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The Sun King

Moderator
Staff member
True Blood
Aug 22, 2012
4,988
Copenhagen
LORDS

Tomb King: Chariot, Great Weapon, Armour of Silvered Steel, Talisman of Preservation, Potion of Foolhardiness (General)

Vampire Lord: Barded Nightmare, Lance, Shield, Armour of Destiny, Other Trickster's Shard, Red Fury, Quickblood, Level 4 Lore of Vampires

CORE
6 Chariots: FC, Banner of Swiftness
16 Skeleton Horsemen: FC, Light Armour

SPECIAL
1 Spirit Host
1 Spirit Host
4 Harbingers
4 Necropolis Knights

RARE
4 Archai
 
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najo

Mortarch of the Dark Soul
True Blood
Dec 23, 2012
2,046
Oregon
Holy crap! That army looks very choppy! I love it! When you playing it?

I might steal some ideas from this for my next campaign battle!
 
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The Sun King

Moderator
Staff member
True Blood
Aug 22, 2012
4,988
Copenhagen
I think I will try it out tomorrow! And yes I'm also very excited about the list. I genuinely think that my idea of using Skeleton Horsemen instead of Black Knights is an innovation, but we will see if their meager 4+ as and T3 will suffice. This list really doesn't fool around, everything can fight and is fast, but maybe I lack support or something else that I haven't thought of.
 
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najo

Mortarch of the Dark Soul
True Blood
Dec 23, 2012
2,046
Oregon
Only change I would consider, and mind you this is not because it's better, just changes the support options. You could drop the chariots, spirit hosts and tomb king and then add horse archers, hex wraiths and if you have the points another horseman unit and baby blender.
 

The Sun King

Moderator
Staff member
True Blood
Aug 22, 2012
4,988
Copenhagen
Yeah, but the Chariots and King are key, I think. The point of this list is that everything hits like a ton of bricks and don't need support. :)
 
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Seneschal

Liche
True Blood
May 15, 2008
5,520
I am jealous, I admit it. I was pondering a construct list with necro sphinxes and harbingers but it was still in the developing stages.
It is indeed a choppy army, Sun. It would be a blast to play against.
I want to keep brainstorming ideas like what you have setup here as I feel Morghasts are the future. They are certainly good in an elf heavy meta!
 

The Sun King

Moderator
Staff member
True Blood
Aug 22, 2012
4,988
Copenhagen
Hopefully I will get a game against HE today, and I will make a short batrep on ups and downs of the list. And thanks man, means a lot coming from you <3
 

The Sun King

Moderator
Staff member
True Blood
Aug 22, 2012
4,988
Copenhagen
@najo @Rawson @Seneschal
Okay so I got two games in with my Hammer Dance list. I was triumphant with two 20-0 victories, but they were hard fought both of them. I'll make a batrep with pictures of my battle against the HE White Lion Horde + Frost Bird list and post it up in Legacies. I'll just recount me and @Rawson's game. He brought a tough gunline with Hammerers, Longbeards, two cannons, two organ guns, a flame cannon, Slayers, Thunderers, Quarrellers and two Gyros. The game was Dawn Attack and both of us ended up spreading out across the battleline (which in hindsight was a bad thing for Rawson).

The Morghasts deployed on both flanks and Tomb King Imhotep and his Vampiric Queen rode side by side in the middle. As the skeletal horses and chariots roared over the desolate plain they were met with a wall of lead hissing through the air. In no time the King had lost his chariots to boneshattering cannons and was cast from his chariot into the mud. Rising from the ground, with his splendid fullplate covered in grime and dented by the hail of bullets, he could see the last of his Queen's knightly bodyguard splinter, as the dwarven organ guns ripped away. Time seemed to slow as his Queen looked to her husband. But the glance between them was not of despair, it was of fury and undying love. Calling to the Nehekharan Sphinx[terrain] standing beside her, the Vampiress asked for divine inspiration and was invigorated with the Devastating Charge. The mighty Archai faced off against brave slayers on the right flank, but the slayers were crushed under the black halberds of the Archai. The stoic Longbeards turned to face the grinning Archai, forgetting to protect the organ gun standing between them and the Hammerers. The Vampiress' breast heaved as she drew breath into her undead lungs and galloped into the massed ranks of plated steel and two-handed hammers. King Imhotep was striding through mud to his knees as he saw his beloved wife ride against the fearsome Hammerers. There was no doubt in his mind, if this was the final end for his wife, he would join her. With a roar of fury the Tomb King leapt forward and with a speed unknown to his kin he charged into the dwarfs, his wife by his side. The Archai flew over the Longbeards and ripped the Organ gun to pieces overrunning into the flank of the Hammeres who was now surrounded by undead fury. The Necropolis Knights was being devastated by artillery but together with the Harbingers they wrecked the dwarves right flank. Before King Imhotep's mighty greatsword had landed a blow against the dwarves 9 warriors lay dead before his Queen. With the Archai in the flank and King and Queen in the front the dwarves faced a massacre and was wiped out in no time. As the Longbeards turned to face the threat that had decimated their brethren the last cannon finished off the Necropolis knights. But from here it was all downhill for the dwarfs and a lone Gyrocopter was all that was able to flee the battlefield alive to tell of the atrocities wrought by Queen Isidora and King Imhotep.
 
