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Unas' battle reports

Discussion in 'Memento Mori' started by Unas the slayer, May 28, 2017.

  1. Unas the slayer

    Unas the slayer Black Knight

    Joined:
    Jan 1, 2017
    Messages:
    345
    Following the example of Alabaster, I have decided that it's better to keep in a single thread my casual BatReps.
    For grand tournament, we'll see.
     
  2. Unas the slayer

    Unas the slayer Black Knight

    Joined:
    Jan 1, 2017
    Messages:
    345
    Battle: 1500 pts

    Death "flee before me" vs Beastclaw riders

    Scenario: border war (one objective in each territory, 2 in the middle ground)



    My army: "Flee Before me!"

    Vampire Lord - general (ruler of the night)
    Ghoul King on terrorgheist (cursed book)
    3 x Banshee
    1 x Screaming Skull Catapult
    2 x 10 skeleton warriors
    1 x 5 Skeleton horsemen
    1 x 5 Hexwraiths
    1 x 5 dire wolves
    reserve pool: 80 pts

    Bestclaw riders:

    Frostlord on Thundertusk (general)
    Huskard on Thundertusk
    4 x Mournfangs
    6 x yethees
    2 x saber tusks


    Set-up

    I fear the 6 ranged mortal wounds of the tusks, that could kill my banshees, so i decide to keep them in cover, even if this means that they could stay behind when I'll move forward.

    I deploy a massive left wing: the terrorgheist, the vampire lord, the horsemen, 2 banshees, the catapult and 10 skellies.
    a unit of 10 skellies control the objective at my center.
    The wolves and the Hexwraiths are on my right, with the third banshee

    BR answer with units kept nearer: Yethees, mournfangs and huskard on my left, tigers on their own objective, frostlord on my right.

    [​IMG]

    FIRST ROUND

    BR decide to go first. Not sure why.

    The vultures kill one crew of SSC, all the army run forward... and the yethees are ready to charge (they can run and charge tnx to the huskard).
    the picture is taken before the charge: the yethees impact on the horsemen and the warriors, killing 2 horsies and 7 warriors (that don't fail battleshock and stand their ground)

    3 victory points for Beastclaw

    [​IMG]


    My turn.

    right wing
    I move the wolves to take the objective and rush forward with the hexwraiths to threaten a charge on the objective in my opponent's territory. Basically, I'm using them as threat / bait to force the enemy's big hitters to take care of them.
    The banshee stays behind, granting a minimal cover

    [​IMG]

    left wing.
    terrorgheist flies over the yethees.
    SSC shoot yethees, reducing their bravery to 4.
    Banshees and terror scream at yethees, for 11, 9 and 10!
    terror charges mournfangs, Vampire charges yethees.
    After the combat, Yethees are no more and 2 mournfangs have been killed.

    3 victory points for me

    [​IMG]


    SECOND ROUND

    BR win

    Vultures fail to kill the crew of the SSC
    The combined shooting of the thundertusks, with 12 mortal wounds, wipes away the hexwraiths.
    the frostlord on thundertusk charges the wolves, but tnx to the save 6+ granted by the banshee, a single wolf survives!
    The mournfangs do little against the terrorgheist, which fails to kill anyone, just taking a mournfang near death.

    3 victory points for Beastclaw (total: 6)

    [​IMG]

    My turn.

    I summon a banshee near the mournfangs
    I disengage the terrorgheist and the wolves.
    SSC and summoned banshee shoot at mournfangs, then the charge of the healed knights finishes them off.
    left banshees run forward, right banshee goes back

    [​IMG]

    5 victory points for me. (total: 8)


    THIRD ROUND

    No pictures here.
    i win the roll.

    SSC, terrorgheist and banshee shoot at the huskard on thundertusk
    terrorgheist charges Huskard, finishing it
    horsemen charge the tigers, Killing them and taking the objective.

    I control all objectives, 9 victory points for me (total: 17)

    BR turn:
    with only 6 victory points and just one thundertusk still alive, my opponent concedes.




    Analysis of the match:

    My opponent was unsatisfied by tusks' performance ("they are much weaker than Stonehorns!")

    IN CC they are surely weaker. IMO his mistake was to use his army as if thundertusks were Stonehorns. You move and charge forward with SH, but the tusks are made for a cat vs mouse play. You move slowly, and blast with shooting, keeping ready mournfangs and yethees for charges on weakened targets. Basically the opposite of what has been done here.

