the old dwarven keep he rebuilt it as his own bastion, The Shadow vault. He has sat back for 174 years watching the vampires and the rest of the world, he is ready now to stride forth and show the vampires the brute strength that has laid dormant so long in that mountain.


Basics

Speed: 5 (reduced due to Armour and his more brutish inclinations)
Agility:5 (same as above)

Weapon Skill: 5 (6)

Ballistic Skill: 1

Raw Strength: 5 (6)
Technique Strength: 5
Toughness: 5 (6)

Tactical Knowledge: 4

Magic – you can have different power level and skills for different lores

Magical Lores Known: Lore of vampires and Necromancy()
Raw Magical Power: 5

Magical Skill: 5
Technology – none

Equipment
Wraith
Markus's keen edge blade, he won it after a battle with dwarves, they had locked it away in their vaults but the mauraders broke them down and ransacked the keep, Markus was the only one to emerge from that keep, and Wraith was in his hand, now it whispers to him at night and in battle
Increases his weaponskill and raw strength, also it allows him to use the lore of necromancy

Armour of bitter cold
A suite of armour That he returned from the mountains with, it is cold to touch and unnaturally tough
+1 to toughness

Strengths
A brilliant fighter and a solid tactician

Weaknesses
Not used to aristocracy , and is easily distracted with Wraiths whispers

((hope its ok))
12-14-2009 08:05 PM
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Evanm7
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Post: #45
RE: TVC Signup Thread - New

Ra'lak, The Necromantic


Full Name: Ra'lak, The Necromantic.
Associated Names: The element of Nagash, The SunBeam.
Age: 47-50, judging by sight. His actual age is 31, but the Curse of Years aged him premature.
Bloodline: Human Necromancer.
Sire: Human Necromancer.
Generation: Human Necromancer.
Place of Birth: One of the many villages of the Empire.


Physical Description
Perfectly tailored green clothes complement a golden trim, and a blood red hood hang on Ra'lak. The cape of Spectrum hangs loose from his neck, and the metal Mortem staff is slung over his back. The bleeding gem hangs from his waist, and the Book of Death hangs next to it. The radiant wand is encansed at the top of the Mortem. A signature magic aura surrounds him.

Personality
Ra'lak is a human completely dedicated to serving Rick. Any insults will be met with a zombie. He's half insane, half wise. His random ramblings put away all but the most dedecdated. Extremely hostile. Completely subservant to Rick.

Brief History
Origin of Slvi, a small town outside Slyvania, Ra'lak's parents left him in the Chaos wastes. Found by the Chaos Dwarves, he was brought up as a slave. One day Ra'lak, and his fellow slave the Fire, were fed up. They blasted a hole in the minor Dawi Zharr stronghold, escaping to the World Edge Mountains. Found there by Rick and the Metal, they fought against the Vampire and the Chaos Dwarf. A complete report is on the notes page of the Book of Death.

World Edge Mountains- 2250 was the last time I saw a calender.
As we rested, The Fire saw two figures running at us. As I let out the words for a fireball, a snap of golden energy rendered Mortim useless. The Fire let out the chant of Wall of fire, halting them in their tracks. I threw one of my goblin slaves at the one with the bow. I couldn't believe it! He grabbed the greenskin and snapped its neck, then sent a surge of some color into the body... I memorized that pattern and words of his spell, but was rudely broke off as the Golden Wizard sent a lashing whip of silver at me. I blocked it, and with the most strength that I ever mustered, sent a Conflagration of Doom! at the Gold wizard, throwing him off the mountain. The one with the bow sent another bolt of magic as a horde of tattered goblins burst from behind him. Two fireballs were sent at the -Blood is splattered- the goblins got back up -page is torn- every thing went black-knowledge-Nagash-Necromancy-Dhar, SLYVANIA!, Vlad von Carstien, coucil, JASON JASON JASON!, Markus -Waters splashed, making unreadable- I rose slowly, as Rick's Necromancer. The gold wizard climbed back up. BLOODDRAGONVONCARSTIENSTRIGOILAHMIANNECRACRH. I'm better then them ALL! My master yells the Curssssse of Yearssss. No Honour! Pfft... Amatuer! Faster than light. I feel like I'm fifty. HE'S MY MASTER!

As you can see, insanity is prevalent. He rose with the knowledge of Necromancy, as a loyal servant. However, the curse of years cast on him aged him.


Basic Stats

Speed: 3. [He's a old human necromancer with a metal staff]

Agility: 3.

Weapon Skill: 1. [Ever get hit by a light branch?]

Ballistic Skill: 2. [He tried to shoot with the MoonBow.]

Raw Strength: 1. [He's a old human]

Technique Strength: 1.

Toughness: 3. 4 with the cape of spectrum, due to the ward.

Tactical Knowledge: 6. [He is always put into control of Rick's forces.]

Magic –

Magical Lores Known: Death and Vampire. Industry with Mortem. {See below}

Raw Magical Power: 5- all his human life was put into the necromantic research. 4- Death is a secondary pursuit. 3- Metal and fire combined is deadly.

Magical Skill: 5-

Due to Mortem, two new spells are available to Ra'lak.
Smokescreen.
A billowing cloud of smoke bursts from the casters form, hiding him/her in the mist.
Summons a cloud of smoke.
Searing Metal.
A spear of golden energy bursts out from the Wizards hand, covered in golden flames.
A combo of Fireball, The Hunter's spear, and Law of Molten Gold


Technology –
Fleshcrafting/Necromancy constructs: 3. He Created the Makil warriors.

Equipment

The cape of Spectrum
A cape that shows every color of the spectrum, its fabric is imbued with a hypotism spell.
Increases toughness by 1, making it 4. Humans, and, to a lesser extent, Vampires will be locked in the cloaks intricate twists. Strong willed people can resist.

Mortem
A piece of metal stole straight from Zhar-Naggurund, this glows with the indrustial personality of the Chaos Dwarves.
This allows Ra'lak to use the Lore of Industry, which is the lore of Metal and Fire combined, plus 2 new spells. Smokescreen and Searing metal. See their effects at the magic section.

The Bleeding gem.
Some of Slyvania's natural magic is in this gem, drawing Dhar to it.
Enhances Dark magic, Power of Darkness available.

The book of Death
The wind of Shyish leaks from every page in this book.
Ra'lak may not Miscast death spells.

The Radiant Wand
Golden runes twist on this Wand
Oramentel, but can light up the area.

Other Abilities.
The Blast.
Magic MAgic MAGIC! TOO MUCH!
-The Book of Death. Notes.

Too much magic will put Ra'lak in a comatose state.


Strengths
Magic items... A LOT.
Fairly powerful magic.

Weaknesses
Really bad combat.
Magic relies on items.
The blast.
12-20-2009 03:52 AM
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Sweeney Todd
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Post: #46
RE: TVC Signup Thread - New

Name: Toby
Associated Names: N/A
Age: 600+
Bloodline: Strigoi
Sire: Mrs. Lovette
Generation: 5th
Place of Birth: Pre-secession Marienburg

Physical Description
In terms of build and looks he is no different from the average 12 year old boy on the streets. Always seen wearing a simple set of shirt and shorts, a floppy cap, as well as running about barefoot. He is also often spotted wearing a billboard advertising Mrs. Lovette's wares.

Personality
On the infrequent occasion that he shows any sign of personality at all, he behaves as though he were still a 10 year old child, displaying mischief as well as a sense of wonder towards many things in the world(including other vampires).

Brief History
Toby was originally but one of the lads Mrs.Lovette employed to assist her in her booming meatpie business. After inadvertantly discovering the gruesome truth behind the contents of the meatpies, Toby attempted to singlehandedly put an end to the evil by seizing one of Sweeney Todd's razors and stabbing him in the neck after he had an argument with Mrs. Lovette. Todd was not so easily slain however, and nearly killed him in vengeance. He had Mrs. Lovette sire him unwillingly into undeath, and since then Toby has been their adopted son of sorts cum servant.

Basic Stats
Speed: 6(10)

Agility: 6.5

Weapon Skill: 4.5

Ballistic Skill: 0

Raw Strength: 4

Technique Strength: 4(6)

Toughness: 4(5)

Tactical Knowledge: 0

Magic
Magical Lores Known: Necromancy

Raw Magical Power: 4

Magical Skill: 4

Equipment
The Billboard
Always worn by Toby in battle, this simple lightweight sandwich board advertising Mrs. Lovette's meatpies and the catch of the day is more than it seems. Quite often those that fall prey to Toby after reading it become the next catch of the day themselves.
The very honest scrawl on the sandwich board seems to disgust and repel any who make the mistake of reading it and possess sufficient intelligence to understand what is written, often providing Toby a split second advantage. In addition the magic within the softwood makes it as tough as gromril although it remains no heavier and no more cumbersome than before. Last but not least the sandwich board allows Toby to take off from the ground and glide after he has accumulated sufficient speed from a sprint, allowing him a limited form of flight. The sandwich board flaps as Toby propels his running legs in thin air, giving his gliding a comical appearance.


Warpstone daggers
This pair of long knives pulse with destructive energies, and woe betide those struck by these warpstone-laced blades
This pair of 'daggers' are in fact closer in length and size to short swords than actual knives. Warp-lightning seems to be bound within these blades, allowing it to cut through armor with unnatural ease as well as blackening and corroding the flesh of those wounded by it as though they were struck by a Skaven Warp Lightning Cannon.


Chain of Dominion
This simple, unassuming chain like that commonly found on a necklace is always worn by Toby, though where it is worn varies. However it is in fact a powerful artefact of mind control that is used to enforce his "parents' " control over him when necessary
It is unknown how this chain of mysterious origin works exactly, though it provides Todd and Lovette total control over Toby. They use it as a failsafe of sorts, for the bond between get and sire is usually enough. The chain has the side effect of supressing the bearer's true personality and rendering them like an automaton much of the time, thus causing the way he behaves.

Other Abilities
We Are Family
Despite the centuries, Toby has never shaken off the hold that Sweeney Todd and Mrs. Lovett have over him, forever remaining their obedient 'son'
As mentioned above Toby has not shaken off the hold that the sire has over the get, thus remaining subservient to Sweeney Todd and Mrs. Lovette. Strangely enough, in Toby's case his grandsire Todd also has a direct rather than indirect bond with him, allowing both 'father' and 'mother' to rein him in. However, he is less powerful,skilled,etc than other vampires of his age.

Stealthy
Toby has a gift for hiding, staying hidden and moving silently like many other children of the streets. Over the centuries he seems to have had some practice with this as well, making him a good infiltrator
Self-explanatory. This works well in tandem with his small stature.

