1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Please welcome Irisado and Borgnine to the Moderation team! They have proved themselves invaluable for the past few years and now they may make their efforts to make this forum a great place direct!
  3. The General's handbook has been updated, what fun awaits the undying hordes?

3000pt army

Discussion in 'Summoning the Deathrattlers' started by Woodsie, Nov 20, 2016.

  1. Woodsie

    Woodsie Zombie

    Joined:
    Nov 6, 2016
    Messages:
    19
    I have a match this weekend.. Its against a father and son dad has stormcast and the son has khorne bloodborne.... We are playing a 3000pt game heres the list I came up with just wanted some thoughts

    Abhorant Ghoul King on foot X1 100pts
    Varghulf X1 160pts
    Terrorghiest X1 320pts

    Mourngul X1 400pts
    Morghast Harbringers X4 480pts

    Sprirt Hosts X12 480pts
    Hex wraiths X5 160pts (or Dire wolves X10 120pts)
    Blood Knights X10 520pts

    Zombies X40 240pts
    Corpse cart X1 80pts
    Necromancer X1 120pts
    Balewind Votex X1 100pts

    Total 3120 or 3160

    Was going to use the ghoul king scroll that has the +1 to hit and wound as my general.

    Ist turn I was going to use the balewind vortex to summon a unit od harbringers behing enemy lines to take out the khorne standard bearer that buffs his whole army.

    Charge with the hex wraiths followed by the blood knights so they get the charge.

    Send the ghoul king varghulf, and other 2 harbringers and terroghist to clean up the khorne side

    Send the rest to deal with the storm cast

    What do you think
     
  2. MasterSpark

    MasterSpark Nostalgian Staff Member True Blood

    Joined:
    Nov 26, 2008
    Messages:
    4,669
    I'm moving this over to the AoS army list section.

    :siren:Thread moved to Summoning the Deathrattlers:siren:
     
  3. Woodsie

    Woodsie Zombie

    Joined:
    Nov 6, 2016
    Messages:
    19
    Thanks... Sorry bout that....
     
  4. Demian

    Demian Vampire Count True Blood

    Joined:
    Oct 28, 2011
    Messages:
    1,229
    Hi!

    The list looks solid enough to take on various enemies, but the diversity of them may prove difficult to make the right choice and send the right unit to clash against their best targets / combats.

    Another thing that may be of concern is the lack of synergies between your troops:

    Your General's Command Ability can only really affect Flesh-Eaters, in this case, I think only your Terrorgheist and Varghulf match that. If you could get your undead hands on a generic Vampire Lord, you would have a much better time buffing any Unit really, specially Blood Knights and Morghasts, since they can only receive buffs from Vampire Lords's Command Abilities, and are quite powerful.

    Aside from that, you only have 2 Wizards, and one of them must (or should) always cast Mystic Shield on the Spirit Hosts / Hexwraiths / Mourngul for maximum effect (Mourngul being the best!), so you could consider adding another Hero there.

    On the account of Synergy, Vaghulf's ability will be wased without any other Flesh-Eater units around to ressurrect, although the beast is quite dangerous in itself.

    Finally, the Summoneable Morghast Harbingers is a nice tactic, although you'll be leaving all of their points in the Reinforcement Pool, and you can't bring all 4 of them on a single cast, unless it is done with Nagash. So you may want to field 2 of them and summon the other 2 when needed.

    I'd recommend swapping the Varghulf for another Wizard. Could be Heinrich Kemmler, for instance (2 spells per turn) or just another Vampire to cast Spirit Blight on heavy targets / units to lower their damage output. A Coven Throne can be very useful here as well.

    I don't know if you're limited by models, so I can only give you such hints.

    Good luck! :D
     
  5. Woodsie

    Woodsie Zombie

    Joined:
    Nov 6, 2016
    Messages:
    19
    I agree on the synergy thing.. But I took the AGK as a general as the gives all flesh eater court +1 To hit and wound and a vamp lord only grants one attack

    Was thinking about swapping the hex wraith with a unit of 3 crypt ghouls..

    Im taking on two armies at once stormcast and Khorne bloodbound

    Send the flesh eaters to clean up the Khorne and the rest to take on the stormcast...

    Use the spirit hosts as a shield for the blood knights so they get the charge..
    was also thinking of having two units of 5 blood knights rather than a block of ten
    as they would both get to resurect a fallen comrade each turn..

    Deep strike the morghast to take out any vital buffing units

    Only taking to zombies for battleline... I have 20 crypt ghouls but there abit more points
    and the zombies are great in a horde....
     
    Last edited: Nov 22, 2016
  6. Demian

    Demian Vampire Count True Blood

    Joined:
    Oct 28, 2011
    Messages:
    1,229
    Ah... I see the issue now ^^u

    The version of the Abhorrant Ghoul King you're referring to is an outdated one. That keyword has been somewhat redesigned, with the introduction of Crypt Flayers. That's no longer his Command Ability.

    Also, you'd need to cover the Battleline Unit tax for a 2500+ game from the General's Handbook, so you should split that zombie unit into 4 of 10's (you can merge them back up later in the game).

    If you're going to buff a single unit with, say Blood Feast, then 10 Blood Knights is the way to go and just crash them against anything you want dead on the charge. If not, splitting them into 5's is best.

    Varghulf and Terrorgheist (whose stats also changed a bit on the Flesh-Eaters side, mind you) are useful but won't survive long without support. Have at least the Hexwraiths accompany them to block a flank, and don't let them get surrounded.

    Mourgul can tank anything he wants, just shield him and send him alone at big scary things, just remember you can't heal it by other means than his own with your current setup (Mortis Engine and/or Heinrich Kemmler can help).

    Check out the General's Handbook on more information regarding army building, so that you can choose the General's Command Trait (not ability) and an Artifact of Power that can best suit your strategy!
     

Share This Page