1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Please welcome Irisado and Borgnine to the Moderation team! They have proved themselves invaluable for the past few years and now they may make their efforts to make this forum a great place direct!
  3. The General's handbook has been updated, what fun awaits the undying hordes?

AoS: Hexwraiths Spectral hunter ability

Discussion in 'Ethereal Edicts' started by dongilles, Jun 29, 2016.

  1. dongilles

    dongilles Grave Guard

    Joined:
    Mar 17, 2011
    Messages:
    237
    How does the Hexwraiths Spectral hunter ability work? How do I move through other units?
     
  2. Eyeless

    Eyeless Wight King

    Joined:
    May 17, 2013
    Messages:
    434
    yep, although it doesn't work on charge or pile in.
     
  3. Mad 'At

    Mad 'At Dumb enough to work Staff Member True Blood

    Joined:
    Apr 2, 2011
    Messages:
    2,348
    I'm moving this to Ethereal Edicts since it is about AoS.
     
  4. Malisteen

    Malisteen Master Necromancer True Blood

    Joined:
    Sep 23, 2009
    Messages:
    2,055
    Hexwraiths have fly, so you're allowed to move over other units, so long as you don't end your move within three inches of an enemy unit. In order to 'move through' an enemy unit, your movement must bring the model over the enemy unit at some point.

    For the most part, though, it isn't an ability worth using, as you'll rarely be positioned just right that you can move over an enemy unit while still ending your move three inches away from them, and you're really better off just fighting anyway. If for some reason you need to break off from a fight, though, remember you can still use this ability while withdrawing, so... that's something I guess?

    But yeah, 5 hexwraiths average less than a single wound from this ability. It's cute, but it's not terribly relevant.
     
  5. Malisteen

    Malisteen Master Necromancer True Blood

    Joined:
    Sep 23, 2009
    Messages:
    2,055
    Note that, as of the newly official FAQs, movement is measured point A to point B, not over the actual path followed, which means hexwraiths are no longer allowed to move partially over an enemy then return to their previous location, they now have to travel completely over the enemy and land more than 3" behind them.

    As such, the ability is that much less likely to ever be used. Honestly, you should probably just ignore it outright, the unit doesn't need it to function, and its so hard to use, and does so little damage should you ever pull it off, that it really isn't worth the hassle of caring about it at all.
     
    Oppenheimer likes this.

Share This Page