• Roll-up! Roll-up! Come one and all the fantastic Turning the World to Darkness painting competition. Welcome to any skill level, you can find out more here.
  • It's time once again to ferret out those murderous vampires in a new VAU - Vampires Amongst Us. A cross between Cluedo and a roleplay, sometimes gory and often hilarious! Find out more here.

[Creation] BT Soulblight

Joined
Mar 29, 2018
Messages
7
#1
Hi there,
What if? If we were to create a Soulblight Battle tome, what would you like to see inside? old bloodlines, new ones, no one? Under Nagash direct order? New warscrolls? What background from the story so far? How the soulblights would have make them a new forces? What rule mechanisms would you create?

From Lexicanum we have that, and it can be a nice foundation:
The Bloodlines from the World-that-Was are still part of the nature of the various vampires. There are four of them, each of them with a specific affinity:[5]
  • Dragon Warriors with superior combat skills.[5]
  • Lords of Night with the ability to more easily influence their minions.[5]
  • Necromantic with the ability to cause fear and superior wizardry.[5]
  • Swift Death with superior speed and agility.[5]
On my side:
  • Vampire lord on abyssal terror is my warscroll entry for this BT. I know it's not a creation, but I find it good and ought to have a true place in a BT
  • Playing around Bravery bomb would be a nice signature mechanisms as the soulblight manipulate their enemy spirit.
  • I can see some infiltrate vampire in the different realms, like a hero spy of some sort. Maybe just for one Bloodline specialized in intel.
  • The possibility to allied whatever battleline from Order as brainwashed slaves. Only if you take the "Spy" in your list.
  • Maybe some Shyish Vampirian, humans that worship vampire in the goal to become one. Could be the Battle line.
  • Some Flesh eater warscroll depending on the selected Bloodline.
  • Develop the Sanguinarchs stuff
  • Battleline depending on the selected Bloodline.
 

Malisteen

Master Necromancer
True Blood
Joined
Sep 23, 2009
Messages
2,155
#2
If I were to create a Soulblight battletome, I would use it to further characterize and directly describe nagash-worshipping living civilizations in Shyish, and would split the list around three primary themes: Vampires (leaders and elite hammers, including infantry and mounted vampire knights), humans (core infantry, expendable bodyguards for the vampires), and 'creatures of the night' - bats, wolves, more monstrous vampire units like vargheists, maybe a variant varghulf unit as an excuse for a new model that can be shared with FEC, etc - which would have some combat ability but would mostly serve as fast harassment and as screens for the faster vampire units. So a similar overall structure to Legion of Blood now, but with human soldiers replacing skeletons/chainrasps.

In terms of mechanical themes, the army would feature an inversion of standard undead recursion themes, where instead of necromantic heroes healing and buffing undead units, your vampyric heroes and elites can feed on your nearby living units to heal and buff themselves. Taking a page from OBR with their 'mini commander' unit champs, the champions of your human units might be vampires themselves, with maybe an ability to sacrifice members of their unit to power up their offensive stats. The list would also feature a 'spies and sabateurs' subtheme, disrupting enemy deployment abilities and command points via abilities probably tied to coven throne & palanquin type units. This would tie in with the living civilizations bit in establishing vampires as nagash's primary tools for managing and manipulating living populations - whether friendly or enemy - as opposed to the OBR, who are a tool for wiping the living out altogether.

In addition to the current jack-of-all-traits vampire lords who mix combat, casting, and command abilities, there'd also be some more esoteric specialist variants, including shapeshifting vampire assassins who can appear out of any friendly unit (including the bats & wolves), or maybe even out of enemy units, Necrarch-esque vampire caster specialists who feed on pure shyish magic instead of blood and gain enhanced arcane abilities at the cost of blasting their sanity, maybe a vampire diplomat type unit tying in to the disruption theme. These might be separate units entirely, or might be done as special abilities layered on top of the standard vampire lord unit via subfaction bloodline rules or other upgrades. Human units would include low skilled hoardy peasant soldiers & bowmen, think old school brettonian peasants, maybe with the aforementioned vampire heroes, but also fanatics who hope to earn their own vampyric gift by proving their prowess in battle.

For Subfactions, you'd have a choice of bloodlines by default - similar to FEC's choice of delusions. These bloodlines either enhance your vampyric units directly or give them auras to enhance your living or beastial units. Alternatively, instead of taking a bloodline, you could field an army representing the specific bloodlines of one of the three big named Vampire characters - Neferata, Mannfred, or Vhordrai, who I'd elevate to mortarch status along with giving him a new model - basically just an extra sprue added to a repackaged zombie dragon kit. These would focus on the three branches of models in the army respectively. Neferata's subfaction would focus on the mortals third of the army, with mortal soldiers buffed by a fanatical devotion to their queen, and with enhanced disruption abilities on your vampyric spies encouraging you to field coven thrones and diplomats leading units of mortal soldiers and bodyguards. Mannfred would focus on the 'creatures of the night' theme, with extra outflanking, run & charging, & fighting bonuses on bats, wolves, and monstrous vampire units, while human peasantry serve as sacrificial distractions. Vhordrai's subfaction would focus on the vampire soldiers bit, with powered up battle line blood knights, wolves & bats only for screens & objectives, and few to no human units at all. Vhordrai's force, and maybe one of the bloodlines, would be there for people who wanted to run pure vampire armies with few to no non-vampire units, and would activate their buffs exclusively by killing enemy models rather than sacrificing mortal servants.