    But hey, Nagash likes victories, and I've got no pity for a potentially overpowered army as Beastclaw Riders! :vampire3:
     
    Last edited: Aug 25, 2017
  3. Unas the slayer

    Unas the slayer Black Knight

    Joined:
    Jan 1, 2017
    Messages:
    345
    Battle: 1000 pts

    Death "flee before me" vs Warrior of Chaos

    Scenario: blood and Glory (four objectives at the 4 corners, you win by taking them all or counting them at the end of the 5th turn)



    My army: "Flee Before me!"
    I wanted to try its very basic version at 1000 pts, and see if it can work

    Vampire Lord - general (ruler of the night)
    Ghoul King on terrorgheist (cursed book)
    2 x Banshee
    1 x Screaming Skull Catapult
    1 x 10 skeleton warriors
    1 x 10 zombies


    Warrior of Chaos, aka Slaves to Darkness:

    Chaos sorcerer lord (general)
    1 x Chaos Chariot
    5 x Chaos Knights
    5 x Chaos knights
    10 x Chaos warriors (proxied by some orcs models)
    10 x Chaos warriors


    Set-up


    I am slow, and I want to see how my opponent places his units, so I deploy firstly my battlelines.
    In the end, we've got:
    the unit of zombies upon my right objective, acting mostly as bait, facing 10 warriors and 5 Knights (those units are not visible in the picture, except for the 10 warriors)
    My whole army (the terrorgheist, the vampire lord, 2 banshees, the catapult and 10 skellies) is on the left, facing the sorcerer, the chariot, 5 warriors and 5 knights


    [​IMG]

    FIRST ROUND

    My opponent lets me go first.

    The zombies await for their doom, i move my whole package of heroes toward the small building into no man's land. The Vampire got a mystic shield but terrorgheist fails to cast its own save 5+. SSC fails to hit the chariot

    Chaos turn.
    My opponent is crazily confident in his units. with minimal magic support, the chariot charges the terrorgheist, the knights would like to do the same to my Vampire but needed a 11 and fail.
    IN the combat phase, the chariot will be simply chomped away.

    [​IMG]




    SECOND ROUND

    I win the roll

    my heroes converge upon the knights. SSC hits them (no wound, but who cares?).
    After the screaming of the terrorgheist and the banshees, 2 knights are killed, and I charge the survivors...

    [​IMG]


    Chaos turn.

    The warriors go desperately in combat with the terrorgheist. Previously I failed to give mystic shield to it, but this turn it got its own save, plus 2 ward saves at 5+ and imposes -1 to hit.




    THIRD ROUND

    Chaos wins the roll.

    the knights finally charge the zombies on the left, slaughtering them and taking that objective, the 10 warriors run toward my left, but without any real hope to change the tide.


    In my turn, my general charges the sorcerer. (see picture).
    At the end of the combat phase, My army is at full force (just losed 10 zombies), the chaos got only 10 warriors and the knights, and concedes.

    [​IMG]





    Analysis of the match:

    My army was superior to the chaos one (despite the fact that chaos knights are really tough!), but my opponent didn't play my main weakness.
    with just 1000 points, I lose my 3 fast supports: the wolves, the knights and the hexwraiths: I am pathetically slow, and my shooting is limited in range (unless you're really lucky, SSC is there just for the malus to bravery), so he should have used his superior mobility to keep me at a distance and taking objectives, dealing with my other units and threatening the catapult.
    Instead, he used his forces in single attacks, without coordination, going directly against a combo that was clearly superior: with this setting, the terrorgheist gives malus to to hit and can have a double ward save at 5+, and heals itself (it's basically a more costly version of a mourngul).

    Played in this way, Chaos simply stood no chance.
     
    Last edited: Aug 25, 2017
  4. Unas the slayer

    Unas the slayer Black Knight

    Joined:
    Jan 1, 2017
    Messages:
    345
    Time for another one...


    Battle: 2000 pts

    Death vs Dwarfs




    Premise: I wanted to play again once with my "scream for me" list. My friend proposed a 2000 pts list, and he wanted to give some magical support to his army, with an ally wizard.... Teclis, nonetheless!
    (truly strong, for 200 pts, you have a wizard of third level, can cast and unbind 3 times each turn, with a +2 to cast / unbind, when he beats by 3 (by 1, given that he got a +2) the difficulty of the spell, he doubles the range of said spell!). His own spell delivers 1 mortal wound to the units, halving all the kind of movements for said units 'til Teclis' next turn). I've tried Teclis in a mixed elven / Empire army, and it absolutely rocks.

    To me it was fine, I wanted to test a special character too, so i thought it would have been nice to field two great armys with famous leaders.




    Scenario: border war (one objective in each territory, 2 in the middle ground)



    My army: "Flee Before me!"

    Vlad Von Carstein - general
    Vampire Lord
    Ghoul King on terrorgheist (cursed book)
    3 x Banshee
    1 x Screaming Skull Catapult
    2 x 10 skeleton warriors
    1 x 5 Black knights (my opponent lets me used them as battleline, instead of skeleton horsemen)
    1 x 5 Hexwraiths
    1 x 5 dire wolves
    6 x Spirit hosts
    reserve pool: 80 pts

    (note: it is basically my standard 1500 screaming lists, adding 480 pts by Vlad and Spirit hosts. Vlad's command ability is perfect with spirit hosts and still a strong boost for ghoul king)



    Dwarfs:

    Warden King (general)
    Teclis
    Grimm Burloksson
    1 x Runelord
    1 x Magmadroth (proxied using a carnosaur)
    10 x longbeards
    10 x warriors
    10 x warriors
    30 x Thunderers (shoot at 22" tnx to Grimm)
    10 x Irondrakes
    2 x cannons
    1 x gyrobomber


    As expected, it's a strong shooting list. Coupled wth Teclis, it can shred to pieces anything that approaches his line.




