1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Please welcome Irisado and Borgnine to the Moderation team! They have proved themselves invaluable for the past few years and now they may make their efforts to make this forum a great place direct!
  3. The General's handbook has been updated, what fun awaits the undying hordes?

The background of your Count

Discussion in 'Tales from the Crypt' started by Gree, Mar 11, 2008.

  1. Vladimir the bloody

    Vladimir the bloody Wight King

    Joined:
    Aug 27, 2010
    Messages:
    441
    Name: Vladimir Von Swartzhafen.
    Title: The bloody, the Crimson lord.
    Origin: Sawrtzhafen.
    Age: 661.
    Sire: Vlad von Carstein.
    Current location: Castle Swartzhafen.
    Associates:
    -Amarantha Von Swartzhafen. Vladimirs wife.
    -Heinrich Von Swartzhafen. Vladimirs brother and personal standart bearer.
    -Lukas and Horts. Necromancers.
    -Conall, Wight-King of the Krangs.

    Background: Vladimir grew up in the crused land of Sylvania, son of the Count and countess of Castle Swartzhafen. When Vlad Von Carstein started converting the nobles of Sylvania to the Aristocracy of the Night Vladimir was the age of 25. He was the heir to Castle Swartzhafen, but when his parents where gifted with undeath, he knew that he might never become the ruler of Swatzhafen. Furious with that thought he slaughtered his parents and took the title of Duke. He made it look like a Vampire hunter might had done it, but was discovered by his brother Heinrich. Still, it didn't come as a big suprise for Heinrich, as he knew the obsecion for power that consumed his big brother. Instead, Heinrich accepted to become the Marshall of Swartzhafen. Vladimir married the daughter of a smaller barony in Sylvania and converting them to slaves and soldiers. He converted her to the vampirisem and she changed her name to Amarantha (meaning "Ever beautiful flower"). When Vlad assaulted the empire, Vladimir joined him attacking the southern borders of the Empire. They finally meet again in Altdorf, where he took part in the great siege. When Vlad was killed, he fleed with the rest of the surviving vampires back to Sylvania. He later joined Konrad on his way to conguest, but got bored with the lack of tactics in the new count. Instead, he convinced some Blood Knights in Konrads army to join him, and he started invading Nuln. When Konrad died, he returned to Swartzhafen. He didn't join Mannfred, he has his own plans...

    Character: Standing a 2ft over a normal human and with a strong muscular body, his long black hair falling down the sides of his face, showing 2 blood red eyes, a slim face and a crow-like nose. Armed with a bastard sword, crimson armour with a winged helmet and a dragon-scale cape he shows pure undead power. Has great ablility with the sword, but lacks a bit of magic. He's mentally stable (as stable as a vampire can be) but shows a blood raged fury just waiting for the next kill.

    Army: Hes a military man and his army is formed by great blocks of skeletons, grave guard, black knights and blood knights. Large hordes of zombies from the sorrounding villages form a "shield" to protect the army and delay the enemy. Great swarms of bats coming from the mountains and the forests cover the sunlight and attack enemy units from above.

    Other clans:
    Strigois: Disgusting creatures, but usefull as bait.
    Necrarchs: Walking corpses, can be used as magical support.
    Lahmias: Noble vampire women, useless.
    Blood Dragons: Usefull allies.
     
  2. Count michael

    Count michael The Undead Sparky

    Joined:
    May 17, 2010
    Messages:
    752
    Name: Mikhail Aleksandr
    Titles: Scourge of Kislev, The Fallen Lancer
    Age: sired at the age of 19 in the year 1731 he is about 826 years old
    Origins: unknown village in Kislev that was destroyed
    Sire: Siegfried Von Feuchtwangen a blood dragon who was slain by a Grail Knight.
    Current location: In his fortress FellKeep raising a massive hoard of the undead to seize control of Kislev.
    Associates: Mikhail rarely allies himself with other vampires mostly Strigoi though these alliances only last until his goals are fulfilled and he has a large number of wight kings that serve him as well as a few necromancers.

    Mentality: Mikhail is obsessed with the idea that it is his destiny to be the Tzar of Kislev and dreams of making Kislev the greatest kingdom in the world, he plans to seize control of Kislev, disposing the current Tzarina Katarin believing that Kislev will only be safe from the forces of chaos if it is led by himself.Mikhail is a silent killer who is reckless, sombre, brooding and even though he hated becoming a vampire he enjoys having the power to fulfill his every desire and believes he is like a god. He hates and despises all nobles who he hates due to their arrogance thinking they are better than him as well as the fact that a Kislevite noble refused to send help to Mikhail's village when there were reports of a herd of Beastmen in the area resulting in everyone apart from Mikhail being slain including the love of his life Morganna who was his betrothed. Mikhail enjoys killing any noble whether it be man, elf or even vampire particularly elves as he loves the taste of their blood.

    Appearance: has the appearance of a handsome young man with dark brown hair that goes to his shoulders and brown eyes. He wears dark green armour with a black cloak, and wields a mighty long sword called Bloody Rose, in battle wears a Bretonnian helm.