Narratively I'd set the scene for the book with a large scale Invasion of Shyish by Order factions while the Nighthaunt processions and OBR war machine is still dedication almost all of its effort to defending their claim on the death gate in the 8 points from an enraged counter-attack from Archaon. The soulblight civilizations are the only tools left to nagash to defend his realm, and prove their value in not only successfully manipulating and countering the threat but also turning it to nagash's advantage, as it's eventually revealed that the invasion began when Neferata's vampire agents offered to help the forces of order invade because she was afraid that the OBR threatened her realm as well, and then used the invasion she started to prove to nagash that the soulblight realms were useful and necessary, selling out and turning on the order armies, capturing them to render them down into souls, bones, and blood. Neferata significantly increases her power and control in shyish in the process, and Nagash thinks she's getting a bit out of hand as a result, and in particular Mannfred isn't really keeping her in check, so he elevates Vhordrai to a mortarch, further enhancing the power of the Soulblight Legions, but also creating a dynamic where the Soulblight's tendency towards subversion and ambision keeps itself in check since whenever one of the Soulblight mortarchs starts to gain an advantage there will be two to ally against them and bring them back in line.
 
Joined
Mar 29, 2018
Messages
7
#3
Lots of very nice ideas. It make me want to start to right some rules and warscrolls.

Vampires (leaders and elite hammers, including infantry and mounted vampire knights), humans (core infantry, expendable bodyguards for the vampires), and 'creatures of the night' - bats, wolves, more monstrous vampire units like vargheists,
I have the same list in mind plus some flying vampire but no beasty.
And the Vampirians, the humans selected to become new vampires. For each kills they do, one of them become a new born vampire. I think it's not so far from your "Fanatics" idea.

About the mechanical theme you suggest, it is interesting as it's fluff and improve one Vampire, a narcissus and elite specie.
For the Champs, I would prefer to leave the OBR stuff to them. But we can think of a musician and standard with some new rules.
For the spies and so, I am a big fan of out of game effect as stealing (or destroying) command point or so.

coven throne & palanquin type units with bonuses depending on the number of Living friendly models wholly within 6 or 9''. Kind of ego hero that is pleased by the "slaves" he have and is more powerful as there are more.

In addition to the current jack-of-all-traits vampire lords who mix combat, casting, and command abilities, there'd also be some more esoteric specialist variants, including shapeshifting vampire assassins who can appear out of any friendly unit (including the bats & wolves), or maybe even out of enemy units, Necrarch-esque vampire caster specialists who feed on pure shyish magic instead of blood and gain enhanced arcane abilities at the cost of blasting their sanity, maybe a vampire diplomat type unit tying in to the disruption theme....
you could field an army representing the specific bloodlines of one of the three big named Vampire characters - Neferata, Mannfred, or Vhordrai,
Something is designing here about the identities of the Vampires. From what I understand you think of an Wild, Arcanic, Intels, True Blood (From Vhordrai later in your post) subfactions. I like it to be in the command traits and artefact from each subfactions.
Maybe as an elite army you can have more than one command traits to select, one in a lesser list for a "lieutenant" in your army.
For the human I thought about some Cities of Sigmar battleline as they are straight manipulated or a seasoned warrior army or peasantry as you said. Plus the Vampirians/Fanatics.
I would like new incarnation of the 3 named leader. Like Neferata on a Coven Throne. Mannfred with a Wild shape like Moriaty. Vhordrai on horse with a standard.

Mechanical theme: To trigger his Bloodpower a Vampire use his Blood Drop. A Vampire gain 1 Blood Drop by sacrificing 1D3 non Death ally models wholly within 9'' (The vampire don't masterise his thirst) or by killing 1 non Death enemy model.
Bloodpower to be defined (healing 1W, Reroll 1's for A, add a CP or so) You have generics Bloodpower (healing) and Subfaction ones (CP stealing). More than 1 Blood Drop can be necessary to manifest the Bloodpower.
Did you have something like that in mind?

To sum up and extend:
  • Neferata (Intels) with mortal soldiers buffed (Bloodpower) by a fanatical devotion to their queen, and with enhanced disruption abilities (Bloodpower) on your vampyric spies encouraging you to field coven thrones and diplomats leading units of mortal soldiers and bodyguards.
  • Mannfred (Wild) with extra outflanking, run & charging, & fighting bonuses on bats, wolves, and monstrous vampire units, while human peasantry serve as sacrificial distractions.
  • Vhordrai (True Blood) would focus on the vampire soldiers bit, with powered up battle line blood knights, wolves & bats only for screens & objectives, and few to no human units at all.
  • Heinrich or whatever (Arcanic) who feed on pure shyish magic instead of blood and gain enhanced arcane abilities at the cost of blasting their sanity It would add an other new mechanic and I am not sure about it. Bloodpower to reroll a spell, to gain +1 on a roll or their own spell list.
 
Top