    Set-up

    me:
    left wing: 10 skellies, 3 banshees, vampire lord, SSC and hexwraiths
    centre: the terrorgheist
    right wing: Vlad, spirit hosts, black knights, 10 skellies, 5 dire wolves

    dwarfs:
    on my left: 10 warriors, gyrobomber, 2 cannons w Grimm, Runelord
    center: 30 thunderers, warden king, longbeards
    my right: magmadroth, irondrakes, 10 warriors


    [​IMG]


    I know I could hardly win a frontal assault, as I need a double turn to approach his line, and given that i finished early to deploy, I gave dwarfs the turn.
    My plan (that i developed during the set-up), is to form two stron wings, capturing the side objectives and win by points, even if he shred me to pieces.
    I fear that he could advance the warriors by march, thus forcing me to battle for the conquer of the objectives, but i an confident that he will be cautious with his 2 battlelines that are supposed fo shield his strong centre.
    the gyrobomber could be annoying, but i fear the magmadroth, the only thing with fast move and that can hit hard, threatening any unit I will place upon objectives.
    I want to play on objective ponts, after all.
     
    Last edited: Aug 25, 2017
  5. Unas the slayer

    Unas the slayer Black Knight

    Joined:
    Jan 1, 2017
    Messages:
    345
    FIRST ROUND.

    I'm out of range, so the dwarfs can do little; even Teclis can just slow my skeleton warriors., He decided to don't move the warriors (the ones on my right enter the house). The bomber advance and the magmadroth moves a little.

    my turn: I want to play aggressively, to obtain immediately the objective points. I move forward with all, except the SSC, and I hope to win the roll for the next turn.

    victory points: 5-1 for Death.

    [​IMG]


    SECOND ROUND.

    How it is said? Fortune favours the bold... and I win the roll

    My turn
    SSC shoot the magmadroth (doesn't hit, but who cares?)
    I consolidate my hold on the side objective and advance with banshees and Spirit Hosts.
    the Hexwraiths charge the bomber and the Terrorgheist (buffed by mystic shield and unholy vitality) charge the magmadroth (previously weakened by terror's screaming for 5 mortal wounds). I place the terrorgheist in range of the warrior within the house and in a way that longbeards will be sucked into combat by pile-in, but with just one model that can attack.
    Terrorgheist kills the magmadroth (which was my objective in this suicidal assault), but the claws of the terrorgheist manage to kill only 2 warriors. Oh, well.

    The bomber stays alive with one wound.

    [​IMG]

    Dwarfs turn:
    i manage to dispel Teclis signature spell, then, as expected, all the firing power of dwarfs concentrates on the terrorgheist, and they kill it. They still have one cannon, that kills a couple of Black Knights
    on my left, warriors charge the hexwraiths, kiling one. The bomber succeeds in doing 3 saves at 6 and stays alive!

    nice dwarven turn, but victory points are 10-2 for Death! my plan is working.

    [​IMG]


    THIRD ROUND:


    I win again.
    I summon a couple of bat swarms on the flank of the group "cannons + thunderers", and buff with mystic shield the spirit hosts (which are also the target of my command ability!)
    the combined shooting of SSC and banshees kills the warriors.
    Hexwraiths kill the bomber, and the Spirits charge the longbeards and the warriors, placing themselves to force teclis to pile in.
    Longbeards are blasted away, and just three warriors remain after battleshock. despite the pile in of the warden king, just one wound is delivered to my hosts.

    [​IMG]

    Dwarfs turn:
    cannons and thinderers move away from the bats, and shoot with all they have on the hosts, but only 3 of them are killed (save at 3 with no rend is huge); in the combat phase Teclis is killed.

    [​IMG]

    victory points: 15-3 for Death.

    My opponent wins the roll for the 4th turn, and he's almost sure to wipe away the spirit hosts, but realizes that the battle has been lost by victory points, and concedes.

    Vlad von Carstein's masterful plan, worked perfectly!
    :vampire3:
     
    Last edited: Jul 27, 2017
  6. Unas the slayer

    Unas the slayer Black Knight

    Joined:
    Jan 1, 2017
    Messages:
    345
    Battle: 1000 pts (more or less....)

    Death: Soulblight Allegiance!


    at the game shop we were 4 players, so we decided to play one of the scenarios "triumph and treachery"
    the chosen one was "fog of war", it's 2 vs 2, but the allegiance between the armies will be decided randomly after the set-up, which can be dangerous.

    VIctory points are taken by having models near the central objective, or by killing enemy's heroes, or by inflicting the greatest number of wounds each round.


