Ok, lets get cracking on this one. IIRC there was a lot of feedback that these guys need changing so could be a bit of work on this one!
Strigoi Stat Changes
+1A
+1 Wound
5+ ward save
Hatred (against all foes)
May not take any mundane / magical equipment
May not take mounts of any kind
May take an extra 50% points on powers - 75pts vamp, 150pts Lord
Do not have the option to take BSB
Bloodline Powers
Ancient Beast of Strigoi:100 150pts - One in armies upto 2000pts, for each full 2000pts over this value you may take another instance of this power (so 2 instances in 4000pts, 3 in 6000pts etc)
The eldest of the Strigoi possess not only brutal strength but also the pride and spirit of the ancient lords of their bloodline.
The vampire gains regeneration, +1 Strength and +1 attack. In addition, all friendly Ghouls and Varghulfs within 6" of the vampire suffer one less wound exactly as if the armies BSB were present. If the BSB is present the effects are cumulative.
The vampire gains +1A, +1S, +1T, 4+ ward and the Terror special rule. They also gain the Red Fury power as per the VC rulebook. In addition it also counts as the armies BSB and confers the relevant bonuses. Finally any unit joined by this vampire also gains the Hate special rule.
Varghkin:50 75pts - One in armies upto 2000pts, for each full 2000pts over this value you may take another instance of this power (so 2 instances in 4000pts, 3 in 6000pts etc)
The vampire have truly embraced its beastail nature.
The vampire gains +1 Strength, Toughness and movement value, in addition the vampire will have -1 to his WS. The vampire may not pick any additional vampire powers, magic items other upgrades(mounts, etc). Vampire counts are level 2 wizards, Vampires have no magic level at all.
The vampire looses all magic abilities and levels. In return he gains +1A, +2S, +1W and the Fly, Bestial Fury (as per the VC Rulebook), Terror, and Regeneration special rules, however the regeneration works on a 3+ instead of the normal 4+. He is also now classed as a monster and thus gains the Thunder Stomp rule and Large Target.
Child of Morrslieb - 50pts
Through the years of living in the presence of corrupting warpstone, tiny fragments of the essence of the moon Morrslieb have matastisized itself within the body of this vampire. As it spreads through the body and mind the Strigoi vampire develop a powerful resonating field of anti-magic. Its claws gleam with a sickly green aura capable of rending creatures not of this world.
Vampire gains MR(3) and magical attacks. Once per game he can focus his aura - The user must declare this at the start of the enemies magic phase, for the remainder of that phase any doubles will result in a miscast, although only a double 6 will cause Irresistible Force.
Massive Monstrosity : 45pts
As time pass the Strigoi vampire grow tougher and tougher and merely shrug off wounds which would cripple or even kill lesser beings.
+1 Toughness
Predator's instincts 35 pts:
The Strigoi's bestial nature allows it to swiftly and fatally identify the weak points of its chosen prey
Confers Killing Blow, in addition the vampire causes D3 wounds against any models with the Monster and/or Large Target special rules.
Ghoul Master 35pts:
The innate understanding the vampire has with its dark followers allows him to instinctively command them, ensuring they are ready to strike with deadly precision.
All friendly units with the Free Will rule that are within 12" of the vampire with this power, gain the Vanguard special rule.
Blood Rage : 30pts
Once the vampire has tasted blood the raging beast within is set free.
After first wound dealt in close combat the vampire is subject to frenzy and can never lose it.
The vampire, and all friendly units within 6'' gain the Frenzy special rule. This Frenzy can be lost as normal (if the vampire loses it, all units affected by this power lose the Frenzy rule as well). However, if the vampire subsequently deals an unsaved wound, it and all units within 6'' will regain Frenzy.
Bat form : 30pts
Its wicked diet have created a bond with the flying creatures of the night.
Fly.One A vampire in the army with this power may join a unit of Fell Bats or Vengeance Riders and counts as being the same troop type for the purposes of LOS! However a unit of Fell Bats or Vengeance Riders may only ever have one vampire join it at any one time in this manner.
Fear of the Hunter - 25pts
Just the smell of one these bestial vampire is enough to send horses or steeds into a fearful retreat.
The vampire counts as causing terror in any cavalry, monster, chariot or swarm units. Such is the fear the affected units must take the relevant Fear and Terror tests at -1Ld, and it still applies if the unit is ItP.
