I have only played had full of times and then 8th died in my area and 9th is starting to pick back up. I prefer to play hammer style more than tar pit style.
I do want to use my skin wolves and mortis engine...
6 Skin Wolves I was going to use as Crypt Horrors, maybe use the as Vampire swarm? 60 Zombies 80 Skeletons 3 spirit hosts 1 Mortis Engine (I do want to sue this, never got to as 8th died) 1 terrorghist 10 black knights 1 Krell 1. Wight king 1. Necro 1. Vampire on foot 20 grave guard.
Just entered this same list into Battlescribe and it ended up at 1499 points for me.
One way to check if you've got the correct Battlescribe VC version is to go to add a new force and see what VC is called. Mine says "Vampire Covenant v96 (v.1.0)".
Also make sure you're using the Warband Force Type (1500 pts and under), though all this changes is how many of each type you're allowed (rare, special, etc), rather than anything to do with points, if I remember right.
@LichKing15: that would only work with zombies, unless you run Necromancer or Nosferatu vampire in which case Skeletons also work. In either case, I think 20 is a bit on the small side since you can only double your units in size. I've run my "combat" zombies in units of 35 from the start. That has served me quite well. I don't think I would want to go below 30 really.
@LichKing15: The Court of the Damned can join units (if there is a character on top), but it does not have War Platform so would end up on the side of the unit if unit toany of our unfantry units.
The list looks cool. Some comments though.
Why the Blade of Red Thirst on the Count? Even with that and a 4+ Ward Save I don't think you will want to have this guy in combat that often. I'd take Book of Arcane Power instead.
The Courtier on the Court. Nosferatu can use Path of Death as standard, so take Arcane power on this one instead (this would combo very well with the Shrieking Horrors). I would also suggest making him the BSB, an 18" bubble is sweet. You should also take Talisman of Greater Shielding on him, and probably an Arcane Item.
The second Courtier. What is the purpose of this guy? It feels like you have enough magic as it is. Might be worth it if you give him the Dispel Scroll (though a lvl1 necro is better suited for that).
I would reduce the size of the Direwolves to 5 and take more ghouls instead, if you have the models for it.
Thanks for the Help. When I play I tend to just fly into combat, I'm not the best general. This is why I try to max out my attacks to have things beefed up.
1. Since the Count is on foot and he will most likely be in a unit with skeletons, Should I just leave him by himself or in a very small group in the middle of everyone and wait to get him into combat until the end of the game?
2. This I will run next to the skeletons and as support unit, not in the group. Arcane knowledge will be ok on here? Should I put some magic weapons on this vampire, or stick the dispel scroll and call it a day.
3. the 2nd Courtier was just to stick in another core unit so that he can just add some more attacks or use him as a body guard for the corpse cart. I could scrap him and add some more phantom hosts, Barrow knights or something else, he's 130 points so I can go a lot of different ways here...
4. I can raise more wolves correct? It has Invocation D3+3, so just take 5 and raise them to 10... I have plenty of ghouls, so I can add more.
When I run Nosferatu I stick the lord and most other casters in a zombie bunker behind the lines. The zombie unit you have could be used for this, but could even be made smaller (since each aura Invocation you cast will increase their size). Generally speaking, this unit should never be in combat. I've gone as far that I've removed the ward save from my lord, to save points.
Extra range on spells is always good, and with the attribute from Death you can put those -1 Ld hexes where your Shrieking Horrors are. Nosferatu can't even have magic weapons =/ Giving him a ward save though could be very worth it since he risks getting shot at a lot. Templates hit him even if in a unit and the first hit to his unit can always be put on him (i.e. bolt throwers).
A Barrow King would be much better suited for helping the necro out, but another unit of something is also a good option.
Only Vampires with Hour of the Wolf can raise up more Direwolves. Still, a unit of 5 handles most of the stuff that a unit of 10 does. They can take out warmachines and get in the way for the enemy, but that is about it. A unit of 10 could be used to take out light chaff, but your Shrieking Horrors can handle that better.
@LichKing15: A 4+ ward save is about as good as it gets for a Nosferatu Lord. Regardless, I would be more worried about the Courtier on the Court of the Damned, much more likely target for cannons.
Invocation of the Undead makes use of the rule Raise Wounds, which is limited to only restoring units to their original size. Our special rule Awaken allows us to go beyond that though, for specific units.
Ok, Did some updating: I have the 2nd group of 20 Zombies to put my lord and another vampire in with the Battle standard in since I will be playing against some cannons and guns. I will sit them in between the big blocks of Zombies and Skeletons with the Ghouls in front. what do you think?
New Roster (2500pts) Vampire Covenant (Standard (1501-3999pts)) (2500pts)
Vampiric Bloodlines Nosferatu
Vampire Count (445pts)
Army General General
Level 4 Wizard â€‹Master Path of Necromancy
Magic Items Book of Arcane Power, Talisman of Supreme Shielding
Nosferatu Bloodline Blood Power: Arcane Knowledge
Barrow King (80pts) Heavy Armour, Shield
Level 1 Wizard Apprentice Path of Necromancy
Magic Items Staff of Gerhard the Black
Cadaver Wagon Bring Out Your Dead, Cart, Endless Horde
Level 1 Wizard Apprentice Path of Fire
Magic Items Dispel Scroll
Vampire Courtier (220pts) Magic Items
Battle Standard Bearer Black Standard of Zagvozd
Level 2 Wizard Apprentice Path of Death
Nosferatu Bloodline Blood Power: Arcane Knowledge
Dire wolves (40pts) 5x Dire wolf, Warbeast
Ghouls (295pts) Champion, 30x Ghoul, Musician, Standard Bearer
1. The First game was against Infernal Dwarves and my Shrieking Horror got picked off first round... I made the error of not moving in quick so that I could raise my troops to the max, which allowed his Kadim titan to create a good amount of problems...
The 2nd game against Orge's went much better, but the scenario had the armies set up the units across the board, so a large percentage of troops were out of my lords command...