- Jan 3, 2023
- 4
Hi there, Im new to both forum and the AoS , so thanks for having me and i look forward to be a part of community :). I've played some Warhammer 40k before, but that was just for fun in a small group of friends, where my list was made up of "cool models", and i didn't care much about winning, which is great, but now that I have the opportunity to start over, I want to try my luck at this part of the hobby that I've always been unfamiliar with - make some more competetive lists and maybe try some local tournaments.
I come here to seek especially the opinions of more experienced players, any advice, comments and criticism is even welcome. I'm aiming for the final list to be able to bring some fun and possibilities on the table itself and to put up any kind of fight, of course for this I still need experience and the number of games played but this will come with time, and I would like to get myself into this with a good base.
To the point, after a few days of reviewing rules and materials in this topic I decided to build something for 2000 points (to create an image of which models I will need, which ones I want to test, etc.) based on Vyrkos Dynasty (it seems quite universal and as a khorne player in 40k I've always wanted to try some magic, plus the leader models looks awesome).
The list itself looks like this:
Army Faction: Soulblight Gravelords
Army Type: Vyrkos Dynasty
Grand Strategy: Take Whats Theirs
Triumph: Inspired
LEADERS - 1075
Necromancer - 125
- General
- Arcane Tome
- Spoor Trackers
* Deceripfy
Belladama Volga - 200
* Soulpike
Vampire Lord on Zombie Dragon - 435
- Sangyrson
- Deathlance
- Foetid Miasma
* Flaming Weapon
Radukar the Beast - 315
BATTLELINE - 335
Deathrattle Skeletons -80
- Standard Bearer
- Champion's Mace or Halberd
Dire Wolves -135
Deadwalker Zombies - 120
OTHER - 560
Black Knights - 200
- Reinforced
- Hornblower
- Standard bearer
Corpse Cart - 80
- Unholy Loadstone
- Corpse Lash
Grave Guard - 280
- reinforced
- Great Wight Blade
- Hornblower
- Standard bearer
TOTAL - 1970
BATTALIONS
Warlord with Artefacts of Power - Necromancer, VLoZD, Belladama, Deathrattle Skeletons
Bounty Hunters - Grave Guard and Zombies
The plan for the use of this list was to operate on a three-group basis:
1. Radukar and black knights as a relatively fast team able to attack from the flanks or quickly occupy objectives depending on the game scenario, I thought about assigning them to Vanguard Battalion but unfortunately radukar has too many wounds to be a part of it. In this setup, black knights are meant to support and cover the radukar, deliver if needed decisive wounds if the radukar fails to eliminate the target, using the buff from him, battle trait from Vyrkos Dynasty and possibly an all-out attack, which would allow them to make a decent hit despite their average stats thanks to their movement I could basically allocate all the command points from the first turn to effectively fight of this group (the rest will be slowly go forward), in addition Deadly Coordination would provide a momentary hit on the same target as radukar or the next one (if I understand its effect correctly) to pave the way for further moves.
2. the VLoZD by itself as a model with a lot of attacks and wounds, whose task would be to eliminate targets tough enough and dangerous enough for infantry, entering the middle of the battle and making a fuss, perhaps trying to eliminate the enemy's general if he is close to the battle itself, it would be the second striking force right after the group with the Radukar which could force the enemy to focus on one or the other allowing the free group to operate.
3. The last group would be responsible for taking control of the center of the battlefield or a specific target once it "gets there", supported by Corpse Cart (which seems to be useful as for these points with so many spells available) and Necromancer, in addition Belladama along with Wolves, as a kind of rapid response group allowing to reinforce a specific area of the map, block enemy units, create some Wolves, and generally be quite flexible in this arrangement supporting a 40 figure infantry march and 10 Skeletons that can stay behind, protect the rest from a possible deepstrike, or maintain control of some point on my side of the table.
I have some doubts about the list, about whether my logic in creating it has any bearing on the gameplay itself, about the use of Black Knights (although I admit that these models have really charmed me and I would like to have them in the list), the amount of zombies, which maybe should increase at the expense of Grave Gurads or Black Knights, additionally selected spells (although this is to be tested in the game itself), maybe replacing VLoZD with Vengorian Lord, which will decrease the offensive potential but add some points for zombies or wolves, I will be grateful for any comments as well as help in improving the list itself.
