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New unit type?

Discussion in 'The Necrarch Workshop' started by Nobz-mart, Mar 31, 2015.

  1. Nobz-mart

    Nobz-mart Zombie

    Joined:
    Dec 26, 2014
    Messages:
    7
    Hi having read a lot of the back ground info and fluff on vampire counts, as some vampires stitch parts of different animals together and others might enhance their mortal helpers i thought it would be great to show this as unit types. But I need some help with making some rules and points up.

    First type: infantry 30mm base using old type of ogres figures , m 4 ws 3 bs3 s4 t4 w1 i2 a2 ld 6 , light armour hand weapon, suffer from stupidity.

    Second type : cavalry base, Boar centaurs , using orc torsos human heads and orc arms.
    M 6 ws 3 bs3 s5 t4 w1 i2 a2 ld 6 armour save 4 , spear. suffer from stupidity. Maybe frenzy?

    Both types would be considered to be "undead" .
    Any ideas would be welcome
     
    Last edited: Mar 31, 2015
  2. Dragonet

    Dragonet Wight King

    Joined:
    Feb 3, 2015
    Messages:
    450
    Hi, cool ideas! I like the idea of undead constructs forced into new tortured and effective shapes by cruel necromancers, I personally have Flesh Golems (Ogres) as stand-ins for the Ushabti rules, the Construct rules mean they can benefit from Regeneration in the right scenarios. For living experiments I'd have a harder time making them fit, I'm not a fan of Ghouls, bats and Necromancers being classed as Undead...
     
  3. Nobz-mart

    Nobz-mart Zombie

    Joined:
    Dec 26, 2014
    Messages:
    7
    Mmmm like the flesh golems idea....
     
  4. Dragonet

    Dragonet Wight King

    Joined:
    Feb 3, 2015
    Messages:
    450
    Thanks, I can't accept the praise though, Ogres for Crypt Horrors etc is a well worn path, plenty excellent photo examples on this site!
     
  5. Baslakor

    Baslakor Wight King

    Joined:
    May 7, 2008
    Messages:
    445
    First one is quite cool. They sound a lot like Warcraft's Abominations or Magic's Skaabs. Even if not used as their own unit, these would also be awesome fillers for zombies.

    More skeptical about the second. Cavalary should be fast and agile. Often these constructs are slow and clumsy (thus the stupitidy).
     

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