Strengths
Small Profile - Having the physical stature of a young boy on the cusp of adolescence makes him smaller in size than the vast majority of other vampires. In addition to being difficult to hit or shoot at, this often allows him to go to places that others can't fit into as well.

Nimble - Toby seems to have inherited Todd's unusual speed and dexterity, though his is not as well-honed as his grandsire.

Stealthy - Toby has a gift for hiding, staying hidden and moving silently like many other children of the streets. Over the centuries he seems to have had some practice with this as well, making him a good infiltrator

Weaknesses
Lesser Vampire - Despite his centuries of age Toby still remains a lesser vampire comparable to those much younger, making him less tough, powerful or skilled than he should be

Subservient - The drawback of Todd and Lovett's complete control over him is that he does not exercise much capability for independent thought.

[Image: blooddragon.gif]

[Image: strigoi.GIF]

Gunhearts character: Ratte Silberfuchs
12-20-2009 09:25 AM
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Laharch von Dragoi
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Post: #47
RE: TVC Signup Thread - New

The Betrayer

Name: Laharch von Dragoi
Age:3728
Bloodline: None (For he is one of the first generation)
Sire: Queen of Lahmia
Generation: 2nd Generation
Place of Birth: Khemri

Physical Description
Laharch tall man at six feet and his age looks as though he is in his mid-twenties. He has cold, sharp, piercing blue eyes. Unlike his eyes, his face is featureless. That is to say, his face is so ordinary that people have trouble describing his it. He also has shortly-cropped, black hair that contrats his ivory skin. Though he is not overly muscular, Laharch has a lean, well-built body. When it comes to clothes, Laharch dresses for the occation and to remain in disguise. Wether its a nobleman's robes for a party, or patched, handspun clothes of a farmer to enter a city.

Personality
Laharch was an assassian and the assention into vampirism has only increased his abilites. As such, he was also capable of disguise and had superior control over his emotions. His personality changes to fit the situation. As a result, no one is sure what he truly is like. One thing is known for sure; Laharch is merciless and cold hearted. Over the centuries, he has become quick witted, smooth tounged, cunning, and brillinatly tact. After his incident with the Queen of Lahmia, Laharch has sworn revenge on the queen and all of her vampire desendents. He would form alliances with unknowing vampires and then later betray them to their doom. Or hunts them down after much planning. Laharch, unlike others of his kind, has very limited necromatic skill and, as a result, doesn't use armies. Instead, he develops his own weapons and uses his highly attuned skills as an assassin.

Brief History
In life, Laharch was an assassin for the Priest Kings. Once they had discovered the truth of Lahmia they sent Laharch to steal the instructions of the Elixer of Life and destroy them. Also he was sent to kill the vampires' queen so by the time the armies had struck the command chain of Lahmia would be in shambles. Alas, he was cought before he could perform either of his tasks. Instead of killing him outright, Neferata had a more gruesome idea. She performed the Blood Kiss on Laharch and sealed him in a magical sarcophagus that dipped just enough blood to stave death off of his new form, buried in the endless sands of the desert. For over 2500 years, Laharch was trapped, unable to do anything, but over the millenia the winds of the desert had slowly shifted the sand, exposing the sarcophagus to the world. Still he wasn't free until he was released unwittingly by crusaders of Bretonia, who stumbled across his tomb looking for riches. After draining them of blood, Laharch journied home only to find his place of origin in ruins. From then on, he vowed death to all vampires, and by his hand he will have his revenge. Over the centuries, Laharch continued his practices as an assassin and traveled north to the Empire to further his persuits of knowledge to gain an advantage over his kind. To compensate for his lack of magic, Laharch turned to technology. Observing both Empire and Skaven designs, Laharch improved many designs of guns and contraptions to aid him in a mission. For example, he has taken the Skaven's warplock pistol and converted to by safer, although slightly less powerful, and to fire up to eight rounds before he has to reload.


Basic Stats

Speed: 6
Agility: 9
Weapon Skill: 9
Ballistic Skill: 8
Raw Strength: 5
Technique Strength: 7
Toughness: 5
Tactical Knowledge: 7

Magic

Magical Lores Known: Lore of the Vampires
Raw Magical Power: 2

Magical Skill: 1

Technology
Skillset: Weaponsmith
Skill Level: 9

Equipment

The Bloodstone of Perpetuating Darkness
Taken form a previous von Carstien victim. It is said that it is powered by the blood of a vampire's victims and that it casts protection of the bearer from the burning light of day.
Basically, while Laharch wears this amulet, he can walk in the light of day without taking damage, but he is weakened slightly until he feeds afterwards.

The Guns of War
Modified form Skaven technology, these gun can fire eight times apiece before he has to reload.
Laharch carries two pistols that fire shots each and he carries enough ammo to be able to reload both of his gun twice.

The Stilletos of Unholy Bane
These knives, forged from enchanted silver and blessed by Sigmar and Morr, its said that unholy flesh is seared upon contact.
The knives burn other vampires and wounds caused by them heal very slowly, but Laharch doesn't burn his hands on them for he wears enchanted gloves that protect him. He may also throw them with considerable accuracy.

Other Abilities

Shroud of Mist and Shadows
Over centuries of discipline and research, Laharch had finally learned to pull the tendrils of shadow and light around him, masking his presence from the world
For a brief amount of time, Laharch can become invisible to the world both magically and visually. Laharch cannot activate this ability if others see him, and he becomes immediately visible if he intreacts with the physical world in any way. From opening a door to brushing against a tapestry, Laharch must be careful where he treads.

Strengths
Quick witted
Brilliant engineer
Very high agility
Cunning
Diguises - Laharch is a fabulous actor and can appear as any order of socitey from a rambunctious noble to a solemn monk.

Weaknesses
Limited armor - for Laharch, to not restrict speed or movement, wears light leather armor
Very limited magical ability
Works solo
Vampires hate him
Backfire - since his designs are a hybrid of Skaven and Empire they have a chance to backfire.
His eyes sometimes give im away.

Additional Notes
Laharch keeps aditional equipment with him. He stores his knives up each sleeve and can release them from their storage area with a flick of the wrist.(Note these are not hidden blades like from Assassin's Creed. Laharch catches the knives in his hands before they touch the ground) he keeps his modified gun in holsters at his waist. Though he doesn't carry it unless he has to, Laharch has a long range rifle similar to Skaven Jezile snipers.

Tu fui, ego eris
What your are, I was. What I am, you shall be.
01-10-2010 08:13 AM
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Post: #48
RE: TVC Signup Thread - New

The Feral Lord

Full Name: BeastLord
Associated Names: Arrrrrrrgh! (note- few mortals who encounter BeastLord live to call him anything- they just scream!)
Age:
Bloodline: Strigoi
Sire: Unknown (again, not much is known. Probably another strigoi)
Generation: Unknow, but probaby 5th
Place of Birth: A now destroyed village at the foot of Silver Pinnacle


Physical Description
When restrained, a hunchback old man, with red eyes. When fully in combat, Keeps red eyes and looks almost like a Vargulf

Personality
A murdering Lunatic! hates humans, and indeed anything not Vampire (or ghoul). Wont attack a Vampire ever, and protects ghouls.

Brief History
Was born many years ago. Met Sire in a dark forest, and late returned to destroy his village. Now resides (mostly) in the same forest. Went to Chaos Wastes once, and was slightly corrupted. Went and killed his Sire.


Basic Stats
Speed: 8

Agility: 7

Weapon Skill:7(9)

Ballistic Skill: 4

Raw Strength: 6

Technique Strength: 7(9)

Toughness: 6

Tactical Knowledge: 4 (not much of a general)


Magic

Magical Lores Known: Death, Vampire
Raw Magical Power: 6

Magical Skill: 5

Technology – You can have different skill levels for different skillsets
Skillset: Weapon finding (can find a weapon in anything)
Skill Level: 9


Equipment
Sword of Fury
This sword used to belong to a bloodthirster BeastLord found whist in Chaos Wastes, and now he wields it all the time.
Gives Frenzy, and + 2 WS and Technique Strength.

Rage: BeastLord can summon up rage at any time. Technique strength increased to 10. Lasts against one opponent, then cant be used till another 4 opponents are slain.


Strengths
Combat: BeastLord has had hundreds of years to practise his skills.

Weaknesses
Does not use Armour. Will never flee. Hates most ranged weapons, will not use them (other than magic)

Additional Notes
He is a complete Nut case!

Note: I may not be able to post a story very often, so others, please feel free to use BeastLord. The background info isn't very good, i like to think he killed anyone who knew him.

That is not dead which can eternal lie. And with strange aeons even death may die.
01-19-2010 06:37 PM
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Remakaru
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Post: #49
RE: TVC Signup Thread - New

The Warden

Full Name: Leo Giusma
Associated Names: Ranger Maxwil
Age: 138
Bloodline: Blood Dragon
Sire: Unknown Blood Dragon
Generation: 3rd
Place of Birth: The Northern border of Salvania.


Physical Description
Leo Gamius maintains his form as a young man, an appearance which he maintains fairly easily since he received his blood kiss while he was still a young man. He stands around 5 foot, 9 inches tall covered in tough, wiry muscle. Due to being turned as a young man he still has his boyish looks, although they have been accented into something terrible by the sinister effects of undeath and battle. His wan face has 4 scar trails that cut diagonally from the top right of his forehead down to his left part of his jaw. In life his green eyes burned brightly with the vibrancy of life, now they smolder like an evergreen dying of thirst only bursting into life when the hunt grows close. The only truly living part of Leo’s body is his hair and its life is borrowed from nature itself. Intermingled with his hair are grasses, fungi, ivy and lichens which now use his hair as a skeleton structure for their continued growth while they use his very body for nutrients. His left side is a huge mass of scars.

Personality
Leo Gamius has spent his entire life in the forests leaving even backwater towns for a life of solitude in the deepest and darkest parts of the world’s great woodlands. Due to his solitary lifestyle Leo Gamius has had very little interaction with any kind of sentient being and as such he rarely speaks. He does not care for dominion over others and the only thing he strives for is martial perfection, but his path differs from that of his sire’s bloodline. Leo believes he can master combat and feed his desire for blood on the most primal of beasts and so he has turned to cleaving and shooting them in a cycle of hunting and killing. Leo lives by one single rule, avoid losing sight of his path to superiority. He believes that if he drinks human blood without a complete and total understanding of himself he will lose that path.

Likes: Hunting, nature and animal bones.

