Hello everyone.
Although I've been playing the VC for a few years now, this will be my first list with the new rules. That being said, what do you think about this list.
- Vampire Lord 450
+2 Power Dice
LV4 Wizard
Avatar of Death (Shield) 4+ Save
Helm of Commandment
Skull Staff
- Vampire 190 (Leads skeleton unit)
Infinite Hatred
Walking Death
Flayed Hauberk
Sword of Striking
- Necromancer & Cart 185
2 Spells
Black Periapt
Load Stone
- Wight King Army Battle Standard 225
(Leads Grave Guard)
The Drakenhof Banner
- 24 Skeletons 237
Full Command
War Banner
(+3 Combat Res. (with vamp) Not counting ranks)
- 23 Zombies 104
Full Command
Anvil for G.Guard or a tarpit for rares.
- 10 Ghouls 80
Flankers for Skeletons
- 2x5 Wolves 80
Flankers for Varg. Coach
- 19 Grave Guard 322
Full Command
Great Weapons
Banner of Barrows
- Black Coach 200
- Varghulf 175
On my lord I thought about taking Lord of the Dead, I'm sure I could keep him out of harms way so maybe I could swap armor for skeletons. I don't know, what do you think? The helm seems like it can be really awesome I'm pretty excited about using it, the thought of having G.G. w/ their banner hitting some/most troops on a 2+ or even my beloved zombies with WS7 is just too cool to pass up. I know my ghouls are a little low, but I'll be using them much like an empire player would use a detatchment for my skeletons. The Varghulf seems like he would be a real beast in combat, so he and the coach will be going off to cuase trouble with the wolves along side to help negate flanks. I took left over points and added a few zombies to the unit to get a little head start on the raising. I might have the Corpse Cart between the G.G. and Skeletons in hopes of gett ASF on them, but I might have it by Zombies to help add more, we'll see.
Well there it is, like I said this will be my first time playing with new rules any help or changes are more then welcome. I should also add that I will have a random army going up against me. I'm not too worried about shooting since I can heal all units now, and I'm one of the very few magic users in our battle group, so no big worries on heavy magic armies coming up against me.
Although I've been playing the VC for a few years now, this will be my first list with the new rules. That being said, what do you think about this list.
- Vampire Lord 450
+2 Power Dice
LV4 Wizard
Avatar of Death (Shield) 4+ Save
Helm of Commandment
Skull Staff
- Vampire 190 (Leads skeleton unit)
Infinite Hatred
Walking Death
Flayed Hauberk
Sword of Striking
- Necromancer & Cart 185
2 Spells
Black Periapt
Load Stone
- Wight King Army Battle Standard 225
(Leads Grave Guard)
The Drakenhof Banner
- 24 Skeletons 237
Full Command
War Banner
(+3 Combat Res. (with vamp) Not counting ranks)
- 23 Zombies 104
Full Command
Anvil for G.Guard or a tarpit for rares.
- 10 Ghouls 80
Flankers for Skeletons
- 2x5 Wolves 80
Flankers for Varg. Coach
- 19 Grave Guard 322
Full Command
Great Weapons
Banner of Barrows
- Black Coach 200
- Varghulf 175
On my lord I thought about taking Lord of the Dead, I'm sure I could keep him out of harms way so maybe I could swap armor for skeletons. I don't know, what do you think? The helm seems like it can be really awesome I'm pretty excited about using it, the thought of having G.G. w/ their banner hitting some/most troops on a 2+ or even my beloved zombies with WS7 is just too cool to pass up. I know my ghouls are a little low, but I'll be using them much like an empire player would use a detatchment for my skeletons. The Varghulf seems like he would be a real beast in combat, so he and the coach will be going off to cuase trouble with the wolves along side to help negate flanks. I took left over points and added a few zombies to the unit to get a little head start on the raising. I might have the Corpse Cart between the G.G. and Skeletons in hopes of gett ASF on them, but I might have it by Zombies to help add more, we'll see.
Well there it is, like I said this will be my first time playing with new rules any help or changes are more then welcome. I should also add that I will have a random army going up against me. I'm not too worried about shooting since I can heal all units now, and I'm one of the very few magic users in our battle group, so no big worries on heavy magic armies coming up against me.