It's time once again to ferret out those murderous vampires in a new VAU - Vampires Amongst Us. A cross between Cluedo and a roleplay, sometimes gory and often hilarious! Find out more and sign-up! here.
I might have spent the last four days reading through your blog before work, and then thought to come back and check this thread in case it had somehow drifted ahead. And it had - with a truly spectacular bang. I confess I'd wondered if this would be the end for Perette (what a way to go, though), and... alas, Campogrotto. At least the explosion didn't happen in the city? Things could be worse?
Anyway. All of this really is the ideal form of Warhammering. I stand in awe. Seven years with more or less the same crew (a pity you lost your Vampire general, but we can't have everything), all the little skirmishes and sidepieces weaving around these big setpiece battles. At first I admit the sheer amount of backstory had me worried you'd shot your wad before you started (was there a previous Holy War campaign or did you make all that up out of whole cloth?) but you've kept the surprises coming. In a word, inspirational.
Also, more Biagino please. I miss that Ghost-lookin' little fiend.
Thanks for the comments. I am going to make another video next, the battle, then move the story on (developments have occurred) while painting up a regiment of swamp zombies necessary for the campaign.
Re: Perette - even David, the skaven player, didn't want her to die! But it was a failed rally roll that took her and her riders off the table. Dice really do rule!
There was an abortive campaign before, more a joint writing exercise, which I ditched as I realised it would work better with players being actual characters in the campaign. Not wanting the material to go to waste, it became the historical background to this campaign!
And yeah, Biagino is great. I would go so far as to say he is my favourite NPC. Mind you, I thought he would die several times over, but the dice ruled he wouldn't.
TBH, the players and the dice do that ... I am a narrator, historian and I suppose the author, but it is more like writing non-fiction, for I am reporting on what happens. I tie it together, by making sense of it from various NPCs' perspectives. Admittedly, I can let my imagination flow for the details, for NPCs' thoughts and conversations (effectively everyone but the player's own characters), but the players and the dice are really what keep the momentum and surprises happening! I am being carried along too! And I don't know what will happen next!
Here is Part 23 of Tilea's Troubles. This time it IS a prologue to a battle report and not an epilogue confused (by me) for a prologue like the last one. I promise to be more careful in future - I think late-night hobbying was to blame!