- Sep 23, 2009
- 2,488
Alternate Lineage for Soulblight Gravelords: the Legion of Sacrament, Version 0.5
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The Legion of Sacrament - A Legacy of Death
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Unofficial Legion of Sacrament Rules
Changes
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Playing a Legion of Sacrament Army
Changes:
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Battle Traits - The Master's Teachings
Changes:
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Command Traits - Necromantic Savants
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Artefacts - Sacramental Implements
Changes:
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Unique Units: Lords of Sacrament
NOTE: This is a completely new section
The following two new units may be included in any Soulblight Gravelords army, provided you have advance permission from your opponent to use this unofficial rules supplement. These units are not restricted to Legion of Sacrament armies, but they do have the Legion of Sacrament keyword on their warscrolls and thus do not benefit from subfaction battle traits when included in Soulblight Gravelords armies of other dynasties.
Sacramental Liche-Lord
The Legion of Sacrament had access to blasphemous rituals that could preserve a Master Necromancer beyond the destruction of their physical body, provided their mind survived the glimpse beyond the precipace of true death. When such a Liche-Lord was interred within a Mortis Engine, their spirit would kill and possess the body of their attendant Corpsemaster, and puppeteer their corpse to cast spells far beyond the abilities lesser necromancers.
This is my first draft take on the long desired 'Necromancer on Mortis Engine" hero. It's basically a mortis engine that is also a double-cast wizard, with the Reliquary as a spell instead of a 1/battle ability. The Reliquary spell starts off difficult to cast since it is emulating a powerful, 1/game ability on an existing unit, but gets easier to cast as the unit takes damage similar to how older versions of the reliquary rule got stronger in later turns of the game.
This is just a first draft and I would greatly appreciate suggestions and feedback here. For example, is the signature spell too strong? Too weak? Should it be something else entirely? Should this unit have some other rule in place of the 'Bound Necromancer' ability, so that LoS armies have a reason to run both this unit and a regular mortis engine at the same time? Should its stats or abilities be more distinct from a regular mortis engine in general?
Soulblight Arcanovore
The Vampires of the Legion of Sacrament learned to feed on pure arcane energy rather than blood. This made them physically weaker than other vampires, and more unstable mentally. However, it also freed them from the distraction of hunting mortal prey, allowing them to spend their immortal years perfecting their necromantic studies.
The Arcanovore is an option for a more LoSacramenty, death-magicky, Necrarch-style vampire lord. Regular Vampire Lord stats, but lower save, weaker weapon, no command ability in exchange for double-cast/unbind and the Deathmage keyword. For thematic reasons, I replaced the normal 'hunger' ability with the 'arcane hunger' variant, and gave the unit a signature spell that complements the magic-eating theme. The hero also provides a midpoint caster hero inbetween regular necromancers and the big behemoth casters like Arkhan or the Sacramental Liche-Lord above. Having an anti-magic themed unit should also help the Legion of Sacrament hold their own when confronted with rival magic armies.
I feel much more solid about where the Arcanovore currently is than the Liche-Lord, but it's still an untested first draft and I'm absolutely open to suggestions.
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Pitched Battle Profiles: Remember that is rules supplement is unofficial, and these rules cannot be used at official events or without your opponent's advance consent.
These are initial guesses, not based on any more thought than 'the arcanovore is more or less a vampire lord', then bumped the points cost up an extra 20 on the theory that it's safer to start high and cut down if needed - plus a double caster wizard for only 15 points more than the single caster necromancer might be problematic - though the necromancer's signature spell is much better than the arcanovores, and the necro's bodyguard ability is better than the arcano's healing, so maybe 140 would be fine. The liche-lord is a mortis engine with a double-caster on top, so I figured it should cost about as much as a mortis engine and an arcanovore put together. As initial shots in the dark, these feel maybe about 20 points high to me, but the units themselves are nowhere near set in stone. Regardless, I'm absolutely open to feedback and suggestions.
