After having fun discussing this with a space marine player in dead space, I thought it would be a good idea to make a thread about this.
What superstitions to do with dice rolls do you have? How flukey are your dice rolls?
Heres mine.
1# If its mine, its a rocket launcher. If its the enemy, I make it a point to always call it a miss-ile launcher before they fire it. Calling it something with "miss" in it seems to decrease its accuracy alot.
2# My guardsmen's lasguns have a habit of being far more killy than they should, while my Leman Russ Battle Tank's never pay for themselves, due to sheer bad luck in the shooting phase when using tanks, and my flukey dice rolls when using lasguns. (Terminators think they are safe with their 2+ armour saves, until I somehow hit and wound with an unrealistic amount of lasgun shots and they somehow fail way too many saves) Seriously, I have shot at a 10 man terminator squad with a 10 man guardsmen squad... and killed 2 of them in that one volley. It wasnt even rapid fire or first rank/second rank. Just 8 lasgun shots and 2 failed 2+ armour saves.
3# Always think positive. A single negative thought will turn the entire game against you.
4# If there is a compulsuary test I have to take, like stupidity, I will fail it at some point in the game.
5# Guardsmen do not seem to ever fail their leadership tests, I dont even need commissars to keep them in line.
6# If I stick a squad in some ruins, it will survive. I have never lost a squad that was in ruins (one squad survived an entire game of shooting in ruins, including 3 landspeeders with assault cannons shooting at them almost every turn, 2 rounds of thunderfire cannon fire and a whirlwind taking potshots at them)
What superstitions to do with dice rolls do you have? How flukey are your dice rolls?
Heres mine.
1# If its mine, its a rocket launcher. If its the enemy, I make it a point to always call it a miss-ile launcher before they fire it. Calling it something with "miss" in it seems to decrease its accuracy alot.
2# My guardsmen's lasguns have a habit of being far more killy than they should, while my Leman Russ Battle Tank's never pay for themselves, due to sheer bad luck in the shooting phase when using tanks, and my flukey dice rolls when using lasguns. (Terminators think they are safe with their 2+ armour saves, until I somehow hit and wound with an unrealistic amount of lasgun shots and they somehow fail way too many saves) Seriously, I have shot at a 10 man terminator squad with a 10 man guardsmen squad... and killed 2 of them in that one volley. It wasnt even rapid fire or first rank/second rank. Just 8 lasgun shots and 2 failed 2+ armour saves.
3# Always think positive. A single negative thought will turn the entire game against you.
4# If there is a compulsuary test I have to take, like stupidity, I will fail it at some point in the game.
5# Guardsmen do not seem to ever fail their leadership tests, I dont even need commissars to keep them in line.
6# If I stick a squad in some ruins, it will survive. I have never lost a squad that was in ruins (one squad survived an entire game of shooting in ruins, including 3 landspeeders with assault cannons shooting at them almost every turn, 2 rounds of thunderfire cannon fire and a whirlwind taking potshots at them)