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MTD

Zombie
Aug 31, 2022
35
I'm surprised so many of you folks don't already have a fully painted army. I have every soulblight model but fell bats, radukar the beast and the latest Vyrkos lady. Granted many are 8e models I've been using for ages and just rebased.
Good for you. I have started with the hobby last summer. Im still developing my army, and Im taking my time painting and not rushing. I wanna be proud when I finish a model or look at it 3-5 year in the future. If I were like you, 8+ years in the hobby I might have a full collections. It is not how much you have, but the journey and enjoyment of the process!
 

The Sun King

Moderator
Staff member
True Blood
Aug 22, 2012
4,953
Copenhagen
I'm surprised so many of you folks don't already have a fully painted army. I have every soulblight model but fell bats, radukar the beast and the latest Vyrkos lady. Granted many are 8e models I've been using for ages and just rebased.
Well I do. I have an 90s Undead army, an 8th edition Vampire Counts army - and now I am rebooting my AoS Soulblight army 😀.
 

Oppenheimer

Varghulf
May 26, 2013
708
Good for you. I have started with the hobby last summer. Im still developing my army, and Im taking my time painting and not rushing. I wanna be proud when I finish a model or look at it 3-5 year in the future. If I were like you, 8+ years in the hobby I might have a full collections. It is not how much you have, but the journey and enjoyment of the process!
Oh for sure. I wasn't trying to be elitist. People who have only been on here for less than a year I wouldn't expect to have everything. I'm just thinking the staff of this site have been doing this for a while and have clearly devoted a lot of their time to this hobby so that's what surprised me.
Well I do. I have an 90s Undead army, an 8th edition Vampire Counts army - and now I am rebooting my AoS Soulblight army 😀.

Ah! I barely have time to play AoS so I doubt I will be building two separate armies for AoS and any other edition, but it makes sense to do that.
 

Count michael

The Undead Sparky
May 17, 2010
813
Timaru
The new nighthaunt warband rules for the headsmen curse are up on the app now. Some very interesting rules.
Once thing though I see they have grieving legion does that mean if you pick Scarlett doom etc they can’t be taken as part of the same army?
3975754D-B59E-4310-A70F-695695110C65.png
AC754248-4134-443D-8139-82A16052C895.png
3E6FB847-1928-49E9-AC81-264CC919F18F.png
595D2FBA-13B1-4AAD-B401-91C1EDBDA15A.png
 

Sception

Master Necromancer
True Blood
Sep 23, 2009
2,593
you can include any nighthaunt unit in a nighthaunt army regardless of your chosen subfaction. if the unit does not already have a subfaction keyword then it gains the keyword of your chosen subfaction. if the unit already has a subfaction keyword, then it keeps that keyword and does not gain the keyword of your chosen subfaction. only units with the correct subfaction keyword benefit from your subfaction rules. units with a subfaction keyword different from that of your army do not benefit from subfaction rules, not even those of their own subfaction.

So you could use this unit in a scarlet doom army, but they would not benefit from any subfaction rules - not the scarlet doom rules and not the grieving legion rules either.

however, as the unit is not bladegheists and can't have 10 or more models in it, it's not like they could use either set of subfaction rules anyway. nighthaunt subfaction rules are so narrow in scope that in practice none of the subfaction locked units are really impacted by that limitation.
 
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Gederas

Ghoul
Jun 15, 2021
198
Rhode Island
New General's handbook

MAGIC TIME!

"In this battlepack, your WIZARD HEROES with a Wounds characteristic of 9 or less, and who are not Unique, gain the ANDTORIAN LOCUS keyword. Each round, the player with the second turn can pick one HERO to take advantage of the swelling magic in Andtor with Optimal Focus. If they’re an ANDTORIAN LOCUS, they can cast and unbind an extra spell that round – otherwise, they gain a free command point for issuing commands.

Players may also harness the Primal Magic of Andtor, earning special dice which can be used to boost for casting, unbinding, and dispelling rolls. Wizards be warned, however – taming the feral magic of Ghur comes with the risk of a primal miscast.

An ANDTORIAN LOCUS can also cast from the Lore of Primal Frost instead of picking a spell from their usual selection. Such wizards might ensorcel their comrades’ weapons with biting Hoarfrost, completely changing their To Hit, To Wound, or Rend characteristic until your next hero phase.

Armies without any spellcasters can take Nullstone Adornments to weather the hazardous sorcery of Andtor. The Hand-carved Nullstone Icon is one such enhancement, allowing heroes to unbind spells or dispel an endless spell, with a chance of unbinding another each time they succeed.

On top of this, there are 12 brand new battleplans and everything else you’d expect from a General’s Handbook, providing you with a whole year’s worth of content for competitive play. As with previous General’s Handbooks, you’ll also find the core rules and up-to-date profiles for universal endless spells."