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Warscroll Battalion
The following Warscroll Battalion can be used by a Legion of Sacrament army, in addition to those presented in the Soulblight Gravelords battletome
Necroresonant Choir
Changes:
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The Legion of Sacrament - A Legacy of Death
The Legion of Sacrament was the personal undead legion of Arkhan the Black, tasked by Nagash with his most sensitive and critical missions. The Legion of Sacrament was instrumental in building, protecting, and maintaining the secrecy of the great hidden tomb complexes within which the Ossiarch Legions were painstakingly assembled over the course of millennia. During the Age of Chaos they were charged with defending Stygxx, Nagash's final refuge, while the Great Necromancer recovered from his defeat at the Everchosen's hands. The Legion of Sacrament was responsible for bringing a mountain of Shyishian realmstone to Nagashizzar one grain at a time, and using this raw material to construct the great inverted Black Pyramid with which Nagash unleashed the Necroquake upon the Realms. Before the Bonereapers marched to war, no other undead legion was as accomplished or as feared as the Legion of Sacrament.
It is a morbid testament to Arkhan the Black's callousness and single minded devotion to his master that he consigned his entire legion to the grim fate of the Ossiarch Tithe the moment their ages-long work was complete. Necromancers who had raised entire armies of undead and Vampires who had laid civilizations of the living to waste, Arkhan's favored pupils and trusted disciples who had studied and labored and fought at his side for thousands of years - all were dragged away screaming at the Mortarch of Sacrament's command, to be harvested alongside common skeletons and zombies. Their bones were added to the ranks of the Null Myriad's mortek guard, their arcane talents were stripped from their souls to contribute to the Myriad's mortisans. Their betrayed trust was left behind, deemed to be without value by the one they had called their master, and their friend.
It is a morbid testament to Arkhan the Black's callousness and single minded devotion to his master that he consigned his entire legion to the grim fate of the Ossiarch Tithe the moment their ages-long work was complete. Necromancers who had raised entire armies of undead and Vampires who had laid civilizations of the living to waste, Arkhan's favored pupils and trusted disciples who had studied and labored and fought at his side for thousands of years - all were dragged away screaming at the Mortarch of Sacrament's command, to be harvested alongside common skeletons and zombies. Their bones were added to the ranks of the Null Myriad's mortek guard, their arcane talents were stripped from their souls to contribute to the Myriad's mortisans. Their betrayed trust was left behind, deemed to be without value by the one they had called their master, and their friend.
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Unofficial Legion of Sacrament Rules
This supplement can be used in conjunction with the Soulblight Gravelords battletome to allow you to play a Legion of Sacrament army in Age of Sigmar 3rd edition. These rules are intended primarily for use in narrative games representing historical battles that Arkhan's legion took part in or hypothetical 'what if' battles representing what might have happened had the Legion of Sacrament not been destroyed. Perhaps you wish to play a campaign set during the Realmgate Wars, when the Bonereaper Legions were yet to be completed and the Legion of Sacrament was still active in the realms. Or perhaps you wish to see how Arkhan's invasion into Hysh during the events of Broken Realms: Teclis might have gone differently had he been leading the Legion of Sacrament instead of the Null Myriad.
These rules can also be used to represent Soulblight Gravelord armies which focus on necromancy and death magic rather than the soulblight blood magic and more martial vampire units and heroes that are common in other dynasties. Perhaps your army are among the rare survivors of the Legion of Sacrament, and hope that by proving themselves against Nagash's enemies they might somehow rekindle Arkhan's favor. Alternatively, your army might represents the personal forces of a powerful independent necromancer or liche-lord attempting to carve out their own empire rather than seeking the protection of vampiric patrons, or a reclusive clan of vampire arcanists who have spent their immortal lives studying necromancy rather than the warrior arts.
Disclaimer: The rules presented here are not official Age of Sigmar rules. While these rules draw heavily from the official rules for the Legion of Sacrament in the now retired Legions of Nagash battletome, they are not sanctioned by Games Workshop in any way. You may not use these rules in official events, and may only use these rules in home games with the advance permission of your opponent.
These rules can also be used to represent Soulblight Gravelord armies which focus on necromancy and death magic rather than the soulblight blood magic and more martial vampire units and heroes that are common in other dynasties. Perhaps your army are among the rare survivors of the Legion of Sacrament, and hope that by proving themselves against Nagash's enemies they might somehow rekindle Arkhan's favor. Alternatively, your army might represents the personal forces of a powerful independent necromancer or liche-lord attempting to carve out their own empire rather than seeking the protection of vampiric patrons, or a reclusive clan of vampire arcanists who have spent their immortal lives studying necromancy rather than the warrior arts.
