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Sception

Master Necromancer
True Blood
Sep 23, 2009
2,841
On the one hand, yeah, we have more than enough hero options already, especially foot heroes, but on the other hand a second named hero for each of the non-Vykos factions would really help characterize them.

What we really need is to *drop* several of the Vyrkos/Cursed City heroes. Radukar the Wolf can just be a vampire lord, Torgilius a necromancer, Halgrim a wight king. We'd honestly probably be better off without Annika, Kritza, Ivya, or arguably even Cado as well. And while the Crimson Court has at least some uniqueness, I don't see why the Sepulchral Guard or Sons of Velmourn need to be their own warscrolls apart from just being alternative models for skeleton warriors, grave guard, and the wight king. That's an easy ten warscrolls including eight heroes that could be dropped from the list immediately, more than enough to make room for secondary named heroes for the other dynasties plus a generic vamprie cavalry lord. The cavalry lord especially we need no matter how many hero options are otherwise clogging up the battletome.

Ah, but it is what it is. Regardless, I'm not inclined to complain about this new snake lady. I think she's pretty cool.
 

The Sun King

Moderator
Staff member
True Blood
Aug 22, 2012
5,054
Copenhagen
Has anyone else seen the free Old World Battle Report GW posted on YouTube?

I really like what they have done with the rules so far. It seems to me that they have taken 8th edition (the best Warhammer Fantasy edition IMO) and improved with some really cool things:
  • Strength no longer reduce armour saves. That is done by a weapons Armour Penetration value. This is a really nice way of making weapons different from each other. Along with this the new Armour Bane keyword is given to Longbows, which I think very nicely incorporates that with enough arrows some of them will eventually find a gap in the armour.
  • Lose Ground - a really cool way of making engagements less static. If a unit loses a combat resolution but doesn't break, then they will be moved back 2" and then the winning unit can decide if they want to hold or follow. This is really good for armies that rely on charging, so they don't get bogged down in combats (huzzah!).
  • Counter Charge - this is another way to make combat less static. When an opponent chooses to charge you, you can make a counter charge where you move d6" towards them and if the opponent makes their charge, both of you count as having charged. Again a way that makes the game more dynamic and helps armies that rely on charges (huzzah huzzah!).
All in all this has gotten me hyped about Old World. Sadly, Vampire Counts will not be a support faction, but at least Tomb Kings of Khemri will get a loooot of love. So yeah. As an old Bret and Undead player I'm quite stoked. It will probably be my cozy side project for this year. :)
 

Oppenheimer

Varghulf
May 26, 2013
764
Yes, I watched it. Also thought it was really good. A shame no damsels were on the Bretonnian side but otherwise it was a nice dust up (pun intended). The regeneration save versus flaming arrows was a nice way to show how those two abilities interact. Some really good regen saves on the TK. The only thing I didn't like is it looks like army wide crumble remains, that's just too punishing if your hierophant is targeted early. Although it does appear like you can't pick a hero off the back of a monster anymore which is really good.
 

Irisado

Ancient Vampire Lord | Siphoner of Spammers
Staff member
True Blood
May 22, 2010
731
Nottingham, UK
  • Lose Ground - a really cool way of making engagements less static. If a unit loses a combat resolution but doesn't break, then they will be moved back 2" and then the winning unit can decide if they want to hold or follow. This is really good for armies that rely on charging, so they don't get bogged down in combats (huzzah!).
The amusing part about this is that there was an old rule way back in very early editions of Warhammer that allowed units to be pushed back in this manner. I love how GW tries to pretend that it has new ideas when it actually just resurrects old ones and hopes that nobody can remember.

I'm guessing that you might have intended to post this in the post in the other board: Game System - Warhammer: The Old World - Carpe Noctem ;) ?
 
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Sception

Master Necromancer
True Blood
Sep 23, 2009
2,841
my null myriad finally saw a long expected nerf. 2+ spell ignore dropping to 4+ probably knocks them from the top tourney tables, but ditching the wholly within requirement to activate it is enough of a qol improvement that I don't even mind.
 
