I've withdrawn from the homebrew bloodline projects on this forum, partially because I realized my design sensibilities were enough at odds with them that I wasn't really contributing and would only get in the way, but mostly because of the sentiment expressed in this XKCD comic:
Old World has been out for over a year now, efforts in this direction have already been undertaken, and IMO our own efforts, such as they are, are better spent choosing and promoting and playtesting and providing feedback to the best of the existing efforts, rather than adding an entirely new version of the same thing, only further fracturing and fragmenting the landscape, resulting in less likelyhood that any individual effort 'breaks through' to see use across the wider landscape.
And what was already IMO the very best of the homebrew Vampire Counts arcane journals out there, the one from Always Strikes First (link), recently received a major update and revision that includes in particular more detailed bloodline and vampyric power rules and army variants, with an effort to both enable more precisely themed 5th/6th edition style bloodline armies while retaining and still offering goodies to the more individualistic 7th/8th/oldhammer versions of vampires. It's very cool stuff, while remaining fairly true to official Old World design, to say nothing of the included vampirates variant army, which I haven't delved into as deeply yet.
LINK HERE
There are of course areas of concern and critique. Off the top of my head it does things like allow lahmian vampires to take tomb kings archers without accounting for the fact that the two armies technically have different undead rules and don't interact properly, or likewise to allow lahmian's to take a few bewitched mortal heroes even though such units couldn't join undead units - though that might be intended? These are extremely minor contentions though, not fundamental problems with the approach or what's included (though, again, I understand my approach isn't really completely in line with others here). There are likely balance concerns, especially as Vampire Counts are already among the strongest non-Cathay factions so any addition to them needs to be very careful, etc, but that's something that can only be ironed out via playtesting what's there
All in all the bloodline rules here look very good, a big step up from the previous version and very much the kind of thing I believe we wanted to see, and again I think we'd do more good promoting these rules and providing feedback to refine them, maybe even reaching out to ASF to see if they'd be interested in collaborative efforts (not just rules feedback but also eg artwork, photos of painted minis, lore snippits, pdf layout formatting, etc, in order to make the document more closely resemble the appearance and format of the official AJs), rather than trying to reinvent this wheel from scratch. I strongly encourage any old world VC players here to take a look at it and post their thoughts / send them on to ASF.
Old World has been out for over a year now, efforts in this direction have already been undertaken, and IMO our own efforts, such as they are, are better spent choosing and promoting and playtesting and providing feedback to the best of the existing efforts, rather than adding an entirely new version of the same thing, only further fracturing and fragmenting the landscape, resulting in less likelyhood that any individual effort 'breaks through' to see use across the wider landscape.
And what was already IMO the very best of the homebrew Vampire Counts arcane journals out there, the one from Always Strikes First (link), recently received a major update and revision that includes in particular more detailed bloodline and vampyric power rules and army variants, with an effort to both enable more precisely themed 5th/6th edition style bloodline armies while retaining and still offering goodies to the more individualistic 7th/8th/oldhammer versions of vampires. It's very cool stuff, while remaining fairly true to official Old World design, to say nothing of the included vampirates variant army, which I haven't delved into as deeply yet.
LINK HERE
There are of course areas of concern and critique. Off the top of my head it does things like allow lahmian vampires to take tomb kings archers without accounting for the fact that the two armies technically have different undead rules and don't interact properly, or likewise to allow lahmian's to take a few bewitched mortal heroes even though such units couldn't join undead units - though that might be intended? These are extremely minor contentions though, not fundamental problems with the approach or what's included (though, again, I understand my approach isn't really completely in line with others here). There are likely balance concerns, especially as Vampire Counts are already among the strongest non-Cathay factions so any addition to them needs to be very careful, etc, but that's something that can only be ironed out via playtesting what's there
All in all the bloodline rules here look very good, a big step up from the previous version and very much the kind of thing I believe we wanted to see, and again I think we'd do more good promoting these rules and providing feedback to refine them, maybe even reaching out to ASF to see if they'd be interested in collaborative efforts (not just rules feedback but also eg artwork, photos of painted minis, lore snippits, pdf layout formatting, etc, in order to make the document more closely resemble the appearance and format of the official AJs), rather than trying to reinvent this wheel from scratch. I strongly encourage any old world VC players here to take a look at it and post their thoughts / send them on to ASF.
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