1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Please welcome Irisado and Borgnine to the Moderation team! They have proved themselves invaluable for the past few years and now they may make their efforts to make this forum a great place direct!
  3. The General's handbook has been updated, what fun awaits the undying hordes?

Fantasy Terrain Upgrade Tips

Discussion in 'Dying to Help' started by Karak Norn Clansman, Oct 6, 2017.

  1. Karak Norn Clansman

    Karak Norn Clansman Zombie

    Joined:
    Nov 3, 2014
    Messages:
    36
    Copy-pasted from an advice reply over on T9A for Mad 'At's Citycape Skirmish Blog, since much of it could be of general interest to wargamers all over. Mad 'At is by the way an accomplished scenery builder and miniature painter, as should be evident here, and it's something out of the ordinary to play across his club's terrain at some Swedish tournaments.

    __________________________________________

    Hills as Dump Piles

    On a different note, how about spicing some of your hills? Tired of all wargaming hills looking virtually the same? While we all want a flat surface on top for movement, the steep hillsides are usually open field for add-ons, so long as they don't interfere with movement trays on top and units passing by.

    While moss and flowers can be added to the sides of hills to bring nature more into the game, there is also another route which can be taken. Simultaneously with the vegetation, in fact: Hills as dump piles.

    One dump could be corpses and skeletons, such as this Hill of the Slain, an illustration for Silmarillion:

    [​IMG]

    Another could be ruin stones poking out from the sides of the hills, some bearing ornate carvings, like the Schuttberg in Germany made up of rubble from cities bombed asunder during the Second World War:

    [​IMG]

    Another could be a Tell, an ancient settlement mound built up of layers upon layers of sunbaked mud brick. Perfect for desert tables. Some artistic license would work best here, since the outermost layer of bricks usually crumble down to an indistinguishable dust layer. Instead, make some sections of the hillside be worn brick wall visible among the earth. Could include pottery and bones for extra effect:

    [​IMG]

    Yet another take on a fully or partially artificial hill could be to make it a dumping ground for waste, such as one made up entirely of pottery shards stacked on top of one another, akin to Monte Testaccio in Rome which is a hill made up of millions of discarded olive oil amphorae during the city's ancient heyday of bustle and consumption:

    [​IMG]

    And last and least, how about a dump pile for Skaven underground digging? All those tunnels and caverns clawed out from the earth must leave a lot of waste, that needs to be dumped above ground. This would be an ordinary hill, but perhaps with some Skaven skull or broken ratman shield or weapon sticking out from the earth, rocks or grass of the hillside. The same could be done for others than the verminous swarms, of course, including Dwarfs (runestone proclaiming ownership of dump pile material by some clan?), Chaos Dwarfs ( sprinkled with obsidian shards and dead Goblins?) and Goblins (Goblin waste, including dung, broken gear and fungi).

    Just make sure any such vertical/diagonal additions to hills are done in a friendly fashion for tabletop movement.

    Got any tips of your own to share? Do please spill the beans!
     
    Last edited: Oct 6, 2017
    Dragonet likes this.

Share This Page