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2500 Vampire Covenant - T9A

Joined
Jun 30, 2014
Messages
189
#1
Hey all. Figured I'd drop my tweaked army list off here to seek any feedback or suggestions that might come from it. This is revised from my last Battle Report (#121) to make it just a touch better.

2500 Pts - Vampire Covenant Roster

Necromancer Lord (1#, 250 pts)
. . 1 Necromancer Lord, 250 pts (General; Level 4 Wizard Master; Awaken (Zombies, Skeletons); Undead)
. . . . 1 Book of Arcane Power
. . . . 1 Path of Necromancy

Necromancer (1#, 100 pts)
. . 1 Necromancer, 100 pts (Level 1 Wizard Apprentice; Awaken (Zombies, Skeletons); Undead)
. . . . 1 Dispel Scroll
. . . . 1 Path of Fire

Necromancer (1#, 65 pts)
. . 1 Necromancer, 65 pts (Level 1 Wizard Apprentice; Awaken (Zombies, Skeletons); Undead)
. . . . 1 Path of Fire

Vampire Courtier (1#, 155 pts)
. . 1 Vampire Courtier, 155 pts (Battle Standard Bearer; Heavy Armour; Von Karstein; Awaken (Zombies); Fear; Undead; Vampiric (6+))
. . . . 1 Von Karstein Bloodline
. . . . 1 Sword of Strength
. . . . 1 Hardened Shield
. . . . 1 Skeletal Steed (Ethereal; Mount's Protection (6+); Swiftstride; Undead)

Fell Wraith (1#, 65 pts)
. . 1 Fell Wraith, 65 pts (Not a Leader; Fell Wraith; Great Weapon; Armour Piercing (6); Ashes to Ashes; Ethereal; Reaper; Terror; Undead)

Zombies (47#, 156 pts)
. . 47 Zombies, 156 pts (Musician; Standard Bearer; Ashes to Ashes; Invocation (2D6+3); Undead)

Zombies (47#, 156 pts)
. . 47 Zombies, 156 pts (Musician; Standard Bearer; Ashes to Ashes; Invocation (2D6+3); Undead)

Zombies (47#, 156 pts)
. . 47 Zombies, 156 pts (Musician; Standard Bearer; Ashes to Ashes; Invocation (2D6+3); Undead)

Zombies (23#, 84 pts)
. . 23 Zombies, 84 pts (Musician; Standard Bearer; Ashes to Ashes; Invocation (2D6+3); Undead)

Dire Wolves (5#, 40 pts)
. . 5 Dire Wolves, 40 pts (Ashes to Ashes; Invocation (D3+3); Swiftstride; Thunderous Charge; Undead; Vanguard)

Dire Wolves (5#, 40 pts)
. . 5 Dire Wolves, 40 pts (Ashes to Ashes; Invocation (D3+3); Swiftstride; Thunderous Charge; Undead; Vanguard)

Barrow Knights (9#, 249 pts)
. . 8 Barrow Knights, 249 pts (Musician; Standard Bearer; Lance; Heavy Armour; Shield; Ashes to Ashes; Invocation (D3+1); Lethal Strike; Magical Attack; Multiple Wounds (2, Infantry, War Beast, Cavalry); Undead)
. . . . 1 Champion (Lance; Heavy Armour; Shield; Ashes to Ashes; Lethal Strike; Undead)
. . . . 9 Skeletal Steed (Ethereal; Mount's Protection (5+))
. . . . 1 Banner of the Barrow Kings

Ghasts (6#, 251 pts)
. . 5 Ghasts, 251 pts (Ashes to Ashes; Fear; Invocation (2); Poisoned Attacks; Regeneration (5+); Stomp (1); Undead)
. . . . 1 Champion (Ashes to Ashes; Fear; Poisoned Attacks; Regeneration (5+); Stomp (1); Undead)

Ghasts (6#, 251 pts)
. . 5 Ghasts, 251 pts (Ashes to Ashes; Fear; Invocation (2); Poisoned Attacks; Regeneration (5+); Stomp (1); Undead)
. . . . 1 Champion (Ashes to Ashes; Fear; Poisoned Attacks; Regeneration (5+); Stomp (1); Undead)

Phantom Host (2#, 60 pts)
. . 2 Phantom Host, 60 pts (Armour Piercing (1); Ashes to Ashes; Ethereal; Fear; Invocation (D3); Undead)

Altar of Undeath (1#, 200 pts)
. . 1 Altar of Undeath, 200 pts (Ashes to Ashes; Aura of Undeath; Cannot March; Impact Hits (D6); Innate Defence (5+); Invocation (1); Large Target; Regeneration; Terror; Undead)
. . . . 1 Master
. . . . 1 Ghost Steeds (Ethereal; Random Attack (2D6))

Dark Coach (1#, 220 pts)
. . 1 Dark Coach, 220 pts (Stubborn; Cannot March; Impact Hits (D6+1); Innate Defence (4+); Invocation (1); Soul Syphon; Terror; Undead; Vampiric (5+))
. . . . 1 Coachman (Great Weapon; Armour Piercing (6); Ashes to Ashes; Undead)
. . . . 2 Undead Mounts (Swiftstride)

Validation Report:
Game: 9th Age; Game Type: Normal Game; Rules Version: 1.0; File Version: 1.19
Roster satisfies all enforced validation rules

Composition Report:
Points of Lords: 250 (0 - 875)
Points of Heroes: 385 (0 - 1250)
Points of Core: 632 (625 - Unlimited)
Points of Special: 811 (0 - 0)
Points of Rare: 420 (0 - 625)

Total Roster Cost: 2498

Created with Army Builder® - Try it for free at http://www.wolflair.com
 

MasterSpark

Nostalgian
Staff member
True Blood
Joined
Nov 26, 2008
Messages
4,670
#2
I think you would do well to make your vampire a lvl 1 wizard with invocation. You might already be strapped for power dice in the magic phase but barrow knights get such a good payback on a successful invocation. I'd probably drop the stubborn on the coach to fit that in.

Edit: This also depends on how close you keep the knights to your necromancers. Since they've got a VonK with them they could end up quite self-sustaining if he's got an invocation.
 
Last edited:
Joined
Jun 30, 2014
Messages
189
#3
Hmmm... a 4th wizard seems so overkill, but... 3+ channels are always good, as is raising Barrow Knights.

Sure, let's give it a run. This is the list I'll use in BR122 I think - unless I successfully call someone else out for their first game, in which case I may have to tone down further, based off of the results in BR121..
 

MasterSpark

Nostalgian
Staff member
True Blood
Joined
Nov 26, 2008
Messages
4,670
#6
It looked like the list performed well!

Those dwarf hold guardians look like they're tailor made to beat ghasts into the dirt. :lol:

I didn't see you get any actual mileage out of the invocation on your vampire but atleast it made your opponent pull out the dispel scroll.

How come the coach didn't make the final cut?

Edit: Took myself the liberty of putting a link to your batrep thread in your post above to help other readers. I hope you don't mind.
 
Last edited:
Joined
Jun 30, 2014
Messages
189
#7
Invo got stopped whenever I tried to cast it

Opted for more wounds vs the coach for same points

Not a bit!
 
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