Disclaimer: The rules presented here are not official Age of Sigmar rules. While these rules draw heavily from the official rules for the Legion of Sacrament in the now retired Legions of Nagash battletome, they are not sanctioned by Games Workshop in any way. You may not use these rules in official events, and may only use these rules in home games with the advance permission of your opponent.
Changes
- cleaned up some wording
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Playing a Legion of Sacrament Army
When you select a Soulblight Gravelords army, you must give it a lineage keyword as described on page 72 of the Soulblight Gravelords battletome. When you do so, you may choose to give your army the Legion of Sacrament lineage keyword instead of choosing one of the lineages listed in the battletome. A Legion of Sacrament army has the following additional options and restrictions:
- You may field Arkhan the Black, Mortarch of Sacrament, from the Ossiarch Bonereapers battletome. If you do so, he gains the Soulblight Gravelords and Legion of Sacrament keywords. However, Arkhan the Black does not count as a Soulblight Gravelords Hero for the purposes of the 'Deathly Invocation' battle trait. Additionally, a unit may not benefit from both Deathly Invocation and Arkhan's 'Mortarch of Sacrament' ability in the same turn. Arkhan the Black counts as a general in addition to the general chosen for your army. Arkhan the Black knows all the spells from the Lore of the Deathmages, in addition to the spells listed on his warscroll, and may not be given any spells from the Lore of Vampires.
- Your army may not include any mercenary units. The Legion of Sacrament's missions are too sensitive to risk mortal involvement.
Changes:
- removed the option to field morghasts. Yeah, they should be here, but they should be in the LoBlood and LoNight subfactions too, and they aren't there either, and as much as possible I want this homebrew lineage to conform to the design of the official lineages.
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Battle Traits - The Master's Teachings
- Black Disciples: The necromancers of the Legion of Sacrament were without peer, for they learned their dark art at the feet of Arkhan the Black himself.
Legion of Sacrament Deathmage Wizards gain a +1 bonus to casting rolls.
- The Corpse Geometries: Arkhan taught his most trusted students how to manipulate the hidden leylines of Death Magic which flow through the Realms. This forbidden knowledge enabled the commanders of the Legion of Sacrament to raise vast armies of undead soldiers and laborers.
You may re-roll rolls of 1 for the Endless Legions battle trait as long as one or more friendly Legion of Sacrament generals are on the battlefield.
Changes:
- Black Disciples casting bonus changed from 'Necromancers' to 'Deathmages', in order to apply to new homebrew deathmage units added below.
- Corpse geometries changed from a flat +1 on the Endless Legions roll to re-roll 1's on the same roll after official SBGL errata changed Endless Legions to happen at the end of every battleshock phase instead of just your battleshock phase, making the previous version of the battle trait twice as effective as I had intended it to be.
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Command Traits - Necromantic Savants
- Emissary of the Master: While most of the Legion of Sacrament's work was done in secret, sometimes a show of force was required. At such times this dread champion could always be found leading the charge at the vanguard of Arkhan's forces.
You can re-roll failed charge rolls for friendly Legion of Sacrament units that are wholly within 9" of this general.
- Mark of the Favored: This general earned the rare favor of Nagash himself. Foes who sought to harm them would suffer the Great Necromancer's wrath.
Whenever an opponent rolls a natural 1 on the hit roll for an attack that targets this general, the attacking unit suffers a Mortal Wound.
- Dark Acolyte: This arcane prodigy impressed even the Mortarch of Sacrament with their talent, and was always eager to test new spells and curses on Arkhan's enemies.
The general is a Wizard who knows the Arcane Bolt and Mystic Shield spells, as well as one spell chosen from the Lore of the Deathmages. If the general is already a Wizard, they instead know one additional spell chosen from the Lore of the Deathmages.
- Mastery of Death: Perhaps this relentless taskmaster would not have driven their minions so hard had they known the reward that was waiting for them when the work was complete.
At the start of your Hero Phase, friendly Legion of Sacrament Summonable units that are wholly within 9" of this general and more than 3" from any enemy units may make a normal move up up to 3" (they cannot run).
- Peerless Commander: This champion of undeath could project their indomitable will across an entire battlefield.
Friendly Legion of Sacrament units may roll for the Deathless Minions battle trait while they are wholly within 18" of this general, instead of the usual 12".
- Bound to the Master: This general bound their soul to Arkhan the Black, allowing the mortarch to see through their eyes and channel a measure of his power through their bodies.
