- Dec 3, 2007
- 20
Hi this is my current army list that I use for tournaments and casual play. So far I have won most games except vs chaos (lost most vs chaos actually) and a draw here and there. I made this list for a tournament and been using it most games after that. Since the list is based on magic I have some problem vs lost of DD and very hard hitters, but if I don’t roll really bad on my spell lists most things turn out okay.
Tactics: Use magic to animate new skeletons, slow the opponents down , blast the opponent, be annoying and take vp at the end. Use wolves to annoy, flank charge and take out war machines. Grave guards to deal some damage and take out the units that my other units is holding up. Spirit hosts to annoy, flank charge and take on chariots and monsters/ elite units without magic attacks. Zombies are mostly for keeping some necromancers safe, but can be used as fodder if the situation requires it. The banshee is for heavy troops and lone characters, she is a new addition to help me with chaos and similar teams. I think that the army is somewhat adaptable and can be used against most army’s that aren’t loaded with unbreakable units and dispel dices. It is somewhat fragile if I aren’t allowed to raise troops and keep my troops together.
Characters
Necromancer 125pts, General, Level 2, Book of Arkhan
Necromancer 140pts, Magic Level, Staff of Damnation
Necromancer 150pts, Magic Level 2, Power Familiar
Core
10 x Skeleton Warriors 120pts Spear, Light Armour, Shield, Standard
10 x Skeleton Warriors 120pts Spear, Light Armour, Shield, Standard
20 x Zombies 130 Standard
5 x Dire Wolves 50pts
5 x Dire Wolves 50pts
Special
20 x Grave Guard 329pts Shield, Standard, Champion, Banner of the Barrows
3 x Spirit Hosts 195 pts
Rare
Banshee 90
Power: 9
Dispel: 6
pts used: 1499
Tactics: Use magic to animate new skeletons, slow the opponents down , blast the opponent, be annoying and take vp at the end. Use wolves to annoy, flank charge and take out war machines. Grave guards to deal some damage and take out the units that my other units is holding up. Spirit hosts to annoy, flank charge and take on chariots and monsters/ elite units without magic attacks. Zombies are mostly for keeping some necromancers safe, but can be used as fodder if the situation requires it. The banshee is for heavy troops and lone characters, she is a new addition to help me with chaos and similar teams. I think that the army is somewhat adaptable and can be used against most army’s that aren’t loaded with unbreakable units and dispel dices. It is somewhat fragile if I aren’t allowed to raise troops and keep my troops together.
Characters
Necromancer 125pts, General, Level 2, Book of Arkhan
Necromancer 140pts, Magic Level, Staff of Damnation
Necromancer 150pts, Magic Level 2, Power Familiar
Core
10 x Skeleton Warriors 120pts Spear, Light Armour, Shield, Standard
10 x Skeleton Warriors 120pts Spear, Light Armour, Shield, Standard
20 x Zombies 130 Standard
5 x Dire Wolves 50pts
5 x Dire Wolves 50pts
Special
20 x Grave Guard 329pts Shield, Standard, Champion, Banner of the Barrows
3 x Spirit Hosts 195 pts
Rare
Banshee 90
Power: 9
Dispel: 6
pts used: 1499