    Background
    Mikhail Aleksandr was born the son of a huntsman in a small unknown village North of Praag, at the age of 17 he joined the Winged Lancers fighting in the army of the Tzar until when he was 19 years old he found out that a large herd of beastmen was heading to his village from the Boyar who he served under, when the Boyar refused to send help to his village Mikhail killed the Boyar getting declared a traitor as well as an outlaw by the Tzar, Mikhail fled to his village in order to save his village and his love Morganna. Not long after he arrived Mikhail's village was attacked and destroyed by a herd of beastmen everyone was slain except Mikhail who mortally wounded was saved due to the untimely arrival of an army of wights led by the Blood dragon Siegfried Von Feuchtwangen who slaughtered the beastmen. Impressed by Mikhail's fighting skill and will to survive Siegfried bestowed the blood kiss upon Mikhail making him his vampire squire, for the next 5 years Mikhail served his undead master's quest for martial perfection slaying many mighty champions and warriors until in Bretonnia where Siegfried was slain by a Grail knight. Enraged at the slaying of his master Mikhail cut down the Grail knight and took the helm of the Grail knight as a trophy which he still wears to this day. Having avenged his masters demise Mikhail left Bretonnia and traveled the world in search of ways to enhance his Necromantic powers traveling to The Empire, Bretonia, lands of the border princes and Slyvania. In the year 2290 Mikhail returned to Kislev using his necromantic powers to raise a horde of the undead and built a massive Fortress east of Praag in the World edge mountains on the ruins of an abandoned dwarf hold calling it Fellkeep. During the great war of chaos led by Asavar Kul Fellkeep came under siege many time by both the forces of chaos and tribes of Orcs and Goblins each army being completely destroyed being raised from the dead joining Mikhail's undead force. For the next two hundred years Mikhail launched raids into the northern wastes hunting down mighty champions protecting Kislev towns and villages from the forces of chaos as Mikhail hates all followers of chaos as he desires to cleanse Kislev of the taint of chaos, protecting his people for all eternity as their Tzar. With the defeat of the forces of chaos led by Archoan at the siege of Middenheim Mikhail has begun his crusade to seize Kislev and is raising a massive force of the undead to cleanse Kislev of chaos and seize the rule of Kislev.


    Pros:
    Vampire- has the strength and speed that a vampire has
    Skilled swordsman- as he is a Blood dragon he is a deadly swordsman who has had centuries to master his sword skills.
    Totemcaller: is a master at wielding Amber magic with an average skill at necromancy
    Great general- is a master of tactics enjoying the challenge of destroying other armies.

    Cons:
    Vampire- has the same weaknesses as other vampires though he is more vulnerable to sunlight
    Reckless- takes a lot of risks, in every battle his code of honor demands that he challenges the enemy general in combat as such has nearly been destroyed in most battles by this.
    Loner- as he prefers a life of solitude and has made himself an enemy of nearly every vampire he has meet, has barely any vampire allies as most vampires want to slay him.


    Views on other Bloodlines
    Strigoi: Only bloodline he trusts and respects sees them as outcasts from vampire society like himself.


    Necrach: Insane yet powerful sorcerers who can make good allies though not all of them can be trusted.

    Von Carstein: Hates and despises the aristocrat vampires for their arrogance how they believe they are superior to other vampires.

    Lahmia: Self centered and arrogant women finds their ways cowardly does not trust any of them.


    Statistics
    Vampire Lord
    Level 3 wizard
    Blood drinker
    Talisman of preservation
    Cadaverous cuirass
    Red fury
    Lord of the dead
    Forbidden lore (lore of the beast)
     
  3. Malochai

    Malochai Moderator Staff Member True Blood

    Joined:
    Aug 4, 2010
    Messages:
    3,116
    Name: Bartram du Coudray (formally Bartram von Carstein)

    Title: Lord-Governor of du Coudray Suggero (lands in the Border Princes, founded by Bartram)

    Origin: du Coudray (Southern Parravon)

    Age: 247

    Sire: Malochai von Carstein

    Current Location: The Great Ocean (part of Count Kraskor’s Bloodfang Order)

    Associates:
    -Giselle du Coudray
    -Orlando du Coudray
    -Uriel du Coudray
    -Launcelot du Coudray
    -Angelique du Coudray
    -Rosalind du Coudray
    -Elijah du Coudray
    -Viktor du Coudray
    -Persephone du Coudray
    -Albericht du Coudray
    -Lysistra du Coudray
    -Hans du Coudray

    Appearance: Bartram is tall (about 5’ 11”) and holds himself proudly, and continually has an expression of superiority and disdain on his face, like many nobles from Bretonnia. Dark blonde hair reaches down to the top of his spine and hangs down over his left eye when not tended to. Due to rigorous training with a variety of weapons, he is strongly muscled. Whilst alive, he was considered handsome, and his face has (miraculously) little to show for his life of fighting in the way of scars. However, his eyes are ice-blue, and hold wisdom.
    His armour, crafted for him and blessed by a damsel of the Lady before he was cursed with undeath, consists of chainmail, full plate armour and all the other “paraphernalia” of a knights armour, along with a tabard, displaying his personal heraldy - a black pegasus rampant on a field of gules (red) and argent (silvery white) and a shield with the same heraldry on it.