This general may use Arkhan the Black's "First of the Mortarchs" command ability.
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Artefacts - Sacramental Implements
- Spiritcage: This baleful lantern pulsed with a hungry darkness rather than light. It captured the souls of Nagash's enemies and channeled their spiritual energy to invigorate the undead.
The Spiritcage activates the first time an enemy hero is slain while within 6" of the bearer. For the rest of the game, add 1 to wound rolls for attacks made by friendly Legion of Sacrament units that are wholly within 9" of the bearer.
- Liche-Lord's Staff: These staves were created based on the design of Khenash-An, Arkhan the Black's Staff of Spirits, and gifted to his most prized pupils.
Deathmage Wizard Only. The bearer may attempt to cast an additional spell in your hero phase, and may attmept to unbind an additional spell in the enemy hero phase. Additionally, the bearer may attempt to cast Arcane Bolt any number of times, even if another wizard has already attempted to cast the spell that phase.
- Asylumaticae: This casket contained the spirits of aspiring necromancers who were driven insane by the complexity of Arkhan's lectures. By opening the casket a necromancer could put the spirits' wasted talents to better use, but risked being overcome by their madness.
Deathmage Wizard only. Once per Battle, at the end of your hero phase, you may roll a die. On a 1, the bearer suffers a Mortal Wound. On a 2+, the bearer may attempt to cast any one spell chosen from the Lore of the Deathmages, even if the bearer doesn't know the spell, and even if a wizard has already attempted to cast the same spell that phase.
- Wristbands of Black Gold: These ornately crafted wrist guards acted as negative lodestones, deflecting incoming arrows, bullets, and even cannonballs.
The bearer gains a 4+ Ward against ranged attacks.
- Sacramental Standard. This banner was sewn together from the skin of Sigmarite battle wizards, and painted in the blood of chaos sorcerers.
Wight King only. Subtract 1 from wound rolls for attacks made by enemy units within 6" of the bearer. In addition, re-roll successful casting rolls for enemy Wizards within 6" of the bearer.
- The Black Gem: When this obsidian crystal was shattered, it released a tiny mote of pure entropy capable of snuffing out the soul of the first creature it touched.
Once per battle in your Hero Phase you may declare that the bearer will shatter the Black Gem. Choose an enemy model within 6" of the bearer and roll a die. On a 1 nothing happens. On a 2-5, the chosen model suffers D3 mortal wounds. On a 6, the chosen model is slain.
Changes:
- Asylumaticae restricted to 'Deathmages' instead of 'Necromancers' to account for new Deathmage units added below, & it's effects changed (end of hero phase, once per battle), to make it a little clearer, reduce it's power slightly, and distinguish it from other similar items (arcane tome and the new liche-lord's staff).
- Shroud of Darkness removed entirely, as I was having difficulty writing a version that was consistent with other 3e design, meaningfully distinct from the Wristbands of Black Gold, and not overpowered. In it's place I added 'Liche-Lord's Staff', which lets the bearer cast an extra spell and multi-cast arcane bolt, in imitation of Arkhan's staff. This also helps lean the artefacts more towards the faction's spellcasting theme.
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Unique Units: Lords of Sacrament
NOTE: This is a completely new section
The following two new units may be included in any Soulblight Gravelords army, provided you have advance permission from your opponent to use this unofficial rules supplement. These units are not restricted to Legion of Sacrament armies, but they do have the Legion of Sacrament keyword on their warscrolls and thus do not benefit from subfaction battle traits when included in Soulblight Gravelords armies of other dynasties.
Sacramental Liche-Lord
The Legion of Sacrament had access to blasphemous rituals that could preserve a Master Necromancer beyond the destruction of their physical body, provided their mind survived the glimpse beyond the precipace of true death. When such a Liche-Lord was interred within a Mortis Engine, their spirit would kill and possess the body of their attendant Corpsemaster, and puppeteer their corpse to cast spells far beyond the abilities lesser necromancers.