Dislikes: Laziness,





Brief History

Leo Giusma began his life as the son of a woodsman at the northernmost edge of Sylvania. His most distinct memory of those times were the countless hours spent among the hulking trunks of old growth trees as he and his father worked without rest to cut and move the finest wood they could find. With his mother dead at childbirth his father was free to take him deeper into the forests of the old world where he could continue to learn his the trade of his family. There was always the threat of danger and many a day had ended when he and his father were forced to secret themselves away from the threat of Orcs and Beastmen. Then in his 18th year Leo Giusma’s father just disappeared, by this time in his life the two of them were spending less time working together so the first week of no contact did not bother him. However the days continued to pass and Leo grew worried so he began search for his father, drawn instinctively towards Sylvania with the knowledge that if his father had run afoul with anything then it would be from that dark place.

On a dark road at the edge of the land of Sylvania Leo ran into a force that would change his life forever. In the distance the young woodsman saw a huge armored figure riding a horse equally well protected. Without a moments hesitation he drew his bow and set an arrow. The horseman drew closer, moving at a clip just above a trot. Leo drew the arrow back and then froze. The horseman’s armor was the color of dried blood and his horse had eyes of the darkest red, Leo realized that he was facing a creature from the deepest depths of hell and he was honestly more scared then he had ever been before. The Hell Knight spurred his mount forward, a trot transforming into a full on gallop. It wasn’t until the knight was nearly upon Leo, lance ready that the young man let his arrow fly. The metal tipped arrow hit the demon horse in its crimson eye, burrowing deep into its skull and killing the beast instantly. The mount crumbled beneath the knight less than ten feet away from its killer but the knight had braced his legs and now stood bow legged over his dead steed head downcast. Leo’s hands were shaking so badly that he could barely nock his arrow but he did and went for a second shot. The Knight looked up and Leo dropped his bow. Beneath the red helmet was what could only be described as a face of death, pallid flesh and sunken eyes. Then the knight bared his fangs and the young human realized he was dead, soon to be the feast of a most foul undead creature.

What happened next would prove to be the most pivotal moment in Leo’s existence. The young woodsman managed to avoid the vampire’s first sword swing and draw his two long knives. Giusma saw the second strike coming and threw his knives up to parry what he knew would be a powerful blow. Metal hit metal and both fighters heard a resounding crack. Then Leo cried out in pain and his right arm fell to his side, the arm had been broken in the clash of steel. The knight made his third attack and Leo saw that yet again he could not dodge so he threw his left arms blade up and was rewarded with another destroyed arm and being sent flying to the ground. The battle was over; the vampire stood over his fallen opponent.

“You have spirit, don’t squander it.”

The next thing Leo could remember was a sharp pain in his neck and then waking up in the middle of a forest. He was covered in dirt with all manner of plant life growing over him and he was very hungry. Yet he was alive, for some reason that monster of a Knight, that vampire, had spared him. Leo left his resting place in search of some kind of animal to sate his desire for sustenance and in less than an hours time he had run into a lone bear cub. All of his years in the woods told him to avoid such a kill, for the wrath of a mother bear was to much for a mere human to survive. But he was terribly hungry to care beyond his own desire and decided to go for the kill. Then, before he could kill the cub, the mother bear burst forth from behind Leo and a mighty battle ensued.

Leo came to a shocking discovery as he dropped his bow and jumped back from the Bears massive claws. He remembered that both of his arms had been compromised from his fight with the vampire knight and yet from the moment he had awoken he had been using both arms with no discomfort. Both of his long knives left their sheathes and both young man and bear traded blows. The bear would swing her huge paws in wild mockeries of haymakers and Leo would barely react in time to avoid the blows, occasionally he would make superficial slices in the beasts flesh but beyond that the battle was locked in a stalemate. Then the woodsman miscalculated one of the bears arcing claws and took a grazing slash right across his face. Leo was to surprised to react to the second attack, in an instant a huge chunk of flesh was ripped from his side and he was sent flying into a tree. To Leo’s surprise he was no more worse for wear than he had been before taking the side splitting hit and so the battle continued. This time around Leo took control of the fight. A paw flashed out to tear him to shreds and he sliced half of it off in one fluid slash. Then he instinctively lunged in for the kill and surprised even himself when he went straight for the neck with his teeth. The bear roared and flailed while Leo drank greedily, every gulp of blood spurring the frenzy of his feast. The beast put its arms around its opponent but Leo was to intent on drinking to care and his muscles flexed, matching the bears strength evenly. As the minutes passed the bears strength withered away and finally it died.

At that moment Leo Giusma realized what he had become, he had lived long enough near the border of Sylvania to know exactly what had happened. It was clear that things could never return to the way they once were. He knew that he was a feared enemy of humanity now and that his new found strength and desire for blood were the cause of that. Most importantly he knew that he had all the time in the world…






Basic Stats

Speed: 6
Agility: 6
Weapon Skill: 5
Ballistic Skill: 8
Raw Strength: 5
Technique Strength: 4
Toughness: 5
Tactical Knowledge: 2

Magic – you can have different power level and skills for different lores

Magical Lores Known: Necromancy
Raw Magical Power: 4

Magical Skill: 0

Technology – You can have different skill levels for different skillsets
Skillset: Woodsmanship
Skill Level: 8
Leo is an amazing woodsman having been trained from a young age to survive in nature. This skill includes the survival, archery, tracking skills and the ability to create useful items from materials found in nature.

Equipment
Mask of the Wolf
Leo ripped this skull from the body of a great wolf and decided to wear it as a testament to his personal growth, and as a way to remind himself of his most desperate battle.

Bear Hide
This hide is now Leo’s greatest armor, its thick hide protecting his undead flesh from many a death blow.

Maple Bow
A bow made of yew with a range of roughly 100 meters.

Long Knives
Two knives measuring a total of 13 inches with curved blades measuring 7 inches in length.

Arrow Set
All arrows used by Leo are fashioned from either stone, metal or wood. Several of his arrows (3) are dipped in the rotting body fluids of past kills and used to infect his targets. Several (5) of his arrows have metal heads, these have been intentionally rusted so as to kill those hit even if they escape.



Other Abilities


Strengths
Eagle Eyes – Leo Giusma had perfect vision in life and in undeath things have only improved. He can pick out a rabbit at 100 meters in the middle of the night and be confident in his chances at hitting it.

If it Offends then Cast it Aside – Leo Giusma will never turn from his path to martial mastery and will kill himself before he does so. He has an unshakeable will that allows him to look towards one single goal and avoid all temptation.

Wilderness Walker – Leo Giusma is adept at moving through all manner of wilderness terrain, moving unscathed across murky bogs, up and down steep hills and through thick undergrowth. Because of this he can easily navigate through any terrain without slowing down.

Weaknesses
Naïve – Leo Giusma is socially naïve due to more than a century spent in isolation. He can be easily manipulated into doing things if he believes that it follows his path to martial superiority even if in the long run it hurts him.

Martial Honor – Leo Giusma will always go for an opponent who he deems strong, generally he aims for those with the most well made weapons and armor or those who give orders in combat. Until his intended target is dead the Vampire will not kill anyone else.

Uneducated – Leo Giusma can neither read nor write, having no use for such skill as a woodsman’s son he still has not found a use for them in undeath.

Additional Notes
Despite his archaic and bestial environment Leo is not a Strigoi, he still maintains a semblance of sanity in his fighting style. He is simply sticking to something he understands, in this case the wilderness’s of the world. Although he has not come across any of the more bestial vampires he associates them with a path that would lead him towards a perversion of his martial perfection
02-11-2010 01:18 AM
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Post: #50
RE: TVC Signup Thread - New

Lucia

Full Name: Lucia von Carstein
Associated Names: Isabella’s handmaiden
Age: Around 720
Bloodline: von Carstein
Sire: Isabella von Carstein
Generation: 3rd Generation
Place of Birth: Sylvannia


Physical Description
Lucia is short (5ft 2), with a slim, toned body. She has long blonde hair, which she ties back most of the time. She wears a leather jerkin and riding trousers with calf length leather boots. When the occasion demands it, Lucia wears exquisite all gowns.

Personality
Lucia is a kind, caring woman, but when her anger is roused, she is capable of incredible violence. She is utterly devoted to her family in darkness, and is willing to do almost anything for them. The only creature in the world that she loves more than her family is Peter. He saved her from the priests of Sigmar, and helped her to control her unusual gifts, as well as the thirst itself.

Brief History
Lucia grew up with Isabella. Their fathers were close friends, and the girls shared a tutor. When she was fifteen, Lucia became Isabella’s handmaiden. The pair spent almost all of their time together, and were very close.

When Vlad sired Isabella, she knew that she could not live for eternity without Lucia. She was one of the first people Isabella sired. However, soon after she was sired, Lucia was captured by a group of with hunters and taken to their base in Swartzhafen on the border with Stirland. Here the Priests of Sigmar conducted experiments on captured Vampires, starving them of blood and exposing them to Warp Stone.

Most of the Vampires went insane, and became Vargulfs. Some simply expired. However Lucia seemed unchanged. That was until the day Peter von Krahe attacked the fortress of Swartzhafen. His magical assault on the keep triggered a change in the young vampiress. Power swirled around her cell, and suddenly, with a flash, a beam of raw Dhar blasted through the fortress, ripping a hole in the wall of the castle. This gave the Blood Dragon the opening he needed.

After the battle, Peter came across the frail body of Lucia. Power crackled around her unconscious form. The Blood Knight placed a null stone around the woman’s neck. Damek von Carstein gifted the null stone to Peter before the battle. The stone cancelled out the magic.

Lucia returned to Vlad’s Court alongside Peter. The Count granted the pair permission to marry, but before the ceremony could take place Peter was called away to lead a contingent in Meyerling’s army.

As the various vampire wars progressed, the pair saw little of each other over the long decades, except during the time when Peter was able to return to Swartzhafen. As is the case with many couples, the time was never right for the pair to be wed.

During the time of Mannfred, the Count dispatched many of the von Carsteins to spy on the Empire. Lucia, despite Peter’s protests, was sent to Altdorf, where she was captured by the Priests of Sigmar. Over the centuries, the Blood Dragon attempted to rescue her, but was thwarted in his efforts.


Basic Stats
A new section that MUST be filled in. I have decide to go for a numbered system similar from 1-10, 1 being the very worst, 10 being the very best. Only in very rare instances can it go over 10, and a very good explanation would have to be provided why. Please note these are BASIC stats. If you have a magic item that increases them, that should be put in a bracket afterwards.