    Background: Bartram hails from Southern Parravon, and was the second son of Berte du Coudray, Castellan du Coudray. Always overshadowed by his brother who was the centre of his father’s attention, he trained harder and spent more time at his studies, yet always remained out of the limelight. When the Duke of Parravon sent out the call to war, Bartram was insistent that he be given leave to join his father’s knights, and eventually his wish was granted.
    When the forces of Parravon clashed with the Undead Northerners, slaughter followed and the forces of Bretonnia were crushed. However, before they were defeated, a group of knights led by Bartram’s older brother, Tybalt, broke through the lines of undead and assaulted the vampiric heart of the army, Malochai von Carstein. Malochai laid waste to the formation, and ripped apart the bodies of all but Bartram, who showed such valour and skill in his sword-play and lance-work that he was spared the honour of death and was drawn into the undead ranks of vampirism.
    Bartram then fled home, where his father disowned him for fleeing the field of battle. That night, he raged against his father and ended up slaughtering the entire household and the depleted contingent of knights in a bloody orgy that he feasted on. As a result, he fled to the Grey Mountains upon Abastor, his black pegasus mount, where he lived by slaughtering the small villages. On one of these occasions, Abastor was killed and whilst he grieved, Bartram felt something shift within him and he brought his mount back to life. Eventually, he found himself in Sylvania, at Lichenhof Tower, where Malochai resided, out of sight of Mannfred, and learnt the history of vampires. He then killed his sire and took up residence in Lichenhof Tower. Eventually, Mannfred found that Bartram was residing in his lands and sent a force to root him out. Fleeing this army, he returned to Bretonnia and stole his childhood sweetheart, Giselle, one of the king’s distant cousins, and swept her away and gave her the Blood Kiss. They then wandered around the Old World, gathering a large household of vampires to their sides until they settled in the Border Princes, establishing the du Coudray Suggero.

    Views on the other bloodlines:

    -Blood Dragons: Bartram has great respect for Blood Dragons, and considers himself more a Blood Dragon, child of Abhorash, than a von Carstein, descendant of Vashanesh.

    -Lahmians: Intrigued by these shadowy females, he has had too few encounters with them to form an opinion, and those encounters he has had have been overseen by Giselle.

    -Strigoi: He is disgusted by these monsters, who feast on the blood of dead bodies, and would go out of his way to kill them if he had the choice.

    -Necrarch: Thinking that the best way to engage foes is through strength of arms, he despises the vampires who use magic to face their foes, and can only respects those who use it to raise armies.
     
