Search results

  • It's time once again to ferret out those murderous vampires in a new VAU - Vampires Amongst Us. A cross between Cluedo and a roleplay, sometimes gory and often hilarious! Find out more and sign-up! here.
  1. D

    WHFB - 7th What are the charge bonuses?

    The VC magical armor called Nightshroud (or I am confused?) cancels the charge bonuses of the enemy models, trying to attack its wearer. Here is my question: If a vampire wearing this armor is out of a unit and he was charged by a chariot, would the chariot lose its impacts? Because, it...
  2. D

    Hiding the necromancers

    In 6th edition, the necromancers used to hide in zombies. Now, because the vampires are good at combat as well, I dont avoid fighting as far as a caster vampire has to face a fighter hero of my opponent. The problem is the necromancers. How can one protect a necromancer? In a ghoul/skeleton...
  3. D

    12+ Spells for Vampires?

    Our new spell list has 2 12+ spells. If one wants a magic heav army with caster vampires in it, most probably one will have to deal with the casting value problem. Otherwise only IoN spell is there to cast. Do you think of any solutions which will enable the use of 12+ spells for the vampires...
  4. D

    Where to find the Unit Strength of the units?

    I have the book since yesterday but I cannot find where the individual unit strengths of each model is. Can anyone help?
  5. D

    WHFB - 6th Wounds from CR

    Imagine a unit of 7 zombies and 3 necromancers in it. And they are charged by a unit of empire knights. Here comes the question: If you lose 5 zombies. And the combat resolution gives a 5-0. How can I distribute the wounds on remaining 2 zombies and 3 necromancers? 1) 2 wounds on zombies and...

About us

  • Our community has been around for many years and pride ourselves on offering unbiased, critical discussion among people of all different backgrounds. We are working every day to make sure our community is one of the best.

Quick Navigation

User Menu