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2K Dec 3 Tourney BATTLE REPORT

Discussion in 'Kings of Warhammer (Mantic)' started by Rosebud, Dec 7, 2016.

  1. Rosebud

    Rosebud Zombie

    Joined:
    Jul 4, 2013
    Messages:
    45
    1 Day 3 game Kings of War with Clash of Kings 2016 comp/rules.

    Scenarios: Invade, Pillage, Dominate (individuals and war engines count half pts where applicable)

    The final results:
    1. League of Rhordia
    2. Undead
    3. Undead (me)
    4. Ratkin
    5. Ratkin
    6. The Herd
    7. Salamanders
    8. Elves
    9. Abyssals
    10. The Herd
    11. Forces of Nature
    12. Dwarfs

    I ran Undead w/Night-Stalker allies (apologies for some blurry pics):
    [​IMG]

    Revenants horde, two-handed, blessing of the gods, (Touch of Darkness)
    Zombie regiment
    Zombie regiment
    Zombie regiment
    Zombie Troll horde
    Zombie Troll horde
    Werewolves horde, dwarven ale
    Necromancer, +bane chant
    Lykanis, blade of slashing
    Morgoth the Faceless, touch of darkness
    Spectres regiment
    Shadowhounds troop
    Screamer

    Pregame thoughts:
    I am shaking off seven months of rust as last time I played was my club's GT earlier in the year. In the interim I had finished a few new units and wanted to try them out. The first is the mostly banshee unit in the upper left corner of above pic that counts as spectres. I figured the firebolts piercing(1) would give the undead some much needed ranged attacks. I lack skeleton archer models, and they don't seem impressive rules wise. I have two catapults but don't really like hitting only 1/3 of the time. For more punch I am using a screamer that provides lightning bolt (5) with height2, which is a great combination. Rounding out the NS I am dusting off some direwolves models to use as shadowhounds. I envisioned these would make a great screening/escort unit for the werewolves horde.

    And finally, the FACELESS! I was tired of running the Liche King and this guy also packs more ranged spells to go along with heal and surge. I am also using the Lykanis for the first time to bolster my fast attack subgroup. Limited inspiring was a concern, however a combination of the very inspiring on an individual with speed 10 and nearly 25% of points in night-stalkers didn't turn out too bad. I couldn't find the points for the inspiring talisman for the necromancer. I was iffy on the necromancer, but this guy really turned out to be clutch as he provided the bane chants and the surges so Mhorgoth could focus on fireballing units once the battle lines met.

    GAME 1: Invade
    Opponent: Undead

    Undead civil war! The opponent's list is the following:

    Ghouls Troop
    Ghouls Troop
    Revenant Horde, brew of courage
    Wraiths Troop
    Zombie Trolls Horde, brew of sharpness
    Werewolves Horde, brew of strength
    Soul Reaver Cavalry Regiment, potion of caterpillar
    Vampire Lord, heal(2), mounted on undead horse
    Vampire Lord on Undead Pegasus, heal(2), ensorcelled armor
    Lykanis, blade of the beast slayer

    I setup all my forces on the left flank. His soul reavers, werewolves, and Lykanis are on the right side. I decide not to counter with my fast units and instead put them on the extreme left flank, hoping to sweep around the building and come up from the back. I make mental notes to watch out for Vampire on Pegasus getting behind my lines as well as to know where those soul reavers can go at all times.
    [​IMG]
    I place the screamer in the woods with trolls. Zombie meat shield protects the revenants while the spectres hold the right flank, and are going to be sacrificed.
    [​IMG]
    Opponent's wraiths, ghouls, vampire on peg, soul reavers, lykanis, and werewolves advancing unopposed on the right flank.
    [​IMG]
    View from the left edge. Werewolves plan to go around the barn.
    [​IMG]
    Wraiths fight my zombies while wolves fight the spectres as enemy lykanis looks on. I plan to turn the trolls to face the werewolves, while I hope to absorb the incoming soul reavers (top of above pic) with zombies.
    [​IMG]
    Here is another view of the soul reavers galloping towards my line. I am hoping I made the right decision by not countering these guys with the wolves. Only time will tell.
    [​IMG]
    The fast attack force is now within striking distance. The mounted vampire lord is sent in to stall the wolves. The wolves and the hounds combo the vampire and bring it down. The wraiths and enemy wolves grind out the zombies and spectres as expected, but take a few turns to do so. The vampire on pegasus charges over the zombies into the revenant horde. The horde ends up killing it with a spectacular to hit roll including 4 of 5 ones converting to hits with blessing. The enemy revenants (on hill in above pic) crush middle zombies. In the end, more points in the opposing half nets me 17-3 win. If i recall, I lost only the spectres and the three zombie units.