  4. Wolfen

    Wolfen Black Knight

    Joined:
    Jan 19, 2011
    Messages:
    357
    Name: Alrik Gunnulf
    AKA: Alaric Gounouf, Anton Volkov
    Titles: The Wild Wolf, Seigneur du Sang, Volk Krovii
    Sire: Adalhard
    Age: 1,035
    Associates: Balthazar (Master Necromancer), Abel Amarande (Vampire), Roslyn de Noire (Necromancer)
    Origins: Alrik was born in 1487 I.C. in Olricstaad in southern Norsca, a port town of the Bjornlings. His father, Gunnar, was a skilled warrior, prosperous trader and advisor to the Jarl. Gunnar traded furs along the coast of Bretonnia, mostly in the province of Couronne. Through the course of trading Gunnar struck up a friendship with the Earl of Chantillon. To forge the friendship further Gunnar and the Earl arranged for the 8 year old Alrik to be shipped off to Bretonnia to stay with the Earl for 10 years and learn the art of Bretonnian war. Due to his norse physicality by the time he was 10 he could easily wield a two handed sword, by 14 he was taller than the other men in the household. Alrik was a fast learner and quickly grew to love the Bretonnian way of life. He became especially enamored of the knights and their code of honor. He emulated their behavior and speech. He trained with lance and shield and sword. Over the years he continued to grow both in body and skill. At 18 he stood head and shoulders above other men. Had he been in any other province there may have been a problem finding a horse large enough to accommodate Alrik but Couronne breeds the biggest and the best destriers in Bretonnia. A suitable mount was found, a giant of a horse, pure white in colour. The Earl presented it to Alrik on his 18th birthday. This also marked the end of Alrik’s stay with the Earl. He was due to return home. However, Alrik had fallen for the Earl’s daughter, a fair maiden of a similar age, during his time living in Chantillon. Knowing that she must marry a knight, Alrik sought out the best blacksmith in the city. He had a suit of armor crafted to his size. The breastplate was adorned with the fleur-de-lissymbol of Bretonnia, the helm was bare as he had not yet earned his heraldry. Suitably attired Alrik appealed to the Earl to allow him to begin the trials of knighthood instead of sending him home. The Earl laughed at Alrik, mistaking the boy’s earnest desire for a jest. Telling him that he could never be a knight as he was not a Bretonnian noble, the Earl dismissed Alrik and turned away. Alrik was enraged, his norse temper took over and he drew his sword, a massive blade which would require a normal man both hands to use, and smote down upon the unprotected back of the man who had denied him. With one blow the Earl, the man who had taken care of him, was shorn in two. Grief and remorse immediately flooded into Alrik’s soul. At the same time he felt fear enter his heart, fear of being caught, fear of being punished, fear of death. He fled the Earl’s chambers, took his horse and ran for the border.
    Alrik’s flight from Bretonnia took him through the Wasteland into the Empire. From Marienburg he managed to get passage on a ship bound for Erengrad. In Kislev he allowed his grief to catch up with him and he wept for his crime. He resolved to use the skills he had learned in the Earl’s home to protect those who could not protect themselves, as a knight should. He shaved his head as a sign of atonement and changed his name to the more Kislevite Anton Volkov, meaning Anton of the Wolves as he had been declared wolfshead in Bretonnia. He travelled the countryside searching for wrongs to right. Alrik spent 5 years in Kislev as Anton and became known among poor villages as a defender of the weak. He spent his time fighting off local bandits, heavy handed tax collectors and marauding beastmen. The villagers nicknamed him Svyatoi Volk, the Holy Wolf, as they believed he had been sent by the gods. Alrik’s skills continued to grow as he forged them in battle. At the age of 24 he met his ultimate test. The town of Volksgrad on the eastern fringe of Kislev was plagued by a marauder waylaying travelers along the road through the forest leading to the Belyevobota pass. The stranger had taken the daughter of a rich boyar and slain those who had sought to rescue her. Stories said that the stranger had drained those would be rescuers of blood. Riding through the Dukhlys Forest Alrik was not surprised to find his way blocked by an armored figure. When ordered to release the girl the armored man laughed. He beckoned with a finger and a pale skinned young woman came to him through the trees. Still laughing he told Alrik to ask if the girl wanted to be saved. The girl turned and snarled at Alrik, revealing sharp fangs. Quick as lightning she leapt at him, hands extended like daemonic claws, as if to rend the flesh from his bones. She knocked Alrik from his horse before he had a chance to blink. But Alrik had been well trained. He rolled to his feet, drawing his sword in one smooth motion. The new vampire was not expecting her prey to be ready for her next attack. As she leapt towards him once more Alrik anticipated her flight. He sidestepped her outstretched hands as his sword separated her head from her body. Turning to face the armored man he raised his sword in challenge. The stranger removed his helm, revealing a cruel, proud face. He appraised Alrik, then looked at the remains of his latest get. He warned Alrik that he did not have the skill to defeat him. Alrik was offered one chance to ride away. Meeting the stranger's gaze Alrik started towards him. Suddenly the stranger was there, right in front of him. Alrik had not seen him move yet he had. The stranger’s sword came at him, he barely managed to parry the blow. Another attack came, faster than Alrik had anticipated. He dropped to his knees and rolled aside, scrambling as fast as he could to get up. Spinning around he raised his sword to block the next attack. He parried and returned the stroke, aiming for the stranger’s head. His attack was blocked but the stranger did not follow through. Alrik attacked again and again and as he did Alrik began to feel like the stranger was toying with him. The corners of the man’s mouth were turned up in a small smile as he fended off Alrik’s attacks. Alrik’s norse temper flared and he attacked once more, full of rage, brute strength driving his blows rather than any particular style. Suddenly the man’s blade flicked out and Alrik was disarmed before he realized what had happened. Lashing out with his fists Alrik believed he could subdue the smaller man with his physical size. The stranger stopped Alrik's blow as if it were nothing. Alrik looked into the stranger's eyes and saw a terrible darkness reflected back. Suddenly Alrik realized he was about to die. He struggled against the stranger’s grip, feeling the awful fear of death come upon him once more. All his physical strength was for naught, the stranger was far more powerful than he. Unexpectedly the stranger released Alrik's arm and began to speak to him in Bretonnian. Alrik had surprised him by killing his latest creation. The boy had a measure of skill and the potential to be more if given the right training. He told Alrik that he was going to give him a gift. He took something from his belt and Alrik was astonished to see that it was a black grail. The stranger opened his mouth, revealing fangs sharper than any dagger. He bit into his wrist and held the bleeding wound to the cup, filling it with his own blood. When it was full he bent his head to Alrik's neck and bit deep. Alrik felt himself losing blood at an astonishing rate. Darkness overtook him and he drifted into unconsciousness.
