There are only 4 things that you can reasonably do against the warpfire walls.
Lol... i was reading this from mobile without spectacles, and i was thinking "what the hell is Alabaster saying?!?"
because i misread this:
I met a dedicated skryre shooty list
reading "skyfire" instead of "skryre" xD
Now, back on serious issues.
My first try at a list with the new battletome, I'm going at 1500 pts. (I've got the italian version of the book, I'll try to quote the exact english term for abilities)
Grand Host of Nagash Allegiance
Deathmarch battalion (70 pts)
Leaders:
Vampire Lord (general, lord of nagashizzar, ossific diadem)
Necromancer
Wight king w tomb blade
Deathmarch units:
1 x 20 Grave guards
2 x 20 Sk. warriors
1 x 10 sk. warriors
1 x 5 black knights
still 220 pts to spend;
leaving aside black k., i've got a very low move (even if the additional 4" of deathmarch help), so I would add, to threaten objectives or enemy's light, fast units:
1 x 5 dire wolves
1 x 5 hexwraiths
There, 3 fast units and a big block of infantries (a pity the 2 groups of skellies are made by only 20 models)
leaving aside heroes, ALL these units are summonable, so i should be able to exploit the 7d3 wounds granted by deathly invocation PLUS Legions Innumerable of the Grand Host, plus all the gravesites and the raise granted by Deathmarch (only for the battalion).
Combined with the double ward save 6+ for the Deathless minion and the ossific diadem, should give me the edge tnx to combat attrition.
The lord of nagashizzar and the command ability of the Lord will turn my deathrattle units into melee killing machines.
Thoughts?