- Oct 28, 2011
- 1,245
Hello all!
So, the new rules for the Grand Alliance of Death are out and, well as per usual, GW decided to glitch some of their rules even when revisiting them.
Abhorrant Ghoul King's Lord of the Flesh-eaters command ability: "...you can add 1 to Hit and Wound rolls for FLESH-EATER COURTS units..."
Crypt Ghouls's Unholy Masters ability: "you can re-roll hit rolls of 1 for units..."
So how should we solve this?
If you add 1 to Hit rolls with the command ability, you can no longer re-roll 1's from the Unholy masters ability (because those 1's are actually now 2's, as per the unending additive bonuses in AoS. 2's are 3's and so on and so forth)
OR
Do we, roll first and see the result. Decide to use the Unholy Masters rule to re-roll all 1's you see, but other results can be buffed with the command ability in the middle of the roll. Then, on the second and final result, apply the command ability to the re-rolled results as well and gather all successful hits?
This is but an example of it. I've seen many effects that allow you to re-roll 1's on units that have one or more +1 to Hit results modifiers. The same applies to SAVE rolls and, lets say, Mystic Shield's modifier.
What's the general consensus on this matter? Do you allow the double buff from these examples, or do you force players to choose which one will apply first, and then which other one?
So, the new rules for the Grand Alliance of Death are out and, well as per usual, GW decided to glitch some of their rules even when revisiting them.
Abhorrant Ghoul King's Lord of the Flesh-eaters command ability: "...you can add 1 to Hit and Wound rolls for FLESH-EATER COURTS units..."
Crypt Ghouls's Unholy Masters ability: "you can re-roll hit rolls of 1 for units..."
So how should we solve this?
If you add 1 to Hit rolls with the command ability, you can no longer re-roll 1's from the Unholy masters ability (because those 1's are actually now 2's, as per the unending additive bonuses in AoS. 2's are 3's and so on and so forth)
OR
Do we, roll first and see the result. Decide to use the Unholy Masters rule to re-roll all 1's you see, but other results can be buffed with the command ability in the middle of the roll. Then, on the second and final result, apply the command ability to the re-rolled results as well and gather all successful hits?
This is but an example of it. I've seen many effects that allow you to re-roll 1's on units that have one or more +1 to Hit results modifiers. The same applies to SAVE rolls and, lets say, Mystic Shield's modifier.
What's the general consensus on this matter? Do you allow the double buff from these examples, or do you force players to choose which one will apply first, and then which other one?