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Dark Eldar

Onikaigo

Vampire Lord
True Blood
Joined
May 17, 2008
Messages
3,607
#1
So.

What's the lowdown on these guys? Are they still the fast hitting, glass cannon with an attitude sort of guys, or did GW change em up? I'm thinking about slowly buying into them, after I rebuild what I've got....but I need the lowdown.

I fell in love with DE whenever I saw them play back home once. They have the offensive capability of a Space Marines nightmares, but supposedly required a little more thought than, "Point this gun that way."

So. Does anyone have them? Play with them? Have any tips/Ideas for them? If I start collecting, what sort of paths can I take?
 

Ophidicus

Vampire Count
True Blood
Joined
May 27, 2009
Messages
1,039
#2
I was going to start just such a thread when I'd finished reading the book, but, well, you did it first.

The first thing that strikes me is how much hasn't changed since 3rd Edition (12 bleedin' years!!). Everything has been completely overhauled but there are very few concepts from the first time around which have been completely dropped. This is in no way a bad thing, as much this is what made DE so ace anyway.

5 Things about New DE which are ace:
-Incubi are Aspect Warriors, & Drazhar is their Phoenix Lord. It isn't explicitly stated, but pretty obvious. The possible connection to Arhra is mentioned, but he probably isn't him.
-Poison Poison Poison!! It's everywhere, so fitting.
-Power from PA-AIN!! Ooh yes, extra special rules for killing stuff. Really makes you consider the best order in which to destroy enemy units, there's no point getting bogged down with a big enemy unit when you can pick off a few flankers for a tidy bonus.
-Jolly fun special characters, I'm planning Lady Malys & Baron Sathonyx conversions in me head already...
-Many different army setups, some avalilable with the basic list, some with Special Charater modifications.

I'm no tactician, so I'll leave that to someone who knows one end of the battlefield from the other, but it's obvious DE are still very easy to damage, very, very fast (Supersonic aircraft FTW :clown: ) and incredibly destructive when used properly.

Potential themed army setups:
All Kabalite: Archon general, Dark Eldar Warriors, Trueborn & Incubi elites, Scourges etc. Good all-rounders.
All Wych: Succubus general, Wych troops, Bloodbride Elites, Hellions, Reavers, Beastmasters. Make a mess of Infantry armies but struggle against heavy armour, very vulnerable to shooting.
Skyborne (Sounds like your kind of thing...) All Venom/Raider-mounted, several Razorwings/Voidravens or Ravagers, Reaver Jetbikes & Hellions, Duke Sliscus the Serpent allows Venoms, Raiders & Ravagers to Deep Strike without an upgrade (RW & VRs can anyway), so you can potentially have an entire DSing army, & Baron Sathonyx allows Hellions as Troops. Probably the fastest kind of army in the game & has loads of guns.
Haemonculus flesh-construct army: Haemonculi commanders, H. Ancient general, Wrack troops, Grotesque elites, Talos & Cronos engines. Tough to kill & many, many poisoned attacks, but severely limited ranged capacity.
Or you could just have some of everything...

:clown: << Oph's new Dark Eldar hat.
 

Onikaigo

Vampire Lord
True Blood
Joined
May 17, 2008
Messages
3,607
#3
Sweet. :) Thanks for the reply!

I was just looking at the old models, and going 'Wow these guys are pretty Bad A**."

and then I was looking at the new book and really wavering back and forth on it....Maybe I'll buy the book and wait a bit, or maybe I should make a showcase army for once? Hrm....I really don't like playing 40K that much, but the models/concept are really catchy to me. Dark Eldar are amazing.
Ophidicus said:
Skyborne (Sounds like your kind of thing...) All Venom/Raider-mounted, several Razorwings/Voidravens or Ravagers, Reaver Jetbikes & Hellions, Duke Sliscus the Serpent allows Venoms, Raiders & Ravagers to Deep Strike without an upgrade (RW & VRs can anyway), so you can potentially have an entire DSing army, & Baron Sathonyx allows Hellions as Troops. Probably the fastest kind of army in the game & has loads of guns.
You know me too well! That's exactly the kind of army I would make. Every time I think of that many Raider's packed to the brim with slavering, pain inducing psychopaths I remember playing Age of Empires and hearing 'Raiding Party!' blared as someone lands troops on my shore and I try to figure out where. Good times.

