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Demian

Vampire Count
Oct 28, 2011
1,245
Hmmm...

Alright, Scorpions are somewhat useful, but instead of charging the War machines, you need to charge his other units and strip them from Shooting bonuses (it is unlikely the scorpion to die in a charge that turn, an next turn, you should block some line of sight, and let them die there.

If you get first turn, as you say, you only need to worry about 1 war machine (the Grudge Thrower) since it is the only one with enough Range to shoot at you:

Flame Cannon: Max Range 24'' with 3 crew members.
grudge Thrower: 40'' Range*
Organ Gun: 28''
Irondrakes: 16'' Drakegun, 20'' the Torpedo
Thunderers: 16'' Handgun
Quarrelers: 20'' Crossbow

There should be a difference of 24'' between both armies, at the start of the game. If you suspect he'll alwas get to choose who gets 1st turn, deploy well behind your line. How far, you ask? Well, if he deploys first, you get to see where he places his War machines, and just deploy oposite of them beyond, at least 28'' of his Organ Gun. Vargheists on the ready beyond that reach, waiting for you to resume control of the turn.

In your first turn, just move enough to stay beyond the Irondrakes/Thunderers/Quarrelers and all his war machines. Sure he can just shoot the Grudge Thrower and stay still, but you will be building a trap to strip him from double-turn shooting, which is what I suspect kills you.

OR.. if he moves, he'll leave some space for the Scorpions to emerge eventually.

Bear in mind this is considering all his War machines are deployed 24'' away from you, exposed from the front! If they are deployed beyond, their range is reduced and you can deploy near. I Imagine those things are either surrounded of troops or just before the edge of the table, with NO units that block their Line of Sight (Organ Gun and Flame Cannon need line of sight).

Anyways, sit there, he'll do the same, if you think and roll for initiative on turn 2. If you win it, concede the turn and now you're in control. He'll either move or brace for a double turn! Only then you start your march forwards. If you lose the turn, have your expendable units ready to die, along your etherals and Scorpions, bacause you may not want to lose another turn.

Patience is key, and Mystic Shields and Cover.

Things would be much more easy if you field a Necrosphinx, make it run and Charge in a single turn. Or using a Vampire Lord on an Abyssal Terror and cast Hellish Vigour on Vargheists.

The point is to set up a turn when you can block his double-shots, march your army forward and only leave him 1 turn to shoot before you have descended upon him. But patience is key

EDIT: Consider Ushabti... most of their attacks have a damage of 1. Them shieded should make them extremely durable.

Also, summon some Bat Swarms.
 
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