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Sception

Master Necromancer
True Blood
Sep 23, 2009
2,841
New Ossiarchs Incoming!

1710174624369.jpeg

Preview coming at adepticon. This almost assuredly won't be a direct release for Age of Sigmar, surely if OBR were getting a direct AoS release it would have been tied to Dawnbringers 4? I suppose anything's possible, but this is overwhelmingly more likely to be a Warcry release. It's probably not an Underworlds release, because those typically have pre-molded bases, where this looks to have a normal base with normal basing applied.

That said, warcry is a cool game and obr are a fun faction in it, and it'll be nice for them to gain an option for some faster fighters that aren't as expensive as cavalry or morghasts.

Otherwise, I'm a sucker for OBR aesthetics so I generally like this guy, but it is probably my least favorite ossiarch so far. the wide bone shield plates on the back of its neck and front of its forlegs are a bit plain and imo should have been proper layered armor plates rather than hving the armor limited to the almost decorative chest bit. And that's before we get to the overall bodyplan of 'just a dog/cat' being a bit dull. Yeah, the ossiarchs have 'just dudes' and 'just horses', so it's not unreasonable for them to have 'just warhounds', but the faction's narrative concept allows for wild monstrosities with atypical numbers of limbs, human-like faces on bestial bodies implying human-like personalities trapped in monstrous forms, multiple separate faces & personas integrated into a single creature, weird blends of ghostly spirit and boney corporeal form, etc. This design isn't bad at all, but it is a bit tame when you consider the weirder possibilities implied by the stalkers, crawler, and harvester.

Still, I'm definitely excited for new ossiarchs no matter their shape, and as I've only recently been getting into warcry with models already painted for AoS, this could be the first warband I paint specifically for the skirmish game.
 
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Sception

Master Necromancer
True Blood
Sep 23, 2009
2,841
Faction Focus: Soulblight Gravelords is confirmed for tomorrow. I'm reasonably hype, the focuses for the other undead factions have all been reasonably positive, heavy nerfs to Necropolis Stalkers not withstanding. Soulblight is my most painted army by a good stretch, so it'll probably be my main faction for at least a while in 4e no matter how it turns out, so yeah, hype but nervous.

1718291404901.jpeg

On a related note, does this recent rumour engine look like a grave guard great weapon to anybody else? New plastic grave guard kit for Soulblight in 4e, maybe? Soulblight maybe on the short list for 4e battletomes? Fingers Crossed!

Especially since I'm kind of hoping my other preferred undead faction, OBR, /aren't/ on the short list. I want enough time to pass with the indexes for memories of OBR's rampage through Andtor to pass, and in particular for the devs to realize the stalker warscroll at least needs a significant rethink. Plus I want OBR to get the major second release wave in 4e that they didn't get in 3e, and there have been no signs of it yet - no unaccounted for obrish rumour engines or the like.
 
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El Syf

Vargheist
Dec 4, 2011
672
Eastbourne
Faction Focus: Soulblight Gravelords is confirmed for tomorrow. I'm reasonably hype, the focuses for the other undead factions have all been reasonably positive, heavy nerfs to Necropolis Stalkers not withstanding. Soulblight is my most painted army by a good stretch, so it'll probably be my main faction for at least a while in 4e no matter how it turns out, so yeah, hype but nervous.

View attachment 64387

On a related note, does this recent rumour engine look like a grave guard great weapon to anybody else? New plastic grave guard kit for Soulblight in 4e, maybe? Soulblight maybe on the short list for 4e battletomes? Fingers Crossed!

Especially since I'm kind of hoping my other preferred undead faction, OBR, /aren't/ on the short list. I want enough time to pass with the indexes for memories of OBR's rampage through Andtor to pass, and in particular for the devs to realize the stalker warscroll at least needs a significant rethink. Plus I want OBR to get the major second release wave in 4e that they didn't get in 3e, and there have been no signs of it yet - no unaccounted for obrish rumour engines or the like.
We got done dirty to my mind.
 

