- Sep 23, 2009
- 2,714
Default point values are 1,000; 2,000; and 2,500 (seems odd to me that it's not 0 to 1000, 1001 to 2000, etc, but w/e)
For 1,000 point games:
1-4 leaders
2+ battleline
0-2 artillery
0-2 behemoth
For 2,000 point games
1-6 leaders
3+ battleline
0-4 artillery
0-4 behemoth
for 2,500 point games
1-8 leaders
4+ battleline
0-5 artillery
0-5 behemoth
units without a battlefield role (no-type units in the above posts) are unrestricted regardless of points value. Units with more than one type count towards the mins and maxes for both. For instance, if you field Arkhan in a 2,000 point game, then you could field a maximum of 5 additional leaders and 3 additional behemoths. Honestly, though, the points costs of behemoths in particular is such that maximum army cost is going to be the main limit on those, rather than force org slots.
For undeath, the battleline units are:
skeleton warriors
zombies
crypt ghouls
tomb king skeleton warriors
tomb king skeleton horsemen (not the horse archers)
tomb king skeleton chariots
I've typically been running only one of the above units in most games, so my armies will need adjusting.
If you stick to a sub-theme you do open up some extra options:
spirit hosts are battleline if your army is all nighthaunt
blood knights if your army is all soulblight
black knights if your army is all deathrattle
morghasts (both types) if your army is all deathlords
skeleton archers if your army is all tomb kings AND khalida is your general
flayers if your army is all flesh eaters AND a flayer hero is your general
horrors if your army is all flesh eaters AND a horror hero is your general
Note that, from what I can tell (and don't quote me on this, I might have missed something), force org restrictions and army allegiance only care about your starting army, not anything you deploy via summoning. So, in a 2000 point game, you could field Arkhan plus three minimum units of morghasts, counting the morghasts as your battleline units since your army is all deathlords, and have about 900 points left over for summoning. The stuff you summoned, though, wouldn't have to be deathlords, nor would it have to worry about leader or behemoth limits - though again the available points pool means you probably wouldn't be topping those limits anyway.
Probably not worth skipping the necromancer, but it may be relevant for some subfactions. Even those without native spellcasters can access a single summoning spell per game (autocast and non-dispellable) via the artefacts, if you wanted to, say, bring a terrorgheist to your all-nighthaunt army or the like.
For 1,000 point games:
1-4 leaders
2+ battleline
0-2 artillery
0-2 behemoth
For 2,000 point games
1-6 leaders
3+ battleline
0-4 artillery
0-4 behemoth
for 2,500 point games
1-8 leaders
4+ battleline
0-5 artillery
0-5 behemoth
units without a battlefield role (no-type units in the above posts) are unrestricted regardless of points value. Units with more than one type count towards the mins and maxes for both. For instance, if you field Arkhan in a 2,000 point game, then you could field a maximum of 5 additional leaders and 3 additional behemoths. Honestly, though, the points costs of behemoths in particular is such that maximum army cost is going to be the main limit on those, rather than force org slots.
For undeath, the battleline units are:
skeleton warriors
zombies
crypt ghouls
tomb king skeleton warriors
tomb king skeleton horsemen (not the horse archers)
tomb king skeleton chariots
I've typically been running only one of the above units in most games, so my armies will need adjusting.
If you stick to a sub-theme you do open up some extra options:
spirit hosts are battleline if your army is all nighthaunt
blood knights if your army is all soulblight
black knights if your army is all deathrattle
morghasts (both types) if your army is all deathlords
skeleton archers if your army is all tomb kings AND khalida is your general
flayers if your army is all flesh eaters AND a flayer hero is your general
horrors if your army is all flesh eaters AND a horror hero is your general
Note that, from what I can tell (and don't quote me on this, I might have missed something), force org restrictions and army allegiance only care about your starting army, not anything you deploy via summoning. So, in a 2000 point game, you could field Arkhan plus three minimum units of morghasts, counting the morghasts as your battleline units since your army is all deathlords, and have about 900 points left over for summoning. The stuff you summoned, though, wouldn't have to be deathlords, nor would it have to worry about leader or behemoth limits - though again the available points pool means you probably wouldn't be topping those limits anyway.
Probably not worth skipping the necromancer, but it may be relevant for some subfactions. Even those without native spellcasters can access a single summoning spell per game (autocast and non-dispellable) via the artefacts, if you wanted to, say, bring a terrorgheist to your all-nighthaunt army or the like.