    ##################################################
    EDIT: As Promised, here is the remainder of the write-up. Fortunately my camera seems to get back in focus as the day went on. Not sure why I couldn't take an in-focus picture to save my life in the morning. Also, the next two games run late and as a result I didn't get quite as many pictures as i'd have liked, but there are enough to get a feel for how things went down.
    ##################################################

    Game 2 is Pillage against Salamanders:

    Primes Horde, Orcsbain’s amulet of thorns
    Primes Horde, two-handed weapons, brew of sharpness
    Ancients on Rhinosaurs Horde, Maccwar’s potion of the caterpillar
    Lekelidon
    Lekelidon
    Lekelidon
    Clan Lord on Fire Drake w/wings
    Clan Lord on Fire Drake w/wings, fire-oil
    Clan Lord on Fire Drake w/wings, ensorcelled armor

    We roll for seven objectives and they end up being placed in a skewed diamond shape in the middle of the table (not favoring either side). I deploy the main line to the right of center, with the fast attack units on the right flank. All three fire drakes deploy opposite the right flank. The salamander prime hordes deploy in the center.
    [​IMG]

    I win the first turn and advance the shadowhounds and werewolves up the grey hill on the right flank just out of charge range of the fire drake that is next to the building in the corner. Mhorgoth and the screamer send their lightning bolts into the fire drake where I proceed to waiver it with a double six.


    The prime hordes and ancients advance on the zombies, with the other two drakes breathing into the revenant horde from behind once they are in range. I manager to waiver the same drake again after more lighting bolts. My line maintains position.
    [​IMG]

    The prime hordes charge the zombie regiments and the ancients charge the spectres. Once the zombies collapse the zombie trolls charge the primes and after several rounds of fighting are able to finish them off. The lekelidons target the screamer with breath attacks and eventually kill it after two rounds of shooting(I forget about the stealthy). The revenant horde eats several rounds of breath attacks from two drakes. I roll below average on my regeneration roll (only two of 15 damage is healed) and this unit disappears without seeing combat. Considering it drew the attention of both drakes for several turns, I consider this a fair result given the amount of points involved.
    [​IMG]

    I finally take action with the Lykanis and shadowhounds, sending them in against the drake that I had managed to waiver each turn of the game. They are able to combo charge and finish it. I turn the werewolves to face the ancients on rhinosaurs that had beat the spectres, carelessly exposing their flank to a fire drake which charges in and destroys them in the subsequent turn.


    The battle ends as a 17-3 loss. I think I waited too long to commit the fast attack units (shadowhounds, werewolves, lykanis) to fightening and gave the shooting too many turns to take pot shots (breath/firebolts) at my units. With three fire drakes in the same area of the board, I was very cautious to move and give up flanks. In the end I inadvertently did so with the wolves anyway. During this game I had wished I had a troop of wraiths or flying pharaoh to charge the drakes and disrupt them to take away the breath(16). I am pleased with how the lightning bolts worked.


