Hello again! I write today because I'm playing a 2k game tomorrow against Warriors of Chaos. It's only my 3rd battle as a VC general, and some of the picks are more to try out unused minis than to make it solid. Still, this is the list I plan to bring:
437 - Vampire Lord: Armor of Destiny, Gold Sigil Sword, Potion of Strength, Scroll of Shielding, Barded Nightmare, Shield, Dread Knight, Quickblood, Red Fury, Lore of Vampires.
285 - Necromancer: Talisman of Preservation, Corpse Cart w/Unholy Lodestone, Master of the Dead, Wizard lvl 2, Lore of Vampires.
154 - Wight King: BSB (Banner of Swiftness), Skeletal Steed w/barding, Lance, Shield.
220 - Skeleton Warriors (40): Standard, Musician, Spears.
220 - Skeleton Warriors (40): Standard, Musician.
60 - Zombies (20)
314 - Black Knights (9): FC, Barding, Lances, BotB.
310 - Blood Knights (4): FC, FoBK.
I was thinking about doing the old Anvil and Hammer (remember, I've always played Dwarves). Big block of infantry is sustained by the Necro Cart, summoning zombos to cover the rear in the first 2 turns. Hammer is the two cavalry units, which would march together, the BKs closer to the anvil because of Movement 7, the Black Knights making the long turn with M9.
Will my skellies resist long enough for my cavalry to strike?
437 - Vampire Lord: Armor of Destiny, Gold Sigil Sword, Potion of Strength, Scroll of Shielding, Barded Nightmare, Shield, Dread Knight, Quickblood, Red Fury, Lore of Vampires.
285 - Necromancer: Talisman of Preservation, Corpse Cart w/Unholy Lodestone, Master of the Dead, Wizard lvl 2, Lore of Vampires.
154 - Wight King: BSB (Banner of Swiftness), Skeletal Steed w/barding, Lance, Shield.
220 - Skeleton Warriors (40): Standard, Musician, Spears.
220 - Skeleton Warriors (40): Standard, Musician.
60 - Zombies (20)
314 - Black Knights (9): FC, Barding, Lances, BotB.
310 - Blood Knights (4): FC, FoBK.
I was thinking about doing the old Anvil and Hammer (remember, I've always played Dwarves). Big block of infantry is sustained by the Necro Cart, summoning zombos to cover the rear in the first 2 turns. Hammer is the two cavalry units, which would march together, the BKs closer to the anvil because of Movement 7, the Black Knights making the long turn with M9.
Will my skellies resist long enough for my cavalry to strike?