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Seneschal

Liche
True Blood
May 15, 2008
5,520
Grats on the win mate! I really enjoyed the narrative!

What did you take out for the sphinx?
The scenario was definitely a major deciding factor. Would you make any changes to what you have now or no?
 

The Sun King

Moderator
Staff member
True Blood
Aug 22, 2012
4,988
Copenhagen
Thanks man :D I enjoyed writing the narrative (inspired by your recent batrep :D )

The Sphinx was a terrain piece and it granted my VL Devastating Charge :D

Right now I think this list is devastating - my first two games and the list is 40 - 0... However in both games my Chariots have disappeared fast and never gotten to charge something. I'm not sure if this is bad or not as they more or less a cannon magnets and are there to protect my King. I'm on the fence with the Necro Knights as I'm not sure that they bring their points worth... but then again this list is about redundancy and having so many threats that even facing a gunline I will end up with 3-4 hammers that can get into combat.
 

The Sun King

Moderator
Staff member
True Blood
Aug 22, 2012
4,988
Copenhagen
I'm considering switching the 4 Necro Knights for 1 Spirit Host, 1 more Chariot and a Tomb Herald on Chariot with Banner of the Undying Legion... is it worth it?
 

Seneschal

Liche
True Blood
May 15, 2008
5,520
It might be. Thing is, I don't care for chariot charactersthat much but with your list, you have a plethora of dangerous units that may be more appealing targets to your opponent.
Give it a whirl
 

The Sun King

Moderator
Staff member
True Blood
Aug 22, 2012
4,988
Copenhagen
The reason why I am considering this is actually because people focus fire on my chariots so I wanted to give them more survivability... but maybe it is contrary to my strategy to reduce the amount of total hammer units in the list.
 

estwheadn

Black Knight
Jun 4, 2014
301
Nice write up! And congrats on the wins! I like how you have so many threats. For 74 points you can put in 2 units of 2 fellbats and give the vampiress summon creatures of the night. It's not net list or anything but I have used it against dwarves in 2 games and it's pretty cool. You can move them at full speed and then raise them to 5 models each in the magic phase if you get invocation off. Fell bats aren't the greatest unit I admit but they are kind of scary since their numbers doubled and they are within charge distance of the enemy warmachines. That effect should draw some small arms fire and maybe even some organ gun fire! Really it's just two more cheap/fast threats added to your army to hopefully draw some fire away from the horsemen and chariots. If it doesnt you can always charge those warmachines. I dunno might work for you

if you drop the necroknights you can add the fellbats, summon creatures and a heirotitan. The titan is yet another threat with the added advantage of helping your magic phase. 3 attacks is pretty weak though
 

Aedin

Black Knight
Oct 23, 2011
381
Don't worry about the chariots getting killed it just justifies your reasoning that they are a threat that can not just be ignored. If they have to concentrate on your chariots first then they are not shooting at other more costly targets allowing those to do their job.

My only concern about the skeleton horsemen is the amount of combat resolution they will give up compared to the Black Knights.

After all why kill the lord when you can challenge him out of the unit with a champion mitigating him to only doing 5 wounds and killing the bus and just watching him fade away after combat res is calculated.
 