    Pain greater than any he had ever known ripped Alrik back from the edge of oblivion. He screamed, but the scream was bestial, not his own. Slowly the pain faded and Alrik got to his feet. He noticed that his armor had been stripped off. As he stood he realized there was a new power in his body. Strength unlike any he had previously known flowed through him. At the same time he felt a strange thirst begin to grow. Hearing a voice behind him Alrik spun with unnatural speed. The stranger was waiting for him. He told Alrik that he had gifted him with immortality, that he may spend eternity honing his fighting skills. And while Alrik might never be a knight of Bretonnia he could be a knight of the Ordo Draconis. The stranger urged Alrik to come with him, to learn from his millennia of experience. Horror at what he had become crept over Alrik. He shoved the stranger away with all his newfound might, turned, and fled into the forest. Over the next 50 years Alrik’s curse overcame him. The darkness within him, which he had tried for years to suppress, dominated his being. He gave in to his unnatural urges and preyed upon those he once protected. The Svyatoi Volk became known as Volk Krovii, the Wolf of Blood. Eventually he left Kislev and made his way to his home land of Norsca and began to terrorize the lands around Olricstaad. Stories abounded of a monster in the mountains, a daemon who fed on the living. Hunting parties were organized to destroy the beast but the blood fueled Alrik was the match of them all. He lived as a feral creature, matted hair, filthy body, his only desires to kill and to feed. It was in such a state that the stranger eventually found him. When Alrik recognized the man in front of him he immediately attacked. Roaring in anger he leapt upon the man determined to smash him to a pulp. Once more the stranger proved his better. Alrik was flung to the ground by powerful hands, finding himself unable to rise as the stranger pinned him in place. The stranger gazed at Alrik in disgust and berated him for wasting the gift he had been given. Yet it was not too late. He offered Alrik one more chance to learn from him, to master his base desires and become a warrior of unparalleled skill. The alternative was to be destroyed. Inside his blackened soul, Alrik’s pride clawed its way to the fore. He accepted the stranger’s offer. Together, they left Norsca and traveled the world, Alrik learning as much from the stranger as he could. He learned that the vampire’s name was Adalhard and that he was 3,000 years old. Adalhard had been born in what would become the Empire to a woman of the Unberogen tribe, the same tribe which had produced the man-god Sigmar. They studied fighting styles, methods of making war, logistics, strategy and much more. Adalhard also revealed to Alrik the dark magic of the world, the inherent ability they had to bend the winds to their command and utilize the black power of necromancy. After 10 years Adalhard determined that Alrik was worthy to be inducted officially into the Ordo Draconis. He returned Alrik’s armor to him, which he had taken all those years ago. As a newly knighted vampire Alrik was told of the order’s history. He learned the story of Abhorash, the ultimate warrior and pinnacle of what they should aspire to be. He learned of Wallach Harkon and the fall of Blood Keep. He learned that the knights of the Ordo Draconis were everywhere, learning all that they could to perfect themselves martially. He learned the secret methods of how to find his fellow knights should the need arise. He also learned how to control his hunger by focusing on his training and maintaining an iron grip on his soul. Adalhard told Alrik of the terrible fate that happens to a vampire who gives in to the thirst, of the monstrous beings known as varghulfs. Alrik would never know how close he had come to falling prey to such a fate. Alrik also developed his own budding vampiric powers. After 25 years of travelling together Adalhard announced that he was returning to his solitary wanderings. Alrik had made a good start on the path to perfection. Adalhard left him with instructions to put his training to good use as the next time they met Alrik would be tested. If Adalhard found him wanting he would destroy Alrik.
    For almost 800 years Alrik wandered the world honing his abilities. He waged war in the Empire, Kislev, the Badlands, Tilea and Estalia. He travelled to the east visiting Ind, Nippon, Cathay and learning of their strange martial methods. He tested himself on the various races of the world, including other vampires, always learning from each encounter how to better himself. Yet no matter how much he improved Alrik still felt the sting he had suffered as a mortal when he had been denied knighthood by the Earl of Chantillon. He became obsessed with making the people of Bretonnia pay for that slight and returned once more to that land.
    Close to nine centuries had passed since Alrik fled Bretonnia in shame but to him the land looked the same. Alrik brought with him a man by the name of Balthazar. Balthazar was a master necromancer who had been sworn to Alrik’s service for 50 years. His origins were unknown, he spoke with a strange accent and his skin was a metallic gold colour. Alrik sent him to infiltrate Chantillon. Posing as a court magician Balthazar wormed his way into the heart of the court. The Earl’s wife, a descendant of the original Earl slain by Alrik, was obsessed with maintaining her beauty. Balthazar promised her that he could help, secretly introducing her to dark rites involving blood and sacrifice. The lady gradually fell under his influence and embraced the path of necromancy in her quest for unending youth. Balthazar introduced her to Alrik and the two became lovers for she reminded him of the girl he had loved so long ago. The Earl’s champion, a knight by the name of Abel Amarande, discovered the affair and challenged Alrik to combat. The brave warrior was no match for Alrik’s cursed skills and was quickly overcome. Alrik was impressed with the man’s spirit and ability and turned him to vampirism. The Earl himself was sacrificed to the dark powers by his wife in a ritual to restore her beauty. The people of the city were told that he had died of disease. Slowly Alrik’s grip around Chantillon tightened. He was ruler of the city in all but name. The takeover had been carefully planned so as not to attract unwanted attention from the King. He used resources from the city to begin construction of a fortress high in the Pale Sisters. This would be his place of refuge should anything go amiss. The citadel was unassailable. It sat atop a peak 1,000 feet high with sheer rock faces on three sides. The entrance was via a steep incline which would never allow for battering rams. Alrik had no need to worry about keeping it supplied with food, it would be guarded by those who needed no such nourishment. He named the stronghold Taniere de Loup, The Wolf’s Lair. The building of the stronghold took 50 years. During that time rumours began to spread from Chantillon that all was not well. The old Earl's wife, Roslyn de Noire, had retired from public view due to "old age" but there were those who claimed they had seen her recently looking as young as when she was married. Taxes from the city all but dried up as Alrik diverted the resources he needed. Eventually suspicions were high enough that the King, in his role as Duke of Couronne, sent investigators to the city to verify the truth of the rumours. Alrik was in a bind. If he killed the investigators the King would know something was amiss. On the other hand he could not let them uncover the truth. Alrik knew the time had come to withdraw to his lair in the mountains. He gathered his followers and slipped out of the city. The investigators found only an empty bed chamber with no trace of the former lady of the city.
    Alrik has bided his time for the last 100 years. Preying upon the local populace, he has been dubbed Signeur du Sang, the Lord of Blood. His plans to destroy Bretonnia are almost complete. Now is the time to strike. If he can complete his campaign successfully, Alrik will consider himself worthy to seek out Abhorash to earn his approval.
    Other Bloodlines: Alrik maintains ties with other members of the vampiric Knighthood, the Ordo Draconis, known to most as the Blood Dragons. Once a century he meets with those with whom he has established relationships. Alrik detests the Strigoi for their lack of control and overt bestiality. Necrachs are considered dishonourable as they devote their time to the black arts instead of worthy martial pursuits. Von Carsteins and Lahmians have potential, provided they are mentally focused and martially capable, though Alrik has never made an alliance with any of their kind.
    Appearance: Alrik is 7 feet 10 inches tall, heavily muscled, with a shaved head and face. He wears his archaic suit of armor, the same armor he had crafted when he was 18 years old. It still bears the fleur-de-lis on the breastplate. Alrik keeps it as a reminder of what he was denied so long ago. His helm is still unadorned. Alrik’s shield carries the sign of the Black Grail, the instrument used in his dark birth and a mockery of the holy image of the Lady of the Lake. He carries a massive sword that a strong man could barely lift and rides a gigantic nightmare, the remains of his once proud warhorse, reanimated and charged with magic.
     