Hatred of the Arkayne
Having fought the vile Skaven for many years the vampire have felt the bitter sting of their fell weaponry. Each blow, a new scar. Each bite, a foul meal. Finally, the vampires body will instinctually react towards the baleful energies unleashed upon it. A perculiar side effect of these encounters and unorthodox diet, even by Strigoi standards, a thin layer of warpstone dust will eventually settle on its claws, fangs and tough skin.
The vampire gains MR(2) and magical attacks.
Scarred Hide 20pts
The many conflicts which the Strigoi has endured have hardened its skin until it is surprisingly resistant to damage
Confers 4+armour save.
Infinite hatred; As current book. 15pts (lower cost than VC book as Strigois have Hatred as standard)
Within the bitter souls of Strigoi vampires burns a great anger towards the living and the dead which never will be extinguished.
Iron Sinews : 15pts
The strength of the Strigoi vampires is goes beyond even that of the other lords of the night.
+ 1 Strength
Swift Shadow 10pts:
Striking from darkness, a Strigoi vampire races towards its foe to rend it limb from limb with its bare claws:
The Vampire with this power has Mv 9
Strigoi Optional Army List
Free Will
The Ghouls that follow the Strigoi do so of their own free will, believing in their mighty champion. Thus as their minds are free of the vampires sway, they will react as their instincts dictate, instincts which even the Stirgoi have come to respect
Ghouls in the Strigoi army may choose flee as charge reaction, even if there is a Strigoi vampire in the unit. The is subject to all the normal rules for fleeing, and the unit must test to regroup as normal.
Characters
0-1 Character other than vampire per 2000pts
No BSB
No mundane or magical weapons options
Core:
Ghouls
~ Has theFree Will Special Rule
Zombies
Skirmisher Ghouls +1pts/model
~ Has theFree Will Special Rule
~ There cannot me more units of Skirmisher Ghouls than standard Ghoul units.
~ Can still be raised past their starting unit size through use of the 'Summon Ghouls' Bloodline Power
Bat Swarms
~ do not count towards Core requirement
Fell Bats
~ do not count towards Core requirement
Wolves
~ do not count towards Core requirement
Special
Court of the Ghoul King
~ See below for rules
Varghulfs
Skeletons
0-1 Strigany - 6pts per model
~ See end of list for details
Rare
Wraiths
Spirit Hosts
Vengeance Riders
New Units
Court of the Ghoul King - 13pts per model
Court Ghoul - M 4 / WS 4 / BS 0 / S 4 / T 4 / W 1 / I 3 / A 2 / Ld6
Court Ghast - M 4 / WS 4 / BS 0 / S 4 / T 4 / W 1 / I 4 / A 3 / Ld7
Equipment:
Dirty Claws & Teeth
Options:
Upgrade one model to Court Ghast +20pts
Special Rules:
Free Will
Poisoned Attacks
Frenzy
Regeneration (5+)
Hatred of the Underdog
As those closest to their vampire masters, these Ghouls feel their rage against those who think themselves better or more powerful. This anger manifests in battle as a unwavering fury in the face of defeat
Confers the Hatred special rule. In addition for every round of combat after the first that they are either outnumbered or loose, they may then again re-roll all their attacks in the next round of combat.
~ Cannot still be raised past their starting unit size through use of the 'Summon Ghouls' Bloodline Power
Strigany
Strigany - M 4 / WS 3 / BS 3 / S 3 / T 3 / W 1 / I 3 / A 1 / Ld7
Domnu - M 4 / WS 3 / BS 3 / S 3 / T 3 / W 1 / I 3 / A 2 / Ld7
Equipment:
2x Handweapons
Options:
Upgrade to Light Armour +1pt per model
Upgrade to Bow (in addition to current weapons) +2pt per model
Upgrade one model to Domnu +10pts
Upgrade one model to Std + 10pts
Upgrade one model to musc +5pts
Special Rules:
Followers of the Dammed
The Strigany have never forgotten their Lords in Death and follow them fanatically, however to this is seen as a betrayal to their fellow men who hunt them down mercilessly
The Strigany have the Stubborn special rule. In addition any Empire, Bretonnian or Kislev armies Hate any Strigany units.
Vengeance Riders - 35pts per model
Ghouls: M 4/ WS 3/ BS 0/ S 3/ T 4/ W 2/ I 3/ A 2/ LD 5
Ghast: M 4/ WS 3/ BS 0/ S 3/ T 4/ W 2/ I 3/ A 3/ LD 6
Felbat M 1/ WS 3/ BS 0/ S 3/ T -/ W -/ I 3/ A 2/ LD 3
Equipment: Filthy claws, teeth, and a hideous amount of racket.