    We have the following armies:
    Death - soulblight Allegiance (mine)
    Beastclaw riders
    Greenskinz
    Tomb Kings (a part of my army, that I gave to this guy that is trying different armies to see which one to collect)


    Logically, it should be Death vs Destruction, but who knows? the fog of war may offer some surprise, and we could have Death rulers that fight between themselves, using living, expendables mercs...




    My army: "Count Varg's pride"

    Vampire Lord on zombie dragon - general (ruler of the night, cursed book)
    5 x Blood Knights
    5 x Blood Knights
    2 x Bat swarms

    (I wanted to try that, proxying my black knights as blood knights, because I'm intrigued by those heavy battlelines. The bats take me over 1000 pts, but the other players were fine with that))


    Bestclaw riders:

    Huskard on Stonehorn (don't recall the stuff)
    2 x Mournfangs
    2 x Mournfangs
    2 x Mournfangs


    Greenskinz / Bonesplitterz (not sure of the list)

    Orruk warboss on Boar (general)
    Orruk Shaman
    10 x Boarboyz
    10 x arrowboyz
    10 x savage orruks
    10 x Orruks
    1 x Mangler squigs


    Tomb Kings (list made by me)

    Tomb Kings on Royal Warsphinx (master of black arts, sepulchral blade)
    Khemrian Warsphinx
    Liche priest
    10 x sk. warriors
    20 x sk. warriors

    (the idea behind this list is that the 2 sphinxes should be nearly immortal, being able to be cured, mysticshielded and so on; the command ability of the TK works upon the khemrian warsphinx, and even those 20 warriors could be dangerous... if properly buffed, they will deliver 41 attacks at 3+/3+, generating additional attacks with righteous smiting for each 5+ to hit)


    Set-up

    I'm the first, and deploy at a corner.
    Tomb Kings places themselves at the corner near me
    orcs are set at my opposite corner
    Beastclaw are aggressive, and pick one of the middle squares. They will be already in control of the central objective, and have many possibilities: if they will be allied with me, we will have a truly strong set-up, and if they are against me... it's a matter of who will go first.


    [​IMG]


    And now, it's time to determine randomly the allegiances... what are your guess?

    (BatRep will follow)
     
    Last edited: Aug 25, 2017
  7. Unas the slayer

    Unas the slayer Black Knight

    Joined:
    Jan 1, 2017
    Messages:
    345
    the rolls for the allegiances:

    Soulblight & Orcs
    vs
    Tomb Kings & Beastclaw riders!


    Ouch, I'm caught between two really strong armies, and my ally is probably the weakest of all the bunch.
    the roll for the turn could decide the outcome of the battle... and I WIN!


    FIRST ROUND.

    I cannot afford a charge by beastclaw, and I've got the advantage that TK are slow.... i must deal with BR immediately.

    Shield on the general, command ability on a unit of blood knights, and charge!
    Blood K impact on a unit of mournfangs, the same I attack with the general, placing it in a way to draw into combat the stonehorn (to avoid its charge)

    [​IMG]

    with an incredible move phase, also the Mangler of my ally charges one unit of mournfangs!

    The BK are absolute beasts, and the 2 mournfangs explode in a mess of blood.
    The fight between the vampire and the Huskard ends with me taking 3 wounds, and the huskard 7!
    the mangler manages to kill one 'fang, taking some wounds in exchange

    [​IMG]

    in the round of our opponents, the TK run toward us, but as predicted, cannot join the fight.

    the beastclaw do what they can.
    the survived fang kills the mangler, the last unit of 2 fangs charges my knights, Killing one and 2 wounds on another one, and another wound to my general.
    my Lord and two knights take the stonehorn to one single wound.

    [​IMG]


    Points scored so far: 3 for beastclaw riders (objective) and 2 for me (inflicted wounds)


    SECOND ROUND.


    My enemies hope to win this one, but it's me again!

    with a bolt i kill the huskard, then i fly to charge the lonemournfang, but my breath take it down before charge.
    I raise one knight and kill the fangs.
    The whole army of beastclaw has been wiped away in two turns!!!

    My foolish ally goes WAAAAGH and the savage orruks (instead of acting as screen), charge the sphinxes... being obliterated.
    The orruks cannot kill 10 skellies.

    in TK turn, the sphinxes charge the arrowboys and the warboss that were near the objective.
    The arrowboys are wiped away, but the warboss survives and inflicts a couple of wounds to the khemrian warsphinx

    [​IMG]


    Points in this round: 5 for Tomb Kings (wounds and objective) and 3 for me (hero killed)

    total points: 8 vs 5 for the enemy Allegiance, but it's just an illusion...

    THIRD ROUND.

    TK win the roll.
    The sphinxes are stuck in combat with the warboss and they kill it. Shield on the royal warsphinx, heal to the khemrian one.
    10 skellies finally die against the orruks and the 20 skellies run to give some support.


    Our turn:
    one unit of BK charges the 20 skellies.
    the other unit of BK and the Vampire lord attack the khemrian warsphinx. (the lord in range also for the liche priest)
    Bats eat some mosquito just to do something.
    Boarboyz finally come to see what's happening.

