Wow Rob, where did you even find that short video, do you just have Vampire clips on deck? Ready for any situation
This again is further evidence of more advanced and deeper tactics.
Unfortunately shooting is an issue in aos and does need further clarification. There isn't anywhere that says units locked in combat cannot shoot during their shooting phase. So they'd just charge into combat then shoot anyway. Unless I and many others have missed something.
To me its common sense. Of course longbowmen wouldn't be able to knock their arrows and fire when their grappling hand to hand with enemy combatants. Further there's some units that have point blank firing special rules during incoming charge suggesting that firing at point blank in.combat is not something that can be done normally. Skeleton archers have a ranged weapon profile and a cc weapon profile again further suggesting that when a unit capable of shooting is.locked in combatant.just use its cc weapons, not its ranged weapons.
But is just not explicit.
Also Wow,
@Banat, triple post of awesome, still using the phone I take it?
I think you're just looking at shooting too hard though, and remembering the past. It doesn't need clarification, it's quite clear. Units like Empire Hangunners' "Steady Aim" rule makes it more than evident that you can shoot while "engaged":
Steady Aim said:
You can add 1 to the hit rolls for an Empire Handgunner in your shooting phase so long as its unit did not move in the preceding movement phase and there are no enemy models within 3" of its unit.
When would this not apply if they were not within the range that defines the Combat Phase.
All having two separate weapon profiles does is tell you weather to use the weapon in the Range phase or the Combat phase, as per declared by the rules. It in no way means you can't use both.
As for the common sense of the game? Firstly, let's point out the common sense would also demand that demons and lizardmen and undead don't exist, if we're drawing from our real world common sense. It's slightly less applicable. However, if you want to alleviate your worries further, just imagine that the size of the figures and the "individual" nature is not nearly as true as it seems.
Just imagine actual generals around a
War Table, and the nature of the units that would actually be on the battle doing their work. Perhaps there is a great amount of Give-and-take between their actual position, and with the moments they can etch away from the fierce melee they manage to snap off enough shots to potentially dwindle their attackers numbers.
It makes me sad to see people trying to warp the rules to fit an image that is also entirely constructed. Our experience in the past certainly was that you can't shoot in melee, but there is no reason to apply that to every other game, let alone AoS.