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Macarian

Vampire Insomniac
Jan 19, 2014
153
Netherlands
Let's make a Warcraft 3 Lich! Wight King with Arcane Tome and Lore of Primal Frost 😃

Edit: nevermind, it's not allowed to take spell lores via the Arcane Tome 😅 Still, there's an idea there for a Vampire Lord Conversion
 
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Oppenheimer

Varghulf
May 26, 2013
708
These new general's handbook rules are so bizarre. I remember back in the day when we were lucky to get some siege rules that no one would use 🤣
 
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The Sun King

Moderator
Staff member
True Blood
Aug 22, 2012
4,953
Copenhagen
The rules are probably not so impactful, which is good now that we are stuck with them for a year.
I really like the new battleplans! Seems to be the most balanced pack so far!
 

Sception

Master Necromancer
True Blood
Sep 23, 2009
2,593
I don't see a lot I love, but I don't see a lot that I hate either. Battleplans seem alright, but I'm not good at judging those before seeing how they play out in practice. Primal magic dice are maybe more of a hassle than they're worth, but we'll see. Casting values of the frost spells seem wonky - imo the buff should be the highest, the short range damage spell next, and the silver bullet anti-endless/incarnate cheapest, but so be it. The endless spells themselves are less changed than I expected, in particular I expected more damage output from the offensive spells, but whatever. new flaming skull seems fun. Nonbo between shackles and jaws is a bit sad. Obviously whether any of them will be worth taking will come down to the points costs, and I haven't seen those anywhere yet.
 

The Sun King

Moderator
Staff member
True Blood
Aug 22, 2012
4,953
Copenhagen
New BattleScroll: https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

Summation: Soulblight got hit again right in the balls with a nerf bat.

That is it, I am putting my SBG back on the shelf. My saltiness level is over 9000.

Black Knights increased 20 pts while Sentinels get to stay at their normal cost and Blissbard Archers only increase 10.

Normally I am a GW fanboy and very happy with their work and balance... but this is silly.
 
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Sception

Master Necromancer
True Blood
Sep 23, 2009
2,593
New battlescroll w/ points update is out. Notable changes:

1. Change to Coherency: single coherency is for units of up to six instead of five, double coherency for units of seven or more instead of six or more. This is a big buff for monstrous infantry units with unit size 3 and 1" reach, like Necropolis Stalkers, Crypt Horrors, and Crypt Flayers, as they can now more easily get all their attacks in even when reinforced to 6 models. Also obviously a boon to units with batch size 6, but I don't recall any such units in death factions off the top of my head. The coherency rule is especially important since...

2. Double Rank Attacking is Gone: where the galletian veteran season let battleline infantry fight in two ranks, and the galletian champion season provided a formation to let infantry units in general do so, neither the andtor ghb nor the battlescroll has such a rule. I was honestly expecting it to be worked into the battlescroll as an update to the core rules, but no. This is a BIG debuff to semi-elite melee units on 32mm bases with 1" reach, like Bladegheist Revenants and Dreadscythe Harridans. Thankfully most death factions have access to units with either reach (Grimghast Reapers) or small base sizes (grave guard, mortek guard, crypt ghouls), which can fight with all their models while maintaining double coherency even without a special fight-in-two-ranks rule.

3. Change to Look Out Sir: while double rank attacking didn't get folded into the core rules, the inability to target Galletian Veterans sort of did. Small Infantry heroes (No Mount, <10 wounds) cannot be targeted by missile weapons while they are within 3" of a friendly unit with 3 or more models unless they are within 12" of the firing unit. Companions do not count as mounts for this rule. So the protection wears off when the enemy gets close, but as long as you screen properly and don't shove them too far forward your support heroes shouldn't get sniped off the table in the first turn.

4. Changes to Soulblight Gravelords: units restored by endless legions on your opponents turn must be deployed more than 9" from enemy units. Units restored on your turn can still be deployed more than 3" from enemy units. Also zombies now need to be within 3" of the unit that killed them in order to explode. At first glance I find both of these changes to be reasonable, and I don't think they kill anything on their own - though there are points changes as well.

5. Points Changes: Nagash down 65 points to 900. Still at least 100 points overpriced imo, but some mad fools are sure to try him out at the new cost and maybe they'll show me wrong. For individual factions:
  • Points decreases for a bunch of nighthaunt stuff, most notably -30 for Olynder, but oddly enough no changes for Bladegheists or Dreadscythes which both got a lot worse with the change to the seasonal rules.
  • Few changes to FEC, though apparently some of their units are getting entirely new rules in the narrative campaign book.
  • Lost of stuff up and down for Soulblight, some by a fair bit. Too much for me to have an overall take on at a glance.
  • OBR absolutely decimated with points increases to everything that has been seeing use - Katakros, Arkhan, Boneshaper, Deathriders, Immortis Guard, and the shrieker. Not huge increases to any one thing, but the last OBR tournament army I saw would be hit with a colossal +170 points. Some decreases, including a hefty -30 to the harvester, but given its rule change even that might not be enough for it to see play, especially as Mortek Guard did not get a points decrease. Neither did the Crawlers. Morghasts are down 20 points, so maybe they'll see play, and you could probably put a list together around stalkers, but honestly I wouldn't be shocked if the army went from the top of the charts straight to the bottom based on these changes.
I'm not sure that I agree that the overall changes kill soulblight. Their book is very deep with a ton of builds and options, what lists work best might change, but I'll be surprised if they disappear completely. OBR might be out of contention until the next points update, or they might be able to make something work, but their current list is dead as a door nail, and that book is /not/ deep enough to easily shift gears. Can't really speak to FEC without seeing the new unit rules. Nighthaunt could probably put something together. Big hits to dreadscythes and bladegheists probably shift the subfaction preference towards emerald host and grieving legion. Particularly the host, with the curse putting enemy small casters on a timer.

