Just remember to bring one or more Cruciators to protect them from counter-attacks by enemy bounty hunters. As with Bladegheists, they're super deadly when charging on your turn, but quite vulnerable to counter-charges on the enemy turn. You can have an especially bad time if you get doubled and have to deal with two enemy turns in a row, so try to avoid that if you can via drop-lowering formations.
If you out drop the opponent, then force them to take priority in turn one, and if you get the opportunity for a double turn going into turn two, consider forcing priority on them again instead, if only to avoid the possibility of getting doubled going into turn three. unless you think going first in turn two will put you so far ahead that your opponent won't be able to recover, of course, but an opponent who employs canny screening or alternative deployment shenanigans will often be able to limit the damage you can deal in turn one, allowing them to weather a turn 1/2 double and be in position to counter-attack hard if they get a turn 2/3 double. Don't let greed catch you out.