Basics

Speed: 5

Agility: 5

Weapon Skill: Lucia was a skilled fencer, training daily with Isabella. 5

Ballistic Skill: Lucia, like her sire, enjoyed hunting with muskets and crossbows. 6 (7)

Raw Strength: 4

Technique Strength: Centuries training has made Lucia skilled with a blade. 5

Toughness: 4

Tactical Knowledge: 2


Magic –

Magical Lores Known: Lucia does not know any Lores as such. When she is not wearing her null stone, if she becomes distressed or angry, she lets loose random, uncontrollable bursts of magic. Perhaps the closest Lore this represents is the Sorcery of the Dark Elves, although not as refined as this.
Raw Magical Power: The experiments of the priest unlock vast amounts of raw energy, linking Lucia directly to the winds of magic. 9 (0)

Magical Skill: Lucia is unable to control her magical curse. This is why she wears her null stone at all times. 0

Technology –
Skillset: Black powder. Lucia is skilled at quickly reloading pistols and muskets.
Skill Level: 6

Equipment
Rapier
This slightly curved blade, imported from Cathay, is of exquisite craftsmanship.
Although extremely well made, this is just a mundane sword.

Engineer’s Pistols
Taken from a Dwarf Engineer at the Battle of Nachthafen, Peter gift these beautiful pistols to Lucia as an engagement present. She is still waiting for the wedding.
These weapons add 1 to Lucia’s ballistic skill.

Null stone
Gifted to Lucia by Peter, who in turn recieved it from Damek von Carstein, this power magic item nullifies the magic flowing through Lucia.
This REDUCES Lucia's Raw Magic Power to 0. It also makes her resistant to weak spells (equivalent to Magic Resistance (1) on the table top).

Other Abilities
Skillset: Hair Styling. Lucia was a handmaiden to Isabella. Before formal occasions, she would style her mistresses hair in the fashions of the time. This is a skill that a lady never forgets.
Skill Level: 8


Strengths
Skilled with ranged weapons
Loves Peter
Loyal to the von Carsteins


Weaknesses
Conflict of loyalties between the Carsteins and Peter
Magical Curse


Additional Notes
Lucia, understandably, hates the Priests of Sigmar for what they have done to her.

[Image: blooddragon.gif]
02-15-2010 05:13 PM
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Lord of Ravens
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Post: #51
RE: TVC Signup Thread - New

Captain Brower

Full Name: Johan Brower
Associated Names: Captain of the Strom Chaser, the Corsair of Lustria, the Blood Pirate
Age: 550
Bloodline: von Carstein (assuming Harkon was sired by Vlad/ Vashanesh in Lahmia)
Sire: Luthor Harkon
Generation: 3rd (assuming Harkon is 2nd)
Place of Birth: Marienburg


Physical Description
Tall, and quite well built. Has long dark hair that hangs in dreadlocks, and a well kept moustache and goatee beard. Looks to be in his late thirties. Wears a long, dark frock coat, knee high boots, britches and a white shirt (basically looks like Jack Sparrow in Pirates of the Caribbean).

Personality
A pirate through and through, he looks after number one. Always looking for the chance to make a bit of money on the side. He is however, loyal to hose who earn his trust. Lives in awe of Harkon, who he views as the greatest pirate of all time.

Some say that Johan’s time spent shipwrecked on the Vampire Coast fried his brains, leaving him with little regard for his own safety. He will often take stupid risks, for no apparent reason (for example attacking a Black Ark because he had a strange feeling that its captain “was looking at him funny” from several leagues away). So far he has been lucky, but for how much longer?

Brief History
A moderately successful pirate, Johan got too bold when he attacked a Dark Elf long ship off the Vampire Coast. His ship, near the scuppers, was wrecked upon the shore. He lay for days in the heat, before he encountered the Arch Grand Commodore himself. Usually Harkon simply slays those he finds and adds them to his pirate crews, but something in the young pirate caught the Vampire’s eye. He gifted Johan with the Blood Kiss.

Since then, Johan has been raiding and pillaging under the flag of Harkon. He serves as his eyes and ears along the pirate port of Sartosa, and the merchant cities of the Old World.


Basic Stats

Basics

Speed: 5

Agility: 7. He is used to scampering and scurrying up rigging and ropes.

Weapon Skill: 6. Is skilled at fencing.

Ballistic Skill: 7. When bored at sea, he practices with his pistols all day long (often on his incompetent zombie crew).

Raw Strength: 5

Technique Strength: 6

Toughness: 5

Tactical Knowledge: 8 at sea. 3 on land.


Magic

Magical Lores Known: Lore of the Vampires
Raw Magical Power: 3

Magical Skill: 3

Technology

Sailor: 8 Has been sailing for centuries.

Equipment
The Cutlass
This simple, yet well forged blade was gifted to Johan upon his siring. Clearly of foreign design, it cuts through flesh and armour with ease
The weapon cuts through most non-magical armour with ease.

Festooned wit Pistols
Johan carries many pistols of various shapes and sizes upon his person.
Johan has enough pistols that he rarely has to reload in the midst of a battle.


Other Abilities


Storm Caller
Perhaps due to his lineage, Johan can command the storms and the winds at will.
Allows Johan to summon storms, mists etc.

Strengths
Naval Genius- Johan is a skilled naval tactician

Smooth Talker- He is able to talk himself out of most difficult situations

A touch of destiny- Some how, despite taking risk, Johan always comes out of dangerous situations on top.

Weaknesses
Drunkard- often, Johan will sit up for days, drinking his favourite tipple rum and blood. After this he will either pass out of fly into a rage.

Reckless- He takes risks.

Additional Notes

His ship, the Storm Chaser, is a twenty gun, double masted vessel. Although she does not have much fire power, she is incredibly fast, on one occasion out pacing a High Elf Dragon Prince intent on sinking her. However, his zombie crew is slow and often incompetent. This as led to Johan linking his essence with the ship. In battle, she seems to move and turn with his thoughts and wishes.

[Image: blooddragon.gif]
03-24-2010 07:21 PM
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Post: #52
RE: TVC Signup Thread - New

Sir Drake the Blooded

Full Name: Drake Mortesh the Sorcerer

Associated Names: The Crimson Shadow, The Dragon Mage, Drake the Ruthless.

Age: 458

Bloodline: Necrach

Sire: Argaloth Mortesh

Generation: 4th

Place of Birth: Unknown, but in Bretonnia

Physical Appearance
Drake Bloodfang is of a strong build. He has broad shoulders, and a well-toned body from years of war. His eyes are a dark brown, and his hair is crimson. His skin is pale, and he makes no effort to hide it. He wears scarlet armour (in a style similar to the GW Konrad miniature but without the bats/ the bit behind his head that goes up) and a black cloak like a cape. The armour is lined with pale gold.

Personality
Drake Bloodfang has no desire to help anyone but himself. If he co-operates, it is only to further his own powers. He will achieve victory through any means necessary, and is ruthless in all areas of (un)life. He never allows petty emotions to stand in his way.

Brief History
Drake was a knight of Bretonnia, one of the lower nobles. He grew up, however, in a more harsh noble-life; his father was slain early in his life, influencing him. When he was older, he steadily rose through the ranks, and became known as "Drake ther Ruthless" for his attitude towards the defence of the realm; he put land before lives. Eventually, his disregard for casualties was noted, and he was sent to hunt down a roaming beast, alone, to atone for his poor conduct. Little did he know what "beast" he must face.
He fought Argaloth Iceblade in a secluded woodland, and the competition was close. Eventually, Drake wounded the Vampire badly, before the Vampire used powers of Necromancy to resotre himself and sire Drake. Drake was asleep for days, and awoke in a cave. Argaloth had gone, and he was a vampire.
Over the years he has roamed the lands, aquiring Necromantic knowledge and honing his skills. He has picked up magical artefacts, and has become known for his signature blade; Mortus Draconis.

He has recently discovered that he is not von Carstein, but Necrach. He has fought Zacharias the Everliving and retrieved the Book of Nagash!

Basic Stats

Speed: 5 (8 - Wolf Stone when used (on rare occasions for short periods of time))
Agility: 5
Weapon Skill: 6 (7 - Mortus Draconis)
Ballistic SKill: 1
Raw Strength: 5
Technique Strength: 5 (6 - Mortus Draconis)
Toughness: 5 (6 - Dragon Armour)
Tactical Knowledge: 3 (Although given enough troops he eventually overcomes his enemies!)

Magic

Magical Lore: Necromancy/ Lore of Vampires
Magical Raw Power: 7 - increased as he has fully become Necrach
Magical Skill: 7 - as above

Technology
Nothing!

Equipment

Mortus Draconis
A magical blade he "won" from a master swordsman in the Empire which was then further enhanced by a powerful Elf Mage, before Drake himself augmented it with his powers.
It enhances Drake Bloodfang's skills, and gives him +1 to his Weapon Skill and Technique Strength.

Dragon Armour
A fabled set of armour which Drake stole from a knight of Bretonnia. It was then enhanced by his Necrotic powers.
The armour increases Drake's resilience, and gives him +1 Tougness. It can also sustain his life even when he should normally pass on; if he dealt a mortal wound, as long as he is wearing the armour, he goes into a comatose state from which he can be revived only through Necromancy, by another Vampire.

The Book of Nagash
This fabled artefact was won from Zacharias the Everliving, who he fought with his sire. He has yet to master the Book, but he is the only one who can survive using it against Nagash as no other Necrach will side against Nagash.
It is mostly unused; he currently bears it so Nagash cannot, but will soon use it himself.

Other Abilities:

Wolf Stone
A pendant he wears around his neck, it allows Drake to take the visage of a wolf when empowered with magic. It also allows him to travel by day.
Lets Drake turn into a wolf when given a lot of magical energy. Not used often. Gives +3 to Speed when used.

Strengths: Strong warrior, capable of fighting powerful enemies. Also a competent magic-user.

Weaknesses: Prone to battle-lust, where he becomes unreasonable and will not withdraw, and has no ballistic ability (other than magic) and incapable of working with a team. Also is drained heavily when raising ead for long periods of time.

Additional Notes
Untrustworthy, egomaniac. Don't put faith in his continued support if you value his service.


I hope that's ok. (Just as a side note, I'm not new to RP, in case my measly post number was starting to scare you!)


EDIT: Recent sub-plot taken into account and character edited.

[Image: CN_banner2.jpg]

Moderator of the Chronicles of Death Forum.

If you have queries/problems with any and all things background, come see us. There is also a forum for you to post your own fiction up (which we like...!) and even a roleplaying forum; see each for more details. Hope to see you there!

