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Carstein Army List - Updated to the 8th Edition

Discussion in 'Bloodline Armies' started by Disciple of Nagash, Mar 22, 2009.

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  1. Disciple of Nagash

    Disciple of Nagash The Perverted One Staff Member TVC II GM

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    When rules, units etc are confirmed for this army, they will be added to this thread.
     
  2. Disciple of Nagash

    Disciple of Nagash The Perverted One Staff Member TVC II GM

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    RE: Carstein Army List (Confirmed)

    Carstein Stat Changes

    None - they use the standard stats and options as per the VC army book.

    [hr]

    Bloodline Powers

    True Blood - 100pts
    "The blood of this vampire flows as powerful and strong as Vashanesh himself. His strength of will is absolute and his touch can be felt for leagues around."
    Only one True Blood vampire may be present per army. The True Blood Vampire must be the army general. This vampire gains a 4+ ward save.

    A vampire with this power may command D3 friendly undead units to make a normal march move in the movement phase, regardless of distance. Any alive units that are within range of his vampiric aura are unbreakable, and if they are within this radius at the start of their turn and fleeing they will automatically rally.

    Finally, this vampire may purchase the Carstein Ring for 50pts. The roll to see if he is resurrected is automatically passed if/when he dies, though he must be resurrected in a unit as normal.

    Master of Storms - 50 pts
    A vampire with this power knows all the spells from the Lore of Heavens, in addition to IoN (they do not roll for any other spells regardless of their level).

    In addition they also know the following spell:

    • Tempest 20+
      Focusing his dark will the vampire unleashes a terrible storm on the battlefield. Dark clouds cover the sky as hard rain and hail hammers down on the fighting warriors, carrying them away in a torrent of bloody and water.
      For the next turn no shooting of any kind is allowed, including warmachines. In addition every enemy unit in the battle must roll a D6, on a roll of 1 they have succumbed to the rain and can only move / charge / march at half their normal rate during their next movement phase.

    The Rightful Ruler - 50pts
    "Such is the aura of command this vampire exudes, that others are eclipsed in his presence"
    Enemy units within 12" of the Rightful Ruler are unable to benefit from the BSB reroll ability and suffer -2 on all Leadership based tests. An enemy unit which is joined by the BSB will still gain the usual benefit given the close proximity of the armies banner.

    Beast Affinity - 40 pts
    "The Carsteins have always have an infinity with creatures of the night."
    If this Vampire casts Invocation of Nehek targeting a unit of Dire Wolves then d6 wounds worth of models are raised, otherwise use the rules for IoN as normal.

    A Vampire with Beast Affinity also gains the following spell:
    • Unearthly Howl 8+
      Functions exactly as per the rules for Raise Dead, except a unit of Dire Wolves is raised instead.

    Walking Death - 25pts
    As per the VC army book

    Aura of Command - 25pts
    The arrogance of this vampire ensures that the troops under his command never stop
    The range of the vampire rule for this character is extended by 6"

    Wolf Form - 20pts
    The vampire can change its appearance into a wolf at will
    The vampire gains movement 9"

    Silver Tongued - 10pts
    The charm and wit of the Carsteins is such they can attract other of their own kin to join their cause
    Only one vampire may have this power.The player may then choose one vampire from another blood line as one of their hero choices, with the appropriate stat and rule changes, bloodline powers etc. The different bloodline vampire may not be the armies general or BSB
     
  3. Disciple of Nagash

    Disciple of Nagash The Perverted One Staff Member TVC II GM

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    RE: Carstein Army List (Confirmed)

    Optional Army List

    Characters
    As per VC book except all vampires have the following options:

    May choose one following weapon:
    Great Weapon: Hero +8pts, Lord +12pts
    Additional Hand Weapons Hero +4pts, Lord +8pts
    Lance (only if mounted) Hero +4pts, Lord +8pts

    May choose one of the following:
    Heavy Armour Hero +6pts, Lord +9pts
    Full Plate +12pts, Lord +18pts

    May choose one or both of the following:
    Shield Hero +3pts, Lord +5pts
    Barding for Nightmare Hero +8pts, Lord +12pts

    Rapier
    Prideful and arrogant, many Carsteins carry to battle their favoured blade, determined to prove all others are lesser than they
    Additional Hand Weapon. In challenges only, the vampire has +1 to hit.

    Wight King has the following additional option:
    Full Plate +10pts

    Core
    Skellies
    Zombies
    Ghouls
    Dire Wolves(*)
    ~ 0-1 unit may be upgraded to scouting at the cost of 2pts per model. The scouting unit has a max unit size of 10 models
    Fell Bats (*)
    Bat Swarms (*)
    ~ If the unit is 4 bases or over it blocks LOS
    Corpse Cart

    Sylvanian Levy: (*)
    Crossbowmen - 8pts per model
    Archers - 5pts per model
    Free Companies - 8 pts per model
    0-1 Huntsmen - 10 pts per model
    ~see end of list for stats & options

    *for each unit of Skeletons, Zombies, or Ghouls, you are allowed to select ONE core unit from of Dire Wolves, Fell Bats, Bat Swarms or Sylvanian Levy which will count towards your minimum core.

    Special
    Grave Guard
    ~ May not take GW, instead have the option for taking Halberds in addition to their shields for +2pts per model.
    ~ 0-1 unit may be upgraded to Drakenhof Guard (Full Plate, +1WS, GW, may take a Magical Banner upto 125pts) for +5pts per model.
    Spirit Hosts
    Black Coachs
    ~ max 1 per 1000pts
    Wraiths

    Rare
    0-1 Blood Knights
    0-1 Varghulfs
    Black Knights


    Sylvanian Levy

    Trooper - M 4 / WS 3 / BS 3 / S 3 / T 3 / W 1 / I 2 / A 1 / Ld 6
    Sergeant - M 4 / WS 3 / BS 3 / S 3 / T 3 / W 1 / I 3 / A 2 / Ld 6
    Marksman - M 4 / WS 3 / BS 4 / S 3 / T 3 / W 1 / I 2 / A 1 / Ld 6

    Crossbowmen:
    Equipped with crossbow & HW
    Upgrade one model to: Marksman (+5pts), SB (+10pts), Musc (+5pts)

    Free Companies:
    Equipped with 2x HW
    Upgrade one model to: Sergeant (+10pts), SB (+10pts), Musc (+5pts)

    Archers:
    Equipped with Bow & HW
    Upgrade one model to: Marksman (+5pts), SB (+10pts), Musc (+5pts)
    Special Rules: Skirmishers

    Huntsmen:
    Equipped with Bow & HW
    Upgrade one model to: Marksman (+5pts)
    Special Rules: Skirmishers, Scouts
     
  4. Bishop

    Bishop Master Necromancer True Blood

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    RE: Carstein Army List (Confirmed)

    I know that we aren't doing this one yet...

    However, something that should be addressed:

    A Vampire with Wolf Form should be able to have LoS! rolls if in a unit of Dire Wolves (clearly what was intended). Will (s)he also get a LoS! if in an infantry unit?
     
  5. Disciple of Nagash

    Disciple of Nagash The Perverted One Staff Member TVC II GM

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    RE: Carstein Army List (Confirmed)

    Personally I think the Vampire with this power should get a Look Out Sir! roll when he is either in a warbeast (Direwolves) or infantry unit.
     
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