Maybe I'll buy a raider and some troops and just model em for fun.
 
Joined
Apr 24, 2010
Messages
106
#4
Its all about the bombers tbh.

Move 12 and shoot all weapons - 2 str9 lances and a potential 4 s5ap6 blast missiles for a tidy 200ish points

Im more inspired by a futuristic necromancer spawning a million ghouls (wracks) into the opponents battle line
 

Onikaigo

Vampire Lord
True Blood
Joined
May 17, 2008
Messages
3,607
#6
I'm probably not going to game with them anytime soon, if ever Xace-ta whatever your long name is. =O How do you remember that to log in? Jeebus.

I'm mesmerized by the concept of the army, and that's what the big pull is for me. I just want to kind of...express my views on it, how it works, and showcase what I know I can do. Plus, a ton of spiky haired people on bladed, hovering skateboards is kinda cool. I get this 'Lost Boys' image (From the movie 'Hook', not the Vampires), except there are a whole bunch of Rufio's, and they all got laid, are into chains and S&M, and have killed a small child or two on their way to achieving power.

And sacrificed people to the dark gods. That too.
 

Danceman

The Devil in Pale Moonlight
True Blood
Joined
Aug 19, 2007
Messages
3,461
#7
"Greetings, Archon. Let me, Supreme Archon Khiraq D'velve of the Kabal of Burning Souls, bid thee welcome to the Dark City. I can see the hunger in your eyes but you must learn to temper this impulse because the politics in the Dark City is a thousand times more likely to kill you than any poisoned blade. Sit with me, listen to the choir of pain composed by Haemonculi Ancient Hela in your honour and drink deep from their suffering and despair. There is much to discuss..."

Right!
When opting for the elite units I'd go for Venoms. 5 Incubi, for example, is enough to rip the heart out of most units out there. As it is much smaller than the Raider it will make it so much easier to conceal untill it is time to deliver ice cold death upon your opponent.
Not to put you off but I think you'd do better going for vanilla characters first. Starting off with a special character's ability will make it a crutch and you'll miss out of the fundamentals of the Dark Eldar army. If I may, I would suggest a more convential way(if there is such a way with DE that is).

But there are some general advice I'd like to share;

1. Cover is your mistress, do not neglect her lest you fall into the maw of 'She who thirsts'.
2. Speed is your ally, for it will bring you victory.
3. Focus fire, because you shall leave no unit alive.
4. No half-measures. If you hesitate, you die.
5. A fair fight is for fools.

I tend not to think too much of what theme individual units belong to. It is practically impossible to create an unfluffy Dark Eldar army(unless you really try...) as the haemonculi covens, Wych cults and Kabals are in constant dealings with each other. Changing things around may just as well represent a political change or whatever. An Archon, for example, would consider which tools to bring for a realspace raid carefully as it is not only out of material gains but also for their own survival. If you die it is hard to enjoy "immortality". To create I more thematic army I just tie these elements together with an individual coven or wych cult. In a way you could say it is three themes in one army.

When picking a DE army it is very hard to make an army out of units you happend to like the most(unless of course these happend to complement each other of course). Everything should ideally work together and have a well defined place in army. Always consider this;

1. Have I got enough speed?(duh!)
2. Do I really need all those shiny toys or should I invest in more models/units?
3. Am I able to deal with other opponents armour?
4. Does this squad/vehicle have a place in my list? There is precious few things which will lose the battle for you before deployment and this is one of them. Purpse is important.
5. Synnergy. Your army should be a perfect machine of death.
6. Redundancy. Two units is better than one as you have two targets and not one.
7. Pain Tokens. This ties in order of which unit shoot first and at what. The first pain point is Feel no pain which is pretty damn nice for our fragile units, especially for wyches getting stuck in.
8. We are capable of unleashing hellish amount of fire-power.

The new codex also gives you access to a ton of fun and wicked artefacts and weaponry. There are too many to cover here but just as I wrote above each should be chosen with definite purpose. Too many all-around fighters in a DE army will leave your army unfocused and ultimately in a weaker state than it has to be. Synnergy is key.