What could this be?
(This post was last modified: 06-23-2010 07:16 PM by Count Darvaleth.)
04-26-2010 05:43 PM
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Karl Ritter
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Post: #53
RE: TVC Signup Thread - New

Tybald de Lusigny

Full Name: Tybald de Lusigny
Associated Names: Karl Ritter, Joachim DeVriess
Age: "Why should I keep track of such a useless thing when one looks as good as me for all ethernity?"
Bloodline: Blood dragon
Sire: Erwin Ruthgen, Duke of Heideck, The butcher of the "Kirchenstein" monestary
Generation: Unknown, presumed 4th or 5th
Place of Birth: Near Chinon, county of Chenin in Bretonnia
Resides currently: Between the Duchies of Mousillon, Sauvignon and
the county of Chenin.

Associates:
-Joachim DeVriess: An Imperial necromancer, assinged to work with him by his master.
-Lord Erghardt and Seën: Summoned forth by DeVriess and his greatest single accomplishement.
Lord Erghardt is an ancient Wight king that rides his Abyssal terror named Seën.
-Hermann von Boden: A wizard of the Empire turned necromancer, servant assinged to Hildebrandt.
-Lilian the thrice cursed: A mighty Banshee that resides around Swartzhafen. Von Boden is one of
the few who can persuade here to act on his behalf.
-Hildebrandt: A vampire with an uncontrollable lust for slaughter, another servant of the great master
just like Tybald, but one that roams the Empire.
-Erich Reisser: Another vampire who leads contigents upon the masters' request.

Story:
Physical Description
A polished shining breastplate and a wide, arrogant and contempting smile of a sly fox must
be the first impression this man makes. Usually covered in shining armor, or the finest of silks
in mint condition are what reflect from him. Red hair past his shoulders seems to fall naturally
in place. A sharp, yet handsome face with a hawklike nose and two amused red eyes that still
bear a greenish tint from his mortal life before.
Tybald stands 1.85 meter and has a slim build.

Brief History:
Tybald is born at Chinon, a city in the county of Chenin at the Imperial year 2329.
A man however with Tybalds attitued is quick to make enemies, but strangely he stood up to
the challenge untill one dark night that he met an usurper of life. His overconfidence being his
undoing, only to see him reborn in unlife. Despite his difficult character, it took his sire little
effort to put the brat in his place and make him a tool of use to their both master.
When his sire perished, it was Tybald that promised the greatest qualties needed to be appointed
a position directly beneath his lord. Alas, not as close as Tybald suggests or would like.


Basic Stats:

-Speed: 8, Tybald can move incredably fast, even with his armor.
-Agility: 6, Tybald has always liked to show of his swiftness of actions, wether by dance, swordplay
or psysical skills.
-Weapon skill: 6, a more then talented swordman.
-Ballistic skill: 2, Tybald never had much use for ranged weapons, but seemingly he was born with some
feeling for it, one he never followed to pursue.
-Raw strengt: 4, Strong for a warior, capable for a vampire, not overly impressive for a Blooddragon.
-Technique strengt: 4, A capable fighter that knows a few tricks, but barely to handle himself.
-Toughness: 3, Few centuries has left him still considered "softskinned" among his kin. Yet, even in
his mortal life, Tybald was quick to deal, but managed little to recieve.
-Tactical knowledge: 5, Tybald is a fast learner here. He learned quite some during his years,
but never as much as when he campaigned with his master. Lessons he heeded well.

Magic lores known: Necromancy
Raw magical powers: 1
Magical skill: 1
-Tybald has never shown real interest nor skill with magic, eventho he knows a few minor cantrips.

Technology: Expert on fine wines(8), Horses(8)

Enchanted equipment:
-Bannercloth of Moussilon: Provokes an unatural hatred amongst Bretonnian knights.
The banner thirsts for the unnatural winds of magic to substain itself and adds to absorbs
as much as it can nearby. Spells etc..(It reduces the chance of spells being cast at him with
a -2 chance)
-Sword of Cuinolle: Beautifull knightly sword.(Nothing special)
-Jeanne: His large black merry, a crossbreed of a Bretonian charger and an Arabian stallion.
Jeanne had died however long ago, it is thanks to the help of DeVriess that she lives once more.

Other abilities:
-None

Strengts:
-Obediant servant: Despite his attitude and contempt for others, he fears his master to the
chilling bone and will set aside his personal issues as not to displease him.
-Masterfull rider: Tybald has been brought up as a knights' son, and thus was expected to learn to
ride the day he could walk.
-Knightly warrior: Tybald is highly adept with a sword and the lance. Other weapons, especially
those unused by the chilvalry in Bretonnia, he barely, if even masters.

Weaknesses:
-Arrogance: An ability that was already atributed to the man even before his rebirth in the unlife,
and has only been strengtened by it.
-Drunk: In life the taste of good wine could seduce Tybald for nights on end, now when permitted
or when his guard is down, fresh blood of Bretonnian nobility may do the trick.

Additional notes:
-Roleplaywise, expect an arrogant bastard who cares little for others, rules or their standing.
Tybald is a man who considers himself a gift of God to the world, and hence acts as such.
Likeminded men of good standing are people he flocks to, to mock the rest of the world together.
05-01-2010 04:18 AM
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Order of the Blood Dragon
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Post: #54
RE: TVC Signup Thread - New

Tried to post this earlier but my PC was playing up so it's a little shorter than originally intended.

Title of Character

Full Name: Viktor Kovach
Associated Names: Viktor the Duelist, Marquis of Kislev
Age: 27
Bloodline: Blood Dragon
Sire: A 3rd Gen Blood Knight
Generation: 4th
Place of Birth: City of Kislev


Physical Description
5ft 10in, slim built but well toned physique. Short, wet-look dark brown hair and mesmerising warm blue eyes. A few minor imperfections which highlight his better assets. Dressed in well crafted gleaming white armour (sort of like Zeus in Clash of the Titans) which is designed to fit Viktor hence providing mobility.

Personality
Warm, compassionate character who's confident appearance and actions serve to inspire others easily. Taught to follow noble virtues by his parents and hence proves to be an exemplar of chivalry. His vampiric nature has ironically furthered this as he aims to be a paragon of honour and justice to counter his darker side. Feels need to avoid women as he insists on not harming a single innocent and knows that vampirism has magnified his better features, ironically his charisma and charm are now flaws in his eyes so he seems distant and introverted when near human women (when he needs to blend in) but he still desires love even though he thinks it is now an impossibility.

Brief History
Born to a minor noble family in Kislev, the high attrition rate amongst the Boyars meant that by the age of 18 he was commander of his own Pulk and given lands to protect and tax. His training from a young age mean he became respected by the men under his command for his skill and valour when leading from the front. His honour was such that rather than have his workers pay more so that he paid less (as other nobles liked to do), he chose the opposite and paid all taxes out of money earned from the spoils of war. His magnanimous personality and helpful nature made his town into one of the most peaceful and efficient places in all Kislev.
His undoing was short after his father's death, Viktor found revenge for this affront by the Norsemen only to return home and find his lands destroyed and his people massacred, the men who respected him, the women who loved him and the children who venerated him all slain by some abomination. Viktor and his last few men searched the area but none returned to Viktor's side. A Blood Dragon attacked him and after hours of duelling the Knight won and as Viktor fell unconscious from all his wounds, the last human sight and sound he bore were the Knight taking his helmet off and gently saying "You fought well noble warrior, I will bestow a reward for your skill."


Basic Stats

Basics

Speed: Armour designed to fit him, combined with a slim build and fighting on foot all the time means Viktor is faster than most - 5

Agility: Most armour is designed to provide the maximum protection affordable, but Viktor's father Andre knew that a true duelist needs armour that allows room to move, this armour, combined with endless practice with his blades provide Viktor with incredible reflexes and agility - 6

Weapon Skill: With the twin blades Tornado and Typhoon, Viktor is becoming a master of this style and technique, his constant practice makes him something of a master but his lack of training in other forms of combat make him somewhat useless otherwise - 6 (4 with other easy to handle weapons, 2 otherwise)

Ballistic Skill: More of a threat to an ally than an enemy at range (presumably as he hasn't touched a bow unless claiming it as a spoil of war - 1 (maybe even 0)

Raw Strength: Relies on speed rather than strength, hence not physically strong but still stronger than most men thanks to his vampiric state - 3

Technique Strength: With his chosen weapons he becomes stronger thanks to almost flawless technique, otherwise he is still weak - 5 (4 if not using chosen weapons)

Toughness: Some say that speed is a better defence than armour, in the same vein Viktor uses speed and skill to protect himself - 3

Tactical Knowledge: No use leading undead as he despises magic and doesn't understand the attrition tactics of undead, but when commanding his pulk he was quite tactically efficient - 1 (3 if leading humans)


Magic

Magical Lores Known: None
Raw Magical Power: None as he hates magic - 1 (0 more likely)

Magical Skill: Has occasionlly deflected magical missiles like one would deflect an arrow but not actually skilled in use of magic himself - 1

Technology
Can maintain his own weapons and armour but otherwise understands little of such things - 10 for own armour, otherwise 2

Equipment
Tornado and Typhoon - A pair of matched blades designed for Viktor's use, when using these he becomes terrifyingly dangerous (as explained in stats section)
Andre's Revenge - Armour designed for Viktor to provide a measure of protection while remaining mobile and inspiring awe

Other Abilities
Inspiring Leader (men) - Through bold rhetoric, confident stature and reputation as a skilled champion, Viktor inspires men to greater courage than they previously knew possible - Men become 'Stubborn' under his command, they trust him despite being a vampire (unless they are staunchly anti-vampire of course)

Strengths
Skilled with his choice of weapons and at duelling (hence his moniker).
Trusting and trustworthy allows him to easily become good friends with like-minded characters.
Warmth and compassion allow others to open up to him and can inspire strong friendships with those who enjoy his kind personality.
His inspiring nature is shown in his rhetoric to the men he leads, sometimes he uses this to engage with others and having had little contact with women he is eager to charm them with the poetic skills taught by his mother but only if they are vampiric as he refuses to risk harming a human woman or child.

Weaknesses
Hates magic, so never uses it EVER.
His noble actions cause jealousy amongst some and contempt from other vampires.
Sometimes trusts too easily and more emotional than some (allows them to get to him sometimes), he hasn't completely lost his humanity so some actions would cause bitter hatred within him (such as killing an innocent).
His desperation to avoid damaging his code makes him sometimes rash and foolish and seem introverted at times.
His desire for love, or at least physical contact with women clashes with his need to stop the beast within making him hate those who feed on women and could make him mistake infatuation for love at times.

