Our characters suffered from two things back in 25% Lords 8th edition:
- Too costly for using their full potential, being excellent warriors and lvl 4 wizards at the same time (plus they needed to use Lore of the Vampires mandatory, although it is not a bad lore, now that I'm accustomed to it!)
- If they died, because of such a silly thing as a miscast, then the whole army suffered gradually until we lost.
With 50% Lords, and Nagash, we can "abuse" their prime advantages now, and there is no reason we should not take a blendy lord along with it being a lvl 4 wizard, but that's just me. I like it that it's much cheaper than including an extra lvl 4 necromancer that can't be near the fight, specially speaking of lore of Unedath, where it's max range is 12''.
Anyways, since in 8th ed you can't field an army without a lvl 4 caster, you can play VC anyway you like now!
- The classic Fighter lord with his faithfull casty wizard as separate characters!
- The Lord + Heroes as support (necromancers, wight kings, tomb princes, necrotects, etc) with a killer Rare/Special fighty Unit or two.
- The Vampire Way (lvl 4 blendy with a delivery bus) with chaff, attrition and possibly now, summoning!
Note that you may go all-out offensive magic now, with Vampire Lords using Master of the Black Arts and Forbidden Lore + Black Periapt, to wreack havoc with any spell lore you want (save Life). Since we have archers now to cover our ranged weakness, and may now use our fast flanking units while baiting the trap from the far of the table, just casting/shooting at stuff without moving forward to engage, and having reliable tarpits (which other armies don't have). Plus the Hierotitan. Never field a casty army without a Hierotitan and a Casket.
In my experience, I like playing the Vampire Way, since this is not Empire, or Elves. I vote for BlenderLord with magical awesomeness!