    Game 3 Dominate against The Herd:

    Spirit Walkers Regiment, fire-oil
    Spirit Walkers Horde, brew of strength
    Tribal Hunters Troop, bows
    Harpies Troop
    Harpies Troop
    Guardian Brutes Horde, Maccwar’s potion of the caterpillar
    Lycans Horde, pipes of terror
    Centaur Longmanes Regiment, helm of confidence
    Tribal Chariots Regiment
    Brutox
    Shaman, +heal(5)
    Shaman, +heal(5), Myrddin’s amulet of the fire-heart

    My main line deploys in the center near the scoring zone. The fast attack units to the right flank. Enemy lines up as shown. For reference in the below pics, the metal minotaurs are Guardian brutes, the giant is the brutox, spirit walkers beastmen, and plastic minotaurs Lycans.
    [​IMG]
    [​IMG]
    I win first turn and move up the hounds to be just out of site of the harpy unit behind the building.
    [​IMG]
    [​IMG]
    The lykanis moves up and pivots to face the center. Lycans and chariots come up the left flank, threatening the screamer.
    [​IMG]
    Centaurs charge trolls and chariots execute a hindered charge on the screamer.
    [​IMG]
    Mhorgoth unleashes a fireball on the lycans but forgets about nimble. He therefore eats a charge from the lycans, but fortunately only takes one damage in the process.
    [​IMG]
    Since he cannot cast due to disorder, he makes a non fly move toward the center of the line to provide some inspiring to the units in combat. The spirit walkers crash into the zombies. The brutox charges the rightmost zombies after the spectres do a few points of damage with firebolts.
    [​IMG]
    [​IMG]
    Hounds and werewolves move around the building on the right flank. The harpies surround the lykanis near the obstacle and he fights off one of the units.
    [​IMG]

    The two zombie regiments fighting the spirit walker horde and regiment are defeated. The revenant horde enters combat against centaurs and lycans.
    [​IMG]
    [​IMG]
    A time runs down no more pictures but the werewolves come around the building and charge in against the guardian brutes. They are then charged in the flank by spirit walkers, absorbing 27 points of damage. Things look grim from my side of the table. The first nerve roll routes them, the reroll due to inspiring nets the double one! A crowd had gathered around at this point, and this moment was pivotal for the undead, as it now mean the zombie trolls could execute a rear charge and the werewolves could get another round fighting the guardian brutes. Even the lykanis joins the fray. This combat results in two herd units being defeated in the scoring zone. The game results in a 13-7 win to the undead. Without the double one roll it was a guaranteed loss, as units would have refaced and I wouldn’t have been able to do nearly as much damage. In retrospect I made a few blunders but fortunately they did not take me out of the game. This was a really fun game against a great opponent and another well run event. I think I finished 4th or 5th in terms of battle points but points for painting put me 3rd over all.
     
    Last edited: Dec 13, 2016
    der vued likes this.
  2. Seneschal

    Seneschal Liche True Blood

    Joined:
    May 15, 2008
    Messages:
    5,517
    Grats on the victory and for doing so well overall! Your army looks really super.
    Were you fine without running multiple healers? How do you feel about Soul reaver and revenant cav? I'm actually moving away from Empire of Dust and starting up Undead now. The reaver cav seem somewhat iffy to me but are very popular from what I've seen elsewhere.
    Looking forward to reading the rest
     
    Last edited: Dec 12, 2016
  3. Rosebud

    Rosebud Zombie

    Joined:
    Jul 4, 2013
    Messages:
    45
    @Seneschal

    Thanks for the compliments. This army has been a labor of love since 2010.

    Thoughts on Soul Reaver Cavalry & List Building:
    I typically include the soul reaver cavalry regiment w/caterpillar in my tournament army (see previous BRs) but this time I decided to leave it behind. The thinking is that while it can really smash face it is 300 points and it can be easily countered with chaff. Also, even moderate shooting scared me in the past as they have a low waver value. Defense 6 does help to mitigate shooting threats to some extent. In my experience with the unit, I tended to keep it on the flanks and then go crush whatever was directly opposite it. While it excelled in this task, I then felt that in the mid to late game it was out of position to really influence what was happening in the center of the table. Also, I felt it could be ground out pretty easily if it was in the center. Obviously the undead player that came in second did use this unit, and it is pretty scary to face. However, I felt that as long as I know where it is at all times and what it can charge, I can be ok. Having the zombie shield helps as the plan was to let the TC crish them, then I'd disorder them with zombie trolls. I got a little lucky in the first game because the soul reavers got a bit out of position given that my fast attack force made it to the rear of the army and thus forced a decision whether to charge them or stay in the scoring zone (my half of the table).