Sception

Master Necromancer
True Blood
Sep 23, 2009
2,841
We got done dirty to my mind.

As I said in the other thread, I'm kind of surprised by this sentiment. Like, I could see being non-plussed or underwhelmed, there's fewer changes to be interested in here than in OBR or Nighthaunt, and while FEC is in a similar boat of 'just a 4eified version of the current rules' they at least had the excitement of Ushoran there, where we didn't get to see either of the soulblight mortarchs yet.

I mean, sure, I'd put it in the bottom third of the faction focuses we've seen so far overall, but overall they've looked pretty good imo so that's not exactly a huge mark against it. Gravelords certainly look better coming out of this ff than gits do coming out of theirs, and we're miles ahead of the Mawtribes disaster - the only faction that so far looks to be 'done dirty' by 4e in my mind.
 

Sception

Master Necromancer
True Blood
Sep 23, 2009
2,841
Preorders are already up for Skaventide. It's a nice big box with a lot of stuff in it, but neither of the included factions are undead so I'm not interested in it.

Next week is preorders for the not-skaventide 4e release stuff, including:

The Big Rulebook - I'll probably pick this up for the art, lore, and the narrative play / Path to Glory / anvil of apotheosis rules, but the core rules will be free online and the giant hardcover format is terrible for use on an actual tabletop, so if you mostly just care about regular pick up games then you're probably better off skipping this and just getting the General's Handbook - or bookmarking wahapedia - instead.

General's Handbook - the core ruleset & matched play battlepack for the year in a table-top convenient small spiral bound format, these aren't the worst things ever but personally I stopped buying them like an edition or two ago. I was happy to buy them when they covered all play styles, including interresting extra narrative game modes like underground or seige battles. Since they were reimagined as matched play season books only I kind of lost interest in them. Moral hazards of piracy not withstanding, that's something I'd rather just get from Wahapedia. I'll maybe pick this up from the local gaming store if I have some spare funds down the line.

Spearhead: Fire and Jade - this box set doesn't come with the nice hardbound spearhead rulebook - that's exclusive to the skaventide box. Those rules will be free online, though. Instead, this box is the cardboard play mat, a couple small terrain pieces, and the spearhead mission & tactic card packs. And yeah, I'm interested in spearhead, so I'll pick this up.

Faction Packs - the index rules for all factions will be available in warscroll card pack form. However, these will also be available as free pdfs, and they're subject to getting obsoleted by errata (if 10e 40k is anything to go by a third of them will be out of date before they're even delivered). These card packs don't come with any of the other good stuff you get in proper battletomes (art, lore, narrative) either, so the fact that they're not likely to stay useful even as mere gaming aids makes these fundamentally a bad purchase as far as I can tell. IMO avoid them.

Grand Alliance Dice Packs - GW dice packs are overpriced, but I do quite like purple & gold Death alliance dice, and they match my planned OBR scheme pretty well, so I might pick these up.
 
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Oppenheimer

Varghulf
May 26, 2013
764
It's also 1/3 more expensive than Dominion was and that box sat on shelves for a long time around here. I see Skaventide hasn't sold out where in its first weekend either as pretty much every other release does.
 

Sception

Master Necromancer
True Blood
Sep 23, 2009
2,841
1720318637587.jpeg

Another soulblight-esque looking rumour engine, though it could be nurgle or skaven instead. With the great-wight-blade looking preview a couple weeks ago, we may be looking at a soulblight battletome & release wave earlyish in the edition... which I have mixed feeling about. On the one hand, if its true, then new models and rules and potentially lore is all great. On the down side, I was kind of hoping soulblight would be a bit later this edition, if only to give the devs enough time to come to the decision that their current take on subfactions is overly stifling so they might be willing to stray from the mold a bit in order to bring back proper dynasties.

As for new stuff, I put my order in for the core rulebook, the spearhead box, and some purple dice. Overspending badly on the latter at least, but what can I say, I'm feeling the hype.
 

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