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Hello all, I won't repeat the obvious since I think this thread has looked at every single option possible by now. (Hell there was even mention of master strike?). But I think there's one thing we may have left out. Someone had mentioned earlier that because the DP will be backed up by the...
If you're just starting out I would suggest starting with smaller games to get the hang of not only the rules but the army as well. Find someone who will play 500pt games with you and move up from there as you build a play style unique to you. You'll learn which units you like to use and...
The way I see it they're supposed to die, even in combat. Whether used as a Mage hunting dart or a cruise missile against chaff and small units, or used in a combo charge to provide extra CR. Most scenarios have them not making it out alive you just need to know where to send them in. If they...
I run 40-50 with a corpse cart between them and my lvl4. If they go up against anything initiative 3 or less I throw whatever crap spell at the cart I can and pop up ASF which gives them rerolls to hit. If they're up against anything with higher initiative I bubble vanhels to hit both the ghouls...
I love the cursed book Worst case it forces your opponent to dispel any RIP spells during their turn allowing you to periapt those dispel dice back to your next magic phase. Best case, since it seems all the spells it can cast were picked for their synergy with our army, it gives you exactly...
I haven't had the chance to actually use them yet as I don't get out to play as often as I'd like, but my next game will feature 2 wight kings in a unit of grave guard with the banner of the barrows. One has fencers blades, the other sword of striking (?, the +1 to hit) and OTS Allows both to...
One of things I love about our 8th edition book is how much fast stuff we have. My normal tournament list makes heavy use of Vargheists, Varghulfs, Terrorgheists, Blood knights and Dire wolves. A big horde of ghouls, a couple of 30 man zombie units, spirit hosts and a corpse cart rounds out the...
I had a spirit host charge down a hill into a Wood Elf BSB who had left his unit before it got charged. I won combat by one, he broke and I ran him down. The resulting panic forced a 20 man unit of Glade Guard right off the board. The only time his dice ever roll that high is during leadership...
I'm playing in a special character themed 2750 tournament in Feb using Mannfred and Konrad. They aren't mandatory, but you get one special character including any upgrades for half cost. Mannfred at 265pts starts looking really good. Plus with the points you save, it's kind of like playing a...
If he's complaining to you about bringing a blender lord, tell him not to bring his Slann then. There's definitely nothing cheesy or overpowered in your list so don't feel bad. Besides, what Slann can't deal with wraiths? I agree your friend needs to lose a lot before he learns how to use...
I actually just recently went to a tournament with a 2400 list that almost fits both the criteria of the first two challenges. I came in 7th and best in race with what I was planning on just being a fun list to play. And believe me it can move fast! A quick summary Master Necromancer Level...
As has been said before bunker storming and cruise missiles. When something is that squishy and cheap it's best to see them as expendable right from the start. Focus on where they'll do the most damage before they die instead of on how to keep them alive. The character hunters are really...
I just wanted to get some stuff in regarding the competitiveness of the CB. Regarding reliability, it's actually much more reliable than simply casting the spells in the first place. Since the book goes off automatically you never have to worry about possibly failing to cast. And while the...
My last game against daemons ended up being a massive game of points denial. He brought a horde of blood letters and a horde of daemonettes and I managed to keep them out of the entire game. Turned it into a 2K for him vs 3K for me. Pick your targets properly, sound advice against any opponent...
Actually around here my opponents seem to priotritize the cart almost above all else. With everything that it does they feel the need to take it out as soon as possible. Balefire, ASF, plus a little combat potential. My general is in black knights and runs around killing stuff which means...
That's how I look at it too. They contribute to the threat saturation. Every cannonball they shoot at my blood knights is one less shot at my Terrorgheist.
Huh, good point about the Gobbos. Odd since I used to play O&G that I would miss it. Either way eradicating your opponent's level 4 as early as possibly gives a VC player a definite advantage!
If I'm understanding correctly the answer to Part1 is yes and the answer to Part2 is no. Starting with part 1: the actual movement that you do when you charge is entirely up to you, as long as it get's played out within the legal restrictions. If you want to charge someone at what might seem an...
While it is correct that they form up into ranks when charging or receiving a charge, they should not be "moved with abandon". In 7th edition skirmishers had 360 degree line of sight and could charge and shoot any direction. In 8th now they must be formed exactly like a legal unit except they...
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