Additional Notes
Wants to duel both his sire and Mircea again to repay debts against them when he's strong enough (hates Mircea's use of magic in a duel), accepts need for magic from others so won't behave differently to others based on using magic. Wants to repay both Red Duke and Victarias (Duke saved him, hence he'll help Duke's allies and he owes Victarias a duel and never goes back on promises).

Viktor the Duellist:

Speed - 5
Agility - 6
Weapon Skill - 4 (6 with Twin Blades)
Ballistic Skill - 1
Raw Strength - 3
Technique Strength - 4 (5 with Twin Blades)
Toughness - 4
Tactical Knowledge - 1 (3 with Humans)
Magical Lores - None (Doesn't use Magic)
Raw Magical Power - 1
Magical Skill - 1
Technology - Wargear Maintenance - 2 (10 with own Wargear)
Konrad
(This post was last modified: 05-02-2010 01:54 PM by Order of the Blood Dragon.)
05-01-2010 07:43 PM
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Xaret
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Post: #55
RE: TVC Signup Thread - New

Hai guys, when I saw this TVC I thought I'd jump at the chance to get involved, I love writing of all kinds so this should be great fun grin

Iridan von Carstein ^.^

Full Name: Iridan Von Carstein
Associated Names: The Silver-Tongued, the Diplomat
Age: 431
Bloodline: von Carstein
Sire: Mannfred von Carstein
Generation: 3rd
Place of Birth: A village nestled in quiet woods east of Bretonnia


Physical Description
The first thing that strikes you about Iridan von Carstein is his eyes. Rich blue orbs with flecks and swirls of light grey that exude unnatural presence. Iridan’s facial features are slim without being gaunt, with soft kind edges creating an ease in those that look upon it. Standing tall for his birth race, Iridan has airy blonde hair that compliment the boyish nature of his face. He is in all the 18-year-old he was when he was brought to the un-life. Toned, not muscled, lean not strong, he does not strike opponents as a threat.

Personality
Iridan is a natural diplomat. He speaks with an air of unassuming confidence that calms most troubles by its mere sound. He is still a young vampire but speaks with wisdom and acted as an aide and devout disciple to Mannfred. Un-death did not destroy this man’s charm, or, seemingly, unsettle him in the slightest. Although he possesses quite some skill with blade and shows a natural( or unnatural) aptitude for magic, he often chooses not to fight, much preferring to manipulate his opponents where he might like them. He has an insatiable lust for knowledge, especially that of the arcane.

Brief History
When Mannfred left Sylvania in 2094, traveling south he traveled through the lands of Bretonnia. While making his silent way through a forest he encountered a youth, no more than 18 years old, sitting idly by. Intrigued Mannfred confronted the boy who coolly stared at the vampire. Mannfred was impressed with the lack of fear in the child and bade him to walk with him. Could it have been that the Vampire was lonely? No, much more the vampire had spotted some potential in Iridan and worked to bend him to his will. Iridan was sired to un-life, which he embraced whole-heartedly. He was desperate for information to better serve his master, and worked on his diplomacy to serve as a face for Mannfred when he wanted to remain unseen. A co-existent bond formed between sire and get, Mannfred found in Iridan a capable and effusive get, who learned quickly and strove to please him. Iridan on the other hand had found immortality, the greatest wealth of knowledge and information he could possibly have dreamed for, as well as the dark promise of magic.

Basic Stats

Speed: 6

Agility: 8 – all of Iridan’s movements are accompanied with a grace that beguiles his opponents.

Weapon Skill: 8- He’s spent countless hours perfecting the art of dueling to impress his sire Mannfred, and fancies himself as not only Mannfred’s aide but also one of his champions.

Ballistic Skill: 5

Raw Strength: 3, Iridan relies not on strength but dexterity in combat

Technique Strength: 5 ( 7 ), His prowess with his chosen weapons show here, as he can land powerful blows with timing and finesse.

Toughness: 4, his main weakness being he cannot take much damage, he is a court champion and duelist, not a commander of an army

Tactical Knowledge: 8, in order to prove his worth to Mannfred, Iridan has spent many hours pouring over battle accounts and listening to accounts. He is responsive and with a practically eidetic memory, soaks up knowledge of not only tactics for the battlefield, but also the courtrooms, languages, cultures and history.

Magic

Iridan was tutored by Mannfred who was secretly careful with his tutelage, as Iridan seemed to have not only a natural aptitude, but also an insatiable lust for more knowledge of the lores of magic.

Lore of Shadows- Perfectly complimenting his diplomatic and fighting styles Iridan is a adept of the lore of shadows,

Raw Magical Power- 4
Magical Skill- 7

Equipment
The Balanced Blade
This blade was a present from Mannfred, and is rightly treasured by Iridan. Its blade is long and keen and is light in the pick-up, and devastating in the swing.
The blade suits Iridan’s fighting style giving him 2 extra technique strength.

Other Abilities

Years of Study
Iridan’s usefulness to many comes from his vast knowledge on all subjects.
Iridan’s knowledge aids his side by revealing any information about the opposing army that is unknown, magic items etc, as well as special abilities.

The Diplomat
Iridan is a master diplomat with a silver tongue, who has been able to manipulate himself out of (and others into) many difficult situations.
Iridan can sway other people to his point of view, making challenges seem rash and unnecessary, alliances crumble and his own defeat not that important.

Strengths
Very skilled in a one on one combat.
Well versed in knowledge of all kinds
Diplomat that aids alliances of his side.
Useful shadow magic to conceal and further his amibitions

Weaknesses
Relatively weak.
Lived his life(and un-life) as an aide, is not a leader.
Most of his skills are useless against a mindless foe or one that won’t listen to him.

Additional Notes
Iridan is a naturally confident and content power. He does not seek power other than in furthering himself in the knowledge of the arcane and everything else. He does not take insult easily and prefers to support others in battles, rather than picking them himself.

*He stared down at her impressive cleavage and gulped. He was way out of his comfort zone.*
05-06-2010 07:36 PM
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Ghostmaker
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Post: #56
RE: TVC Signup Thread - New

Hello, everyone! Ive been looking at the TVC ever since I joined Carpe Noctem a few months ago, but I've been kinda intimidated by how much has already happened...
Finally managed to man up and get a character ready, so I hope he's not too shabby!

Varia von Nebel

Full Name: Varia (von Nebel)
Associated Names: Fox of the Arban, the Trickster, the Gambler, the Mistmage
Age: Approximately 4000 years old
Bloodline: Lahmian
Sire: Queen Neferata
Generation: 2nd Generation
Place of Birth: Nomad camp in the deserts of Khemri


Physical Description
He’s always smiling, except when he’s laughing, and his eyes always holds a glimmer of excitement even when there apparently is nothing exciting going on. His face is youthful and boyishly beautiful, even stunning, though it is marred by a half-moon scar under one eye and a ragged scar around his throat saying he was hanged once. His eyes are blue-gray as a misty sky and his hair is such a dark shade of brown it appears black and is just too long to be called short.
His clothes are finely made and with embroidery, but always made so they can conceal his multiple tricks and weapons. A brown overcoat with black velvet lining hangs on his shoulders, the sleeves rarely used. Under this is a black suit with vertical stripes and silver embroideries, black slightly pointy dress-shoes and a white silk shirt with a black carvat at the neck, covering his scar. Often, he will wear a wide, red scarf, also to conceal the scar on his neck. On his head rests usually a black, wide-brimmed fedora with a red band. White silk gloves with a red eye on the back cover his hands.

Personality
Through the eons of captivation, Varia has acquired an interesting trait: insanity. Interestingly, this has not broken his mind, but meshed seamlessly with his persona. He’s light-hearted and joking, but far too intelligent for his own good and schemes as a force of habit when not intentionally. Even before gaining immortality, Varia believed life to be a playground you had to enjoy till it ended, and so he’ll smile and play with everything within sight. He has a great distaste for authority and will usurp those in charge on principle more than anything else.
There are VERY few things he’ll take seriously, Neferata being one, the Temple of the Lost Deserts being another.

Brief History
Varia was born the illegitimate son of the Chief of one of the deserts many nomadic tribes a little more than 4000 years ago. As such he was raised by his mother till the age of sixteen, when he was sent away to not interfere with the true heir. But by that time however, Varia had gained much popularity among the young of the tribe and many joined him in exile. Soon they were known as Varia’s Vermin, living off the caravans that traversed the deep deserts, either by guarding them or being the raiders. Or both.
Using his guile to its full extent, Varia clawed out a living for the gang in the harsh environment, but their trade was not a gentle one. Their numbers dwindled and moral plummeted. In an effort to pull them out of their cruel situation, Varia lead the ragged raiders after a rumour of an ancient temple in the lost parts of the desert, supposedly a temple to the Old Ones.
They did find the temple and entered with the intent to live happily on the treasure and loot they would find within. But the secrets of the ancient place proved too much for the young raiders and only Varia survived by making a bargain with the forces remaining in the temple. He was to be the guardian of the temple and woke up outside with the Infinity Matrix, the key to opening the temple, in his hand.
All his friends dead and his resources spent, the former bandit lord made his way to Lahmia, knowing he could thrive in the deep shadows the city’s rulers cast. And thrive he did. Setting up his new home in the Arban, the city’s darkest slums, the former raider earned a name for himself as a fearless, leering thief. Over the next few years, his legend grew and so did his deeds. As a test of his skills and for the pure hell of it, Varia snuck into the Grand Temple and stole the Sanguine Edge, the sacrificial dagger of W’soran himself, right in the middle of a ritual sacrifice!
Taunting those in power was the pastime Varia enjoyed the most and hearing the High-Priest howl in rage was quite delicious. But there was one treasure he had not had the opportunity to seize, one thorn he had yet to shove into their side: vampirism. They had it and guarded it; therefore he wanted it. He had found out the truth of the Lahmian Rulers while in the High-Priest’s Temple and knew how to gain their strength. But it had to come from the purest source, the hardest to achieve: Queen Neferata.
So he used his every means to infiltrate her Palace and courted her once he was inside, not an easy task by all means. But she was intrigued by his reputation, his audacity perhaps. Too bad she only turned beautiful girls to undeath; otherwise Varia wouldn’t have had to use subterfuge. After the Queen had fallen asleep, the thief used the Sanguine Edge to cut her skin and drank her blood, becoming one of the VERY few male Lahmian vampires.
The Queen Neferata did not suffer such a betrayal lightly, but though only that Varia had tried to kill her and so ordered him hanged. As the rope tightened around his neck that morning, Varia could only laugh. Realizing what he had done too late, Neferata bade her guards to pierce his heart, but with his newly acquired powers, he managed to escape.
It would take Neferata several years of hunting before she finally managed to corner Varia, and by that time her rage had grown cold and seething. Instead of just killing him, she sealed him away deep underground in a crypt just for him. Onto him were cast magical bonds so he would never escape and mystical wards so that he could not die from lack of food. With this, Neferata would turn his greatest accomplishment, into his doom. But as the doors slammed shut, Varia laughed.
Nearly 4000 years later, the seals had weakened and the rock itself cracked after an earthquake shook the land. Through the holes in the fading barriers, Varia extended his influence, attracting a tribe of ghouls and enticing them into doing his bidding. Their simple minds were easy pray to the vampire and he soon had them bringing him humans from the nearby settlements. There was no way into the crypt, but a crack split the whole thing vertically above Varia’s head, so when the ghouls cut a throat on the surface, a thin stream trickled down to his gaping mouth.
It took months of this before he finally regained his strength and at that time the local peasants were fed up with having their kin dragged away in the middle of the night. They tracked the ghouls back to the crypt and opened its sealed doors. Such a meal he had before he strode into a brand new world.

