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Mounts: Since Dreadknight is no longer an option, a BD Vampire may take one of the following options: - Nightmare at +10pts - Barded Nightmare at +15pts
Strength of Steel - 10pts Such is the vampire's martial prowess that he is able too strike at the precise moment when it will cause the most carnage. The Vampire has +1 strength the turn he charges.
Horse Master - 15pts The bond between this knight and his steed is unbreakable. Such is his example that his fellow knights cannot but help follow him. If riding a barded mount the model does not suffer the -1 restriction to their movement due to the barding. If in a unit of Knights the benefit is also conferred on the unit.
Defender - 20pts The warrior can create a wall of glittering steel that none but the most skilled can pass One model able to strike the vampire looses one attack, which may take the model down to zero attacks.
Honour or Death - 25pts Many have regretted accepting a challenge from a creature of death. Any model who issues a challenge that is accepted by a vampire with the above power, or accepts a challenge must take a Ld test at -1, using it's own Ld characteristic. If failed they must act as if they refused a challenge as per the BRB. Does not affect units that are ItP.
Unliving Legend - 45pts Such are the tales of this vampire, that his mere presence in combat can greatly sway its outcome. One per army. Any wounds caused by this character will count as 2 wounds for combat resolution purposes. Any unit which loses combat vs. this character, or a unit containing this character, can not claim to be steadfast. (In a challenge the overkill bonus would be capped at 10).
Red Fury - 50pts As per the VC Book
Master-strike - 55pts Such are the power of this vampires blows, one strike can tear his foe asunder The vampire has the Heroic Killing Blow special rule and may re-roll any to wound rolls.
Master of Blades - 100pts This vampire has trained purely in combat for hundreds, if not thousands of years, and has unmatched in combat save for Abhorash himself.... The vampire has ASF and WS10. He also has I10 whilst in combat only. For every initial attack that causes an unsaved wound he may make TWO additional attacks. However the vampire can never take magical weapons.
This list can only be taken if you are using the above stat changes, it is not designed to work with the standard VC bloodline powers. If you are using the below list, you must only choose the units listed below.
The Blood Dragon General may take a retinue of Blood Knights or Black Knights. The unit costs exactly the same as per the VC book, but does not take up a special slot, and in the case of Blood Knights, do not count towards the 1 per 1000 limitation. If this option is taken, the General and unit cannot willing separate in battle, and if forced to do so must rejoin one another as soon as possible.
Any Blood Dragon Vampire may take a unit of Black Knights as his retinue. They follow the same rules / costs as normal however they are taken as a core choice (that doesn't count towards minimum core). If this option is chosen the vampire cannot willingly separate from them in battle, and if forced to do so must rejoin one another as soon as possible.
Core Skeletons Skeleton Veterans (see rules below) ~ Limitation: 1 unit may be taken per Skeleton unit. Grave Guard ~Limitation: 1 unit may be taken per taken Skeleton unit, however it does not count towards 25% minimum Core. Dire Wolves ~Does not count towards 25% minimum Core.
Special Black Knights Blood Knights ~Limitation:1 unit per 1000pts, excluding Generals retinue if applicable. Batswarms Fell Bats 0-1 Spirit Hosts
Rare Wraiths Blood Monks
Skeletal Veterans -10 pts/model
Stat line - M4 - WS3 - BS2 - S3 - T3 - W1 - I3 - A1 - Ld3 Unit Size – 10+
Options: Normal Skeleton Warrior options as well as the following option: Halberds +1pt per model
The number of Skeletal Veteran units can not exceed the number of Skeleton Warrior units.
Special Rules: Undead Hardened Warriors
Hardened Warriors: The Blood Dragons' skeletal minions, unlike those of the other bloodlines, sometimes retain some of the skill in arms they possessed as living warriors. Skeletal Veteran units gain double their normal rank bonus for purposes of determining if Steadfast applies.
Blood Monks - 70pts per model
M6 - WS5 - BS5 - S5 - T4 - W1 - I5 - A2 - Ld7
Unit size: 3-10
Weapons and Armour: Hands and Feet and Fangs (hand weapon) Dragon's Bite; A deadly weapon used exclusively by the Blood Monk order. A heavy tipped spear with a short shaft, to the end of the shaft there is a strong rope which enables a quick retrieval. In the hands of a well trained monk this weapon is just as precise as it is deadly. Range: 6" , Strength: As user, Quick to fire, Killing Blow. In addition this weapon is used in combat where it counts as a hand weapon that confers the Killing Blow ability.
Undead Vampire Skirmishers
"Mind your surroundings..." Through meditation and hard training the monk's mind is so in-tuned with his surroundings it is virtually impossible to catch him off guard. The many years constant and relentless training ensures that Hand to hand combat comes as naturally as breathing Has ASF. Additionally the monks have a 4+ ward save.
Leaping blood strike The balance between animalistic feriocity and acrobatic grace of these undead warrior monks goes beyond the capabilities of any mortal. Blood Monks have the Swiftstrider special rule. Additionally if they charge, all Monks that are in a position to strike make 1 impact hit at their basic strength.
Loyalty to the Clan Whilst Blood Monks may fight for others they never truly trust them. They are a force apart and will allow only those of their clan to fight by their side No characters may join Blood Monk units. Additionally Blood Monks may never use another characters leadership for any reason (such as the General) nor may the benefit from the Battle Standard Bearer
Upgrade one Blood Monk to Abbot for +25pts. The Abbot as +1I, +1A and his Dragon's bite (both ranged and close combat) benefits from the Heroic Killing Blow special rule.[/color]
EDIT: Added in Wounds characteristic to Skeleton Veterans and Blood Monks. Corrected Skeleton Veteran Initiative stat to 3 (likely what was intended, as In5 would be ridiculous!) ~ Bishop /edit