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Bravo_10 (VC) vs. Johnny-Crass (TK)! - 2500 Points

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Bravo_10

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#52
Lol forgot to check 'combined.' They're in. Now the Black Knights who are 13" away, needing 5+...
 

Bravo_10

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#53
In with seven. Now I'll move these guys around and post the map in a bit.
 

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#54
Here's the end of the movement phase. Those Black Knights maximized models in BtB as best they could without ending up in impassible terrain.
 

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#55
Oh, and I should mention that the Skellies with the Necromancer in them garrisoned that building. That's why I put the Necro on top of it, just to signify that.
 

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#59
The VL will chuck 3 PD at a boosted Vanhel's, targeting all friendles within 12". Level 3, so needing a 9+ to cast...
 

Bravo_10

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#60
Derp. In that case, the Necro will use 2 PD to cast Gaze of Nagash at HA6. Level 2, needing 7+ to cast...
 

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#64
He owned it. Now I'll throw 1 PD at unboosted IoN with my lord. Cast on 6+, so needing a 3...
 

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#68
Alrighty then. The only unit that actually needs to gain models in his area is the Dire Wolves, who automatically gain 1 + caster level (3) in models. So they're back up to full strength.
 

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#69
Crap, you're right. Guess that still leaves 1 PD left. The Necro will go for an IoN, this time needing 4+...
 

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#70
Failed, so that does it for the magic phase. On to close combat! I want to resolve the battle of the chaff first, D3 vs. HA1. You guys are all skeletons, so I'm pretty sure you're I2.

Anyways, 5 attacks, hitting on 3+...
 

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#72
4 Wounds, -1 armor save

I think you still get a 6+ save against that? I forget what armor save light cav have.
 

Bravo_10

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#75
You sure about that? I thought you could overrun if your opponent crumbled from CR. I don't want to either way, but I seem to remember a FAQ about that or something.

Anyways, D3 will reform a bit. Now on to the next wolf combat, D2 against HA3!

4 attacks, 3+ to hit..
 
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