- Joined
- Jan 1, 2017
- Messages
- 744
Living dead are THE supernatural horror, by tradition living beings are terrorized by the mere sight of undead legions.
So, I was thinking on a list based on this idea.
As I wrote in my first post in the fresh blood subforum, I know well Tomb Kings and I'm less used to VC, so I would really like to hear your comments about this list, which may work or not, but it seems fun:
1500 pts.
Banshee - general (supernatural horror / cursed book)
1 x Necromancer
2 x Screaming Skull Catapult
1 x Terrorgheist
1 x Mortis engine
6 x Crypt flayers
2 x 10 zombies
2 x 5 Dire wolves
The idea here is to exploit that sweet -2 to bravery granted by tomb kinkgs' SSCs (skullapult?), given that they don't need to successfully hit for the effect to kick in.
Banshee, Terrorgheist, crypt flayers and Mortis engine all inflict mortal wounds rolling against enemy's bravery, and the last one does it to all units within a variable range. You'll deliver a nice amount of attacks vs bravery, and you should be able to inflict some serious damage. At that point, the general trait "supernatural horror" (that usually is suboptimal) should increase enemy's losses.
tnx to the-1 to hit granted by the cursed book and the possible +1 to save by mystic shield, your banshee should be enough resilient... and anyway the reliquiary of the mortis engine can cure wounds to the banshee and also to the terrorgheist, to keep it within that juicy level of "terror shriek with 3 dices".
The zombies are just the battlelines tax, keep them as screen to protect the SSCs.
With the remaining 120 pts, i picked the 2 units of wolves, which are there merely to run on objectives or to screen from unwanted charges your most precious and mobile units that are haunting the battlefield.
Thoughts?
any feedback will be appreciated!
So, I was thinking on a list based on this idea.
As I wrote in my first post in the fresh blood subforum, I know well Tomb Kings and I'm less used to VC, so I would really like to hear your comments about this list, which may work or not, but it seems fun:
1500 pts.
Banshee - general (supernatural horror / cursed book)
1 x Necromancer
2 x Screaming Skull Catapult
1 x Terrorgheist
1 x Mortis engine
6 x Crypt flayers
2 x 10 zombies
2 x 5 Dire wolves
The idea here is to exploit that sweet -2 to bravery granted by tomb kinkgs' SSCs (skullapult?), given that they don't need to successfully hit for the effect to kick in.
Banshee, Terrorgheist, crypt flayers and Mortis engine all inflict mortal wounds rolling against enemy's bravery, and the last one does it to all units within a variable range. You'll deliver a nice amount of attacks vs bravery, and you should be able to inflict some serious damage. At that point, the general trait "supernatural horror" (that usually is suboptimal) should increase enemy's losses.
tnx to the-1 to hit granted by the cursed book and the possible +1 to save by mystic shield, your banshee should be enough resilient... and anyway the reliquiary of the mortis engine can cure wounds to the banshee and also to the terrorgheist, to keep it within that juicy level of "terror shriek with 3 dices".
The zombies are just the battlelines tax, keep them as screen to protect the SSCs.
With the remaining 120 pts, i picked the 2 units of wolves, which are there merely to run on objectives or to screen from unwanted charges your most precious and mobile units that are haunting the battlefield.
Thoughts?
any feedback will be appreciated!