While I haven't given any specific advice I could perhaps give some but I haven't had a single game with the new codex. However, as an example of focus and purpose. Let us look at the Kabalite Trueborn and an haemonculi. First off the Trueborn have access to much more special weapons and is thus a pefect unit if you opt for a more assault oriented army. The haemonculi should have the Hexrifle as it perfect for dealing with big nasty monsters(something your wyches aren't exactly very good at tackling). The splinter weaponry of kabalite units also fits this purpose if you go for splinter weapons. Poison means you ALWAYS wound on 4+. Then there is the free pain token the haemonculi offers the unit which significantly increases their survivability. In the end you have a fairly tough unit which can unleash a torrent of fire(and can be specialised in whatever way you want, anti-personel or MCs/tank hunters). When/if you allow them to gain more pain tokens they won't be half-bad in an assault as they got twice the attacks as normal kabalite warriors. This plus Furious Charge means they can put a dent in most units out there.
This unit has a defined purpose and is made to both cover the weaknesses of a Wych assault army, indeed, any assault army. It also help in assault if things get too desperate. Their most important function is that they have such a wide array of weapons available to them.

I hope this make some measure of sense!

And sacrificed people to the dark gods. That too.
Pah, we do nothing of the sort. We take their souls for our own. Their sacrifice is for our amusement and ours alone. We are the gods of the stars. We bow to no one!

Cheers, D.
 

Onikaigo

Vampire Lord
True Blood
Joined
May 17, 2008
Messages
3,607
#8
So, theoretically, those who have the book and whatnot....

How well could an army piloted by a skilled general (Myself, heh) perform if it was built on two or three Raiders, a ravager or two loaded up with troops, and swarms of those Hellions flying around the board? Sprinkle in characters here and there, but the basic idea remains the same. A chaotic Hells Angels kind of theme, where there are clouds of Hellions to work on infantry and the Ravager/Raiders to take out hard targets/Shoot at anything that moves.

Could it work? That's what I -want-, but even if I don't play I want this army to look good so it's going to go slowly.
 

Sanai

Stylish Deviant
True Blood
Joined
Oct 30, 2009
Messages
5,229
#9
If I had a job I would be buying them right now. Im thinking I would do them in bone coloured armour with black skull motifs.
 

Onikaigo

Vampire Lord
True Blood
Joined
May 17, 2008
Messages
3,607
#10
I'm thinking Pink, actually. It'll be my first 'Bright' army, seeking to dazzle their opponents with brightly colored flourishes moving at hyper speeds, the blades all pink- until they turn red. :)

OR maybe the Dark Mirror cabal, the painting scheme for them was excellent in the GW article. They looked totally BA.
 

Bishop

Master Necromancer
True Blood
Joined
Feb 5, 2009
Messages
2,886
#11
I'll definitely be picking up some Hellions... one of the few units I don't already have (cuz the models and rules were pretty crap before).

Love the new models, but not replacing my whole army.
 

Ophidicus

Vampire Count
True Blood
Joined
May 27, 2009
Messages
1,039
#12
I've been planning a DE army this morning, in the first 1000 points a Sniper Haemonculus with anti-tank Warriors, shielded by Wracks with a Cronos Parasite Engine in support (basically starts with 21 models on the board, all with FNP, plus the Cronos), with a second Warrior squad in a DSing Raider, with as many anti-infantry weapons as possible, a Venom with up-gunned Trueborn, and a Ravager to destroy virtually any armoured target that escapes the groundpoundng Warriors.

Basically, the infantry hunker down & snipe any transports or other such armour, the Wracks close in on a flank with the Cronos in support, then a couple of turns in the Skimmers drop out of the sky & blast something entirely unexpected. Sounds like fun to me.

For the next 500 points I'll add an Archon & 4 Incubi in a Venom to drop wherever I can assassinate a key unit (preferably near the Spirit Vortex-upgraded Cronos for extra PAIN) & a second Dark Lance-ing Warrior squad, just to grin at the carnage 5 models can cause :clown:
 
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