Basic Stats

Speed: 7
Agility: 8
Weapon Skill: 5
Ballistic Skill: 6
Raw Strength: 4
Technique Strength: 5
Toughness: 4
Tactical Knowledge: 7


Magic
Magical Lores Known: Lore of the Vampire, Lore of Shadows
Raw Magical Power: 4
Magical Skill: 4 (8)

Technology
Skillset: Stealth, thievery, lock picking, pick-pocketing and wetwork in general
Skill Level: 8

Skillset: Blackpowder weaponry
Skill Level: 4

Equipment
Varia is quite fond of using hidden weapons and misdirection when fighting. He has several knives of different make hidden about his body, in addition to a pair of pistols, a spring-loaded switchblade at his wrist and his cane, which hides a long, narrow blade. When fighting in larger battles, Varia will use a noticeable weapon such as a trident, halberd or glaive to draw attention away from the true danger.

The Sanguine Edge
This slightly curved, serrated dagger was originally the sacrificial dagger of the High-Priest W’soran himself. It was used in the most horrific rituals, sacrificing mortals to empower his cruel spells. As a grand joke and a test of his skills, Varia stole it from under the High-Priest’s nose in the middle of one of these rituals. He’ll tell you he did it to watch the old husk squirm.
Wounds caused by this blade will never heal naturally. Blood spilt by the Sanguine Edge is converted into magical energy, raising the Raw Magical Power of the vampire user by 1 if a single mortal was sacrificed, by 2 if two more are killed and by 3 if a total of six are killed. It is designed to be used on the living, and therefore has no effect on vampires except that they cannot feel its cut.

The Infinity Matrix
A part of the bargain Varia was forced to make within the Temple in the Lost Desert was this elongated octahedron. At first glance it appears to be made of delicately carved stone, but closer inspection shows that it is made of tiny pieces of some unknown metal held together somehow. Even closer scrutiny reveals that these pieces are made up of even tinier segments and those again even tinier.
It is the key by which you may enter the Temple in the Lost Desert, and it is bound to Varia. If he were to throw it in the ocean, he would find it lying in his pocket before nightfall again. It also seems to be a magical singularity of sorts; the Winds bend with it, around it or into it at random.

Other Abilities

Charismatic Bohemian
A stunning face, a light-hearted demeanour and a joyful spirit makes Varia hard to dislike, especially for those of the opposite sex. This is, after all, the man who managed to seduce the Grand Seductress!
Varia knows how to utilize his appearance, wilfully manipulating others’ minds and emotions for his own ends. With a glance, a smile and a gentle nudge with his vampiric aura, he can influence the lesser minds and redirect even those stronger.

The Trickster, indeed
He has always been one of trick and traps and cunning misdirection. He will go one way, only until he reveals his intention to go the other, only to suddenly switch to a third. All to hide that he was actually aiming for the first way all along. Because he knows this, he’s also skilled at reading the actions of others.
Varia will trick, misdirect and toy with others simply out of habit and he will most likely succeed. He will lay traps and traps within traps, playing his enemies and allies alike, mostly because it is amusing to him. In combat, he confers a -1 to either the Weapon Skill or the Technique Strength (whichever is highest) of the one he is fighting.

The Mistmage, indeed
Though he knows the Lore of the Vampire, Varia is by far more skilled with the Lore of Shadows. His illusions are near impossible to discern from reality, even to those who know what to look for. But the name stems not only from his proves of that lore. His vampiric gifts let him shape his body to the task at hand.
When using the Lore of Shadows, Varia’s Magical skill is increased to 8. He also has the ability to shapeshift into either a desert-fox or a sparrow-hawk. In combat, he confers a -1 to the Ballistic Skill of whoever is shooting at him.

Strengths
Jack of all trades, intelligent, cunning, agile, charming, independent,

Weaknesses
Insane, directionless, ignorant of current affairs, physically not the strongest, magically not the strongest, a poor necromancer, arbitrary,

Additional Notes
Anything extra we should know about your character

Nihil sine Nefas.
05-17-2010 01:23 AM
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Thanmar Thrask
Lord of Banshees and Wraiths
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Post: #57
RE: TVC Signup Thread - New

Thanmar Thrask

Full Name: Thanmar Theodosius Thrask
Associated Names: Lord of the Banshees
Age: 87
Bloodline: N/A
Sire: A now slain vampire, so currently none.
Generation: N/A
Place of Birth: The city of Talabheim


Physical Description
An old man with dull eyes, wearing old gray robes which have been restitched a lot. On his snow white hair he wears a felt cap, adorned with stitched bones and skulls. On one shoulder he carries a pouch reeking of foul sorcery, and in usually his left hand he has a gnarled old staff, adorned with obscure markings and pulsing veins. He has a parched skin, with a remarkably good set of teeth. If he opens his robes, he can be seen wearing deep blue robes with bones sewn into the fabric, and his belt will be lined with vials, small jars and pouches. He also walks slightly hunched over.

Personality
Thrask has a strong sense of wrong and right, in his eyes that is. The pursuit for power he started long ago now taking him beyond the boundaries of his knowledge however, and he tends to somewhat shift how he looks on things. He is good at hiding his true thoughts and feelings to all but the most gifted, and keeps a plain face and tone for the most part. When he gets curious and interested by a subject this can consume him for days or weeks unless someone halts him, and he does not like things unfinished. He has a slight bias against women in power, which is the one thing he at times finds hard to hide.

Brief History

Son of a tavern keeper, his early years were like most children's, at the age of 14 however, Thrask became what we'd call depressed, and his father tried numerous things to ''cure'' him. The social shutdown however lead to him being withdrawn and more and more confined to his own thoughts. His father one day found his room empty, and feared the worst. Thrask however had not taken his own life, he merely left Talabheim, hoping to find... well what he exactly hoped to find no one knew, but somewhere during that time he started developing his affinity for the Winds. This was also the reason for his social shutdown, fearing his friends and family would abandon him if they knew. He also acquired a teacher of sorts, an old man who knew how to make dead things move, for a time at least.

This opened a new future for him, as, eventho he was disgusted by the idea, and the methods.. He could do this. Soon outgrowing his master in skill and power, ( which was not much.. ) he murdered the old man and set out to find more. His search led him through backwater roads, past rural witches, fanatic devotee's and quacksalvers. Things go vague here again, but apparently he learned about a vampire that lived near a village he visisted, and decided to take a probably last step. He would eighter become the vampire's apprentice, or die. Luckily for him, it turned out good, and he proceeded to learn and develop even more in what he now called his ''Art''. To all good things comes and end however, as one day the cave they had resided in for years became their deathtrap, as a horde of angry peasants poured in, setting everything ablaze. Thrask, dissecting a fresh corpse, played the fool while his master got torn to shreds, after removing some peasants from the face of the earth however.. The peasants, having pity with him for being ''mind controlled'' took him in and he fared well in his new community.

Under his new guise, he lived in the village of Heurin for sometime, at times taking one of the elderly or sick to practice upon. Years later, all contact with the village stopped of a sudden, scouts dispatched to check it out, found no one, although they could see clear signs of struggle. Thrask had moved on with his small force, and entered the hinterlands, settling in a hilly area. Here, he opened a wrapped package he had held hidden for years, as it were his ex-master's staff and a tome. With the knowledge he learned from the books, he proceeded to call other beings to his side, spirits, banshee's and wraiths. Speculation has it he became enticed with the banshee's however, their anguished cries inspiring him. Taking up residence in a small cottage, he's lived there for years, learning what he could from the tome, and practicing on travelers whenever he could.... Untill now...


Basic Stats



Basics

Speed: 3

Agility: 2

Weapon Skill: 1

Ballistic Skill: 1

Raw Strength: 1

Technique Strength: 1

Toughness: 3

Tactical Knowledge: 5


Magic

Magical Lores Known: Necromancy, Death, Shadow

Raw Magical Power: 6 [With Staff, 8]( Necromancy ), 5 ( Shadow, Death )

Magical Skill: 6 [With Staff, 8]( Necromancy ), 5 ( Shadow, Death )

Technology

Skillset: Alchemy

Skill Level: 6

Equipment

Alloghoch's Grimoire
A tome bound in what looks like human skin, filled with the scribblings of his former master. It contains spells, rituals and alchemical formula's.

Alloghoch's Staff
This gnarled piece of wood pulses with necromantic power.



Other Abilities

Lord of Banshees
Having an uncanny knack at binding and controlling banshees to do his bidding, he whips them up to a burning hatred for all the living
Banshees under his command hate all foes.

Strengths


An above average necromancer, and an even more powerfull one with his staff, he has an uncanny ability to bind all kinds of spirits to his will., especially banshees. He has a wide knowledge base and usually knows how to act appropriately in most situations.

Weaknesses

His mortality is his biggest weakness. Other weaknesses are his inability to properly bind the more material dead, and his reliance on adequate spirits in the area if the need to defense arises.

Additional Notes
None at the moment

[Image: NotCuteAtAll.png]
(This post was last modified: 05-19-2010 11:23 PM by Thanmar Thrask.)
05-19-2010 11:18 PM
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Serval
Mortuus Cattus
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Post: #58
RE: TVC Signup Thread - New

Thought I'd throw Katarin into the mix, see how she fares cheesygrin

Full Name: Katarin Blanche
Associated Names: The Azure Reaper
Age: 515
Bloodline: Lahmian
Sire: Lidelle Di Ferion
Generation: 4th
Place of Birth: Montfort, Brettonia


Physical Description
Katarin was turned at the age of fifteen, and as such, her appearance is youthful. She is a beautiful vampiress, although not overly so. Her eyes are a soft green and her hair is a rather nondescript brown, although she does sometimes dye it black. She always wears a kimono-like robe with a hood, the robe is blue, her favourite colour.