    [​IMG]


    at the end of the combat phase, the skellies, the priest and the khemrian warsphinx are no more.

    I score 8 points vs 3, and only the royal warsphinx is still "alive".

    a crushing victory... and man, those blood knights as battleline are devastating! :vampire3:
     
  8. Unas the slayer

    Unas the slayer Black Knight

    Joined:
    Jan 1, 2017
    Messages:
    345
    Battle: 1000 pts (more or less....)

    Death: Soulblight Allegiance


    a fried of mine (the one who plays dwarfs) ordered the start collecting Fyreslayers but he cannot wait, so he asked me to play a battle with his HEAVILY PROXIED army.


    We rolled the scenario "Gifts from heavens"


    My army: "Count Varg's pride" (1040 pts)

    Vampire Lord on zombie dragon - general (ruler of the night, cursed book)
    5 x Blood Knights
    5 x Blood Knights
    2 x Bat swarms


    Fyreslayers (1020 pts)
    auric runefather (or something similar) on Magmadroth
    15 x vulkite berserker
    15 x vulkite berserker
    1 x Battlesmith
    1 x "hero that i don't recall the name but can set underground a unit with him"
    15 x auric hearthguard (with shooting, when they hit a monster, halve its move and impose a -1 to hit)


    M opponent is pretty confident in his list: due to synergies (i know only a couple, the rest i didn't check) his units will have rerollable saves, re-rolling also nat. 1s, and then will have a ward save 5+ (for units with 10+ models)
    I don't know, looking at the lists i believe it will be a cakewalk for me.





    Set-up
    Hearthguard with the hero are set underground.
    The rest ofthe armies are placed in a very simple way: two central blocks looking at each other.

    [​IMG]

    i give the first turn to fyreslayers

    FIRST ROUND.

    Basically, nothing happens.
    mad dwarfs move toward me, i stand my ground.


    SECOND ROUND

    F. win the roll and go first. The comet lands at the center of their battlefield, and they move again toward me

    My turn: the comet lands nearmy my general (picture at the beginnning of my hero phase)

    [​IMG]

    My choice is easy: i buff a unit of blood knigts and charge the magmadroth and a unit of vulkite, alongside with my vamp. lord.
    bats and 2nd BK unit secure my comet.

    [​IMG]

    The magmadroth is incredibly lucky, a land just few wounds... but at the end of my combat phase, the left unit of berserkers is no more.
    One dead knight




    THIRD ROUND

    I win the roll. lol.

    I raise the dead knight and the whole unit pile-in the magmadroth.
    My vamp. lord flies in the back, ready to charge and to deal with the battlesmith that is sitting on the comet

    [​IMG]


    After che charge and during the combat phase, with just the attacks of the knights, we have this situation:

    [​IMG]

    My opponent concedes.

    As said, a cakewalk...
     
    Last edited: Aug 25, 2017
  9. Unas the slayer

    Unas the slayer Black Knight

    Joined:
    Jan 1, 2017
    Messages:
    345
    Battle: a little more than 1500 pts



    Death: Arkhan the Black



    this will be a BatRep with some teaching!


    we were three player, with armies a little more than 1500 pts each, so we decided to play a match with no objective, just open battle to conquer the territory.

    I wanted to try a list with Arkhan the Black... given his past with Tomb Kings, i like to imagine that he likes to command his old armies, so I thougth at this list:

    Arkhan on Mortarch
    liche priest
    necromancer
    wight king
    1 x Kh. warsphinx
    1 x kh. warsphinx
    10 x skellies
    30 x skellies

    [​IMG]


    The other lists:

    Chaos - slaves to darkness (almost all were proxied models... [​IMG])

    a priest that I don't recall
    10 x chaos warriors
    20 x chaos warriors
    5 x knights
    5 x knights
    1 x chariot
    2 x skull cannons


    Orcs

    orc warboss on boar
    BSB
    orc shaman
    1 x catapult (doom diver)
    10 x boarboyz
    10 x savage orcs
    10 x orruks
    10 x orruks
    3 x trolls
    1 x mangler squid


    set up:

    [​IMG]


    FIRST ROUND:

    My powerful barrage of increased ranged magic acts poorly (and it will be the same in all the match. this list works wee to buff, but for damage is almost ineffectual)
    shooting by enemies warmachines is even poorer than my magic
    the chariot of chaos charges my skellies, but they resist and my sphinx is drawn into combat.
    The orc player says something as "30 skellies buffed by 2 casters and the king? I think I'll go toward chaos". And boarboyz+warboss+mangler run like hell in that direction.

    [​IMG]


    SECOND ROUND:

    another round with poor shooting from warmachines.
    I deal with the chariot and kill it
    Boarboyz charge the chaos warriors and Mangler charges the skull cannons.
    I foresee bad news for chaos...

    [​IMG]


    THIRD ROUND:


    the massacre of chaos continues, and I happlily join it with a small amount of my forces...

    [​IMG]

    ...while the rest of my army starts moving toward the orc army on the right.