  5. jbizzle113

    jbizzle113 Ghoul

    Joined:
    Dec 16, 2011
    Messages:
    103
    Name: Markus Von Carstein
    Origin: Middenheim
    Age: 576
    Sire: Hans Von Carstein
    Current Location: Averland

    Markus was sired by Hans Von Carstein when he took a visit to Middenheim for Vlad Von Carstein. Hans taught Markus a lot during his time with him. Markus learnt not to trust anyone including Vampires. This lesson he learnt watching the in fighting for rule over Sylvania once Vlad was killed. Hans sent Markus to Averland to began to grow his own army. He told him once he got control over Slyvania it would make for an easy path for him to take over the Empire. Do to his ties to Hans he did not help Konrad on his march against the Empire. He did not help Mannfred either. Becasue he left the Hans side at a young age in vampirism he did not learn much of necromancy but he did bring in some wizards of Azyr and he was taught magic from the lore of Heavens. He loved to expirement but did not really want to give the blood kiss to others for fear they would turn on him. He did give the blood kiss to some but chained them down in his basement to see what would happen to them over time.(Vargheist) After sometime on his own he began to long for some company. He could feel that there were those like him out there. He finally met a vampire name Emillia. She had been a vampire much longer the he and was an even better user of magic. She was a Lahamia and although he was told not to trust them he fell in love. They Slowly began to build an army not to gain any attention to themselves. He did not make any moves during the Storm of Chaos but now has gotten enough undead to make his move on the empire and the rest of the old world.


    Markus Von Carstein
    Nightshroud
    Talisman of Preservation
    The other Trickster's Shard
    Great Weapon
    Aura of Dark Majesty
    Beguile
    REd Fury
     
  6. Mahlek von Horst

    Mahlek von Horst Zombie

    Joined:
    Feb 11, 2013
    Messages:
    12
    Name: Mahlek Von Horst
    Origin: Talabecland
    Age: Unknown; possibly ~3000 years old.
    Sire: a Lahmian "Princess"
    Current Location: Rumored to be somewhere in the Great Forest, Talabecland.

    Infamous throughout the Central and Eastern Empire as the Flayer, towns and villages tremble in terror at the thought of Lord Mahlek appearing at their gates. He is believed to have been responsible for numerous towns and villages desecration's, and the infamous "City of Skins" incident.

    Very little is known of this vampires origins, stories of his "exploits" dating back to the pre-Sigmar era. It is rumored he was the heir to a tribe based in the Talabecland area, who subjugated many of the surrounding tribes. The story goes that he was married to a "princess from the mountains," and on the night of their wedding she gave him the Blood Kiss against his will. She had gone the next morning, leaving him to vent out his fury on the people he once called his own before disappearing.

    Mahlek is described as tall and fair in appearance, with a dark mane, pale complexion and piercing gaze. Those who have met him say he is incredibly cold and calculating, able to dominate anyone in the area with no effort. His eyes are said to blaze with red when infuriated, but this is debatable, as no-one has survived such an event.

    In the year 1312, the city of Triery had a visitor. Tall and darkly handsome, but completely nonthreatening, he was turned away with a sneer by the night watch at the gates. At midnight a neighboring village heard the screams of thousands of people coming from Triery. Such was the intensity of the screaming, the villagers cowered in their hovels until first dawn, unable to sleep. The next day, Knights were dispatched to investigate. What they found was a ghost city, with all that remained of the 20,000 population being their skin, stretched over the buildings. Triery became known as the "City of Skins," to this day remains uninhabited by all bar the restless spirits of the city. Towns and villagers are now very wary of turning away strangers from their gates in the Great Forest area, lest they suffer the same fate for in-hospitality.