I come here to seek especially the opinions of more experienced players, any advice, comments and criticism is even welcome. I'm aiming for the final list to be able to bring some fun and possibilities on the table itself and to put up any kind of fight, of course for this I still need experience and the number of games played but this will come with time, and I would like to get myself into this with a good base.
To the point, after a few days of reviewing rules and materials in this topic I decided to build something for 2000 points (to create an image of which models I will need, which ones I want to test, etc.) based on Vyrkos Dynasty (it seems quite universal and as a khorne player in 40k I've always wanted to try some magic, plus the leader models looks awesome).
The list itself looks like this:
Army Faction: Soulblight Gravelords
Army Type: Vyrkos Dynasty
Grand Strategy: Take Whats Theirs
Triumph: Inspired
LEADERS - 1075
Necromancer - 125
- General
- Arcane Tome
- Spoor Trackers
* Deceripfy
Belladama Volga - 200
* Soulpike
Vampire Lord on Zombie Dragon - 435
- Sangyrson
- Deathlance
- Foetid Miasma
* Flaming Weapon
Radukar the Beast - 315
BATTLELINE - 335
Deathrattle Skeletons -80
- Standard Bearer
- Champion's Mace or Halberd
Dire Wolves -135
Deadwalker Zombies - 120
OTHER - 560
Black Knights - 200
- Reinforced
- Hornblower
- Standard bearer
Corpse Cart - 80
- Unholy Loadstone
- Corpse Lash
Grave Guard - 280
- reinforced
- Great Wight Blade
- Hornblower
- Standard bearer
TOTAL - 1970
BATTALIONS
Warlord with Artefacts of Power - Necromancer, VLoZD, Belladama, Deathrattle Skeletons
Bounty Hunters - Grave Guard and Zombies
The plan for the use of this list was to operate on a three-group basis:
1. Radukar and black knights as a relatively fast team able to attack from the flanks or quickly occupy objectives depending on the game scenario, I thought about assigning them to Vanguard Battalion but unfortunately radukar has too many wounds to be a part of it. In this setup, black knights are meant to support and cover the radukar, deliver if needed decisive wounds if the radukar fails to eliminate the target, using the buff from him, battle trait from Vyrkos Dynasty and possibly an all-out attack, which would allow them to make a decent hit despite their average stats thanks to their movement I could basically allocate all the command points from the first turn to effectively fight of this group (the rest will be slowly go forward), in addition Deadly Coordination would provide a momentary hit on the same target as radukar or the next one (if I understand its effect correctly) to pave the way for further moves.
2. the VLoZD by itself as a model with a lot of attacks and wounds, whose task would be to eliminate targets tough enough and dangerous enough for infantry, entering the middle of the battle and making a fuss, perhaps trying to eliminate the enemy's general if he is close to the battle itself, it would be the second striking force right after the group with the Radukar which could force the enemy to focus on one or the other allowing the free group to operate.
3. The last group would be responsible for taking control of the center of the battlefield or a specific target once it "gets there", supported by Corpse Cart (which seems to be useful as for these points with so many spells available) and Necromancer, in addition Belladama along with Wolves, as a kind of rapid response group allowing to reinforce a specific area of the map, block enemy units, create some Wolves, and generally be quite flexible in this arrangement supporting a 40 figure infantry march and 10 Skeletons that can stay behind, protect the rest from a possible deepstrike, or maintain control of some point on my side of the table.
I have some doubts about the list, about whether my logic in creating it has any bearing on the gameplay itself, about the use of Black Knights (although I admit that these models have really charmed me and I would like to have them in the list), the amount of zombies, which maybe should increase at the expense of Grave Gurads or Black Knights, additionally selected spells (although this is to be tested in the game itself), maybe replacing VLoZD with Vengorian Lord, which will decrease the offensive potential but add some points for zombies or wolves, I will be grateful for any comments as well as help in improving the list itself.