    [​IMG]


    FOURTH ROUND:
    the massacre approaches its end:
    All Chaos army is killed.
    the catapult of the goblins kills my wight King and is finally killed by Arkhan's magic
    My warsphinx charges and kills the Mangler.
    The remaining orcs keep a wide security distance from my right strong wing.

    Now, the funny part.

    I was pondering that the victory was clearly mine: with just one turn to play, Chaos has been wiped away, Orcs losed the mangler and the warmachine, I losed only the wight king.
    I clearly control the battlefield, with more points.
    At that point, the orc player said "no, wait, the winner it's me. I've killed more than 1000 points, you killed just 600. I charged caos for this reason, to conquer more Killing points than you".


    this is the teaching: even when you play for fun, always define the victory conditions before playing.

    we planned our tactics with different objectives in mind, because we didn't talk.

    We had a laugh, and we decided that the game was a tie... unless something exceptional was going to happen in the last round.


    FIFTH ROUND:

    My lone warsphinx (buffed by my distant casters) charges the boarboyz. and then is swarmed by said boyz and by the (finally arrived) orruks.

    and the end of the turn, I manage to kill 5 boarboyz, receiving 4 wounds. without any unit killing, we decided to confirm the tie. [​IMG]

    [​IMG]
     
    Last edited: Aug 25, 2017
  10. Unas the slayer

    Unas the slayer Black Knight

    Joined:
    Jan 1, 2017
    Messages:
    345
    this will be my last BatRep before the incoming GHBII

    Arkhan's Army vs Dwarfs

    My friend with dwarfs wanted to try his new list at 1000 pts.
    I tried the list with Arkhan the Black... how much should i trim it to have 1000 pts? how well could it work?
    Let's see:
    Arkhan on Mortarch
    liche priest
    necromancer
    1 x Kh. warsphinx
    10 x skellies
    10 x skellies
    It's a dangerous list. I've got basically no troops, as those skellies will not survive any serious combat.
    Sure, the sphinx is hard to take down and can be super-buffed, but that's it.
    The good thing is that at 1000 pts, I'm going to dominate the magic phase against almost everything...
    Dwarfs
    Grimm Burloksson
    10 x dw. warriors
    10 x dw. warriors
    20 x thunderers (that shoot at 22", tnx to Grimm)
    20 x Irondrakes

    Ouch, that list shoots HARD.
    The good thing is: few mobility and no Runelord (a hero that IMO is mandatory in any dwarfs army).

    BatRep will follow shortly
     
  11. Unas the slayer

    Unas the slayer Black Knight

    Joined:
    Jan 1, 2017
    Messages:
    345
    SCENARIO:
    border war (1 objective in each battlefield and 2 at the borders)

    SET-UP

    I've got a plan. I start placing my skellies at the center and at my right, supported by the Liche Priest.
    My opponent takes the bait and castles up at the center and in front of my right, so i can place the sphinx and the necromancer at the left, where I want to push.

    [​IMG]


    FIRST ROUND:

    Dwarfs go first, and they move toward their left objective, without reachin it.

    I place one warriors unit in cover to control my objective, then move all the casters and the sphinx on my left and run with the other warriors (now left alone) on my right, taking temporarily also that objective

    Points: 5-1 for TK!

    [​IMG]


    SECOND ROUND:

    I win the turn.

    I snipe some dwarfs warriors with magic (killing 3)
    I could leave my right warriors on the objective, gaining 10 points, but I want to use them as threat and keep some dwarfs at a distance from my left wing, so I backpedal with those skellies, putting them out of thunderers' shooting.
    I cautiously advance with the sphinx.


    Dwarfs: the thunderers come out, the wounded unit of warriors takes objective on my right, the 2nd unit of warriors and the irondrakes form a line toward my left.

    Points: 8-4 for TK

    [​IMG]


    THIRD ROUND

    My right skellies fail to run to take the right objective, but will serve as distraction for the thunderers, because they cannot afford to have 7 dwarfs vs 10 ressable skeleton onthat objective.
    My buffed shpinx (shield and Vanhel) is at 7" to charge, but I roll a 5.

    [​IMG]

    Dwarfs' shooting kills the right skeletons, but the concentrated fire of the 20 irondrakes inflict just 1 wounds on the sphinx.

    Points: 11-7 for TK


    FOURTH ROUND:

    Another volley of fire from the dwarfs deals 3 wounds to the sphinx.

    I heal the statue for those 3 wounds and, buffed by shield and Vanhel, attack.
    The 10 warriors are wiped away, the irondrakes must pile in, and they suffer the second round of attacks.

    Huge round for TK, and points: 14-10 for TK

    [​IMG]


    FIFTH ROUND

    The combined efforts of the dwarfs take the sphinx down to 5 wounds.

    Then Arkhan conquer the dwarfs' main objective.

    Final points: 21-13 for TK

    [​IMG]


    Here we are, this was the last battle of TK before the nerf with the "updated" compendium, and at least it has been a crushing victory.

    WE RULE!
     