Options:
One ghoul may be upgraded to a ghast for +15 points. Unit Size 3 - 10
Special Rules:
Flying Cavalry
Free Will
Poisoned attacks (ghouls & ghast only)
Screech
Fear
Feedback
Strigoi Stat Changes
+1A
+1 Wound
5+ ward save
Hatred (against all foes)
May not take any mundane / magical equipment
May not take mounts of any kind
May take an extra 50% points on powers - 75pts vamp, 150pts Lord
Do not have the option to take BSB
Bloodline Powers
Ancient Beast of Strigoi:
The eldest of the Strigoi possess not only brutal strength but also the pride and spirit of the ancient lords of their bloodline.
The vampire gains +1A, +1S, +1T, 4+ ward and the Terror special rule. They also gain the Red Fury power as per the VC rulebook. In addition it also counts as the armies BSB and confers the relevant bonuses. Finally any unit joined by this vampire also gains the Hate special rule.
Varghkin:
The vampire have truly embraced its beastail nature.
The vampire looses all magic abilities and levels. In return he gains +1A, +2S, +1W and the Fly, Bestial Fury (as per the VC Rulebook), Terror, and Regeneration special rules, however the regeneration works on a 3+ instead of the normal 4+. He is also now classed as a monster and thus gains the Thunder Stomp rule and Large Target.
Child of Morrslieb - 50pts
Through the years of living in the presence of corrupting warpstone, tiny fragments of the essence of the moon Morrslieb have matastisized itself within the body of this vampire. As it spreads through the body and mind the Strigoi vampire develop a powerful resonating field of anti-magic. Its claws gleam with a sickly green aura capable of rending creatures not of this world.
Vampire gains MR(3) and magical attacks. Once per game he can focus his aura - The user must declare this at the start of the enemies magic phase, for the remainder of that phase any doubles will result in a miscast, although only a double 6 will cause Irresistible Force.
Massive Monstrosity : 45pts
As time pass the Strigoi vampire grow tougher and tougher and merely shrug off wounds which would cripple or even kill lesser beings.
+1 Toughness
Predator's instincts 35 pts:
The Strigoi's bestial nature allows it to swiftly and fatally identify the weak points of its chosen prey
Confers Killing Blow, in addition the vampire causes D3 wounds against any models with the Monster and/or Large Target special rules.
Ghoul Master 35pts:
The innate understanding the vampire has with its dark followers allows him to instinctively command them, ensuring they are ready to strike with deadly precision.
All friendly units with the Free Will rule that are within 12" of the vampire with this power, gain the Vanguard special rule.
Blood Rage : 30pts
Once the vampire has tasted blood the raging beast within is set free.
The vampire, and all friendly units within 6'' gain the Frenzy special rule. This Frenzy can be lost as normal (if the vampire loses it, all units affected by this power lose the Frenzy rule as well). However, if the vampire subsequently deals an unsaved wound, it and all units within 6'' will regain Frenzy.
Bat form : 30pts
Its wicked diet have created a bond with the flying creatures of the night.
Fly.
Fear of the Hunter - 25pts
Just the smell of one these bestial vampire is enough to send horses or steeds into a fearful retreat.
The vampire counts as causing terror in any cavalry, monster, chariot or swarm units. Such is the fear the affected units must take the relevant Fear and Terror tests at -1Ld, and it still applies if the unit is ItP.
Hatred of the Arkayne
Having fought the vile Skaven for many years the vampire have felt the bitter sting of their fell weaponry. Each blow, a new scar. Each bite, a foul meal. Finally, the vampires body will instinctually react towards the baleful energies unleashed upon it. A perculiar side effect of these encounters and unorthodox diet, even by Strigoi standards, a thin layer of warpstone dust will eventually settle on its claws, fangs and tough skin.
The vampire gains MR(2) and magical attacks.
Scarred Hide 20pts
The many conflicts which the Strigoi has endured have hardened its skin until it is surprisingly resistant to damage
Confers 4+armour save.
Infinite hatred; As current book. 15pts (lower cost than VC book as Strigois have Hatred as standard)
Within the bitter souls of Strigoi vampires burns a great anger towards the living and the dead which never will be extinguished.
Iron Sinews : 15pts
The strength of the Strigoi vampires is goes beyond even that of the other lords of the night.
