- Joined
- Jan 1, 2012
- Messages
- 276
I've just recently gotten enough models for a decent 2k points list - so I put one together and have had a few games with it. Thus far, I'm quite happy with it, but it's obvious that tweaks are needed.
Some have already been made and are presented below, but my question is - what fits the rest? Any comments, suggestions, or anything? Thanks!
LORDS:
Strigoi Ghoul King 455pts
-Red Fury, Fear Incarnate, AoDM
-Ogre Blade, Seed of Rebirth, OTS, Cursed Book
-----------------------------------------------------------------
HEROES: (405pts)
Tomb Banshee
Tomb Banshee
Necromancer (125pts)
-Lvl 2, DScroll
Necromancer (90pts)
-Book of Arkhan
-----------------------------------------------------------------
CORE (500pts)
20x Ghouls w/Ghast (210 pts)
31x Skeletons w/Full CMD and Screaming Banner (210pts)
10x Dire Wolves (80pts)
------------------------------------------------------------------
SPECIAL (135pts)
2x Spirit Host
1x Spirit Host
-----------------------------------------------------------------
RARE (225pts)
1x Terrorgheist
-----------------------------------------------------------------
So that's my minimum core and 1720 points total, leaving me 280
The core blocks probably look small to people on this forum, but we never see big hordes around here. Largest unit I've ever seen in a game in my area is 36 HE spearmen. If they still look small, please let me know of course
The magic phase that I'm working on is many cheap spells. The Book of Arkhan guarantees me at least a single-target Vanhels, the Cursed Book is pretty useful no matter what gets rolled, and multiple copies of IoN are great. Opponents seem generally loathe to dispel on 1 die, and I'm perfectly fine casting spells on 1 die in this list, so I generally get a spell or two through from sheer quantity in the magic phase. Since pretty well every spell in Lore of Vamps is useful, the lvl 2 just picks up a little extra utility, and everybody ends up with 2 spells.
For the remainder of the list, I've got some ideas tossing around
20 Grave Guard (CMD and Great Weapons) = 270 pts (leaving 10 pts for whatevs)
-Hammer time
Corpse Cart with Balefire
Vargulf
-Makes exactly 2000 pts. The vargulf plays into the non-IoN dependent theme of the army and adds more mobility. The corpse cart, maybe, helps out my 2 blocks and now my lvl 2 can now dispel at only a -1 disadvantage generally, isntead of -2
Other changes would require me to get more models, but I'm certainly open to them. What do you all think?
-
Some have already been made and are presented below, but my question is - what fits the rest? Any comments, suggestions, or anything? Thanks!
LORDS:
Strigoi Ghoul King 455pts
-Red Fury, Fear Incarnate, AoDM
-Ogre Blade, Seed of Rebirth, OTS, Cursed Book
-----------------------------------------------------------------
HEROES: (405pts)
Tomb Banshee
Tomb Banshee
Necromancer (125pts)
-Lvl 2, DScroll
Necromancer (90pts)
-Book of Arkhan
-----------------------------------------------------------------
CORE (500pts)
20x Ghouls w/Ghast (210 pts)
31x Skeletons w/Full CMD and Screaming Banner (210pts)
10x Dire Wolves (80pts)
------------------------------------------------------------------
SPECIAL (135pts)
2x Spirit Host
1x Spirit Host
-----------------------------------------------------------------
RARE (225pts)
1x Terrorgheist
-----------------------------------------------------------------
So that's my minimum core and 1720 points total, leaving me 280
The core blocks probably look small to people on this forum, but we never see big hordes around here. Largest unit I've ever seen in a game in my area is 36 HE spearmen. If they still look small, please let me know of course
The magic phase that I'm working on is many cheap spells. The Book of Arkhan guarantees me at least a single-target Vanhels, the Cursed Book is pretty useful no matter what gets rolled, and multiple copies of IoN are great. Opponents seem generally loathe to dispel on 1 die, and I'm perfectly fine casting spells on 1 die in this list, so I generally get a spell or two through from sheer quantity in the magic phase. Since pretty well every spell in Lore of Vamps is useful, the lvl 2 just picks up a little extra utility, and everybody ends up with 2 spells.
For the remainder of the list, I've got some ideas tossing around
20 Grave Guard (CMD and Great Weapons) = 270 pts (leaving 10 pts for whatevs)
-Hammer time
Corpse Cart with Balefire
Vargulf
-Makes exactly 2000 pts. The vargulf plays into the non-IoN dependent theme of the army and adds more mobility. The corpse cart, maybe, helps out my 2 blocks and now my lvl 2 can now dispel at only a -1 disadvantage generally, isntead of -2
Other changes would require me to get more models, but I'm certainly open to them. What do you all think?
-