    Mahlek Von Horst
    Armour of Destiny + Shield
    Sword of Might
    Aura of Dark Majesty
    Beguile
    Quickblood
    Barded Nightmare
     
  7. Get of W'soran

    Get of W'soran CN's Lord of Masks True Blood TVC II GM

    Joined:
    Apr 23, 2008
    Messages:
    9,239
    A Character I designed years ago for TVC and wrote many stories for but ended up never posting him online.
    Again in TVC format cause I likes it.

     
    Last edited: Oct 1, 2014
  8. Micheal Valdros

    Micheal Valdros Black Knight

    Joined:
    Jun 30, 2014
    Messages:
    315
    Name: Micheal Valdros
    Title: The Bloodfather of the Bloodborn tribe/bloodline/thing
    Origin: Indeterminate.
    Age: Again, since this man the topic of a religion, his followers obscure details, making it nearly impossible to latch on to the whole truth.
    Sire: None know who his TRUE sire was, though the myths of the bloodborn say it was Nagash himself that gave the gift. This is obviously propaganda, but it likely has some roots in truth (Most likely explanation would be a Lahmian vampire, since technically he DID give them the blood)
    Current Location: The Bloodborn Tribe, The Border Princes. Currently patrolling with the Crusaders.
    Associates: Aubry Valdros, his daughter, Ivan Valdros, his son, and Victoria Valdros, his wife.
    Mentality: Vamprism is a gift, and only he may sire vampires of "Pure" blood. He wishes to root out the weak, to give the strong ascension and the rest the honor of serving him in death. His goal is to create a world where none can die, where the strong are not burdened by the minuscule. Regardless, he knows he can never forget that he too is bound by the chains of mortality, at least until the world is as he wishes.

    Opinion on other bloodlines:
    All others are of lesser blood, having lost potency over the generations. They are tolerated, and will have their place in this new world, but in the end they are still inferior.



    .....reading it like that, we sound like freaking Nazis....
     
  9. Alastor

    Alastor Black Knight

    Joined:
    Aug 24, 2011
    Messages:
    312
    Name: Sammael Von Carstein
    Title: The Reaver, Huscarl of Peridhoff Castle, The Soul Eater
    Origin: An unnamed Hamlet, nominally part of the Empire.
    Age: 38
    Sire: Khayn Von Carstein
    Current location: Castle Peridhoff, deep within Sylvannia's ghoul infested northern woods.
    Known Associates: Morrith Schaide, Khayne Von Carstein

    Background:

    Born in one of the Empires most northern settlements, a small, nameless hamlet; Sammael's name means "light if the morning sun" in the rare and archaic language of the Empire's northern folk.

    During his fifth year, Sammael's village was raided by marauders from the northern wastes, his parents were killed and his home burned down whilst he was taken as a slave. Growing up in the harsh environments of the slave pits, Sammael became tall, strong a ruthless. By the age of 15 he was one if the longest surviving slaves and gained a reputation of brutality in the blood games. Rallying his fellow slaves, Sammael led a revolt which saw him and a handful of other slaves successfully escape with a boat and supply if weapons and armour.

    Eventually the band of former slaves reached the Empire, but far from seeking shelter or refuge, they became a group of bandits, highwaymen and marauders. Life in slavery had taught Sammael only that the strong prospered whilst the weak perished and that a man may only possess that which he takes by force.

    Carving a bloody path through the Empire, Sammael gained the moniker "The Reaver" amongst the regions he pillaged in. Eventually the bandits reached the blighted land of Sylvannia where Sammael ordered a camp to be set in the northern woods. Seeing the downtrodden peasantry of the land fight a constant fight against the undead to survive bought them a small measure of respect from the Reaver.

    Hiring out his band of warriors as mercenaries to protect surrounding villages from the ghouls and Zombies that plagued them, Samnael found that for the first time in his memory he may have found a home of sorts. Not all within his group agreed with this new direction, but they quickly found themselves cut down by their leader.

    From the moment he had stepped into the northern woods, The Reaver had been watched by the paranoid and reclusive vampire Khayne Von Carstein. This unstable immortal had silently observed each of Sammael's victories and for a reason known only to himself, chose to act. Khayn entered the mercenary camp during the nightly feast and immediately fell upon them. Feeding upon some, slaughtering them all, the vampire saved Sammael til last but despite feeding on him, did not kill The Reaver.

    When Sammael awoke he knew not how much time had passed, hours, days or weeks, but he felt a new strength in his limbs and a power in his unbeating heart. Navigating his way out of the crypts beneath Castle Peridhoff, the newborn vampire came accross his creator and attacked him for what he had done, Khayn merely used his ability as Samnaels maker to command his newborn to stop.

    Whatever khayne's plans are they are kept locked inside his paranoid mind, but along with the necromancer Morrith Schaide, Sammael has become his masters captain, bodyguard and confidant of sorts. Though Sammael intensely resents his creator for damning him to an eternity of slavery, he enjoys his newfound immortal abilities and bides his time, waiting for the day he is strong enough and powerful enough to seize control of the castle and destroy his creator.



    Current status: learning the ways of dark magic and leading the smaller armies of Khayn Von Carstein.

