- Oct 20, 2012
- 98
Vampire Counts Core sucks... We all know it, there is no use denying it.. We must come to grips that our core cannot fight itself out of a paper bag, and are as tough as cardboard to boot.
I've been sitting on this idea for a while now and I think its quite fluffy / logical and may seem like a good idea when VC gets redone.
Whilst our core are bad fighters that doesn't mean they have to die like flies as well, perhaps there could be some kind of rule or save that reflects the fact that there are no lethal attacks that can "kill" a skeleton or zombie.. You can whack an arm a leg or a head off and whilst this may stop a flesh and blood person its not likely to stop their undead counterparts.
This could be in the form of either re-rolling successful rolls to wound, -1 to the Strength of attacks against them, or a 5+ "save" (feel no pain anyone?)... This may be limited to affecting non-magic attacks since it could be said that magical attacks can better interfere with the magical binding of the skeletons, wights and zombies.
Now this may be applied as an army wide bonus (like how High elves get ASF etc), or be attributed to skeletons, zombies and wights... not sure about ghouls and vampires or the other gribblies.
What this means is that whilst our skeletons and zombies are bad at causing damage they are a bit more resistant to it and thus leading to more grinding, and less crumble deaths since the unit won't lose by a huge amount now. Considering that our units are meant to grind, yet armies now have many things that can literally destroy a 30 odd unit in one or a few turns (including crumbles), it would make sense to somehow beef up the defense of our units.
It makes sense for wights too since whilst they can do a bit more damage they lack WS and I (and sometimes Armour) of similar enemy units so this would go a ways into making them an actually 'elite' unit again, whilst not taking away from the traditional VC flaws being bad WS and I.
What do you guys think? And which one do you think fits best fluff-wise and rules-wise? Should it be limited to non-magical attacks?
-1 S to enemy attacks
Re-roll rolls to wound
"Feel no pain" save (5+)
I've been sitting on this idea for a while now and I think its quite fluffy / logical and may seem like a good idea when VC gets redone.
Whilst our core are bad fighters that doesn't mean they have to die like flies as well, perhaps there could be some kind of rule or save that reflects the fact that there are no lethal attacks that can "kill" a skeleton or zombie.. You can whack an arm a leg or a head off and whilst this may stop a flesh and blood person its not likely to stop their undead counterparts.
This could be in the form of either re-rolling successful rolls to wound, -1 to the Strength of attacks against them, or a 5+ "save" (feel no pain anyone?)... This may be limited to affecting non-magic attacks since it could be said that magical attacks can better interfere with the magical binding of the skeletons, wights and zombies.
Now this may be applied as an army wide bonus (like how High elves get ASF etc), or be attributed to skeletons, zombies and wights... not sure about ghouls and vampires or the other gribblies.
What this means is that whilst our skeletons and zombies are bad at causing damage they are a bit more resistant to it and thus leading to more grinding, and less crumble deaths since the unit won't lose by a huge amount now. Considering that our units are meant to grind, yet armies now have many things that can literally destroy a 30 odd unit in one or a few turns (including crumbles), it would make sense to somehow beef up the defense of our units.
It makes sense for wights too since whilst they can do a bit more damage they lack WS and I (and sometimes Armour) of similar enemy units so this would go a ways into making them an actually 'elite' unit again, whilst not taking away from the traditional VC flaws being bad WS and I.
What do you guys think? And which one do you think fits best fluff-wise and rules-wise? Should it be limited to non-magical attacks?
-1 S to enemy attacks
Re-roll rolls to wound
"Feel no pain" save (5+)