  12. Unas the slayer

    Unas the slayer Black Knight

    Joined:
    Jan 1, 2017
    Messages:
    345

    A Tomb Kings Tournament


    our game shop hosted a mini-tournament, 1500 pts, so I've said: "hell, why not?" Let's bring my old, unsupported TK, and let's see what happens.
    it's 1500 pts, 2 battlelines as iuf we were playing 1000.
    3 matches to play

    My list:

    TK on exalted chariot (aka Settra) 460 - as artefact I've picked the book to make him a wizard
    TK afoot 100
    Liche Priest on horse 120
    3 chariots 140
    10 x sk legionnaires 80
    6 Necroknights 480
    horse archers 120


    The enemies that will dare to contest my righteous leadership:
    Khorne
    Fyreslayers
    Tzeentch
    Ironjawz
    Stormcast



    we have short time for each game, so I'll try to summarize the games, but the pictures are.... limited. Forgive me, I hope it will be clear enough.
     
  13. Unas the slayer

    Unas the slayer Black Knight

    Joined:
    Jan 1, 2017
    Messages:
    345
    FIRST GAME

    Tomb Kings vs BLADES OF KHORNE

    Khorne list:

    Bloodthirster
    Slaughterpriest
    a herald (Bloodmaster?)
    2 x 10 Bloodreavers
    2 x 3 juggernauts (Bloodcrushers)
    2 x skullcannons
    1 x skullcannon

    with the formation that let the skullcannons fire for free also in the hero phase


    SET-UP

    the scenario is the one with 6 objectives, 3 on each side. If you control an objective in the enemy's territory you can destroy it for 3 victory points.


    left side of the battlefield:
    Settra
    chariots
    liche priest
    6 NK

    opposed to them:
    Bloodthirster
    slaughterpriest
    herald
    all the cannons (placed behind a terrain)
    3 Bloodchrushers


    in the middle:
    10 skellies
    Tomb King

    opposed to them:
    10 Bloodreavers


    Right side:
    5 horse archers

    opposed to them:
    10 bloodreavers
    3 Bloodchrushers


    FIRST ROUND

    I was fearing a deployment "en masse" of khorne formation, with them seizing the initiative, but my opponent delayed to see my placement... so I ended first and decided to take the first turn.
    Even with Settra's ability is a long shot, but i don't want to let Khorne attack me.

    Right side:

    Settra and the TK buff the NK; I fail to mystic shield, but give Righteous smite to snakes.
    I move forward, but I still need a 7 to charge, and I roll 8. Yeah!
    tnx to the fact that the snakes are flying, i manage to bypass the terrain and impact against the 2 units of cannons and the bloodcrushers, losing only the attack of a single snake, that was forced to stay back to mantain cohesion of the unit.
    The result is staggering: the 3 cannons are wiped away, and also a Bloodcrusher dies!
    I take the objective and burn it, collecting 5 points


    [​IMG]


    Left side:

    the archers move and kill 3 bloodreavers. tnx to battleshock, only 5 remain.


    [​IMG]

    Khorne turn:

    ON the left, the Bloodchrushers fail to charge my archers (see picture above).

    On the right, the bloodthirster, the slaughterpriest and the 2 bloodchrushers punish the snakes, killing 3 of them and taking one to 1 wound.

    Khorne takes 2 points.



    SECOND ROUND.

    Khorne wins double turn:

    the bloodcrushers fails to annihilate the snakes, leaving one alive
    The Bloodthirster tries to charge Settra but doesn't make it, so it goes for my chariots, but one of them survives.

    On the left, bloodcrshers charge the horse archers, but incredibly one of them survives with 1 wound. Bloodcrushers take my objective but don't destroy it.

    Khorne scores 3 VPs (we're 5-5 now)


    My turn:
    the archer heals and flee
    Chariot heals and flee
    Snakes heal and take down a bloodcrusher
    Settra charges the Bloodthirster and teaches it to don't mess with us.

    VPs: 7-5 for TK

    [​IMG]


    THIRD ROUND

    I win the roll.

    The chariots are back to full health and so also the horse archers. NK come back to 3.
    ON the right, i finish to deal with the slaughterpriest and with the bloodcrushers, and the chariots overrun the herald. No one remains here.
    On the left, the horse archers shoot the 5 remaining bloodreavers and charge them, Killing them and taking the objective.

    10-5 VPs fo TK.

    All my army is still active and Khorne is left with 10 bloodreavers and 3 bloodchrushers. Time ends here, with a Chrushing Victory for me!
     
  14. Unas the slayer

    Unas the slayer Black Knight

    Joined:
    Jan 1, 2017
    Messages:
    345
    SECOND GAME

    Tomb Kings vs IRONJAWZ

    jawz list:

    Megaboss on maw crusha
    Megaboss afoot
    Shaman
    Warchanter
    1 x 3 Gore Gruntas (the heavy cavalry)
    1 x 10 HardBoyz
    1 x 5 Brutes


    SET-UP

    the scenario is the one with 4 objectives, 2in the middle, plus one on each side. the central ones are Worth 2 points, the one in the opponent's field is worth 4.