    Personal view of other bloodlines:

    Von Carstein: The only other vampire Sammael has met is his creator Khayn Von Carstein. Whilst he is aware of other Von Carsteins he thinks of them as fools who rot away in their castles being too bothered with aristocratic nonsense than taking power
     
    Last edited: Sep 17, 2014
  10. Macarian

    Macarian Vampire Insomniac

    Joined:
    Jan 19, 2014
    Messages:
    114
    Name: Kosach Wolikov
    Title: The Black, Master of the Underkeep
    Origin: Kislev, a small hamlet near Praag
    Age: Unknown
    Sire: Unknown
    Current Location: Subterranean fortress-prison known as the Underkeep in the Badlands
    Associates: Matthias Lightwielder, Lord Carmine of castle Dragonspire

    Background:
    Little is known about Kosach´s life before he came to the Badlands and founded the Underkeep. He is a Kislevite vampire of the Necrarch bloodline. Like so many of his bloodline he has devoted much of his unlife to the study of Dark Magic. What is known is that early in his career, in order to improve his magical ability he took to alchemical and surgical improvement of himself. This greatly improved his attunement to the Winds of Magic and turned his body into a nexus of Undead energies. His handiwork made him into a consummate Necromancer, able to raise the dead with but a flick of his fingers. It also turned him into a deadly opponent in combat, living things touched by Kosach wither within seconds and his body freakishly regenerates even the most horrific wounds.

    However, such power comes at cost: his mind has been heavily damaged and he is prone to multiple psychoses. He is also incapable of maintaining memories for long which causes him to constantly forget the incantations to his spells. Ironically, his attunement to magic is such that he easily relearns them in a constant cycle of losing and regaining his skills.

    This would be hopelessly frustrating for a saner individual but Kosach doesn´t have such perspective. He is content to study and improve upon himself eternally. Most of his days he spends locked away in his Fortress-prison with only his zombie minions for company.

    Here he reads (and re-reads) his large collection of tomes, experiments with surgery and alchemy on himself and raises (and re-raises) his minions.

    Character:
    For the most part his actions are random and undirected as he constantly forgets his plans and formulates new ones. When he needs something he usually sends his minions out to fetch it for him and then promptly forgets about it. This leads to a growing pile of ingredients and trinkets in his laboratory, which eventually find their way in an altogether new experiment.

    There is however one item in his possession which gives him some form of direction. Although he has long forgotten how he got it, he holds a Black Periapt which on occasion fills his mind with thoughts, stirring him to focused action and causing him to travel the surface in search of individuals whom he captures and brings to his lair, imprisoning them there although he doesn´t know exactly why. Neither does he understand why most of these individuals are immortal (often even daemonic) in nature. In any case, he does nothing with them other than keep them imprisoned, quickly forgetting about them and returning to his endless studies when the Periapt falls silent again.

    Relations:
    At some point in time lost to Kosach he came in contact with Dragonspire, a small castle held by vampiric knights in the mountains near to the Underkeep. He maintains cordial relations with them as they provide him with much needed muscle when the Periapt calls him to one of his surface missions. In return he allows the Lord Carmine unlimited access to his prisoners, although he doesn´t have the slightest clue as to what the Lord Carmine does with them. Then again, he doesn´t care much as such thoughts easily leave his mind when compared to his studies.

    Lair:
    The Underkeep is an odd construction, built as much to keep invaders out as to keep its occupants in. It is essentially a spiraling tunnel going down into the earth for several hundred meters. At regular intervals into the tunnel there is a small fortress with ramparts facing both ways of the tunnel. Inside of each fortress are several holding cells. The deeper one goes into the tunnel the more secure the cells become, for example the higher cells are comparable to those in an ordinary, well-maintained human prison, whereas the lower cells have magical enchantments of binding and nullification placed upon them. Each fortress beyond the first two is manned by a garrison of wights oddly not under Kosach´s control who ignore him for the most part. Kosach maintains his lair in the second fortress which is held purely by his own creations. At the surface-entrance of the tunnel lies a fortress known as the Undermouth which is largely abandoned save for the ghouls, bandits and occasional travelers inhabiting it. A strange symbiotic relationship has come to exist as Kosach´s zombies maintain and repair a defendable home for the bandits who in turn pay Kosach tribute in the form of fresh corpses, weapons and other raw materials.

    Army:
    When Kosach leaves his lair he usually does so at the head of a giant horde of zombies with skeletal horsemen scouting ahead. Although he does not command them directly, the vampiric knights of Dragonspire join him without exception as a reserve force of heavy cavalry.

    Motto:
    Wisdom comes at price. My Wisdom is greatest; therefore do I pay the greatest price.
     
    Last edited: Dec 27, 2014
  11. Wolf Child

    Wolf Child Ghoul

    Joined:
    Feb 6, 2012
    Messages:
    154
    You conjured up some brilliant images there Macarien,I can really picture Kosach studying scrolls deep within the Underkeep.I particularly like how you described Kosachs lair in the second fortress is guarded by 'his own creations'.... I'm thinking huge,violent mutants.Guardian beasts that he constructed and then forgot about.
     
  12. Count Vashra

    Count Vashra Lord of Shadows True Blood

    Joined:
    Sep 29, 2013
    Messages:
    1,536
    Well, he's certainly madder than most Necrarchs, and that's saying something!xD I like the idea.
     

Share This Page