We'll also have to consider the narrative campaign rules, which aren't out yet. FEC get a new hero and new rules for some of their units. Other Death armies get a new regiment of renown with a bunch of ghoul stuff, probably eating up a fair chunk of your points. Likely to be relevant for OBR in particular, as they're struggling pretty badly for points efficient bodies in faction, but without seeing the rules it's hard to say.

For those who struggle with lumineth, their shooting did get a pretty big nerf in that the subfaction that used to grant +1 shot at close range now grants +1 to hit & wound instead - still a big buff, but it doesn't help them score more natural 6s for mortal wounds.
 
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Oppenheimer

Varghulf
May 26, 2013
708
Love the change to Look out Sir. In the casual games we play we have a friendly rule that it's bad form to snipe a hero from across the board, but now it's good to know you really can't anymore.

I've prordered the narrative campaign book. I'm a sucker for unfolding narrative!
 

Unas the slayer

Moderator
Staff member
Jan 1, 2017
1,805
Northern Italy
New BattleScroll: https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

Summation: Soulblight got hit again right in the balls with a nerf bat.

That is it, I am putting my SBG back on the shelf. My saltiness level is over 9000.

Black Knights increased 20 pts while Sentinels get to stay at their normal cost and Blissbard Archers only increase 10.

Normally I am a GW fanboy and very happy with their work and balance... but this is silly.

I feel you.. and i am NOT a GW fanboy.

At least Nighthaunts went down in points.
 
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Gederas

Ghoul
Jun 15, 2021
198
Rhode Island
So no one posted this but New metawatch article has some interesting stuff in it.

Mainly this:
P55t3sTGiEm8paYQ.jpg

Uhhh, guys? A SIXTY-ONE PERCENT WINRATE (down 3% FYI) is good. Like, really good 🤣

That being said, they noted that Gravelords is actually a really strong Battletome, not because it's overpowered but because it's very well-balanced internally. Which was what I was noticing as well (definitely better at 2k than 1k in my experience)

Soulblight Gravelords and Ossiarch Bonereapers are excelling due to a good cross-section of units to choose from, which are all viable. Though a handful of subfactions are represented more than others, even the lesser-used Avengorii for the vampires, and Null Myriad for Katakros’ armies are pulling their weight.

In the video they comment on it, and it doesn't exactly sound like nerfs are coming (the way they worded it sounded like they were happy with Gravelords' balance), but definitely the new Battlescroll may change things up
 
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The Sun King

Moderator
Staff member
True Blood
Aug 22, 2012
4,953
Copenhagen
There is no doubt that SBG is dominating many tournaments at the moment. However, I wouldn't rely too much on this data set. The reasons are:

a) it based on 2 months, of which only 1 was during the current ghb. And I think it is fair to say that this season is changing things up - an example would be that Vampire Lords on Zombie Dragons really dislike getting Merciless Blizzard in the face.

b) the meta is still very new and players are good at adapting against strong armies. An example of this would be how the new Khorne and KO had a huge impact when they were released but are now in a more healthy spot without that many nerfs being applied.

c) I don't think we have seen the full impact of the two rounds of nerfs that SBG got over the summer yet.

With all that said, I do believe that we will see some more nerfs in the future. Especially points costs. Zombies will probably not stay at 120 pts, and might go up to 140 pts.

And now my own weird emotional perspective on it. I actually dislike that the army is so strong. So much so that I have stopped playing them for now. Which is odd. I think the reason is that I realised that I really don’t like when my candy gets taken from me. What I mean by that is that I have always been a Neffy fan boy and played Legions of Blood since they were called Lahmians. So when I got my hands on the new book I was super hyped thay my Neffy, VLoZD and Blood Knights were going to win me some tournaments, but then we got two nerfs directed and all the things I was going for... and it just felt like a gut punch. However, I know this is all just emotions because clearly the army is strong even after the nerfs. I simply had a bad emotionally response to it, which I think was compounded by the fact that I was busy at working trying to write a handbook for the new battletome, which I had to rewrite twice. So now I look at the win rates of SBG and it makes me want to stay away until the army had settled down.

Weirdly I have started playing my Nurgle and Nighthaunt instead of SBG, and both of those are at the bottom tier right now. So I guess I learned something about myself: Im not a meta-chaser, quite the opposite 🤣.

Sorry for the long therapy session 😅.

Cheers,
Sunny
 

Oppenheimer

Varghulf
May 26, 2013
708
In my recent playthrough I found the wound for wound The Hunger heal and Black Knights MWs are very powerful so this doesn't surprise me very much. That said I don't play competitively so don't take my word for it.
 

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