+ 1 Strength
Swift Shadow 10pts:
Striking from darkness, a Strigoi vampire races towards its foe to rend it limb from limb with its bare claws:
The Vampire with this power has Mv 9
Strigoi Optional Army List
Free Will
The Ghouls that follow the Strigoi do so of their own free will, believing in their mighty champion. Thus as their minds are free of the vampires sway, they will react as their instincts dictate, instincts which even the Stirgoi have come to respect
Ghouls in the Strigoi army may choose flee as charge reaction, even if there is a Strigoi vampire in the unit. The is subject to all the normal rules for fleeing, and the unit must test to regroup as normal.
Characters
0-1 Character other than vampire per 2000pts
No BSB
No mundane or magical weapons options
Core:
Ghouls
~ Has theFree Will Special Rule
Zombies
Skirmisher Ghouls +1pts/model
~ Has theFree Will Special Rule
~ There cannot me more units of Skirmisher Ghouls than standard Ghoul units.
~ Can still be raised past their starting unit size through use of the 'Summon Ghouls' Bloodline Power
Bat Swarms
~ do not count towards Core requirement
Fell Bats
~ do not count towards Core requirement
Wolves
~ do not count towards Core requirement
Special
Court of the Ghoul King
~ See below for rules
Varghulfs
Skeletons
0-1 Strigany - 6pts per model
~ See end of list for details
Rare
Wraiths
Spirit Hosts
Vengeance Riders
New Units
Court of the Ghoul King - 13pts per model
Court Ghoul - M 4 / WS 4 / BS 0 / S 4 / T 4 / W 1 / I 3 / A 2 / Ld6
Court Ghast - M 4 / WS 4 / BS 0 / S 4 / T 4 / W 1 / I 4 / A 3 / Ld7
Equipment:
Dirty Claws & Teeth
Options:
Upgrade one model to Court Ghast +20pts
Special Rules:
Free Will
Poisoned Attacks
Frenzy
Regeneration (5+)
Hatred of the Underdog
As those closest to their vampire masters, these Ghouls feel their rage against those who think themselves better or more powerful. This anger manifests in battle as a unwavering fury in the face of defeat
Confers the Hatred special rule. In addition for every round of combat after the first that they are either outnumbered or loose, they may then again re-roll all their attacks in the next round of combat.
~ Cannot still be raised past their starting unit size through use of the 'Summon Ghouls' Bloodline Power
Strigany
Strigany - M 4 / WS 3 / BS 3 / S 3 / T 3 / W 1 / I 3 / A 1 / Ld7
Domnu - M 4 / WS 3 / BS 3 / S 3 / T 3 / W 1 / I 3 / A 2 / Ld7
Equipment:
2x Handweapons
Options:
Upgrade to Light Armour +1pt per model
Upgrade to Bow (in addition to current weapons) +2pt per model
Upgrade one model to Domnu +10pts
Upgrade one model to Std + 10pts
Upgrade one model to musc +5pts
Special Rules:
Followers of the Dammed
The Strigany have never forgotten their Lords in Death and follow them fanatically, however to this is seen as a betrayal to their fellow men who hunt them down mercilessly
The Strigany have the Stubborn special rule. In addition any Empire, Bretonnian or Kislev armies Hate any Strigany units.
Vengeance Riders - 35pts per model
Ghouls: M 4/ WS 3/ BS 0/ S 3/ T 4/ W 2/ I 3/ A 2/ LD 5
Ghast: M 4/ WS 3/ BS 0/ S 3/ T 4/ W 2/ I 3/ A 3/ LD 6
Felbat M 1/ WS 3/ BS 0/ S 3/ T -/ W -/ I 3/ A 2/ LD 3
Equipment: Filthy claws, teeth, and a hideous amount of racket.
Options:
One ghoul may be upgraded to a ghast for +15 points. Unit Size 3 - 10
Special Rules:
Flying Cavalry
Free Will
Poisoned attacks (ghouls & ghast only)
Screech
Fear
Feedback
- They hit hard, but it is not balanced enough by the ward save. They still are very unprotected, and might suffer in higher pointed games.
- Possibly allow an extra allowance for Bloodline Powers due to lack of items?
- Their lack of items means they can suffer again in higher pointed games, being over powered by magic orientated foes.
- Court should be moved to special.
- A corpsecart variant should be added in – mobile buffet?
- Ghoulkin should be added in, though costed higher as more units will benefit.
- Would like to see more powers added in? Possibly to make up for lack of magic items.
Army lists could look the same too much? - Blood Rage is pointless, as it is only +1A with downsides. Even if Quicksliver is taken away (as per other threads suggestions), it is still too expensive.
- Varghkin is not worth it. It reduces the already very limited magic of this army, and reduces the utility use. So far not an option people would take.
- Batform would perhaps be ok to allow one vampire per Fellbat unit.