    My Whole army is basically at the center (toward right), with just the horse archers on the left and the chariots on the right.

    My opponent got the Brutes w Megaboss at my left, the Mawcrusha + warchanter at the center, the shaman w hardboyz and gore gruntas at my right


    [​IMG]


    FIRST ROUND

    My opponent decides to go first and moves with all, seizing the central objectives and leaving the warchanter slightly in the back, near the objective.
    On my right, he needed a 12" charge and fails it.
    He takes 5 points but he placed his army in a very bad position.

    I gladly take the opportunity that was given to me on a silver plate.
    My archers keep a safe distance from the brutes and I apply my main tactic: buff with all the snakes and charge on my right. The NK impact on the gracious line formed by the hardboyz + gruntas.

    The picture is taken at the very beginning of my attacks... at the end, only 2 hardboys remain alive. :cool:

    3 points for me


    [​IMG]


    SECOND TURN:

    my opponent wins the roll; the brutes advance, the Mawcrusha (kept too much in the rear) fails its 9" charge the snakes. The last hardboyz die.

    In my turn, rinse & repeat. The buffed snakes charge the Maw Crusha.
    In the following picture you can enjoy the last moment of life of the enemy general (the shaman has already been killed).


    [​IMG]


    THIRD TURN:

    I win the roll. the snakes kill the warchanter and conquer the far objective.

    I've got 13 pts and my whole army intact.
    My opponent, with just the megaboss and 5 Brutes still alive and 8 victory pts, concedes.


    Easy wipeout for my TK, in a large part tnx to a bad tactic mixed from overconfidence from my opponent.
     
    Last edited: Dec 28, 2017
  15. Unas the slayer

    Unas the slayer Black Knight

    Joined:
    Jan 1, 2017
    Messages:
    345
    THIRD GAME - the last of the tournament​

    After 2 crushing victories, I am holding the first place, but it's a tie with the Tzeentch army (2 crushing victories also for it).
    The last turn will be decisive; I go against Fyreslayers, while Tzeentch faces SCE.


    Tomb Kings vs FYRESLAYERS


    we were short on time, so i didn't took any picture and I don't recall the army.
    It included something as:

    Runesmither on Magmadroth
    Runefather on Magmadroth
    Battlesmith
    2 x units of Vulkite Berzerkers
    1 x 10 auric hearthguards

    a formation that I dont remember

    THe Hearthguards go down in a tunnel and they can appear everywhere on the battlefield at more than 9" from my units.


    The scenario is the one with just 2 objecties on the opposit corners of the battlefield. You must control both of them to gain a crushing victory.


    Long story short.

    I keep in the rear the TK, the skellies and the hortse archers to defend my objective, and rush forward with the snakes , Settra, liche priest and chariots, then proceed to demolish the defensive line of the ugly dwarfs.

    The hearthguards with a hero pop in my backline, but my skellies and my horsemen are able to screen my objective, while I take their.
    Crushing victory for TK


    On the other table, Tzeentch fears SCE and play it safe, doing its defensive bubble and moving slowly (no tzaangor on disks), depleting with mortal wounds the SCE list, losing some wizards tnx to the long distance shooting.
    After the third turn, Tzeentch army start to move, but it's too late.
    At the end of the 5th turn, Tzeentch got still around 2/3 of the army, and SCE remain with ONLY 3 liberators, but they hold their objective.

    Minor victory for Tzeentch.




    Tomb Kings WIN THE TOURNAMENT :D

     
    Last edited: Dec 28, 2017
  16. Unas the slayer

    Unas the slayer Black Knight

    Joined:
    Jan 1, 2017
    Messages:
    345
    Final considerations.


    With the GHB 2017, TK have been beaten with the nerf hammer pretty hard, but even against newly buffed armies, TK can still be competitive and win. Very satisfying! :cool:

    Sadly, IMO TK's options and playstyles are now fairly reduced: the most effective army includes Settra (yeah, yeah, TK on exalted chariots), possibly with wizard powers, and a strong unit of Necroknights.
    The increased cost of TK on warkitty and its reduced abilities, makes our old favorite general no more an available choice.
    The rest of the army may vary, but the main core is probably that one, which makes TK almost a one trick pony, with some variants... at least it's a fast pony, which is not a small thing.

    This victory was also due to the fact that my opponents weren't used to this approach, but a wise adversary with disposable screen units, or long ranged shooters, can (more or less easily) counter TK's new main tactic, which is bad.
    The good (?) thing is that TK lists will see the battlefields more and more rarely, so it will be easier to caught by surprise newly opponents, not used to face TK.


    Opinions?
     
  17. Alabaster427

    Alabaster427 Minister of Thriftiness True Blood

    Joined:
    Dec 9, 2013
    Messages:
    1,246
    I agree about the one-trick pony. Even worse, I think TK might be exclusively viable at 1500 points with only 2 battleline. Any other scenario and it's a steep uphill battle.
     

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