Stats
Missile Weapons
Melee Weapons
Damage Table
Description
Keywords: Death, Soulblight Gravelords, Legion of Sacrament, Malignant, Deathmage, Hero, Wizard, Sacramental Liche-Lord
Move | Wounds | Bravery | Save |
* | 12 | 10 | 4+ |
Missile Weapons
Weapon | Range | Attacks | To Hit | To Wound | Rend | Damage |
Wail of the Damned | * | See Below | See Below | See Below | See Below | See Below |
Melee Weapons
Weapon | Range | Attacks | To Hit | To Wound | Rend | Damage |
Mortis Staff | 1" | 2 | 4+ | 3+ | - | D3 |
Spectral Claws and Blades | 1" | * | 5+ | 4+ | - | 1 |
Damage Table
Wounds Suffered | Move | Wail of the Damned | Spectral Claws and Blades | Call of the Void |
0-2 | 14" | 12" | 12 | 12 |
3-4 | 12" | 10" | 10 | 10 |
5-7 | 10" | 8" | 8 | 9 |
8-9 | 8" | 6" | 6 | 8 |
10+ | 6" | 4" | 4 | 7 |
Description
- A Sacramental Liche-Lord is a single model driven by a Possessed Corpsemaster armed with a Mortis Staff.
- Mount: This model's Spectral Host attacks with their Wail of the Damned and Spectral Claws and Blades.
- Fly: This Model Can Fly.
- Frightful Touch: The malign spiirts that surround a Sacramental Liche-Lord can freeze an opponent's blood with a single touch.
If the unmodified hit roll for an attack made with this model's Spectral Claws and Blades is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll).
- Wail of the Damned: Unnerving howls follow this carriage wherever it roams. Should an enemy get close enough, the spectral host unleashes a defening wail that tears the soul apart.
Do not use the attack sequence for an attack made with a Wail of the Damned. Instead, roll a die for each enemy unit within range of this model's Wail of the Damned. On a 4+, that unit suffers D3 mortal wounds.
- Bound Necromancer: Like typical Mortis Engines, the slain master Necromancer at the heart of a Sacramental Liche-Lord is a locus of forbidden power for undead wizards to draw upon. Unlike a typical Mortis Engine, a Sacramental Liche-Lord is able to draw upon this power itself.
Add 1 to casting rolls for friendly Soulblight Gravelords Wizards wholly within 12" of any friendly models with this ability.
- A Sacramental Liche-Lord is a Wizard. It can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the opponent's hero phase. It knows the Arcane Bolt, Mystic Shield, and Call of the Void spells.
- Call of the Void: With this spell the Sacramental Liche-Lord draws on the magic of the void to unleash a wave of entropic energy, tearing away the souls of the living.
Call of the Void has a casting value of *. If successfully cast, roll a die for each unit within 12" of this model. On a 2+, that unit suffers D3 mortal wounds. Death units are not affected by this spell.
Keywords: Death, Soulblight Gravelords, Legion of Sacrament, Malignant, Deathmage, Hero, Wizard, Sacramental Liche-Lord
This is my first draft take on the long desired 'Necromancer on Mortis Engine" hero. It's basically a mortis engine that is also a double-cast wizard, with the Reliquary as a spell instead of a 1/battle ability. The Reliquary spell starts off difficult to cast since it is emulating a powerful, 1/game ability on an existing unit, but gets easier to cast as the unit takes damage similar to how older versions of the reliquary rule got stronger in later turns of the game.
This is just a first draft and I would greatly appreciate suggestions and feedback here. For example, is the signature spell too strong? Too weak? Should it be something else entirely? Should this unit have some other rule in place of the 'Bound Necromancer' ability, so that LoS armies have a reason to run both this unit and a regular mortis engine at the same time? Should its stats or abilities be more distinct from a regular mortis engine in general?
Soulblight Arcanovore
The Vampires of the Legion of Sacrament learned to feed on pure arcane energy rather than blood. This made them physically weaker than other vampires, and more unstable mentally. However, it also freed them from the distraction of hunting mortal prey, allowing them to spend their immortal years perfecting their necromantic studies.
Stats
Melee Weapons
Description
Keywords: Death, Soublight Gravelords, Legion of Sacrament, Vampire, Deathmage, Hero, Wizard, Soublight Arcanovore
designers commentary: Since the Soulblight Arcanovore has both the Vampire and the Deathmage keywords, when selecting additional spells known for this unit you may choose from either the Lore of the Vampires or the Lore of the Deathmages.
Move | Wounds | Bravery | Save |
6 | 5 | 1 | 4+ |
Melee Weapons
Weapon | Range | Attacks | To Hit | To Wound | Rend | Damage |
Soulbound Staff | 2" | 2 | 3+ | 3+ | - | D3 |
Description
- A Soulblight Arcanovore is a single model armed with a Soulbound Staff.
