Questioner
Wight King
- Jan 9, 2010
- 418
Wait, I am pretty sure that RiP spells can be cast and the wizard is still allowed to cast other spells now...
Think Throne of Vines...
Think Throne of Vines...
Okay, well ... I guess that no one else is paying attention
Abyssal Terror Upgrades
The line of W'soran like to experiment with all their undead creations. Their favoured creatures however, are always the monsters they create by melding parts of other creatures together. Be it Wyvren, Dragon, Manticore or other hellish creature, the sum of the parts can prove to be much deadlier.
You may choose to increase the statistics of one Abyssal Terror in your army. If this is a mount, it must be the mount of the general.
+1 S: 25pts per increase. Can only be taken a maximum of twice.
+1 WS: 5pts per increase upto max WS6. Each increase over the first doubles the points costs, so +2WS will be 10pts, +3WS, 20pts and so forth
+1 T: 35pts per increase can only be taken once
+1 A: 15pts per increase, Can be taken a maximum of three times.
+1 W: 50pts, max total 7 wounds.
+1 I: 5pts. Each increase over the first doubles the points costs, so +2I will be 10pts, +3I, 20pts and so forth
Special Rule Options
Scaly Skin / Tough Hide: +1 to the creatures armour save upto a max of 2+ armour save. 5pts per increase, each increase over the first doubles the points costs, so +2 to save will be 10pts, +3 to save will be 20pts and so forth.
Devastating Charge - Causes D6+1 impact hits in the charge: 35pts basic, add an additional 10pts for each strength upgrade.
Guardian - All ranged shots must be allocated against the AT. Any attacks in close combat must be randomised as per shooting, the rider cannot be specifically targeted. 50pts