Lynks

Lord of RAW
True Blood
Dec 29, 2010
2,215
Sydney
aww, I was hoping to see an all chariots list that would allow me to see a competitive vision of my good old VC chariot army that beat down Johnny's beastman chariot army :(

Looks pretty good but i think adding another character, a BSB no less to your chariots will just lead to more fire coming their way, which in some cases might be good for letting the rest of your army make it across the board, but it's not very satisfying to have your general stranded each game.
 
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The Sun King

Moderator
Staff member
True Blood
Aug 22, 2012
4,988
Copenhagen
Yeah I agree @Lynks putting more points in the chariots probably won't help the list on the whole.

My only concern about the skeleton horsemen is the amount of combat resolution they will give up compared to the Black Knights.

After all why kill the lord when you can challenge him out of the unit with a champion mitigating him to only doing 5 wounds and killing the bus and just watching him fade away after combat res is calculated.

The good thing is that my VL won't have a problem staying out of challenges because I have a champion in the unit and the champion is the first one to get rezzed back by IoN.
 

najo

Mortarch of the Dark Soul
True Blood
Dec 23, 2012
2,046
Oregon
I think you should play the list against other armies first before removing any element. Se how it does against elves. I wouldn't remove the Necropolis Knights either. I think the list is fairly solid with presenting multiple threats. Figuring out how to field a heirotitan could be good though, but your model count is at the low end. I hate to see you lose board presence.

If you were going to make changes, it likely would be changing the Tomb King into a mounted VC character. Putting him in the horses. Then removing the chariots and adding more Horsemen to the core, then throwing in a mix of Horse Archers and Dire Wolves for redirectors.
 

The Sun King

Moderator
Staff member
True Blood
Aug 22, 2012
4,988
Copenhagen
I won 20-0 against HE, so it works fine against elves so far. I'm not sure a Hierotitan fits the list as it will have a hard time keeping up with my VL and I don't get enough out of the bonus to cast because I only have a single wizard. The Casket is cheaper and probably a better investment, but I don't have points for it and honestly I don't think I need that much magic in this list.

I've never run a Black Knight Bus... and for a very simple reason: There is too few tactical options because of "all eggs in one basket syndrome". For the same reason I don't think taking out the Chariots will do me much good. I like having two hammers in my Core - and until now they have served me well (even if they got killed). Also, especially with so many elite troops in the meta right now I really like the impact hits of chariots... they can quickly dissolve witch elves and swordmasters alike.
 

Aedin

Black Knight
Oct 23, 2011
381
maybe a mortise engine escorted bus.

Skeleton horses with 5 up Regen is great mitigation and the cheaper models means you might actually bring plenty for a rank bonus.
 

The Sun King

Moderator
Staff member
True Blood
Aug 22, 2012
4,988
Copenhagen
I would love to bring Mortis Engines but that is close to 500 points and I don't even have points for a command group for my Necropolis Knights :P
 

Nicreap

Ghoul
Dec 2, 2014
187
I have to ask how the Archai work out for you? I am coming from the Tomb King side, and over there the Archai are mostly considered not worth the points, although Tomb Kings also relies on heavy synergy to even stand up to a stiff breeze, so that view point is understandable. What role do you use them for? What have you found them to be good at dealing with? I am trying to embrace the Undead legions, but I am currently trying to understand how the VC side of things work to look into combining the armies.
 

The Sun King

Moderator
Staff member
True Blood
Aug 22, 2012
4,988
Copenhagen
Welcome to the forum Nicreap!

First off, don't trust what people write on the net unless they actually have experience playing a unit, there is way too many who have strong opinions and no experience. Be wary of theory-hammer, it seems rampant when new units are put out. With that said the Archai are simply amazing. Sure they seem expensive, but they are well worth their points. I use them on my flanks. This is so that they can get the best charges, but you can deploy them various ways, the center is also a good place so that they can support where you need them to.

The great things about Archai:
+ 4 Wounds, T5 and 4+ Armour save, make them tough as nails.
+ S6 WS5 means that they can go against many targets and come out on top. They cut through armour and high toughness alike, and most of the time they hit on 3+
+ Hover! They can get to where you need them to, charge over units and get behind the enemy lines to wreak havoc.
+ Small frontage. This is really key to their success. They can hide behind most things and avoid shooting, magic and artillery that way. It also means that not many enemy models get to hit back at them (only six if against 20mm bases).
+ Anti-crumble aura is way better than one would expect, it really keeps those Spirit Hosts alive :D
 
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