Level 4 (Vampire Lord): Potion of Strength; Armour of Destiny; Book of Arkhan; Quickblood; Forbidden Lore; Level 4 Wizard; lance; shield; Hellsteed 518
General (Vampire Lord): Talisman of Preservation; The Other Trickster's Shard; Nightshroud; Red Fury; Quickblood; Level 3 Wizard; great weapon; shield; heavy armour; Hellsteed 519
Wight King: Dragonbane Gem; Sword of Anti-heroes; Enchanted Shield; Skeletal Steed (barding) 145
40 Skeleton Warriors: Banner of Eternal Flame; Skeleton Champion; musician; standard bearer 240
39 Skeleton Warriors: Skeleton Champion; musician; standard bearer 225
5 Dire Wolves 40
5 Dire Wolves 40
5 Dire Wolves 40
5 Dire Wolves 40
10 Black Knights: Banner of Swiftness; barding; lances; Hell Knight; musician; standard bearer 305
4 Vargheists: Vargoyle 194
4 Vargheists: Vargoyle 194
2,500 points
This is for a Swedish tournament using the Masters rule pack from this past year, and a band of 8-14. I was able to squeeze my previous double-blender tournament list into an 8.0. However in practice games I've found that it's a little too difficult to overcome that 500 point deficit against certain foes. Softening the bus up somewhat has brought me up to an 11.3, but I'm afraid I've passed the tipping point where the bus is no longer as effective as it needs to be to protect its points.
Thoughts?
General (Vampire Lord): Talisman of Preservation; The Other Trickster's Shard; Nightshroud; Red Fury; Quickblood; Level 3 Wizard; great weapon; shield; heavy armour; Hellsteed 519
Wight King: Dragonbane Gem; Sword of Anti-heroes; Enchanted Shield; Skeletal Steed (barding) 145
40 Skeleton Warriors: Banner of Eternal Flame; Skeleton Champion; musician; standard bearer 240
39 Skeleton Warriors: Skeleton Champion; musician; standard bearer 225
5 Dire Wolves 40
5 Dire Wolves 40
5 Dire Wolves 40
5 Dire Wolves 40
10 Black Knights: Banner of Swiftness; barding; lances; Hell Knight; musician; standard bearer 305
4 Vargheists: Vargoyle 194
4 Vargheists: Vargoyle 194
2,500 points
This is for a Swedish tournament using the Masters rule pack from this past year, and a band of 8-14. I was able to squeeze my previous double-blender tournament list into an 8.0. However in practice games I've found that it's a little too difficult to overcome that 500 point deficit against certain foes. Softening the bus up somewhat has brought me up to an 11.3, but I'm afraid I've passed the tipping point where the bus is no longer as effective as it needs to be to protect its points.
Thoughts?