    For this tournament I was attempting to shift my list closer to what UK player Dan King used recently for clash of Kings I believe. This is where the three zombie regiments and two zombie troll hordes entered the picture. i saw how effective height 2 damage dealer units are when behind the zombie screen. Enemy hitters come in and smash zombies, then face your hitters after wiping them out. Dan King also used two mounted Revenant Kings on horses. I would have to presume these would charge in from behind the zombies but not sure. I lack models for these so didn't include them this time around. At the moment I am hobbying up some revenant kings on worms to act in this role.

    Re multiple healers:
    I didn't miss the healing. I only considered using Mhorgoth's heal once or twice, but never attempted to cast it. Touch of darkness was a substitute in a way. In past games the werewolves or soul reavers were usual targets of heal. In this tournament I kept the wolves on the extreme flanks each game, so they did not get targeted by shooting. The revenant horde was taking massive damage from two of the breath(16) fire drakes in game two, and I felt a heal(6) wasn't going to do much to change the outcome. I elected to lightning bolt(6) a firedrake instead.

    Thoughts on Revenant Cavalry:
    As I lack any models (in a playable state) for these guys, I have never strongly considered them. I am not noticing a lot of cavalry units in the local meta that lack some CS. Maintaining TC seems difficult, especially since the tables I usually play on have at least two woods and some water features. I can see several troops in an MSU style list working effectively. My 2 cents: If taking regiments, probably the brew of strength or catapillar is in order, and the list overall would likely need to be tailored for getting the most use out of them.
     
    Last edited: Dec 13, 2016
  4. Seneschal

    Seneschal Liche True Blood

    Joined:
    May 15, 2008
    Messages:
    5,517
    -Tough break on the regen rolls in Game 2. Ouch.
    -I used to be a fan of the flying pharoah until the Clash of Kings pack. Now he dies to anything that gets hit with a simple Bane Chant (which I face often). I may just have to try the wraith option though as they are cheaper and keep their Defense 6. I've always thought they were good but it was tough trying to squeeze them into lists.
    -Game 3 sounds like it was fun and bloody. A Herd player rolling double 1's...sounds like a buddy of mine, lol. Are chariots common in your meta? Most don't take them around here except for the occasional elf noble in one as chaff.

    -I love the zombie shield idea and I'm considering running 3 regiments of normal skeletons in my next EoD list to see if they are a good choice. Also pondering taking two zombie troll hordes as backup along with my standard revenant horde with Brew of Strength. You've definitely inspired me!
    -I definitely do face a lot of chaff around my area so I'll reconsider taking undead cav. I hear you on the issue of units that bring TC and have no CS, I usually write them off but seeing them in so many lists made me want to experiment a little more.
    -I may try weening myself off of healers a bit considering your success although I'll do that when I play Undead rather than EoD as I don't have Touch of Darkness
     
  5. Rosebud

    Rosebud Zombie

    Joined:
    Jul 4, 2013
    Messages:
    45
    The herd player commented several times during the games that the chariots were pretty weak. It's possible he was just squeezing in last bit of points with available models (former whfb just getting into KoW). This was first time I've seen chariots.

    I am really liking the zombie trolls. They have good damage output without the massive footprint of an infantry horde. Makes for easier charging forward as well as surging into the flyers and other chaff that hops over the line. And finally, at 175 pts, it is not horrible if someone wants to focus fire them off the board.

    Good luck with venturing into the undead list. Sounds like you have a strong KoW community where you are.

    Next tournament for me is a 1K random doubles early next year. I am going to try and finish a revenant king on worm to accompany a zombie troll horde.
     
    Seneschal likes this.

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