Personality
When dealing with strangers, her manner alters depending on her aims. If it is a passing meeting, then the person will be treated with polite suspicion and a slight coldness. If the person is a potential ally, or pawn, then she will be warm and friendly. As a general rule she is polite, and almost always analyses people for how she may use her interaction with them for personal gain. However, when the prospect of bloodshed is presented to her she becomes somewhat giggly and grins disconcertingly.

Brief History
See chapter 1 for details =D


Basic Stats
Basics

Speed: 7

Agility: 7

Weapon Skill: 6

Ballistic Skill: 4

Raw Strength: 4

Technique Strength: 6 [8]

Toughness: 4

Tactical Knowledge: 7


Magic

Magical Lores Known: Necromancy
Raw Magical Power: 4

Magical Skill: 4

Technology
Skillset:
Weapon Maintenance [only her own sword]: 8
Weapon Enchantment [can temporarily give weapons various basic enchantments]: 5

Equipment
Hachiman
A strange single-edged sword Nipponese that Katarin had made for her whilst she was over there. She supervised it's forging, occasionally adding enchantments that made it lighter and sharper during the many times it was folded. The resulting blade weighs half of what it should, and can cut things without the blade actually touching them. Due to it's unnatural sharpness, it has an enchanted sheath which is practically unbreakable, but has no further powers.
Due to her intimacy with this sword, having supervised its creation, and practised with it in most of her free time for several centuries, her technique strength is much higher when she uses this than any other weapon, although she is highly competent with other swords and bows

Other Abilities

Chessmistress
Katarin isn't the greatest fighter in the world by a long shot, but what she lacks in martial ability, she makes up for in sheer manipulative skill. If she anticipates a fight that she is sure she cannot win, she will manipulate the people and circumstances around her to avoid the fight and, if possible, remove the individual who would harm her from existance.
If someone is in contact with her on a semi-regular basis, she will attempt to manipulate them to her advantage. Often by setting up mutually beneficial situations to avoid confrontation, but if she feels that her safety is threatened she will do everything in her power to destroy someone.

Strengths
Proficient at martial arts: She can hold her own against all but the best mortal warriors, and many immortal ones as well

Loaded: Due to the position she held in Cathay, her cunning, and in a few cases a carefully selected murder or five, Katarin has many caches of different currencies, as well as several places that generate income. In short, she is rich.

Weaknesses
Manipulative bitch!: Those who know of her manipulative nature would naturally tend to distrust her.

Blood Frenzy: When she takes an injury, all of her careful manipulation and preparation goes out of the window, and she starts trying to turn everything around her into small cubes of dead meat.

Additional Notes
At this moment in time, her forces are fairly limited. She has a crew of zombie pirates, and their vampire captain on her payroll, as well as a small force of wights and skeletons led by her close friend and personal wight Jacques, her personal guard of dire wolves/cats/bear, a young necromancer and a group of young Lahmian blood knights. In a pinch, she could muster at most 150 personal troops, with a maximum of 300 with concerted effort. Not including convenient nearby dead enemies of course

My blood is stronger, purer! It's the sang-real! It is the true blood...

Yes. And it is on your clothes. And on my fists. And on the floor.


"Don't eat me, I have a family! Eat them instead!"

Do you live in England, in the berkshire area? Got a few quid to spare? Want a metric tonne of bitz? Give me a shout and i'll be more than happy to discuss parting with roughly 8 years of accumulated bitz to pass them on to you :3
05-25-2010 11:02 PM
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Spencer
banana man
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Post: #59
RE: TVC Signup Thread - New

Title of Character

Full Name: Drake Doom'Smith
Associated Names: Smithy,
Age: 700
Bloodline: Carstien
Sire: Vlad Von Carstien
Generation:3rd
Place of Birth: a dwarven caravan at the very edge of Sylvania


Physical Description
A Large brutish looking man, with short black hair, his face a battle field of scars and burns. to look upon Drakes face is said enough to make even a nurgling sick. below his disgusting physical features his eyes lurk a pale reddish pink, almost glazed over. his arms and chest also bear the scars of battle, and that of his trade.

Drake wears in surprisingly less extravagant clothes to that of many other vampires, favouring a simple grey vest black breaches and black steel plated boots. he also wears a thick set of blacksmithing gloves.

Personality
Drake despite his appearance is a warm hearted man, his face a battle field of scars but always bearing a grin, Drake is happiest when hammer in hand making a suit of armour or forging a new blade. he often wanders into the streets of men to converse and drink with the common folk. unknown to many of his peers.

Even Though he is a vampire, Drake has a love for a mortal life and wishes for a way to one day either die in battle, or discover a cure for this curse he was been landed with so that one day he may join his wife and son in the after life which he has been robbed of.

He has a slight resentment to many other vampires and their lust for power.

Brief History
Drake was once a black smith who studied under the dwarves to the north. after he finished his training in the art of Blacksmithing he set about going home to the land of Sylvania, to see his wife and son. upon his journey home the dwarven caravan he was with was set upon by dire wolves and zombies. a common occurrence in these blasted lands.

Drake fought along side the dwarves until it was him alone waving his hammer's crushing skull of the zombies and dire wolves alike. before he fell from exhaustion a man on the hill called out to the hordes, and the attack stopped and Drake collapsed and slipped into dream.

he awoke in stone chamber a pale man, hovering over him tending to his wounds. Drake then discovered what had happened how the vampire had been his attacker but also his saviour... the vampire was impressed by the talent in battle. and to learn of Drakes trade, and thought of use for a dwarven trained black smith.

Drake was sent to works in the forges of the Carstien family forging weapons and armour, for their vast armies. Drake secretly once went to that of his family's home and found that it had been destroyed and ravaged by an unknown horde his family dead their body's gone, he still to this day has know idea of what happened their but assumes them to have died.



Basic Stats


Basics

Speed:4

Agility: 5 (6)

Weapon Skill: 6
bare hands. 8

Ballistic Skill: 1

Raw Strength: 8

Technique Strength: 6

Toughness: 9

Tactical Knowledge: 2.

Skillset: weaponsmith, Armourer
Skill Level: 6 (8)


Equipment
Dwarven Smiths Seal Hammer's
raises the skill sets by 2
the weapon's were given to Drake upon completing his training they are as much weapon's as it is a tool's. they are golden hammer's about a foot long and very heavy to hold.

[b]light Armour
basic black smithing clothes strong enough to deflect most basic hits but questionable against stronger foes.
[font=Arial] +1 to agility


Strengths
he's great in combat against basic troops.
he can construct armour for his blood line. and maintain weapons.
Very tough
can spot weaknesses in foes armour
eyes and ears about the local town bars hears local empire gossip

Weaknesses
not trusted by other vampires
no magic
basic armour
useless with range weapons
poor tactician

Additional Notes
he has a fondness of humans and will some times protect them from being used as sport.
05-27-2010 04:13 PM
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Malatith the bloody
Grave Guard
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Post: #60
RE: TVC Signup Thread - New

Bio Template

Title of Character Malatith

Full Name: Malatith
Associated Names: Malatith
Age: 150
Bloodline: He has no idea
Sire: No Idea
Generation: about 4th he doesn't know who bit him so this is most likely.
Place of Birth: A small city called Namarist

Physical Description
Dark hair, flawless face, black flowing clothes with red trimming around the edges, dark red eyes with a tinge of green, Carries a number of weapons including a dead gnoblar he found in the mountains of Mourn.

Personality
Strangley nice for a Vampire, Constanley goes into the streets of the city he rules to talk with the unsuspecting people.
Has a lust for battle and often searchers for adventure ever with his great manners saying sorry after choping off some ones arm.

Brief History
Once a commen man with three children and a wife, Malatith was in the middle of the night at a dark bar in the centre of the city and dark man appeared and asked the young man to join him. he then took him out of the bar and down a dark alley way saying he knew were a great bar was, the man then turned on him cutting open his neck and drinking his blood Suck The next day as the sun rose by some miricle the man had survived and become a vampire, even though he hadn't been given the blood kiss.
He then dicovered that same night twenty more people had been killed, including his wife and children.
He then vowed revenge and sent about trieing to get more power and rule the city so he could get revenge on the man who had killed his family, within fifty years he had become the baron of the city and commander of the small army.
He then sent half of the cities men to attack a nabouring city, of course with only about 100-150 men they were killed at Kelinoor plain, how ever the men fought bravely and took down twice their number.
Malaith escaped into the forest an waited until the men had left he then crept out of hiding burried all of the men in a mass grave hidden in the trees.
For years he hid in his town and became the leader again, then ten years after leading the men to their deaths he went back to the mass grave and rose the skeleton soilders out of the ground he then issued a order in his city that all able bodied men were requied to take arms, he then led his army of men and skeletons out of the city in search of battles to increase his army size, he even travveled into the moutains of mourn were he deafeted a gnoblar tribe and kept their Head honcho as a lucky charm.
He now roams the land with his ever growing army occationlly returning to his city to collect the young men for his army searching for vampire armies to join in the hope one day he might find his families killer and take his revenge.

Basics

Speed: 3 or 4

Agility: 3

Weapon Skill: 4

Ballistic Skill: 4

Raw Strength: 3
Technique Strength: 3
Toughness: 4

Tactical Knowledge: 2 because mostley he is under other vampires rule.

Magic – you can have different power level and skills for different lores

Magical Lores Known:
Raw Magical Power: 4

Magical Skill: 3

Technology
Skillset: Combat and magic, was once a good bartender
Skill Level: 5

Equipment
Vauire's sword
This is a giant but elegant sword that he found while in nagaroth.
This sword raises his weapon skill to 5

[b]MAlatiths bartender armour

[i]
This is the armour that Malatith wore while he was a bartender, druncks can get angry around closing time.[/i]
This raises Malatith's toughness so that his toughness is 5

Strengths
Good in combat and magic
Happy guy so mortals like him
He can pusuade people eaisily to his point of view, this is how he got the humans and skeletons to work side by side.

Weaknesses
Other vampires get annoyed by him being happy all the time
Is scared of horses
Thinks the best of every one, except dark male vampires.

Additional Notes
HE is always sucspecting other vampires that might have killed his familey
(This post was last modified: 06-14-2010 04:16 AM by Malatith the bloody.)
06-13-2010 06:27 AM
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