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Flag of Blood Keep and MR

Discussion in 'The Teachings of Abhorash' started by Hellion Nox, Jun 20, 2015.

  1. Hellion Nox

    Hellion Nox Grave Guard

    Joined:
    Nov 10, 2014
    Messages:
    240
    I've got a question concerning the combo of the Flag of Blood Keep (unit of Blood Knights) and Magic Resistance (MR).

    It grants the unit a ward save of 4+ vs shooting (cannons, arrows..) and a 2+ save vs spells.
    What spells does this save cover ? (Magic missiles, direct damage, vortexes, damaging spells, others..?)

    Currently, cannons and shooting are around alot. Though ill advised to put your general in a unit of blood knights. If you were to run a second blender, he would probably benefit quite alot from said saves.

    Thoughts?
     
  2. The Sun King

    The Sun King Imperator Staff Member True Blood

    Joined:
    Aug 22, 2012
    Messages:
    3,838
    MR 2 and Flag is a good combo. To answer your question: You will get 2+ save against all spells that has a range and deals damage.
     
    Hellion Nox likes this.

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