- Fly: This model can fly.
- Arcane Hunger: Soublight Arcanovores have learned to drink magic instead of blood.
At the end of the hero phase, if any enemy Wizard's spells were unbound by this model, or if any Endless Spells were dispelled by this model, you can heal up to D3 wounds that have been allocated to this model.
- This model is a Wizard. It can attempt to cast 2 spells in your hero phases and can attempt to unbind 2 spells in your opponent's hero phase. It knows the Arcane Bolt, Mystic Shield, and Spell Siphon spells
- Spell Siphon: The wizard creates a vortex of entropic energy that drains the magic and life energy of enemy wizards.
Spell Siphon has a casting value of 6. If succssfully cast, the caster gains a +1 bonus to unbinding rolls until the start of your next hero phase. In addition, each time the caster successfully unbinds an enemy wizard's spell before the start of your next hero phase, that enemy wizard suffers D3 Mortal Wounds.
Keywords: Death, Soublight Gravelords, Legion of Sacrament, Vampire, Deathmage, Hero, Wizard, Soublight Arcanovore
designers commentary: Since the Soulblight Arcanovore has both the Vampire and the Deathmage keywords, when selecting additional spells known for this unit you may choose from either the Lore of the Vampires or the Lore of the Deathmages.
The Arcanovore is an option for a more LoSacramenty, death-magicky, Necrarch-style vampire lord. Regular Vampire Lord stats, but lower save, weaker weapon, no command ability in exchange for double-cast/unbind and the Deathmage keyword. For thematic reasons, I replaced the normal 'hunger' ability with the 'arcane hunger' variant, and gave the unit a signature spell that complements the magic-eating theme. The hero also provides a midpoint caster hero inbetween regular necromancers and the big behemoth casters like Arkhan or the Sacramental Liche-Lord above. Having an anti-magic themed unit should also help the Legion of Sacrament hold their own when confronted with rival magic armies.
I feel much more solid about where the Arcanovore currently is than the Liche-Lord, but it's still an untested first draft and I'm absolutely open to suggestions.
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Pitched Battle Profiles: Remember that is rules supplement is unofficial, and these rules cannot be used at official events or without your opponent's advance consent.
Warscroll | Unit Size | Points | Battlefield Role | Notes |
Sacramental Liche-Lord | 1 | 360 | leader, behemoth | single |
Soulbight Arcanovore | 1 | 160 | leader | single |
These are initial guesses, not based on any more thought than 'the arcanovore is more or less a vampire lord', then bumped the points cost up an extra 20 on the theory that it's safer to start high and cut down if needed - plus a double caster wizard for only 15 points more than the single caster necromancer might be problematic - though the necromancer's signature spell is much better than the arcanovores, and the necro's bodyguard ability is better than the arcano's healing, so maybe 140 would be fine. The liche-lord is a mortis engine with a double-caster on top, so I figured it should cost about as much as a mortis engine and an arcanovore put together. As initial shots in the dark, these feel maybe about 20 points high to me, but the units themselves are nowhere near set in stone. Regardless, I'm absolutely open to feedback and suggestions.
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Warscroll Battalion
The following Warscroll Battalion can be used by a Legion of Sacrament army, in addition to those presented in the Soulblight Gravelords battletome
Necroresonant Choir
While the necromancers of the Legion of Sacrament were powerful spellcasters in their own right, their greatest necromantic rituals required multiple deathmages working together in concert. At the direction of a Mortis Engine's corpsemaster, a coven of necromancers could weave their spells their into a symphony of dark magic far beyond their individual abilities.
Organization
Organization
- 1 Arkhan the Black or Sacramental Liche-Lord
- 1 Mortis Engine
- 2-4 units chosen from the following list:
Necromancer
Soulbight Arcanovore
- Necroresonance: A choir of screaming spirits and chanting necromancers join their voices into a deafening arcane cacophony.
Wizards in this battalion can attempt to cast an additional spell in your Hero Phase as long as they are wholly within 12" of the Mortis Engine in this battalion. In Addition, the Mortis Engine in this battalion gains a 4+ ward as long as it is wholly within 12" of this battalion's Arkhan the Black or Sacramental Liche-Lord.
Changes:
- re-written to incorporate the new homebrew unit options above
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